Commit Graph

1365 Commits

Author SHA1 Message Date
sudonim1@gmail.com a7c93c75fb Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4669 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-24 21:47:52 +00:00
ramapcsx2 c440b442ac SPU2-X:
Some work on the fake reverb. Renamed it to "Custom Reverb" and the original to "SPU2 Reverb".

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4665 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-23 17:14:56 +00:00
ramapcsx2 695b3ba900 SPU2-X:
- Replaced the reverb boost control with a selector for normal reverb or a new mode we call "fake reverb".
- This new mode (coded by gigaherz) is intended as an alternative for the only partially working "normal reverb".
- The new mode will have to be tuned yet to sound good.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4662 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 17:47:33 +00:00
ramapcsx2 149fcf9662 SPU2-X: Configuration for the output volume in the settings dialog. And it works, too! :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4661 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 13:44:10 +00:00
shadowladyngemu 802be79bd6 GSdx: Small change to the small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix... space stage had blur still.
Commented out the Rez hackfix code, seems it's not needed anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4659 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 02:53:15 +00:00
shadowladyngemu 7956cc6e42 GSdx: Small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix, no more flickering for the PAL version and no more missing/transparent body parts.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4658 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-20 22:29:25 +00:00
avihal@gmail.com 1420318b04 GUI: BUGFIX: (Save)State in GS window title can get out of sync with actual current slot (after loading/saving state via the menu).
Details:
- It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)".

- PCSX2 itself now properly handles the current State slot at the GS title window.

Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync.

TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think?

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4656 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-17 11:18:45 +00:00
gregory.hainaut@gmail.com 372155ad05 onepad: Fix 2 bugs that renders hat unusable. Impact multi pad too (not tested this part).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4651 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 20:03:29 +00:00
gregory.hainaut@gmail.com 8702685f73 onepad: remember the pad selected (more user expected behavior)
cmake: CDVDiso need gtk2, remove fatal error for 64bits fedora users


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4649 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 11:03:02 +00:00
ramapcsx2 47aeca4c75 GSdx:
Fallback to the old render target read for games that do block level reads (Gust titles).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4643 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 16:02:52 +00:00
ramapcsx2 e821070676 GSdx:
Fixed Busin 0: Wizardry and Chaos Legion in hardware rendering, possibly others (that read back the output) as well.
The fix could use a review though, as I'm not sure it's safe :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4639 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 22:14:35 +00:00
ramapcsx2 b2ee693b25 GSdx:
New define "NO_CRC_HACKS", for testing how games work without hacks easily. 
Gets enabled together with the no cache define but can be toggled individually as well.

Also I've been told to mention that these changes are not directly benefiting the end user.
Gamers: This doesn't fix your DragonBall, okay? :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4636 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 16:45:54 +00:00
ramapcsx2 5785ba7914 GSdx:
- Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution.
- Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches.
- Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering.
It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache ;)

Thanks for the help, sudonim :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4635 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 01:36:57 +00:00
refraction cae7e38848 Adding another Simpsons CRC thanks to Jan-Henning Klasen on the facebook group!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4634 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-08 12:05:35 +00:00
shadowladyngemu 3153c4905d GSdx: Bit better hackfix for black, wasn't showing menus and the sniper scopes and also works for PAL 50 and progressive modes now.
Small change to the Metal Gear Solid 3 hackfix. Portraits in codec conversations show now without much of a performance hit, lemme know if this one breaks anything in the game.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4631 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 18:14:07 +00:00
shadowladyngemu f039383a1b GSdx HW: CRC hackfix for "Black"
Minor updates to GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4630 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 01:59:18 +00:00
ramapcsx2 88cf49c2b6 SPU2-X:
Configurable output volume, ini only for now.
Can be set with "FinalVolume", from 0 to 100.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4619 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:01:43 +00:00
ramapcsx2 6ee229b141 Patch to GSdx capture that offers RGB mode. By patrickdinh.
Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4618 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 21:04:33 +00:00
gregory.hainaut@gmail.com 763f21cfbc pcsx2 & spu2x: allow to compile[0] with lto on linux. It removes an useless wx feature on linux.
[0]: it needs gold linker, tuning parameter large-function-growth to 5000 and gcc-4.6.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4617 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 19:11:00 +00:00
gabest11 157c6ef432 GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4604 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-30 00:31:35 +00:00
gregory.hainaut@gmail.com 033ecabcf2 zerospu2: fix an issue with gcc 4-6 (note some gcc 4.6 optimization breaks pcsx2...)
i18n: allow to translate a part of system default for the language selection.

Rational: In case system default is incorrect, we will still get an english part (with the unknow-language translation)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4603 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-29 21:02:31 +00:00
gregory.hainaut@gmail.com db2f16b985 zzogl: Replace a function by a macro. fix gcc-4.6 issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4602 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-27 17:49:34 +00:00
shadowladyngemu 1cbc1ec7c1 GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
GameDB: Minor updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
gabest11 4046b56031 GSdx: forgot about something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4598 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 01:04:52 +00:00
gabest11 fd0245d365 GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4597 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 00:56:54 +00:00
gabest11 e59670ff97 GSdx: trying another approach for r4589
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4596 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 18:18:21 +00:00
shadowladyngemu eaaa8eef59 GSdx: CRC hackfixes for Silent Hill 2/3 (half screen issue), Castlevania (removes shadows which were broken and caused darkness in different areas) and Bleach Blade Battlers 1/2 (shadows that caused a huge slowdown when casted on the characters).
Few changes to the Simpsons hackfix.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4593 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 13:47:29 +00:00
gabest11 cc8d14511b GSdx: the texture cache fix discussed under r4589.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4592 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 01:44:00 +00:00
gregory.hainaut@gmail.com 7029f7aa98 GSdx: linux: polish window management.
1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4591 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-24 16:00:36 +00:00
ramapcsx2 6c41b01390 GSdx:
Document an issue with the texture mapping for "CLAMP_REPEAT" modes (possibly the others as well).
The problem causes displaced character portraits in Ar Tonelico 2.
http://simplest-image-hosting.net/jpg-0-clamp-repeat-bug
Review by Gabest would be nice ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4589 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 19:57:25 +00:00
gregory.hainaut@gmail.com 5335c64f12 spu2x: remove some definition (fix gcc-4.6)
gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4587 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 08:11:40 +00:00
shadowladyngemu 741b623b97 GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
ramapcsx2 0783f31f84 GSdx: Small mistake :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4576 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 17:12:22 +00:00
shadowladyngemu 9449b3db5b GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
CRC Hackfixes for Rez and Lord of the Rings - Two Towers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
gregory.hainaut@gmail.com 2abb0c0f1d spu2x: On linux uses by default the ALSA api when no inifile exists
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4574 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 20:59:00 +00:00
shadowladyngemu f69e165b51 GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 15:12:06 +00:00
shadowladyngemu 46dd600319 GSdx: CRC fix for Time Splitters 2 (PAL), seems the NTSC one is already doing a similar fix by default.
Also, reverting a whoopsie in my last commit :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4570 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:48:27 +00:00
shadowladyngemu f3ca530043 GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
arcum42 e762f5eda8 onepad: various minor cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4565 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-10 00:09:17 +00:00
shadowladyngemu 158a0c8c9c GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
gregory.hainaut@gmail.com b51ac8d779 gsdx: add also a check of m_windows to play it self.
pcsx2: add a define to print the revision number with cmake


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4560 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:39:54 +00:00
arcum42 4bb717bab2 PADNull: Fix a bug that caused it to crash if a GS plugin using GSOpen2 was chosen under Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4559 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:17:34 +00:00
arcum42 378a92b4c6 GSdx: Quick sanity check before creating a SDL window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 06:28:28 +00:00
gregory.hainaut@gmail.com 4619941b9e gsdx: linux: * fix some issue with empty string in configuration
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
gregory.hainaut@gmail.com d130a6f3df gsdx linux: add a config box for swthreads and fix a bad copy paste
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com e1592788c0 GSdx linux:
* Add a map to handle the configuration
* Connect the window size option to the gui option


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
avihal@gmail.com 20e6dc39e1 GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 11:30:07 +00:00
gabest11 732b038571 GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-04 11:05:54 +00:00
gabest11 cc28241128 GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4518 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 12:36:21 +00:00
gregory.hainaut@gmail.com ef979dde29 zzogl-pg: properly convert wxstring to string
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4516 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-31 18:08:01 +00:00