Commit Graph

1584 Commits

Author SHA1 Message Date
cottonvibes 900d4bd485 i assume these headers aren't needed anymore but were accidentally left in VS project file :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@674 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 07:57:34 +00:00
cottonvibes b0217bd38a necessary change to properly compile microVU's templates (c++ is picky with templates :p)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@673 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 07:38:14 +00:00
cottonvibes 2add61d729 backup, just ignore this
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@672 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 07:11:59 +00:00
cottonvibes b019dc6884 minor emitter fix and dialog text tweaking.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@670 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 16:42:43 +00:00
arcum42 c4aec82c00 Fix Linux, and update to match gui changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@668 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 14:32:18 +00:00
tmkkmac 6a3bf0c644 Added Nneeve's fix for some issues in VU pipeline. SPS in Arc The Lad will be fixed.
Added a temporary gamefix option for God of War, which has been broken since r659. Anyway I'll fix this problem in a proper way.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@667 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 12:02:38 +00:00
ramapcsx2 223156a29a You might need this one as well :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@666 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 09:37:09 +00:00
ramapcsx2 4286c20dda Nneeve coded a new FPU clamp mode "Full" that can help some games which wouldn't work with the other modes.
This fixes the Digimon menu for example (Gamefix will stay a while longer though, until we confirm ingame is fine as well).
He also updated the advanced dialog a bit.

Remember that this mode can break games if VU clamp is below "Extra + preserve sign"

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@665 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 09:27:58 +00:00
tmkkmac 6372375800 Fixed the problem in recompiled version of PPAC5/PEXT5. I forgot about the case with Rt == Rd.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@663 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 03:14:23 +00:00
Jake.Stine 1f2509edcf Fixed a bug in r658 caused by some sloppy macros.
Win32: Moved various debugger-related dialogs into a new debugger.rc file, to help reduce clutter between both the std resources and the debugger resources.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@660 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 20:08:12 +00:00
tmkkmac 699cdbba1e Fixed a problem that VU clip flag wasn't propagated correctly between recompiled blocks in some cases. SPS in Rule of Rose will be fixed by this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@659 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 18:45:19 +00:00
Jake.Stine 79cde4c09e Set up the x86 emitter so that it always uses MOVAPS over MOVDQA. This generates slightly faster code since movaps is 1 byte shorter than movdqa (both instructions are functionally identical). The optimization is optional via AlwaysUseMovaps defined in ix86_sse.inl
Enabled optimization stuff for zlib and bzip2 projects (Release/Devel build targets).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@658 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 18:39:29 +00:00
Jake.Stine f270064b41 Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state.
EE Interpreters: Fixed some signed/unsigned mistakes in some instructions, namely DIVU, DIVU1, unsigned Traps, and a couple unsigned right shifts.  (all of these were already emulated correctly in the recs)

Also: Removed the ThreadPriority stuff from Pcsx2, since it was a throwback to the days of Win95's unstable multitasker. If you really really feel like you need to change the thread priority of Pcsx2, use the Windows Task Manager or a third party util.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@654 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 21:49:17 +00:00
arcum42 b0c3151aca Fix a few typos, as well as Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@653 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 21:42:09 +00:00
Jake.Stine 2cf4bc3920 Added the second part of emitter macro functionality, by making the emitter instance configurable. We can't actually use it yet tho, since everything shares iCore, and thus everything needs to share the same emitter instance (for now!).
Fixed new emitter so it compiles in Debug builds, cleaned up the header files a bit.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@652 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 20:44:48 +00:00
tmkkmac b6f3f8e415 MMI: Added recompiled version of PPAC5/PEXT5, and optimized PADDUW a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@651 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 16:01:53 +00:00
cottonvibes 8fa5c65884 minor VU fix thanks to nneeve
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@650 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 15:03:18 +00:00
cottonvibes 0990cf3ccb accidentally deleted this file and didn't include some other file ><
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@649 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 14:50:27 +00:00
cottonvibes af2e99c196 these files aren't needed anymore
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@648 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 14:44:00 +00:00
cottonvibes e2d583c7fe major pcsx2 emitter change.
the emitter is now 'templified' so that you can run multiple instances such as:
eMOVRtoR<0>(EAX, ESP);
this uses emitter instance #0
to use another instance you can simply change the number in the brackets like:
eMOVRtoR<1>(EAX, ESP);
will use instance #1.

all old-functions are mapped to instance #0 by macros.
like:
#define MOVRtoR eMOVRtoR<0>


why do this to the emitter?
so we can have thread safety, and eventually thread the recompilers using different emitter instances.


note: this took me forever to get working (around 12 hours of non-stop coding).
however for some reason debug build is being extra-picky and still giving compile errors.
hopefully Jake or someone else can fix this, because i tried a few stuff, and just got more compile errors ><

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@647 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 14:42:31 +00:00
arcum42 9deff96c78 A few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@646 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 11:38:05 +00:00
arcum42 abbaa90a7d Get the Linux side of things ready for when cotton's done with microVU. I'm sure I'll have to make significant changes at that point, but it's good to have the framework in place...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@645 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 09:47:16 +00:00
arcum42 2270ba4eee Finish the Linux implementation of memcpy_fast_. I've disabled it by default until I'm sure it's working right, but it can easily be enabled in build.sh. Should be a speed boost in Linux (which Windows already had), but I haven't tested it enough to be able to tell yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@643 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 08:21:14 +00:00
arcum42 ad0705de56 90% of an implementation of memcpy_fast_ for Linux. And fix debug mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@642 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 06:31:33 +00:00
arcum42 88f95dd22e Fix Linux. Move most of the externs for functions in .S files in Linux to one header, and reenable using memcmp_mmx in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@638 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 04:28:17 +00:00
cottonvibes e87d55f153 microVU rec stuff
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@637 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 03:36:52 +00:00
Jake.Stine da25976c6b Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
(Yes, Linux is probably broken again.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@636 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 03:30:19 +00:00
arcum42 0acef23784 Clean up Jakes commit in r634, and get rid of some dead code in the assembly files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 01:03:16 +00:00
Jake.Stine ebb5339418 Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@634 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:55:53 +00:00
ramapcsx2 a801b6f091 Bring in the ICC patch that makes pcsx2 build on that compiler.
Thanks to fea for this one ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@633 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:16:28 +00:00
tmkkmac 35386b1d2a MMI: Fixed a minor issue in PSUBUB/PSUBUH, and implemented recompiled opcodes for PMTHL/PSUBUW.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@632 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 09:55:18 +00:00
arcum42 19e56dc33e Linux: Quick fix for the last revision.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@629 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 23:18:01 +00:00
Jake.Stine 377830b3a9 IOP Fixes/Optimizations:
* Fixed the IOP's recExecute so that it correctly preserves X86 registers (EDI and EBX were not preserved!)
 * Optimized the recExecute procedure, seems like a nice speedup in FMVs and some games that are IOP intensive.
 * Renamed psxMemRead to iopMemRead, added new Virt/Phys functions, and fixed several instances of DMAs using translated addresses (DMAs are always physical maps).  Our IOP doesn't really emulate the tlb so it won't fix anything, but it's more correct in cas stuff is better supported in the future.
 * Removed unneeded FreezeMMXRegs, since the IOPrec doesn't use any mmx/xmm regs anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@628 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 18:12:59 +00:00
Jake.Stine e205999744 Minor Optimization: Added Const support to Vtlb's Load and Store implementations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@627 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 06:40:05 +00:00
Jake.Stine 5b09d81f36 Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<).
Developers: Changed the way PCSX2_ALIGNED16 macros work, so that they're more friendly to MSVC and Visual Assist X intellisense (more more red squigglies on vars like cpuRegs!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@618 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:43:43 +00:00
refraction b372f359b5 Small fix for a regression i caused in r604 with Ridge Racer V, also fixed a bug in MAXbc on the VUrecs and added an optimization for MINIbc
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@605 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-26 02:13:51 +00:00
ramapcsx2 bf31172d07 Ico gamefix not needed anymore.
(It's still there for Linux, I better don't touch that :p )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@598 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 15:07:09 +00:00
tmkkmac b50b9df3cf Applied SUPERVU_VIBRANCHDELAY fix to IBGEZ/IBGTZ/IBLEZ/IBLTZ opcodes. ICO SPS will be gone without gamefix now :)
WinGUI: Added SSSE3 detection message into a CPU config dialog.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@596 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 09:22:36 +00:00
Jake.Stine 2110018e58 New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus.
Many minor code cleanups to logging and constants.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@595 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 01:36:06 +00:00
ramapcsx2 8d87a3660d Revert a cdvd timing change from playground. Fixes some games that depend on longer seek times.
Also removed one more console log from release builds.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@592 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 17:00:25 +00:00
tmkkmac 1f01b45833 Now calmping code added in r579 is enabled only in "extra" setting or above, because it slows down some games
WinGUI: Disabled arguments menu in release build, for sure :p
Buildsystem: Made pcsx2 dependent on zlib, and changed post-build script a bit

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@591 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 15:35:10 +00:00
arcum42 53bfe7cab1 Linux: Get the main program compiling again. I'll work on the plugins later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@590 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 13:10:59 +00:00
tmkkmac 986f2a1a71 Changed a behavior of recUpdateFlags a bit; now it also clamps results when flag updating is skipped.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@579 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 19:30:07 +00:00
tmkkmac ad5c6cff48 Fixed a minor issue in MADDiq/MADDAiq VU opcode.
(when _Fs_ == 0)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@578 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 17:08:33 +00:00
tmkkmac 5870bb43e9 Code cleanup of some VU clamp functions for SSE4, and reverted my previous useless commit :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@576 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 11:54:24 +00:00
tmkkmac 44d1ff527c Fixed some potential dangerous situations in VU rec
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@575 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 10:58:53 +00:00
cottonvibes 4cc6662246 some more vu clamping fixes by nneeve (fixes problems with the non-sse4 code)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@573 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 05:33:23 +00:00
cottonvibes 09d581217d - nneeve fixed some bugs when VU extra/extra+sign clamp modes were enabled.
- i added paths.h to the vs2008 project file.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@572 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 03:42:39 +00:00
cottonvibes 61ef2143bc minor vu changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@566 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 21:15:54 +00:00
tmkkmac a22035664d Modified EE opcode table to make add/sub require sign-extended operands. This fixes a crash in Unlimited SaGa.
WinGUI: Fixed a minor issue when changing language.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@564 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 18:07:15 +00:00
cottonvibes de2e939fcc FPU fixes:
tweaked the fpu compare clamping so now gt4 works again.
made the digimon rumble arena 2 fix into a gamefix.
tekken 5 doesn't need a gamefix anymore.

VU fixes:
fixed 2 opcodes thanks to nneeve.
optimized FCOR a bit.
changed the way ICO gamefix works so its less hacky (just always sets VI to 1 instead of setting VI to the opposite of the 'correct' result)

General fix:
there was some odd bug with the autogenerated TEXTINCLUDE stuff.
if you edited a resource, it would generate 
#include "afxresmw.h 
instead of
#include "afxresmw.h"
(a quotation mark was missing so you'd get compile errors)

so i fixed that ;p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@563 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 17:33:10 +00:00
cottonvibes c669407b33 minor FMAND VU opcode change thanks to nneeve
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@548 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 05:43:18 +00:00
cottonvibes 7e065afb4d tweaked FPU compare opcode clamping.
this fixes a bug with Digimon rumble arena 2.
thanks to Nneeve for figuring out the problem.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@547 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 05:37:01 +00:00
cottonvibes 32a8bef206 minor change
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@543 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 03:12:27 +00:00
refraction e9e9a2c273 Seems my last commit change didnt quite do what i expected and broke FFXII. Reverted it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@539 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 00:31:29 +00:00
Jake.Stine 243e4fba9f Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;)
Fixed a bug in the memorycard hotswapper.  It wasn't reloading the cards correctly after changes.

Improved the new INTC hack slightly, and changed its description since it's not quite as universally awesome as Pseudonym and I had hoped when we worked on it last night. -_-

Added __fastcall and __forceinline to some of the VIF's unpack functions, where appropriate (very small speedup).

Removed some code I added to the MULT/DIV instructions, since it wasn't needed afterall, and fixed some typos in vtlb's API.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@538 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 22:48:05 +00:00
refraction 23336fe987 Fixed a small bug in FCOR under the VUrecs, also put a hack in there for ICO to cure the SPS, this can be selected in the gamefixes dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@537 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 22:17:58 +00:00
ramapcsx2 68aaf91b5d Tmkk managed to fix a huge hack in the superVU delay slot handling.
This new code properly handles these situations now, removing the need 
for the magna carta gamefix, and also fixing problems in dragon quest 8(jp).
Thanks again, tmkk :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@536 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 15:56:07 +00:00
Jake.Stine 3532ebada0 Added Nneeve's fix for recMADDU (it was using the IMUL instruction which would have produced potentially incorrect results in rare cases).
Cleaned up some of the signed/unsigned ambiguity surrounding MULT/MULTU instructions.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@533 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 09:59:02 +00:00
ramapcsx2 460a2b4edf Small change - removed 2 console logs from release builds
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@528 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 16:11:30 +00:00
ramapcsx2 058ec7db30 A few fixes for MMI stuff by tmkk, and disabled a logging printf in release builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@526 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 14:03:35 +00:00
ramapcsx2 bee40a2948 Re-enabled the superVU optimization (It had problems with FFX on non SSE4 cpus, likely a bug in AssignVFRegs).
To make up for the speed loss in Tekken5 and Persona4 the vu cache size is now bigger.
This means another 10% more speed for Tekken, and a whooping 30% for Persona :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@524 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 13:35:55 +00:00
ramapcsx2 33d5c66ac7 Lots of work from tmkk. This update adds recompiling for several MMI opcodes, fixes bugs and adds SSSE3 detection.
Thanks again, tmkk! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@522 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 23:29:47 +00:00
ramapcsx2 af89808f8f Disabled a superVU optimization that slowed down VU intense games lots.
Big speedup for Persona4 and Tekken5 :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@521 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 23:20:10 +00:00
Jake.Stine fe6f45e45e Updated the Copyright to reflect the passing of another year. :)
Updated the pcsx2_suite_2008.sln; changed SPU2ghz to SPU2-X.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@502 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 23:23:46 +00:00
Jake.Stine 11abea2d5a Pcsx2 now correctly sends CRC info to the GS plugin when using Run->Execute to boot games through the BIOS. And, Omg! The X button in the about box was broken! Thank goodness I fixed it before someone got hurt! ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@500 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 12:31:49 +00:00
cottonvibes c7deaad3c6 coded the microVU opcode tables, this took me all-day to get right lol xD
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@498 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 09:10:24 +00:00
arcum42 6e22fe3557 More cleanup on Patch.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@482 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 03:21:38 +00:00
cottonvibes 0e9629b01e minor microVU rec changes
note to pcsx2 users: for those that still don't know, these are new VU recompilers i'm working on. They're not working yet, and won't be for at least a few months. So don't expect noticeable changes when i update microVU stuff, since currently they're not being used (when they're in a semi-working/usable state, i'll be sure to put a note in the revision message ;p)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@478 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-12 03:15:46 +00:00
refraction 29fe1673ba Fixed Fatal Frame once and for all due to a DMA issue which it shouldnt have been doing ;p Also fixed the COP0 condition for the Recompiler and Interpreter, this was stopping Mojib Ribbon and Shadow of Colossus (after the Fatal Frame fix) from running. Int some how worked but it was wrong lol :P
Also fixed some Copy n Pasta typos

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@477 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 22:57:37 +00:00
arcum42 fd4f5bab0b Various minor cleanup. Get rid of those annoying extra newlines in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@474 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 13:25:17 +00:00
cottonvibes 0f0cf9d84d some microVU work
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@466 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 09:18:57 +00:00
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
ramapcsx2 71c16d061d A new VU MIN / MAX code by Nneeve allows more games to use DaZ on the VUs.
We'll test if any game still needs DaZ off, and if not so, make that default to on.

DaZ is a more correct behavior for the VU's, and only bugs prevented it from working as expected.

Thanks to Nneeve for his hard work :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@461 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 18:50:10 +00:00
ramapcsx2 25459ba1fc Changed the Magna Carta gamefix to something more plausible.
Thanks to tmkk for spotting this :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@460 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 18:04:31 +00:00
cottonvibes 9f454da8d6 - fixed a warning from last revision
- made "framelimit" mode default, instead of "normal" mode (was discussed by team)
- some more microVU rec work...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@452 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 07:21:56 +00:00
Jake.Stine 63d5ce867b Yay! Fixed a memory corruption bug in the SuperVU that caused several "VU-intense" games to crash randomly: Tekken 5, Persona 4, and God of War to name a few.
Changed the Hw FiFo to use what should be a more correct register addressing scheme.  The entire contents of each page of the FIFO is mirrored into the lowest register(s).  For example, any address between 0x10006010 and 0x10006ff0 should always be treated as address 0x10006000.

Code cleanups and minor optimizations to hw.cpp, FiFo.cpp, and gs.cpp.

Added some additional utility functions to the Path namespace, for splitting paths into files/folders parts.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@451 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 06:29:43 +00:00
Jake.Stine 22bacc999e Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation.
Fixed COP0's recompiled branch instructions (BC0F, BC0T, etc) -- the conditional was not implemented correctly (thanks to Refraction for spotting that one).

Used a better method of clearing the errorlevel during the Pre/Post Build steps.  Should be a little less error-prone (pun?)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 20:11:13 +00:00
Jake.Stine 2cf8006ab0 Fixes some various compilation problems (people without TortoiseSvn installed won't get errors anymore)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@444 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 15:14:23 +00:00
cottonvibes 9f75e5b825 minor update - i forgot to rename a few things
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@440 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 01:25:16 +00:00
cottonvibes 73d6a8aca0 - renamed pcsx2pg.ini to pcsx2.ini
- made pcsx2 to default to MTGS mode "on" instead of "off"
- renamed "Mega VU" recs to "Micro VU" recs since the team thought "Mega" sounded lame ;p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@439 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 01:20:44 +00:00
refraction aa94c30dc3 Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 20:04:37 +00:00
refraction 57616b8916 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@407 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 18:28:52 +00:00
laurence.muller a2791d843e Using standard SVN folder structure
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@398 96395faa-99c1-11dd-bbfe-3dabce05a288
2008-11-06 23:27:06 +00:00