mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Require FBW=1 for Jak OI fix
The legit palette draws all seem to use FBW 1. There's a couple of draws which use the alpha channel of the FB which are currently falsely triggering.
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@ -1122,7 +1122,7 @@ bool GSHwHack::OI_ArTonelico2(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GST
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bool GSHwHack::OI_JakGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
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{
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if (!(r.m_r == GSVector4i(0, 0, 16, 16)).alltrue())
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if (RCONTEXT->FRAME.FBW != 1 || !(r.m_r == GSVector4i(0, 0, 16, 16)).alltrue())
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return true; // Only 16x16 draws.
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if (!r.CanUseSwSpriteRender())
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