Commit Graph

16863 Commits

Author SHA1 Message Date
lightningterror 58cb6ab728 GS-ogl: Add clr3 case for blend mix 2.
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
lightningterror f478b3959c GS-d3d: Add clr3 case for blend mix 2.
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
Stenzek 35ce680859 GameDB: Add PCRTCOffsets to Xiaolin Showdown
Stops screen shaking.
2023-03-03 15:33:47 +00:00
Stenzek 7df189ced4 GameDB: Add PCRTC and blending HW fixes 2023-03-03 15:33:47 +00:00
Stenzek c35092504c GS/HW: Avoid copying an empty rectangle
Fixes a possible validation error in Ultraman Fighting Evolution -
Rebirth.
2023-03-03 14:59:07 +00:00
Stenzek 0bff6f7ad9 GS/HW: Require FBW=1 for Jak OI fix
The legit palette draws all seem to use FBW 1.

There's a couple of draws which use the alpha channel of the FB which
are currently falsely triggering.
2023-03-03 14:04:43 +00:00
JordanTheToaster 805f985144 GameDB: Gun fixes
Fixes for rainbowing at the edges of the screen missing bloom intensity and alignment and reflections on water and ground textures.
2023-03-02 21:16:57 +00:00
Stenzek 12e578b93c GS/Vulkan: Don't skip barrier with colclip+readwrite date
Value written from HDR setup must be visible for any DATE reads. Fixes
flickering in DBZ BT2.
2023-03-02 17:01:50 +00:00
JordanTheToaster 1312952305 GameDB: Various fixes
Adds Tex In RT 2 to Armoured Core 2 to fix texture corruption in future and adds merge sprite to Destroy All Humans 1&2 to further fix misaligned bloom.
2023-03-02 15:50:02 +00:00
Stenzek 6118b94f9e GS/Vulkan: Fix a bunch of validation warnings
None of these were errors, but it's still good to have clean output.
2023-03-02 15:49:13 +00:00
Stenzek 520320535e Qt: Clear all keyboard bind states when focus is lost 2023-03-02 15:49:04 +00:00
Mrlinkwii 262b5f1dc0 GameDB: add fixes to Knight Rider - The Game 2023-03-02 11:07:28 +00:00
Mrlinkwii ac36162ddc GameDB: upscaling fixes for Springdale 2023-03-02 09:50:38 +00:00
Stenzek 9b813f4ae3 Qt: Fix skipdraw not being hidden globally again
And slience a warning in TC.
2023-03-02 09:34:41 +00:00
JordanTheToaster 35d05b8653 GameDB: DAH 1&2 Fixes
Fixes for misaligned bloom and sun occlusion and intensity in Destroy All Humans 1 and 2.
2023-03-02 09:18:18 +00:00
Mrlinkwii e4d6b87e5d GameDB: add textureInsideRT to NBA '07 featuring The Life Vol.2 2023-03-02 01:34:39 +00:00
Stenzek 64b38e5a4a GS/HW: Add "Merge Targets" texture-in-RT mode
Can take several targets from the cache, and create a combined/merged
source from them.

Fixes shadow maps in Destroy All Humans.
2023-03-01 21:13:37 +00:00
Stenzek 75957c84e3 GS: Add "multi stretch rect" drawing to device 2023-03-01 21:13:37 +00:00
Silent c33fb2adbd Qt: Add a context menu to the toolbar's Settings button when the game is running
A new small context menu that allows to select between global settings
and game settings.
2023-03-01 20:38:42 +00:00
Silent 97d3baba35 Qt: Move "Game Properties" from View to Settings 2023-03-01 20:38:42 +00:00
Stenzek e91f9925f8 Qt: Display a slightly more helpful error on display create failure 2023-03-01 20:37:18 +00:00
Stenzek b484f7aef0 Context/Vulkan: Handle VK_INCOMPLETE return from vkEnumeratePhysicalDevices() 2023-03-01 20:37:18 +00:00
Stenzek 9a3904103a GS/HW: Fix off by one in estimate texture region
And enable it for Justice League.
2023-03-01 20:36:36 +00:00
refractionpcsx2 2a2d39b392 GS-TC: On invalidate of the alpha of 32bit, drop back to 24bit 2023-03-01 20:35:38 +00:00
Stenzek 3005ba629f GS/Vulkan: Fix RT being left bound as texture 2023-03-01 21:02:57 +01:00
Mrlinkwii 795741a341 GameDB: various fixes 2023-02-28 21:39:50 +00:00
JordanTheToaster da98465d4b GameDB: Remove unneeded Midnight Club 3 fixes
Removes the texture preloading restriction as the game no longer violently blows up during gameplay with the hash cache enabled.
2023-02-28 20:52:03 +00:00
Stenzek d28e46796f GameDB: Enable estimate texture region on Snowblind games 2023-02-28 17:39:15 +00:00
Stenzek 43c6e321f5 GS/HW: Add a new option to attempt to reduce large texture sizes
For Snowblind games which use 1024x1024 textures and UVs.
2023-02-28 17:39:15 +00:00
Stenzek 4595c2feec GS/HW: Allow moves to create larger targets, align to 64 width 2023-02-28 17:39:15 +00:00
Stenzek 8b4402c517 Qt: Skipdraw shouldn't be visible in global settings 2023-02-28 11:49:26 +00:00
Stenzek e08ae7e8fa GS/HW: Handle end-of-memory wrapping for surface Overlaps() 2023-02-28 09:12:14 +00:00
Stenzek 753efd8c4a GS/HW: Track target sources in all pages
... instead of just the first page it falls within.
2023-02-28 09:12:14 +00:00
forrvalhalla cb786f0320 GameDB: Various Armored Core Improvements 2023-02-28 08:51:39 +00:00
PCSX2 Bot 6ff64cc984 PAD: Update to latest controller database. 2023-02-27 18:29:35 +01:00
Mrlinkwii 475b816280 Gamedb: remove HPO normal from Dragon Ball Z Budokai - Tenkaichi 2 2023-02-27 13:51:37 +01:00
Stenzek 229005942f GS/DX12: Add missing clip_control support flag
Fixes depth inaccuracy in WWE SmackDown! Here Comes the Pain.
2023-02-27 13:19:51 +01:00
Stenzek 4af25d20fe GS: Fix output equal check in Merge() 2023-02-27 10:21:39 +00:00
Stenzek 6bf5b9a8e3 GS/HW: Fix incorrect size of region mipmap levels 2023-02-27 07:55:58 +00:00
Stenzek be769c28fa Qt: Cancel game list refresh before GetSaveStateFileName()
Fixes lockup/crash when starting a file early.
2023-02-26 22:27:49 +00:00
JordanTheToaster 3128c48d5b GameDB: Dance Summit 2001 Fixes
Adds paltex to Dance Summit 2001 to massive increase FPS and reduce hash cache usage dramatically.
2023-02-26 22:27:39 +00:00
RedDevilus 5c7161fd2f GameDB: NASCAR '06 Total Team Control
Forces Adaptive TFF to stop bouncing/shaking vertical screen
2023-02-26 15:38:48 +00:00
Stenzek e85790b84b GS/HW: Don't try to draw with invalid TEX0 configuration
Fixes the texture cache falling apart in 007: Everything or Nothing.
2023-02-26 15:37:58 +00:00
Stenzek 980e2f67fd Qt: Don't display updater if running a game or fullscreen 2023-02-26 15:33:02 +00:00
TellowKrinkle 7781907f0e GS: Blend truncation and dither goes the other way when subtracting
Truncation happens after subtraction, so it's the equivalent of rounding the value to subtract *up* instead of down
2023-02-26 07:22:32 +01:00
TellowKrinkle 1d145dd48a GS:MTL: Clip control is supported
(Well technically, it's not but the default value is the one we want)
2023-02-26 07:22:32 +01:00
TellowKrinkle 1a1eb30e60 GS:MTL: Properly initialize has variable 2023-02-26 07:22:32 +01:00
TellowKrinkle a7e2b98dc7 Vulkan: Format tfx.glsl 2023-02-26 07:22:32 +01:00
Stenzek 2bf74622a5 GS/DX12: Fix potential crash in PrimID DATE setup 2023-02-26 03:49:40 +00:00
refractionpcsx2 6bcaef9325 GS-HW: Allow swapping of start/end block on overlap check within page 2023-02-26 01:29:49 +00:00