2009-09-08 12:08:10 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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2010-05-03 14:08:02 +00:00
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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2009-10-04 09:00:07 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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2009-02-09 21:15:56 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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2009-02-09 21:15:56 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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2009-02-09 21:15:56 +00:00
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*/
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2009-10-04 09:00:07 +00:00
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2009-02-09 21:15:56 +00:00
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#include "PrecompiledHeader.h"
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2009-08-20 23:05:26 +00:00
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#ifdef __LINUX__
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# include <signal.h> // for pthread_kill, which is in pthread.h on w32-pthreads
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#endif
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2010-01-22 15:22:01 +00:00
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#include "PersistentThread.h"
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2009-10-07 19:20:11 +00:00
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#include "wxBaseTools.h"
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2009-10-17 18:21:30 +00:00
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#include "ThreadingInternal.h"
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2010-01-22 15:22:01 +00:00
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#include "EventSource.inl"
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2009-10-07 19:20:11 +00:00
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2009-11-22 09:47:52 +00:00
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using namespace Threading;
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2010-01-22 15:22:01 +00:00
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template class EventSource< EventListener_Thread >;
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2009-10-17 18:21:30 +00:00
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// 100ms interval for waitgui (issued from blocking semaphore waits on the main thread,
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// to avoid gui deadlock).
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const wxTimeSpan Threading::def_yieldgui_interval( 0, 0, 0, 100 );
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2009-10-07 19:20:11 +00:00
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2010-04-27 13:12:03 +00:00
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class StaticMutex : public Mutex
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{
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protected:
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bool& m_DeletedFlag;
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public:
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StaticMutex( bool& deletedFlag )
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: m_DeletedFlag( deletedFlag )
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{
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}
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virtual ~StaticMutex() throw()
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{
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m_DeletedFlag = true;
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}
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};
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2009-10-17 18:21:30 +00:00
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2009-12-14 12:18:55 +00:00
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static pthread_key_t curthread_key = NULL;
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static s32 total_key_count = 0;
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2010-04-27 13:12:03 +00:00
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static bool tkl_destructed = false;
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static StaticMutex total_key_lock( tkl_destructed );
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2009-12-14 12:18:55 +00:00
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static void make_curthread_key()
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{
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2010-04-27 13:12:03 +00:00
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pxAssumeDev( !tkl_destructed, "total_key_lock is destroyed; program is shutting down; cannot create new thread key." );
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2009-12-14 12:18:55 +00:00
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ScopedLock lock( total_key_lock );
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if( total_key_count++ != 0 ) return;
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if( 0 != pthread_key_create(&curthread_key, NULL) )
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{
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Console.Error( "Thread key creation failed (probably out of memory >_<)" );
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curthread_key = NULL;
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}
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}
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static void unmake_curthread_key()
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{
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2010-04-27 13:12:03 +00:00
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ScopedLock lock;
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if( !tkl_destructed )
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lock.AssignAndLock( total_key_lock );
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2009-12-14 12:18:55 +00:00
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if( --total_key_count > 0 ) return;
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if( curthread_key != NULL )
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pthread_key_delete( curthread_key );
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curthread_key = NULL;
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}
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2010-04-27 13:12:03 +00:00
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void Threading::pxTestCancel()
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{
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pthread_testcancel();
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}
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2009-12-14 12:18:55 +00:00
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// Returns a handle to the current persistent thread. If the current thread does not belong
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2010-06-19 13:42:32 +00:00
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// to the pxThread table, NULL is returned. Since the main/ui thread is not created
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// through pxThread it will also return NULL. Callers can use wxThread::IsMain() to
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2009-12-14 12:18:55 +00:00
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// test if the NULL thread is the main thread.
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2010-06-19 13:42:32 +00:00
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pxThread* Threading::pxGetCurrentThread()
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2009-12-14 12:18:55 +00:00
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{
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2010-06-19 13:42:32 +00:00
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return (curthread_key==NULL) ? NULL : (pxThread*)pthread_getspecific( curthread_key );
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2009-12-14 12:18:55 +00:00
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}
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2010-06-19 13:42:32 +00:00
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// returns the name of the current thread, or "Unknown" if the thread is neither a pxThread
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2009-12-14 12:18:55 +00:00
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// nor the Main/UI thread.
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wxString Threading::pxGetCurrentThreadName()
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{
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2010-06-19 13:42:32 +00:00
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if( pxThread* thr = pxGetCurrentThread() )
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2009-12-14 12:18:55 +00:00
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{
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return thr->GetName();
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}
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else if( wxThread::IsMain() )
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{
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return L"Main/UI";
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}
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return L"Unknown";
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}
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2009-12-21 11:52:14 +00:00
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void Threading::pxYield( int ms )
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{
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2010-06-19 13:42:32 +00:00
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if( pxThread* thr = pxGetCurrentThread() )
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2009-12-21 11:52:14 +00:00
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thr->Yield( ms );
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else
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Sleep( ms );
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}
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2009-10-17 18:21:30 +00:00
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// (intended for internal use only)
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// Returns true if the Wait is recursive, or false if the Wait is safe and should be
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// handled via normal yielding methods.
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2010-05-03 13:51:46 +00:00
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bool Threading::_WaitGui_RecursionGuard( const wxChar* name )
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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{
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2010-05-03 13:51:46 +00:00
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AffinityAssert_AllowFrom_MainUI();
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2009-10-17 18:21:30 +00:00
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// In order to avoid deadlock we need to make sure we cut some time to handle messages.
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// But this can result in recursive yield calls, which would crash the app. Protect
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// against them here and, if recursion is detected, perform a standard blocking wait.
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2009-10-07 19:20:11 +00:00
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2009-10-17 18:21:30 +00:00
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static int __Guard = 0;
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RecursionGuard guard( __Guard );
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2009-02-09 21:15:56 +00:00
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2010-05-03 13:51:46 +00:00
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//if( pxAssertDev( !guard.IsReentrant(), "Recursion during UI-bound threading wait object." ) ) return false;
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if( !guard.IsReentrant() ) return false;
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Console.WriteLn( "(Thread:%s) Yield recursion in %s; opening modal dialog.", pxGetCurrentThreadName().c_str(), name );
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return true;
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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}
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__forceinline void Threading::Timeslice()
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2009-02-09 21:15:56 +00:00
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{
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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sched_yield();
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}
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2009-09-07 21:16:12 +00:00
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2010-06-19 13:42:32 +00:00
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void Threading::pxThread::_pt_callback_cleanup( void* handle )
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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{
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2010-06-19 13:42:32 +00:00
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((pxThread*)handle)->_ThreadCleanup();
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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}
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2009-09-03 11:59:05 +00:00
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2010-01-25 15:31:17 +00:00
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2010-06-19 13:42:32 +00:00
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Threading::pxThread::pxThread()
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: m_name( L"pxThread" )
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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{
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2009-11-22 09:47:52 +00:00
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m_detached = true; // start out with m_thread in detached/invalid state
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m_running = false;
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2010-04-25 00:31:27 +00:00
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2010-01-25 15:31:17 +00:00
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m_native_id = 0;
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m_native_handle = NULL;
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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}
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2009-02-09 21:15:56 +00:00
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// This destructor performs basic "last chance" cleanup, which is a blocking join
|
|
|
|
// against the thread. Extending classes should almost always implement their own
|
2010-06-19 13:42:32 +00:00
|
|
|
// thread closure process, since any pxThread will, by design, not terminate
|
2009-12-14 12:18:55 +00:00
|
|
|
// unless it has been properly canceled (resulting in deadlock).
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
//
|
|
|
|
// Thread safety: This class must not be deleted from its own thread. That would be
|
|
|
|
// like marrying your sister, and then cheating on her with your daughter.
|
2010-06-19 13:42:32 +00:00
|
|
|
Threading::pxThread::~pxThread() throw()
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
|
|
|
try
|
2009-02-09 21:15:56 +00:00
|
|
|
{
|
2009-10-29 13:32:40 +00:00
|
|
|
DbgCon.WriteLn( L"(Thread Log) Executing destructor for " + m_name );
|
Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
if( m_running )
|
|
|
|
{
|
2009-10-29 13:32:40 +00:00
|
|
|
DevCon.WriteLn( L"(Thread Log) Waiting for running thread to end...");
|
2009-10-17 18:21:30 +00:00
|
|
|
m_lock_InThread.Wait();
|
2009-09-03 11:59:05 +00:00
|
|
|
}
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
Threading::Sleep( 1 );
|
|
|
|
Detach();
|
2009-02-09 21:15:56 +00:00
|
|
|
}
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
DESTRUCTOR_CATCHALL
|
|
|
|
}
|
Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
bool Threading::pxThread::AffinityAssert_AllowFromSelf( const DiagnosticOrigin& origin ) const
|
2009-12-07 22:43:16 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
if( IsSelf() ) return true;
|
|
|
|
|
|
|
|
if( IsDevBuild )
|
|
|
|
pxOnAssert( origin, wxsFormat( L"Thread affinity violation: Call allowed from '%s' thread only.", m_name.c_str() ) );
|
|
|
|
|
|
|
|
return false;
|
2009-12-07 22:43:16 +00:00
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
bool Threading::pxThread::AffinityAssert_DisallowFromSelf( const DiagnosticOrigin& origin ) const
|
2009-12-07 22:43:16 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
if( !IsSelf() ) return true;
|
|
|
|
|
|
|
|
if( IsDevBuild )
|
|
|
|
pxOnAssert( origin, wxsFormat( L"Thread affinity violation: Call is *not* allowed from '%s' thread.", m_name.c_str() ) );
|
|
|
|
|
|
|
|
return false;
|
2009-12-07 22:43:16 +00:00
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::FrankenMutex( Mutex& mutex )
|
2009-10-17 18:21:30 +00:00
|
|
|
{
|
|
|
|
if( mutex.RecreateIfLocked() )
|
|
|
|
{
|
|
|
|
// Our lock is bupkis, which means the previous thread probably deadlocked.
|
|
|
|
// Let's create a new mutex lock to replace it.
|
|
|
|
|
2010-04-25 00:31:27 +00:00
|
|
|
Console.Error(
|
2009-10-29 13:32:40 +00:00
|
|
|
L"(Thread Log) Possible deadlock detected on restarted mutex belonging to '%s'.", m_name.c_str()
|
2009-10-17 18:21:30 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// Main entry point for starting or e-starting a persistent thread. This function performs necessary
|
2009-10-18 12:30:00 +00:00
|
|
|
// locks and checks for avoiding race conditions, and then calls OnStart() immediately before
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// the actual thread creation. Extending classes should generally not override Start(), and should
|
|
|
|
// instead override DoPrepStart instead.
|
|
|
|
//
|
|
|
|
// This function should not be called from the owner thread.
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::Start()
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-10-17 18:21:30 +00:00
|
|
|
// Prevents sudden parallel startup, and or parallel startup + cancel:
|
|
|
|
ScopedLock startlock( m_lock_start );
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
if( m_running ) return;
|
Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
Detach(); // clean up previous thread handle, if one exists.
|
|
|
|
OnStart();
|
2009-08-15 06:17:43 +00:00
|
|
|
|
2009-10-23 20:24:59 +00:00
|
|
|
m_except = NULL;
|
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
if( pthread_create( &m_thread, NULL, _internal_callback, this ) != 0 )
|
2009-12-14 12:18:55 +00:00
|
|
|
throw Exception::ThreadCreationError( this );
|
|
|
|
|
|
|
|
if( !m_sem_startup.WaitWithoutYield( wxTimeSpan( 0, 0, 3, 0 ) ) )
|
|
|
|
{
|
|
|
|
RethrowException();
|
|
|
|
|
|
|
|
// And if the thread threw nothing of its own:
|
|
|
|
throw Exception::ThreadCreationError( this, "(%s thread) Start error: created thread never posted startup semaphore." );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Event Rationale (above): Performing this semaphore wait on the created thread is "slow" in the
|
|
|
|
// sense that it stalls the calling thread completely until the new thread is created
|
|
|
|
// (which may not always be desirable). But too bad. In order to safely use 'running' locks
|
|
|
|
// and detachment management, this *has* to be done. By rule, starting new threads shouldn't
|
|
|
|
// be done very often anyway, hence the concept of Threadpooling for rapidly rotating tasks.
|
|
|
|
// (and indeed, this semaphore wait might, in fact, be very swift compared to other kernel
|
|
|
|
// overhead in starting threads).
|
2010-04-25 00:31:27 +00:00
|
|
|
|
2009-12-14 12:18:55 +00:00
|
|
|
// (this could also be done using operating system specific calls, since any threaded OS has
|
|
|
|
// functions that allow us to see if a thread is running or not, and to block against it even if
|
|
|
|
// it's been detached -- removing the need for m_lock_InThread and the semaphore wait above. But
|
|
|
|
// pthreads kinda lacks that stuff, since pthread_join() has no timeout option making it im-
|
|
|
|
// possible to safely block against a running thread)
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-09-03 11:59:05 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// Returns: TRUE if the detachment was performed, or FALSE if the thread was
|
|
|
|
// already detached or isn't running at all.
|
|
|
|
// This function should not be called from the owner thread.
|
2010-06-19 13:42:32 +00:00
|
|
|
bool Threading::pxThread::Detach()
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
AffinityAssert_DisallowFromSelf(pxDiagSpot);
|
Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
if( _InterlockedExchange( &m_detached, true ) ) return false;
|
|
|
|
pthread_detach( m_thread );
|
|
|
|
return true;
|
|
|
|
}
|
2009-09-05 12:02:07 +00:00
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
bool Threading::pxThread::_basecancel()
|
2009-12-14 12:18:55 +00:00
|
|
|
{
|
|
|
|
if( !m_running ) return false;
|
|
|
|
|
|
|
|
if( m_detached )
|
|
|
|
{
|
|
|
|
Console.Warning( "(Thread Warning) Ignoring attempted cancellation of detached thread." );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_cancel( m_thread );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// Remarks:
|
2010-06-19 13:42:32 +00:00
|
|
|
// Provision of non-blocking Cancel() is probably academic, since destroying a pxThread
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// object performs a blocking Cancel regardless of if you explicitly do a non-blocking Cancel()
|
|
|
|
// prior, since the ExecuteTaskInThread() method requires a valid object state. If you really need
|
|
|
|
// fire-and-forget behavior on threads, use pthreads directly for now.
|
|
|
|
//
|
|
|
|
// This function should not be called from the owner thread.
|
|
|
|
//
|
|
|
|
// Parameters:
|
|
|
|
// isBlocking - indicates if the Cancel action should block for thread completion or not.
|
|
|
|
//
|
2009-12-14 12:18:55 +00:00
|
|
|
// Exceptions raised by the blocking thread will be re-thrown into the main thread. If isBlocking
|
|
|
|
// is false then no exceptions will occur.
|
|
|
|
//
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::Cancel( bool isBlocking )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
AffinityAssert_DisallowFromSelf( pxDiagSpot );
|
2009-08-15 06:17:43 +00:00
|
|
|
|
2010-04-25 00:31:27 +00:00
|
|
|
// Prevent simultaneous startup and cancel, necessary to avoid
|
2009-12-14 12:18:55 +00:00
|
|
|
ScopedLock startlock( m_lock_start );
|
2009-10-17 18:21:30 +00:00
|
|
|
|
2009-12-14 12:18:55 +00:00
|
|
|
if( !_basecancel() ) return;
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
|
|
|
|
if( isBlocking )
|
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
WaitOnSelf( m_lock_InThread );
|
2009-10-17 18:21:30 +00:00
|
|
|
Detach();
|
2009-02-17 01:38:02 +00:00
|
|
|
}
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-02-17 01:38:02 +00:00
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
bool Threading::pxThread::Cancel( const wxTimeSpan& timespan )
|
2009-12-14 12:18:55 +00:00
|
|
|
{
|
|
|
|
AffinityAssert_DisallowFromSelf( pxDiagSpot );
|
|
|
|
|
|
|
|
// Prevent simultaneous startup and cancel:
|
|
|
|
ScopedLock startlock( m_lock_start );
|
|
|
|
|
|
|
|
if( !_basecancel() ) return true;
|
|
|
|
|
|
|
|
if( !WaitOnSelf( m_lock_InThread, timespan ) ) return false;
|
|
|
|
Detach();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// Blocks execution of the calling thread until this thread completes its task. The
|
|
|
|
// caller should make sure to signal the thread to exit, or else blocking may deadlock the
|
2010-06-19 13:42:32 +00:00
|
|
|
// calling thread. Classes which extend pxThread should override this method
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// and signal any necessary thread exit variables prior to blocking.
|
|
|
|
//
|
|
|
|
// Returns the return code of the thread.
|
|
|
|
// This method is roughly the equivalent of pthread_join().
|
|
|
|
//
|
2009-12-14 12:18:55 +00:00
|
|
|
// Exceptions raised by the blocking thread will be re-thrown into the main thread.
|
|
|
|
//
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::Block()
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
AffinityAssert_DisallowFromSelf(pxDiagSpot);
|
|
|
|
WaitOnSelf( m_lock_InThread );
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
bool Threading::pxThread::Block( const wxTimeSpan& timeout )
|
2010-04-27 13:12:03 +00:00
|
|
|
{
|
|
|
|
AffinityAssert_DisallowFromSelf(pxDiagSpot);
|
|
|
|
return WaitOnSelf( m_lock_InThread, timeout );
|
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
bool Threading::pxThread::IsSelf() const
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-10-19 01:50:52 +00:00
|
|
|
// Detached threads may have their pthread handles recycled as newer threads, causing
|
|
|
|
// false IsSelf reports.
|
|
|
|
return !m_detached && (pthread_self() == m_thread);
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
bool Threading::pxThread::IsRunning() const
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
|
|
|
return !!m_running;
|
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::AddListener( EventListener_Thread& evt )
|
2010-01-22 15:22:01 +00:00
|
|
|
{
|
|
|
|
evt.SetThread( this );
|
|
|
|
m_evtsrc_OnDelete.Add( evt );
|
|
|
|
}
|
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// Throws an exception if the thread encountered one. Uses the BaseException's Rethrow() method,
|
|
|
|
// which ensures the exception type remains consistent. Debuggable stacktraces will be lost, since
|
|
|
|
// the thread will have allowed itself to terminate properly.
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::RethrowException() const
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2010-05-07 03:20:58 +00:00
|
|
|
// Thread safety note: always detach the m_except pointer. If we checked it for NULL, the
|
|
|
|
// pointer might still be invalid after detachment, so might as well just detach and check
|
|
|
|
// after.
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
ScopedPtr<BaseException> ptr( const_cast<pxThread*>(this)->m_except.DetachPtr() );
|
2010-05-07 03:20:58 +00:00
|
|
|
if( ptr ) ptr->Rethrow();
|
|
|
|
|
|
|
|
//m_except->Rethrow();
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
|
|
|
|
2010-05-03 13:51:46 +00:00
|
|
|
static bool m_BlockDeletions = false;
|
|
|
|
|
|
|
|
bool Threading::AllowDeletions()
|
|
|
|
{
|
|
|
|
AffinityAssert_AllowFrom_MainUI();
|
|
|
|
return !m_BlockDeletions;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Threading::YieldToMain()
|
|
|
|
{
|
|
|
|
m_BlockDeletions = true;
|
|
|
|
wxTheApp->Yield( true );
|
|
|
|
m_BlockDeletions = false;
|
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::_selfRunningTest( const wxChar* name ) const
|
2009-11-22 09:47:52 +00:00
|
|
|
{
|
|
|
|
if( HasPendingException() )
|
|
|
|
{
|
2010-05-03 13:51:46 +00:00
|
|
|
Console.Error( L"(Thread:%s) An exception was thrown while waiting on a %s.",
|
2009-11-22 09:47:52 +00:00
|
|
|
GetName().c_str(), name
|
|
|
|
);
|
|
|
|
RethrowException();
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !m_running )
|
|
|
|
{
|
|
|
|
throw Exception::CancelEvent( wxsFormat(
|
|
|
|
L"Blocking thread %s was terminated while another thread was waiting on a %s.",
|
|
|
|
GetName().c_str(), name )
|
|
|
|
);
|
|
|
|
}
|
2010-05-03 13:51:46 +00:00
|
|
|
|
|
|
|
// Thread is still alive and kicking (for now) -- yield to other messages and hope
|
2010-06-19 13:42:32 +00:00
|
|
|
// that impending chaos does not ensue. [it shouldn't since we block pxThread
|
2010-05-03 13:51:46 +00:00
|
|
|
// objects from being deleted until outside the scope of a mutex/semaphore wait).
|
|
|
|
|
|
|
|
if( (wxTheApp != NULL) && wxThread::IsMain() && !_WaitGui_RecursionGuard( L"WaitForSelf" ) )
|
|
|
|
Threading::YieldToMain();
|
2009-11-22 09:47:52 +00:00
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
// This helper function is a deadlock-safe method of waiting on a semaphore in a pxThread. If the
|
2009-10-18 12:30:00 +00:00
|
|
|
// thread is terminated or canceled by another thread or a nested action prior to the semaphore being
|
2009-11-22 09:47:52 +00:00
|
|
|
// posted, this function will detect that and throw a CancelEvent exception is thrown.
|
2009-10-18 12:30:00 +00:00
|
|
|
//
|
|
|
|
// Note: Use of this function only applies to semaphores which are posted by the worker thread. Calling
|
|
|
|
// this function from the context of the thread itself is an error, and a dev assertion will be generated.
|
|
|
|
//
|
|
|
|
// Exceptions:
|
2009-11-22 09:47:52 +00:00
|
|
|
// This function will rethrow exceptions raised by the persistent thread, if it throws an error
|
|
|
|
// while the calling thread is blocking (which also means the persistent thread has terminated).
|
2009-10-18 12:30:00 +00:00
|
|
|
//
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::WaitOnSelf( Semaphore& sem ) const
|
2009-10-18 12:30:00 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
if( !AffinityAssert_DisallowFromSelf(pxDiagSpot) ) return;
|
2009-10-18 12:30:00 +00:00
|
|
|
|
|
|
|
while( true )
|
|
|
|
{
|
2010-04-27 13:12:03 +00:00
|
|
|
if( sem.WaitWithoutYield( wxTimeSpan(0, 0, 0, 333) ) ) return;
|
2009-11-22 09:47:52 +00:00
|
|
|
_selfRunningTest( L"semaphore" );
|
2009-10-18 12:30:00 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
// This helper function is a deadlock-safe method of waiting on a mutex in a pxThread.
|
2009-11-22 09:47:52 +00:00
|
|
|
// If the thread is terminated or canceled by another thread or a nested action prior to the
|
|
|
|
// mutex being unlocked, this function will detect that and a CancelEvent exception is thrown.
|
2009-10-18 12:30:00 +00:00
|
|
|
//
|
2009-11-22 09:47:52 +00:00
|
|
|
// Note: Use of this function only applies to mutexes which are acquired by a worker thread.
|
|
|
|
// Calling this function from the context of the thread itself is an error, and a dev assertion
|
|
|
|
// will be generated.
|
2009-10-18 12:30:00 +00:00
|
|
|
//
|
|
|
|
// Exceptions:
|
2009-11-22 09:47:52 +00:00
|
|
|
// This function will rethrow exceptions raised by the persistent thread, if it throws an
|
|
|
|
// error while the calling thread is blocking (which also means the persistent thread has
|
|
|
|
// terminated).
|
2009-10-18 12:30:00 +00:00
|
|
|
//
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::WaitOnSelf( Mutex& mutex ) const
|
2009-10-18 12:30:00 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
if( !AffinityAssert_DisallowFromSelf(pxDiagSpot) ) return;
|
2009-10-18 12:30:00 +00:00
|
|
|
|
|
|
|
while( true )
|
|
|
|
{
|
2010-04-27 13:12:03 +00:00
|
|
|
if( mutex.WaitWithoutYield( wxTimeSpan(0, 0, 0, 333) ) ) return;
|
2009-11-22 09:47:52 +00:00
|
|
|
_selfRunningTest( L"mutex" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static const wxTimeSpan SelfWaitInterval( 0,0,0,333 );
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
bool Threading::pxThread::WaitOnSelf( Semaphore& sem, const wxTimeSpan& timeout ) const
|
2009-11-22 09:47:52 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
if( !AffinityAssert_DisallowFromSelf(pxDiagSpot) ) return true;
|
2009-11-22 09:47:52 +00:00
|
|
|
|
|
|
|
wxTimeSpan runningout( timeout );
|
|
|
|
|
|
|
|
while( runningout.GetMilliseconds() > 0 )
|
|
|
|
{
|
|
|
|
const wxTimeSpan interval( (SelfWaitInterval < runningout) ? SelfWaitInterval : runningout );
|
2010-04-27 13:12:03 +00:00
|
|
|
if( sem.WaitWithoutYield( interval ) ) return true;
|
2009-11-22 09:47:52 +00:00
|
|
|
_selfRunningTest( L"semaphore" );
|
|
|
|
runningout -= interval;
|
2009-10-18 12:30:00 +00:00
|
|
|
}
|
2009-11-22 09:47:52 +00:00
|
|
|
return false;
|
2009-10-18 12:30:00 +00:00
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
bool Threading::pxThread::WaitOnSelf( Mutex& mutex, const wxTimeSpan& timeout ) const
|
2009-11-22 09:47:52 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
if( !AffinityAssert_DisallowFromSelf(pxDiagSpot) ) return true;
|
2009-11-22 09:47:52 +00:00
|
|
|
|
|
|
|
wxTimeSpan runningout( timeout );
|
|
|
|
|
|
|
|
while( runningout.GetMilliseconds() > 0 )
|
|
|
|
{
|
|
|
|
const wxTimeSpan interval( (SelfWaitInterval < runningout) ? SelfWaitInterval : runningout );
|
2010-04-27 13:12:03 +00:00
|
|
|
if( mutex.WaitWithoutYield( interval ) ) return true;
|
2009-11-22 09:47:52 +00:00
|
|
|
_selfRunningTest( L"mutex" );
|
|
|
|
runningout -= interval;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
2009-10-18 12:30:00 +00:00
|
|
|
|
2009-10-17 18:21:30 +00:00
|
|
|
// Inserts a thread cancellation point. If the thread has received a cancel request, this
|
|
|
|
// function will throw an SEH exception designed to exit the thread (so make sure to use C++
|
|
|
|
// object encapsulation for anything that could leak resources, to ensure object unwinding
|
|
|
|
// and cleanup, or use the DoThreadCleanup() override to perform resource cleanup).
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::TestCancel() const
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
AffinityAssert_AllowFromSelf(pxDiagSpot);
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
pthread_testcancel();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Executes the virtual member method
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::_try_virtual_invoke( void (pxThread::*method)() )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
|
|
|
try {
|
|
|
|
(this->*method)();
|
2009-08-15 06:17:43 +00:00
|
|
|
}
|
2009-09-05 09:21:59 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Neat repackaging for STL Runtime errors...
|
|
|
|
//
|
|
|
|
catch( std::runtime_error& ex )
|
2009-08-31 03:47:05 +00:00
|
|
|
{
|
2010-04-27 13:12:03 +00:00
|
|
|
m_except = new Exception::RuntimeError( ex, GetName().c_str() );
|
2009-08-31 03:47:05 +00:00
|
|
|
}
|
2009-08-20 23:05:26 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
catch( Exception::RuntimeError& ex )
|
2009-02-09 21:15:56 +00:00
|
|
|
{
|
2010-05-07 03:20:58 +00:00
|
|
|
BaseException* woot = ex.Clone();
|
|
|
|
woot->DiagMsg() += wxsFormat( L"(thread:%s)", GetName().c_str() );
|
|
|
|
m_except = woot;
|
2009-02-09 21:15:56 +00:00
|
|
|
}
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
#ifndef PCSX2_DEVBUILD
|
|
|
|
// ----------------------------------------------------------------------------
|
2009-12-14 12:18:55 +00:00
|
|
|
// Bleh... don't bother with std::exception. runtime_error should catch anything
|
|
|
|
// useful coming out of the core STL libraries anyway, and these are best handled by
|
|
|
|
// the MSVC debugger (or by silent random annoying fail on debug-less linux).
|
|
|
|
/*catch( std::logic_error& ex )
|
2009-09-29 19:16:00 +00:00
|
|
|
{
|
2010-05-07 03:20:58 +00:00
|
|
|
throw BaseException( wxsFormat( L"STL Logic Error (thread:%s): %s",
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
GetName().c_str(), fromUTF8( ex.what() ).c_str() )
|
|
|
|
);
|
2009-09-29 19:16:00 +00:00
|
|
|
}
|
2009-12-14 12:18:55 +00:00
|
|
|
catch( std::exception& ex )
|
2009-09-29 19:16:00 +00:00
|
|
|
{
|
2010-05-07 03:20:58 +00:00
|
|
|
throw BaseException( wxsFormat( L"STL exception (thread:%s): %s",
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
GetName().c_str(), fromUTF8( ex.what() ).c_str() )
|
|
|
|
);
|
2009-10-16 04:23:56 +00:00
|
|
|
}*/
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// BaseException -- same deal as LogicErrors.
|
|
|
|
//
|
2010-04-27 13:12:03 +00:00
|
|
|
catch( BaseException& ex )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2010-05-07 10:01:26 +00:00
|
|
|
BaseException* woot = ex.Clone();
|
|
|
|
woot->DiagMsg() += wxsFormat( L"(thread:%s)", GetName().c_str() );
|
|
|
|
m_except = woot;
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
2009-10-07 19:20:11 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// invoked internally when canceling or exiting the thread. Extending classes should implement
|
|
|
|
// OnCleanupInThread() to extend cleanup functionality.
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::_ThreadCleanup()
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
AffinityAssert_AllowFromSelf(pxDiagSpot);
|
2010-06-19 13:42:32 +00:00
|
|
|
_try_virtual_invoke( &pxThread::OnCleanupInThread );
|
2009-10-31 19:18:29 +00:00
|
|
|
m_lock_InThread.Release();
|
2010-04-27 13:12:03 +00:00
|
|
|
|
|
|
|
// Must set m_running LAST, as thread destructors depend on this value (it is used
|
|
|
|
// to avoid destruction of the thread until all internal data use has stopped.
|
|
|
|
m_running = false;
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-10-07 19:20:11 +00:00
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
wxString Threading::pxThread::GetName() const
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
|
|
|
return m_name;
|
|
|
|
}
|
2009-10-07 19:20:11 +00:00
|
|
|
|
2009-10-18 12:30:00 +00:00
|
|
|
// This override is called by PeristentThread when the thread is first created, prior to
|
2009-12-14 12:18:55 +00:00
|
|
|
// calling ExecuteTaskInThread, and after the initial InThread lock has been claimed.
|
|
|
|
// This code is also executed within a "safe" environment, where the creating thread is
|
|
|
|
// blocked against m_sem_event. Make sure to do any necessary variable setup here, without
|
|
|
|
// worry that the calling thread might attempt to test the status of those variables
|
|
|
|
// before initialization has completed.
|
|
|
|
//
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::OnStartInThread()
|
2009-10-18 12:30:00 +00:00
|
|
|
{
|
2009-10-19 11:53:18 +00:00
|
|
|
m_detached = false;
|
2009-12-14 12:18:55 +00:00
|
|
|
m_running = true;
|
2010-04-25 00:31:27 +00:00
|
|
|
|
2010-01-25 15:31:17 +00:00
|
|
|
_platform_specific_OnStartInThread();
|
2009-10-18 12:30:00 +00:00
|
|
|
}
|
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::_internal_execute()
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-10-31 19:25:46 +00:00
|
|
|
m_lock_InThread.Acquire();
|
2009-10-18 12:30:00 +00:00
|
|
|
|
2009-10-21 02:23:42 +00:00
|
|
|
_DoSetThreadName( m_name );
|
2009-12-14 12:18:55 +00:00
|
|
|
make_curthread_key();
|
|
|
|
if( curthread_key != NULL )
|
|
|
|
pthread_setspecific( curthread_key, this );
|
|
|
|
|
|
|
|
OnStartInThread();
|
|
|
|
m_sem_startup.Post();
|
2009-10-21 02:23:42 +00:00
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
_try_virtual_invoke( &pxThread::ExecuteTaskInThread );
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-10-07 19:20:11 +00:00
|
|
|
|
2009-12-14 12:18:55 +00:00
|
|
|
// Called by Start, prior to actual starting of the thread, and after any previous
|
|
|
|
// running thread has been canceled or detached.
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::OnStart()
|
2009-10-18 12:30:00 +00:00
|
|
|
{
|
2010-01-25 15:31:17 +00:00
|
|
|
m_native_handle = NULL;
|
|
|
|
m_native_id = 0;
|
|
|
|
|
2009-10-18 12:30:00 +00:00
|
|
|
FrankenMutex( m_lock_InThread );
|
|
|
|
m_sem_event.Reset();
|
2009-12-14 12:18:55 +00:00
|
|
|
m_sem_startup.Reset();
|
2009-10-18 12:30:00 +00:00
|
|
|
}
|
|
|
|
|
2010-04-27 13:12:03 +00:00
|
|
|
// Extending classes that override this method should always call it last from their
|
2009-12-14 12:18:55 +00:00
|
|
|
// personal implementations.
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::OnCleanupInThread()
|
2009-10-18 12:30:00 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
if( curthread_key != NULL )
|
|
|
|
pthread_setspecific( curthread_key, NULL );
|
|
|
|
|
|
|
|
unmake_curthread_key();
|
2010-01-25 15:31:17 +00:00
|
|
|
|
|
|
|
_platform_specific_OnCleanupInThread();
|
|
|
|
|
|
|
|
m_native_handle = NULL;
|
|
|
|
m_native_id = 0;
|
2010-04-27 13:12:03 +00:00
|
|
|
|
|
|
|
m_evtsrc_OnDelete.Dispatch( 0 );
|
2009-10-18 12:30:00 +00:00
|
|
|
}
|
2009-10-07 19:20:11 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// passed into pthread_create, and is used to dispatch the thread's object oriented
|
|
|
|
// callback function
|
2010-06-19 13:42:32 +00:00
|
|
|
void* Threading::pxThread::_internal_callback( void* itsme )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-12-14 12:18:55 +00:00
|
|
|
if( !pxAssertDev( itsme != NULL, wxNullChar ) ) return NULL;
|
2010-06-19 13:42:32 +00:00
|
|
|
pxThread& owner = *((pxThread*)itsme);
|
2009-09-29 19:16:00 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
pthread_cleanup_push( _pt_callback_cleanup, itsme );
|
|
|
|
owner._internal_execute();
|
|
|
|
pthread_cleanup_pop( true );
|
|
|
|
return NULL;
|
|
|
|
}
|
2009-10-04 09:00:07 +00:00
|
|
|
|
2010-06-19 13:42:32 +00:00
|
|
|
void Threading::pxThread::_DoSetThreadName( const wxString& name )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
|
|
|
_DoSetThreadName( name.ToUTF8() );
|
|
|
|
}
|
2009-09-03 11:59:05 +00:00
|
|
|
|
2009-09-16 17:23:02 +00:00
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// BaseTaskThread Implementations
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// Tells the thread to exit and then waits for thread termination.
|
|
|
|
void Threading::BaseTaskThread::Block()
|
|
|
|
{
|
|
|
|
if( !IsRunning() ) return;
|
|
|
|
m_Done = true;
|
|
|
|
m_sem_event.Post();
|
2010-06-19 13:42:32 +00:00
|
|
|
pxThread::Block();
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-09-16 17:23:02 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// Initiates the new task. This should be called after your own StartTask has
|
|
|
|
// initialized internal variables / preparations for task execution.
|
|
|
|
void Threading::BaseTaskThread::PostTask()
|
|
|
|
{
|
|
|
|
pxAssert( !m_detached );
|
2009-09-16 17:23:02 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
ScopedLock locker( m_lock_TaskComplete );
|
|
|
|
m_TaskPending = true;
|
|
|
|
m_post_TaskComplete.Reset();
|
|
|
|
m_sem_event.Post();
|
|
|
|
}
|
2009-10-04 09:00:07 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// Blocks current thread execution pending the completion of the parallel task.
|
|
|
|
void Threading::BaseTaskThread::WaitForResult()
|
|
|
|
{
|
|
|
|
if( m_detached || !m_running ) return;
|
|
|
|
if( m_TaskPending )
|
2010-05-03 13:51:46 +00:00
|
|
|
#if wxUSE_GUI
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
m_post_TaskComplete.Wait();
|
|
|
|
#else
|
2009-11-01 09:27:16 +00:00
|
|
|
m_post_TaskComplete.WaitWithoutYield();
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
#endif
|
2009-09-16 17:23:02 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
m_post_TaskComplete.Reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Threading::BaseTaskThread::ExecuteTaskInThread()
|
|
|
|
{
|
|
|
|
while( !m_Done )
|
2009-09-16 17:23:02 +00:00
|
|
|
{
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
// Wait for a job -- or get a pthread_cancel. I'm easy.
|
2009-11-01 09:27:16 +00:00
|
|
|
m_sem_event.WaitWithoutYield();
|
2009-09-16 17:23:02 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
Task();
|
2009-10-31 19:25:46 +00:00
|
|
|
m_lock_TaskComplete.Acquire();
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
m_TaskPending = false;
|
|
|
|
m_post_TaskComplete.Post();
|
2009-10-31 19:18:29 +00:00
|
|
|
m_lock_TaskComplete.Release();
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
};
|
2009-09-16 17:23:02 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
return;
|
|
|
|
}
|
2009-09-16 17:23:02 +00:00
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// pthread Cond is an evil api that is not suited for Pcsx2 needs.
|
|
|
|
// Let's not use it. (Air)
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
|
2009-02-24 02:08:37 +00:00
|
|
|
#if 0
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
Threading::WaitEvent::WaitEvent()
|
|
|
|
{
|
|
|
|
int err = 0;
|
2009-07-03 20:12:33 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
err = pthread_cond_init(&cond, NULL);
|
|
|
|
err = pthread_mutex_init(&mutex, NULL);
|
|
|
|
}
|
2009-02-09 21:15:56 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
Threading::WaitEvent::~WaitEvent() throw()
|
|
|
|
{
|
|
|
|
pthread_cond_destroy( &cond );
|
|
|
|
pthread_mutex_destroy( &mutex );
|
|
|
|
}
|
2009-02-09 21:15:56 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
void Threading::WaitEvent::Set()
|
|
|
|
{
|
|
|
|
pthread_mutex_lock( &mutex );
|
|
|
|
pthread_cond_signal( &cond );
|
|
|
|
pthread_mutex_unlock( &mutex );
|
|
|
|
}
|
2009-02-09 21:15:56 +00:00
|
|
|
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
void Threading::WaitEvent::Wait()
|
|
|
|
{
|
|
|
|
pthread_mutex_lock( &mutex );
|
|
|
|
pthread_cond_wait( &cond, &mutex );
|
|
|
|
pthread_mutex_unlock( &mutex );
|
|
|
|
}
|
2009-02-24 02:08:37 +00:00
|
|
|
#endif
|
2009-02-28 20:55:53 +00:00
|
|
|
|
2009-09-16 17:23:02 +00:00
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// InterlockedExchanges / AtomicExchanges (PCSX2's Helper versions)
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// define some overloads for InterlockedExchanges for commonly used types, like u32 and s32.
|
2009-07-03 20:12:33 +00:00
|
|
|
|
2009-11-24 08:32:39 +00:00
|
|
|
__forceinline bool Threading::AtomicBitTestAndReset( volatile u32& bitset, u8 bit )
|
|
|
|
{
|
|
|
|
return _interlockedbittestandreset( (volatile long*)& bitset, bit ) != 0;
|
|
|
|
}
|
|
|
|
|
2009-10-18 12:30:00 +00:00
|
|
|
__forceinline u32 Threading::AtomicExchange( volatile u32& Target, u32 value )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-10-18 12:30:00 +00:00
|
|
|
return _InterlockedExchange( (volatile long*)&Target, value );
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-02-09 21:15:56 +00:00
|
|
|
|
2009-10-18 12:30:00 +00:00
|
|
|
__forceinline u32 Threading::AtomicExchangeAdd( volatile u32& Target, u32 value )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-10-18 12:30:00 +00:00
|
|
|
return _InterlockedExchangeAdd( (volatile long*)&Target, value );
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-02-09 21:15:56 +00:00
|
|
|
|
2009-10-18 12:30:00 +00:00
|
|
|
__forceinline u32 Threading::AtomicIncrement( volatile u32& Target )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-10-18 12:30:00 +00:00
|
|
|
return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-02-09 21:15:56 +00:00
|
|
|
|
2009-10-18 12:30:00 +00:00
|
|
|
__forceinline u32 Threading::AtomicDecrement( volatile u32& Target )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-10-18 12:30:00 +00:00
|
|
|
return _InterlockedExchangeAdd( (volatile long*)&Target, -1 );
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-02-09 21:15:56 +00:00
|
|
|
|
2009-10-18 12:30:00 +00:00
|
|
|
__forceinline s32 Threading::AtomicExchange( volatile s32& Target, s32 value )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-10-18 12:30:00 +00:00
|
|
|
return _InterlockedExchange( (volatile long*)&Target, value );
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-02-09 21:15:56 +00:00
|
|
|
|
2009-11-24 20:11:43 +00:00
|
|
|
__forceinline s32 Threading::AtomicExchangeAdd( volatile s32& Target, s32 value )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-10-18 12:30:00 +00:00
|
|
|
return _InterlockedExchangeAdd( (volatile long*)&Target, value );
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
}
|
2009-02-09 21:15:56 +00:00
|
|
|
|
2009-11-24 20:11:43 +00:00
|
|
|
__forceinline s32 Threading::AtomicExchangeSub( volatile s32& Target, s32 value )
|
|
|
|
{
|
|
|
|
return _InterlockedExchangeAdd( (volatile long*)&Target, -value );
|
|
|
|
}
|
|
|
|
|
2009-10-18 12:30:00 +00:00
|
|
|
__forceinline s32 Threading::AtomicIncrement( volatile s32& Target )
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
{
|
2009-10-18 12:30:00 +00:00
|
|
|
return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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}
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2009-02-09 21:15:56 +00:00
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2009-10-18 12:30:00 +00:00
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__forceinline s32 Threading::AtomicDecrement( volatile s32& Target )
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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{
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2009-10-18 12:30:00 +00:00
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return _InterlockedExchangeAdd( (volatile long*)&Target, -1 );
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2009-07-03 20:12:33 +00:00
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}
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2009-11-22 09:47:52 +00:00
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2010-05-07 03:20:58 +00:00
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__forceinline void* Threading::_AtomicExchangePointer( volatile uptr& target, uptr value )
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{
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#ifdef _M_AMD64 // high-level atomic ops, please leave these 64 bit checks in place.
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return (void*)_InterlockedExchange64( &(volatile s64&)target, value );
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#else
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return (void*)_InterlockedExchange( (volatile long*)&target, value );
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#endif
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}
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__forceinline void* Threading::_AtomicCompareExchangePointer( volatile uptr& target, uptr value, uptr comparand )
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{
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#ifdef _M_AMD64 // high-level atomic ops, please leave these 64 bit checks in place.
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return (void*)_InterlockedCompareExchange64( &(volatile s64&)target, value );
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#else
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return (void*)_InterlockedCompareExchange( &(volatile long&)target, value, comparand );
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#endif
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}
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2009-11-22 09:47:52 +00:00
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// --------------------------------------------------------------------------------------
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// BaseThreadError
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// --------------------------------------------------------------------------------------
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wxString Exception::BaseThreadError::FormatDiagnosticMessage() const
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2010-04-25 00:31:27 +00:00
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{
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2009-11-22 10:31:36 +00:00
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return wxsFormat( m_message_diag, (m_thread==NULL) ? L"Null Thread Object" : m_thread->GetName().c_str());
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2009-11-22 09:47:52 +00:00
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}
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wxString Exception::BaseThreadError::FormatDisplayMessage() const
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2010-04-25 00:31:27 +00:00
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{
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2009-11-22 10:31:36 +00:00
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return wxsFormat( m_message_user, (m_thread==NULL) ? L"Null Thread Object" : m_thread->GetName().c_str());
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2009-11-22 09:47:52 +00:00
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}
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2010-06-19 13:42:32 +00:00
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pxThread& Exception::BaseThreadError::Thread()
|
2009-11-22 09:47:52 +00:00
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|
{
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|
|
|
pxAssertDev( m_thread != NULL, "NULL thread object on ThreadError exception." );
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return *m_thread;
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}
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2010-06-19 13:42:32 +00:00
|
|
|
const pxThread& Exception::BaseThreadError::Thread() const
|
2009-11-22 09:47:52 +00:00
|
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|
{
|
|
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|
pxAssertDev( m_thread != NULL, "NULL thread object on ThreadError exception." );
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return *m_thread;
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}
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