pcsx2/common/src/Utilities/ThreadTools.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#ifdef __linux__
# include <signal.h> // for pthread_kill, which is in pthread.h on w32-pthreads
#endif
#include "PersistentThread.h"
#include "wxBaseTools.h"
#include "ThreadingInternal.h"
#include "EventSource.inl"
using namespace Threading;
template class EventSource< EventListener_Thread >;
// 100ms interval for waitgui (issued from blocking semaphore waits on the main thread,
// to avoid gui deadlock).
const wxTimeSpan Threading::def_yieldgui_interval( 0, 0, 0, 100 );
ConsoleLogSource_Threading::ConsoleLogSource_Threading()
{
static const TraceLogDescriptor myDesc =
{
L"pxThread", L"pxThread",
pxLt("Threading activity: start, detach, sync, deletion, etc.")
};
m_Descriptor = &myDesc;
}
ConsoleLogSource_Threading pxConLog_Thread;
class StaticMutex : public Mutex
{
protected:
bool& m_DeletedFlag;
public:
StaticMutex( bool& deletedFlag )
: m_DeletedFlag( deletedFlag )
{
}
virtual ~StaticMutex() throw()
{
m_DeletedFlag = true;
}
};
static pthread_key_t curthread_key = 0;
static s32 total_key_count = 0;
static bool tkl_destructed = false;
static StaticMutex total_key_lock( tkl_destructed );
static void make_curthread_key( const pxThread* thr )
{
pxAssumeDev( !tkl_destructed, "total_key_lock is destroyed; program is shutting down; cannot create new thread key." );
ScopedLock lock( total_key_lock );
if( total_key_count++ != 0 ) return;
if( 0 != pthread_key_create(&curthread_key, NULL) )
{
pxThreadLog.Error( thr->GetName(), L"Thread key creation failed (probably out of memory >_<)" );
curthread_key = 0;
}
}
static void unmake_curthread_key()
{
ScopedLock lock;
if( !tkl_destructed )
lock.AssignAndLock( total_key_lock );
if( --total_key_count > 0 ) return;
if( curthread_key )
pthread_key_delete( curthread_key );
curthread_key = 0;
}
void Threading::pxTestCancel()
{
pthread_testcancel();
}
// Returns a handle to the current persistent thread. If the current thread does not belong
// to the pxThread table, NULL is returned. Since the main/ui thread is not created
// through pxThread it will also return NULL. Callers can use wxThread::IsMain() to
// test if the NULL thread is the main thread.
pxThread* Threading::pxGetCurrentThread()
{
return !curthread_key ? NULL : (pxThread*)pthread_getspecific( curthread_key );
}
// returns the name of the current thread, or "Unknown" if the thread is neither a pxThread
// nor the Main/UI thread.
wxString Threading::pxGetCurrentThreadName()
{
if( pxThread* thr = pxGetCurrentThread() )
{
return thr->GetName();
}
else if( wxThread::IsMain() )
{
return L"Main/UI";
}
return L"Unknown";
}
void Threading::pxYield( int ms )
{
if( pxThread* thr = pxGetCurrentThread() )
thr->Yield( ms );
else
Sleep( ms );
}
// (intended for internal use only)
// Returns true if the Wait is recursive, or false if the Wait is safe and should be
// handled via normal yielding methods.
bool Threading::_WaitGui_RecursionGuard( const wxChar* name )
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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{
AffinityAssert_AllowFrom_MainUI();
// In order to avoid deadlock we need to make sure we cut some time to handle messages.
// But this can result in recursive yield calls, which would crash the app. Protect
// against them here and, if recursion is detected, perform a standard blocking wait.
static int __Guard = 0;
RecursionGuard guard( __Guard );
//if( pxAssertDev( !guard.IsReentrant(), "Recursion during UI-bound threading wait object." ) ) return false;
if( !guard.IsReentrant() ) return false;
pxThreadLog.Write( pxGetCurrentThreadName(),
pxsFmt(L"Yield recursion in %s; opening modal dialog.", name)
);
return true;
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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}
__fi void Threading::Timeslice()
{
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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sched_yield();
}
void Threading::pxThread::_pt_callback_cleanup( void* handle )
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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{
((pxThread*)handle)->_ThreadCleanup();
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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}
Threading::pxThread::pxThread( const wxString& name )
: m_name( name )
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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{
m_detached = true; // start out with m_thread in detached/invalid state
m_running = false;
m_native_id = 0;
m_native_handle = 0;
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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// This destructor performs basic "last chance" cleanup, which is a blocking join
// against the thread. Extending classes should almost always implement their own
// thread closure process, since any pxThread will, by design, not terminate
// unless it has been properly canceled (resulting in deadlock).
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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//
// Thread safety: This class must not be deleted from its own thread. That would be
// like marrying your sister, and then cheating on her with your daughter.
Threading::pxThread::~pxThread() throw()
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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{
try
{
pxThreadLog.Write( GetName(), L"Executing default destructor!" );
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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if( m_running )
{
pxThreadLog.Write( GetName(), L"Waiting for running thread to end...");
m_mtx_InThread.Wait();
pxThreadLog.Write( GetName(), L"Thread ended gracefully.");
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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Threading::Sleep( 1 );
Detach();
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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DESTRUCTOR_CATCHALL
}
bool Threading::pxThread::AffinityAssert_AllowFromSelf( const DiagnosticOrigin& origin ) const
{
if( IsSelf() ) return true;
if( IsDevBuild )
pxOnAssert( origin, pxsFmt( L"Thread affinity violation: Call allowed from '%s' thread only.", WX_STR(GetName()) ) );
return false;
}
bool Threading::pxThread::AffinityAssert_DisallowFromSelf( const DiagnosticOrigin& origin ) const
{
if( !IsSelf() ) return true;
if( IsDevBuild )
pxOnAssert( origin, pxsFmt( L"Thread affinity violation: Call is *not* allowed from '%s' thread.", WX_STR(GetName()) ) );
return false;
}
void Threading::pxThread::FrankenMutex( Mutex& mutex )
{
if( mutex.RecreateIfLocked() )
{
// Our lock is bupkis, which means the previous thread probably deadlocked.
// Let's create a new mutex lock to replace it.
pxThreadLog.Error( GetName(), L"Possible deadlock detected on restarted mutex!" );
}
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// Main entry point for starting or e-starting a persistent thread. This function performs necessary
// locks and checks for avoiding race conditions, and then calls OnStart() immediately before
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// the actual thread creation. Extending classes should generally not override Start(), and should
// instead override DoPrepStart instead.
//
// This function should not be called from the owner thread.
void Threading::pxThread::Start()
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
// Prevents sudden parallel startup, and or parallel startup + cancel:
ScopedLock startlock( m_mtx_start );
if( m_running )
{
pxThreadLog.Write(GetName(), L"Start() called on running thread; ignorning...");
return;
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
Detach(); // clean up previous thread handle, if one exists.
OnStart();
m_except = NULL;
pxThreadLog.Write(GetName(), L"Calling pthread_create...");
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
if( pthread_create( &m_thread, NULL, _internal_callback, this ) != 0 )
throw Exception::ThreadCreationError( this );
if( !m_sem_startup.WaitWithoutYield( wxTimeSpan( 0, 0, 3, 0 ) ) )
{
RethrowException();
// And if the thread threw nothing of its own:
throw Exception::ThreadCreationError( this ).SetDiagMsg( L"Thread creation error: %s thread never posted startup semaphore." );
}
// Event Rationale (above): Performing this semaphore wait on the created thread is "slow" in the
// sense that it stalls the calling thread completely until the new thread is created
// (which may not always be desirable). But too bad. In order to safely use 'running' locks
// and detachment management, this *has* to be done. By rule, starting new threads shouldn't
// be done very often anyway, hence the concept of Threadpooling for rapidly rotating tasks.
// (and indeed, this semaphore wait might, in fact, be very swift compared to other kernel
// overhead in starting threads).
// (this could also be done using operating system specific calls, since any threaded OS has
// functions that allow us to see if a thread is running or not, and to block against it even if
// it's been detached -- removing the need for m_mtx_InThread and the semaphore wait above. But
// pthreads kinda lacks that stuff, since pthread_join() has no timeout option making it im-
// possible to safely block against a running thread)
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// Returns: TRUE if the detachment was performed, or FALSE if the thread was
// already detached or isn't running at all.
// This function should not be called from the owner thread.
bool Threading::pxThread::Detach()
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
AffinityAssert_DisallowFromSelf(pxDiagSpot);
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
if( _InterlockedExchange( &m_detached, true ) ) return false;
pthread_detach( m_thread );
return true;
}
bool Threading::pxThread::_basecancel()
{
if( !m_running ) return false;
if( m_detached )
{
pxThreadLog.Warn(GetName(), L"Ignoring attempted cancellation of detached thread.");
return false;
}
pthread_cancel( m_thread );
return true;
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// Remarks:
// Provision of non-blocking Cancel() is probably academic, since destroying a pxThread
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// object performs a blocking Cancel regardless of if you explicitly do a non-blocking Cancel()
// prior, since the ExecuteTaskInThread() method requires a valid object state. If you really need
// fire-and-forget behavior on threads, use pthreads directly for now.
//
// This function should not be called from the owner thread.
//
// Parameters:
// isBlocking - indicates if the Cancel action should block for thread completion or not.
//
// Exceptions raised by the blocking thread will be re-thrown into the main thread. If isBlocking
// is false then no exceptions will occur.
//
void Threading::pxThread::Cancel( bool isBlocking )
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
AffinityAssert_DisallowFromSelf( pxDiagSpot );
// Prevent simultaneous startup and cancel, necessary to avoid
ScopedLock startlock( m_mtx_start );
if( !_basecancel() ) return;
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
if( isBlocking )
{
WaitOnSelf( m_mtx_InThread );
Detach();
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
bool Threading::pxThread::Cancel( const wxTimeSpan& timespan )
{
AffinityAssert_DisallowFromSelf( pxDiagSpot );
// Prevent simultaneous startup and cancel:
ScopedLock startlock( m_mtx_start );
if( !_basecancel() ) return true;
if( !WaitOnSelf( m_mtx_InThread, timespan ) ) return false;
Detach();
return true;
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// Blocks execution of the calling thread until this thread completes its task. The
// caller should make sure to signal the thread to exit, or else blocking may deadlock the
// calling thread. Classes which extend pxThread should override this method
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// and signal any necessary thread exit variables prior to blocking.
//
// Returns the return code of the thread.
// This method is roughly the equivalent of pthread_join().
//
// Exceptions raised by the blocking thread will be re-thrown into the main thread.
//
void Threading::pxThread::Block()
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
AffinityAssert_DisallowFromSelf(pxDiagSpot);
WaitOnSelf( m_mtx_InThread );
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
bool Threading::pxThread::Block( const wxTimeSpan& timeout )
{
AffinityAssert_DisallowFromSelf(pxDiagSpot);
return WaitOnSelf( m_mtx_InThread, timeout );
}
bool Threading::pxThread::IsSelf() const
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
// Detached threads may have their pthread handles recycled as newer threads, causing
// false IsSelf reports.
return !m_detached && (pthread_self() == m_thread);
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
bool Threading::pxThread::IsRunning() const
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
return !!m_running;
}
void Threading::pxThread::AddListener( EventListener_Thread& evt )
{
evt.SetThread( this );
m_evtsrc_OnDelete.Add( evt );
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// Throws an exception if the thread encountered one. Uses the BaseException's Rethrow() method,
// which ensures the exception type remains consistent. Debuggable stacktraces will be lost, since
// the thread will have allowed itself to terminate properly.
void Threading::pxThread::RethrowException() const
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
// Thread safety note: always detach the m_except pointer. If we checked it for NULL, the
// pointer might still be invalid after detachment, so might as well just detach and check
// after.
ScopedExcept ptr( const_cast<pxThread*>(this)->m_except.DetachPtr() );
if (ptr)
ptr->Rethrow();
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
static bool m_BlockDeletions = false;
bool Threading::AllowDeletions()
{
AffinityAssert_AllowFrom_MainUI();
return !m_BlockDeletions;
}
void Threading::YieldToMain()
{
m_BlockDeletions = true;
wxTheApp->Yield( true );
m_BlockDeletions = false;
}
void Threading::pxThread::_selfRunningTest( const wxChar* name ) const
{
if( HasPendingException() )
{
pxThreadLog.Error( GetName(), pxsFmt(L"An exception was thrown while waiting on a %s.", name) );
RethrowException();
}
if( !m_running )
{
throw Exception::CancelEvent( pxsFmt(
L"Blocking thread %s was terminated while another thread was waiting on a %s.",
WX_STR(GetName()), name )
);
}
// Thread is still alive and kicking (for now) -- yield to other messages and hope
// that impending chaos does not ensue. [it shouldn't since we block pxThread
// objects from being deleted until outside the scope of a mutex/semaphore wait).
if( (wxTheApp != NULL) && wxThread::IsMain() && !_WaitGui_RecursionGuard( L"WaitForSelf" ) )
Threading::YieldToMain();
}
// This helper function is a deadlock-safe method of waiting on a semaphore in a pxThread. If the
// thread is terminated or canceled by another thread or a nested action prior to the semaphore being
// posted, this function will detect that and throw a CancelEvent exception is thrown.
//
// Note: Use of this function only applies to semaphores which are posted by the worker thread. Calling
// this function from the context of the thread itself is an error, and a dev assertion will be generated.
//
// Exceptions:
// This function will rethrow exceptions raised by the persistent thread, if it throws an error
// while the calling thread is blocking (which also means the persistent thread has terminated).
//
void Threading::pxThread::WaitOnSelf( Semaphore& sem ) const
{
if( !AffinityAssert_DisallowFromSelf(pxDiagSpot) ) return;
while( true )
{
if( sem.WaitWithoutYield( wxTimeSpan(0, 0, 0, 333) ) ) return;
_selfRunningTest( L"semaphore" );
}
}
// This helper function is a deadlock-safe method of waiting on a mutex in a pxThread.
// If the thread is terminated or canceled by another thread or a nested action prior to the
// mutex being unlocked, this function will detect that and a CancelEvent exception is thrown.
//
// Note: Use of this function only applies to mutexes which are acquired by a worker thread.
// Calling this function from the context of the thread itself is an error, and a dev assertion
// will be generated.
//
// Exceptions:
// This function will rethrow exceptions raised by the persistent thread, if it throws an
// error while the calling thread is blocking (which also means the persistent thread has
// terminated).
//
void Threading::pxThread::WaitOnSelf( Mutex& mutex ) const
{
if( !AffinityAssert_DisallowFromSelf(pxDiagSpot) ) return;
while( true )
{
if( mutex.WaitWithoutYield( wxTimeSpan(0, 0, 0, 333) ) ) return;
_selfRunningTest( L"mutex" );
}
}
static const wxTimeSpan SelfWaitInterval( 0,0,0,333 );
bool Threading::pxThread::WaitOnSelf( Semaphore& sem, const wxTimeSpan& timeout ) const
{
if( !AffinityAssert_DisallowFromSelf(pxDiagSpot) ) return true;
wxTimeSpan runningout( timeout );
while( runningout.GetMilliseconds() > 0 )
{
const wxTimeSpan interval( (SelfWaitInterval < runningout) ? SelfWaitInterval : runningout );
if( sem.WaitWithoutYield( interval ) ) return true;
_selfRunningTest( L"semaphore" );
runningout -= interval;
}
return false;
}
bool Threading::pxThread::WaitOnSelf( Mutex& mutex, const wxTimeSpan& timeout ) const
{
if( !AffinityAssert_DisallowFromSelf(pxDiagSpot) ) return true;
wxTimeSpan runningout( timeout );
while( runningout.GetMilliseconds() > 0 )
{
const wxTimeSpan interval( (SelfWaitInterval < runningout) ? SelfWaitInterval : runningout );
if( mutex.WaitWithoutYield( interval ) ) return true;
_selfRunningTest( L"mutex" );
runningout -= interval;
}
return false;
}
// Inserts a thread cancellation point. If the thread has received a cancel request, this
// function will throw an SEH exception designed to exit the thread (so make sure to use C++
// object encapsulation for anything that could leak resources, to ensure object unwinding
// and cleanup, or use the DoThreadCleanup() override to perform resource cleanup).
void Threading::pxThread::TestCancel() const
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
AffinityAssert_AllowFromSelf(pxDiagSpot);
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
pthread_testcancel();
}
// Executes the virtual member method
void Threading::pxThread::_try_virtual_invoke( void (pxThread::*method)() )
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
try {
(this->*method)();
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// ----------------------------------------------------------------------------
// Neat repackaging for STL Runtime errors...
//
catch( std::runtime_error& ex )
{
m_except = new Exception::RuntimeError( ex, WX_STR(GetName()) );
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// ----------------------------------------------------------------------------
catch( Exception::RuntimeError& ex )
{
BaseException* woot = ex.Clone();
woot->DiagMsg() += pxsFmt( L"(thread:%s)", WX_STR(GetName()) );
m_except = woot;
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
#ifndef PCSX2_DEVBUILD
// ----------------------------------------------------------------------------
// Bleh... don't bother with std::exception. runtime_error should catch anything
// useful coming out of the core STL libraries anyway, and these are best handled by
// the MSVC debugger (or by silent random annoying fail on debug-less linux).
/*catch( std::logic_error& ex )
{
throw BaseException( pxsFmt( L"STL Logic Error (thread:%s): %s",
WX_STR(GetName()), WX_STR(fromUTF8( ex.what() )) )
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
);
}
catch( std::exception& ex )
{
throw BaseException( pxsFmt( L"STL exception (thread:%s): %s",
WX_STR(GetName()), WX_STR(fromUTF8( ex.what() )) )
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
);
}*/
// ----------------------------------------------------------------------------
// BaseException -- same deal as LogicErrors.
//
catch( BaseException& ex )
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
BaseException* woot = ex.Clone();
woot->DiagMsg() += pxsFmt( L"(thread:%s)", WX_STR(GetName()) );
m_except = woot;
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
#endif
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// invoked internally when canceling or exiting the thread. Extending classes should implement
// OnCleanupInThread() to extend cleanup functionality.
void Threading::pxThread::_ThreadCleanup()
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
AffinityAssert_AllowFromSelf(pxDiagSpot);
_try_virtual_invoke( &pxThread::OnCleanupInThread );
m_mtx_InThread.Release();
// Must set m_running LAST, as thread destructors depend on this value (it is used
// to avoid destruction of the thread until all internal data use has stopped.
m_running = false;
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
wxString Threading::pxThread::GetName() const
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
ScopedLock lock(m_mtx_ThreadName);
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
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return m_name;
}
void Threading::pxThread::SetName( const wxString& newname )
{
ScopedLock lock(m_mtx_ThreadName);
m_name = newname;
}
// This override is called by PeristentThread when the thread is first created, prior to
// calling ExecuteTaskInThread, and after the initial InThread lock has been claimed.
// This code is also executed within a "safe" environment, where the creating thread is
// blocked against m_sem_event. Make sure to do any necessary variable setup here, without
// worry that the calling thread might attempt to test the status of those variables
// before initialization has completed.
//
void Threading::pxThread::OnStartInThread()
{
m_detached = false;
m_running = true;
_platform_specific_OnStartInThread();
}
void Threading::pxThread::_internal_execute()
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
m_mtx_InThread.Acquire();
_DoSetThreadName( GetName() );
make_curthread_key(this);
if( curthread_key )
pthread_setspecific( curthread_key, this );
OnStartInThread();
m_sem_startup.Post();
_try_virtual_invoke( &pxThread::ExecuteTaskInThread );
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
// Called by Start, prior to actual starting of the thread, and after any previous
// running thread has been canceled or detached.
void Threading::pxThread::OnStart()
{
m_native_handle = 0;
m_native_id = 0;
FrankenMutex( m_mtx_InThread );
m_sem_event.Reset();
m_sem_startup.Reset();
}
// Extending classes that override this method should always call it last from their
// personal implementations.
void Threading::pxThread::OnCleanupInThread()
{
if( curthread_key )
pthread_setspecific( curthread_key, NULL );
unmake_curthread_key();
_platform_specific_OnCleanupInThread();
m_native_handle = 0;
m_native_id = 0;
m_evtsrc_OnDelete.Dispatch( 0 );
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// passed into pthread_create, and is used to dispatch the thread's object oriented
// callback function
void* Threading::pxThread::_internal_callback( void* itsme )
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
if( !pxAssertDev( itsme != NULL, wxNullChar ) ) return NULL;
pxThread& owner = *((pxThread*)itsme);
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
pthread_cleanup_push( _pt_callback_cleanup, itsme );
owner._internal_execute();
pthread_cleanup_pop( true );
return NULL;
}
void Threading::pxThread::_DoSetThreadName( const wxString& name )
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
{
_DoSetThreadName( static_cast<const char*>(name.ToUTF8()) );
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
// --------------------------------------------------------------------------------------
// BaseTaskThread Implementations
// --------------------------------------------------------------------------------------
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// Tells the thread to exit and then waits for thread termination.
void Threading::BaseTaskThread::Block()
{
if( !IsRunning() ) return;
m_Done = true;
m_sem_event.Post();
pxThread::Block();
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// Initiates the new task. This should be called after your own StartTask has
// initialized internal variables / preparations for task execution.
void Threading::BaseTaskThread::PostTask()
{
pxAssert( !m_detached );
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
ScopedLock locker( m_lock_TaskComplete );
m_TaskPending = true;
m_post_TaskComplete.Reset();
m_sem_event.Post();
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// Blocks current thread execution pending the completion of the parallel task.
void Threading::BaseTaskThread::WaitForResult()
{
if( m_detached || !m_running ) return;
if( m_TaskPending )
#if wxUSE_GUI
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
m_post_TaskComplete.Wait();
#else
m_post_TaskComplete.WaitWithoutYield();
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
#endif
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
m_post_TaskComplete.Reset();
}
void Threading::BaseTaskThread::ExecuteTaskInThread()
{
while( !m_Done )
{
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// Wait for a job -- or get a pthread_cancel. I'm easy.
m_sem_event.WaitWithoutYield();
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
Task();
m_lock_TaskComplete.Acquire();
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
m_TaskPending = false;
m_post_TaskComplete.Post();
m_lock_TaskComplete.Release();
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
};
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
return;
}
// --------------------------------------------------------------------------------------
// pthread Cond is an evil api that is not suited for Pcsx2 needs.
// Let's not use it. (Air)
// --------------------------------------------------------------------------------------
#if 0
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
Threading::WaitEvent::WaitEvent()
{
int err = 0;
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
err = pthread_cond_init(&cond, NULL);
err = pthread_mutex_init(&mutex, NULL);
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
Threading::WaitEvent::~WaitEvent() throw()
{
pthread_cond_destroy( &cond );
pthread_mutex_destroy( &mutex );
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
void Threading::WaitEvent::Set()
{
pthread_mutex_lock( &mutex );
pthread_cond_signal( &cond );
pthread_mutex_unlock( &mutex );
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
void Threading::WaitEvent::Wait()
{
pthread_mutex_lock( &mutex );
pthread_cond_wait( &cond, &mutex );
pthread_mutex_unlock( &mutex );
}
#endif
// --------------------------------------------------------------------------------------
// InterlockedExchanges / AtomicExchanges (PCSX2's Helper versions)
// --------------------------------------------------------------------------------------
// define some overloads for InterlockedExchanges for commonly used types, like u32 and s32.
// Note: For all of these atomic operations below to be atomic, the variables need to be 4-byte
// aligned. Read: http://msdn.microsoft.com/en-us/library/ms684122%28v=vs.85%29.aspx
__fi u32 Threading::AtomicRead(volatile u32& Target) {
return Target; // Properly-aligned 32-bit reads are atomic
}
__fi s32 Threading::AtomicRead(volatile s32& Target) {
return Target; // Properly-aligned 32-bit reads are atomic
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
__fi u32 Threading::AtomicExchange(volatile u32& Target, u32 value ) {
return _InterlockedExchange( (volatile long*)&Target, value );
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
__fi s32 Threading::AtomicExchange( volatile s32& Target, s32 value ) {
return _InterlockedExchange( (volatile long*)&Target, value );
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
__fi u32 Threading::AtomicExchangeAdd( volatile u32& Target, u32 value ) {
return _InterlockedExchangeAdd( (volatile long*)&Target, value );
}
__fi s32 Threading::AtomicExchangeAdd( volatile s32& Target, s32 value ) {
return _InterlockedExchangeAdd( (volatile long*)&Target, value );
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
__fi s32 Threading::AtomicExchangeSub( volatile s32& Target, s32 value ) {
return _InterlockedExchangeAdd( (volatile long*)&Target, -value );
}
__fi u32 Threading::AtomicIncrement( volatile u32& Target ) {
return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
}
__fi s32 Threading::AtomicIncrement( volatile s32& Target) {
return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
}
__fi u32 Threading::AtomicDecrement( volatile u32& Target ) {
return _InterlockedExchangeAdd( (volatile long*)&Target, -1 );
}
__fi s32 Threading::AtomicDecrement(volatile s32& Target) {
return _InterlockedExchangeAdd((volatile long*)&Target, -1);
}
__fi void* Threading::_AtomicExchangePointer(volatile uptr& target, uptr value)
{
#ifdef _M_AMD64 // high-level atomic ops, please leave these 64 bit checks in place.
return (void*)_InterlockedExchange64(&(volatile s64&)target, value);
#else
return (void*)_InterlockedExchange((volatile long*)&target, value);
#endif
}
__fi void* Threading::_AtomicCompareExchangePointer(volatile uptr& target, uptr value, uptr comparand)
{
#ifdef _M_AMD64 // high-level atomic ops, please leave these 64 bit checks in place.
return (void*)_InterlockedCompareExchange64(&(volatile s64&)target, value);
#else
return (void*)_InterlockedCompareExchange(&(volatile long&)target, value, comparand);
#endif
}
// --------------------------------------------------------------------------------------
// BaseThreadError
// --------------------------------------------------------------------------------------
wxString Exception::BaseThreadError::FormatDiagnosticMessage() const
{
wxString null_str(L"Null Thread Object");
return pxsFmt( m_message_diag, (m_thread==NULL) ? WX_STR(null_str) : WX_STR(m_thread->GetName()));
}
wxString Exception::BaseThreadError::FormatDisplayMessage() const
{
wxString null_str(L"Null Thread Object");
return pxsFmt( m_message_user, (m_thread==NULL) ? WX_STR(null_str) : WX_STR(m_thread->GetName()));
}
pxThread& Exception::BaseThreadError::Thread()
{
pxAssertDev( m_thread != NULL, "NULL thread object on ThreadError exception." );
return *m_thread;
}
const pxThread& Exception::BaseThreadError::Thread() const
{
pxAssertDev( m_thread != NULL, "NULL thread object on ThreadError exception." );
return *m_thread;
}