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/* PCSX2 - PS2 Emulator for PCs
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* Copyright ( C ) 2002 - 2023 PCSX2 Dev Team
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*
* PCSX2 is free software : you can redistribute it and / or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found -
* ation , either version 3 of the License , or ( at your option ) any later version .
*
* PCSX2 is distributed in the hope that it will be useful , but WITHOUT ANY WARRANTY ;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE . See the GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License along with PCSX2 .
* If not , see < http : //www.gnu.org/licenses/>.
*/
# include "PrecompiledHeader.h"
# include "GraphicsSettingsWidget.h"
# include "QtUtils.h"
# include "SettingWidgetBinder.h"
# include "SettingsDialog.h"
# include <QtWidgets/QMessageBox>
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# include "pcsx2/Host.h"
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# include "pcsx2/GS/GS.h"
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# include "pcsx2/GS/GSCapture.h"
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# include "pcsx2/GS/GSUtil.h"
struct RendererInfo
{
const char * name ;
GSRendererType type ;
} ;
static constexpr RendererInfo s_renderer_info [ ] = {
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{ QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " Automatic (Default) " ) , GSRendererType : : Auto } ,
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# ifdef _WIN32
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//: Graphics backend/engine type. Leave as-is.
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{ QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " Direct3D 11 " ) , GSRendererType : : DX11 } ,
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//: Graphics backend/engine type. Leave as-is.
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{ QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " Direct3D 12 " ) , GSRendererType : : DX12 } ,
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# endif
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# ifdef ENABLE_OPENGL
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//: Graphics backend/engine type. Leave as-is.
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{ QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " OpenGL " ) , GSRendererType : : OGL } ,
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# endif
# ifdef ENABLE_VULKAN
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//: Graphics backend/engine type. Leave as-is.
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{ QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " Vulkan " ) , GSRendererType : : VK } ,
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# endif
# ifdef __APPLE__
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//: Graphics backend/engine type. Leave as-is.
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{ QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " Metal " ) , GSRendererType : : Metal } ,
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# endif
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//: Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.
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{ QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " Software " ) , GSRendererType : : SW } ,
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//: Null here means that this is a graphics backend that will show nothing.
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{ QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " Null " ) , GSRendererType : : Null } ,
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} ;
static const char * s_anisotropic_filtering_entries [ ] = { QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " Off (Default) " ) ,
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QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " 2x " ) , QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " 4x " ) ,
QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " 8x " ) , QT_TRANSLATE_NOOP ( " GraphicsSettingsWidget " , " 16x " ) , nullptr } ;
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static const char * s_anisotropic_filtering_values [ ] = { " 0 " , " 2 " , " 4 " , " 8 " , " 16 " , nullptr } ;
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static constexpr int DEFAULT_INTERLACE_MODE = 0 ;
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static constexpr int DEFAULT_TV_SHADER_MODE = 0 ;
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static constexpr int DEFAULT_CAS_SHARPNESS = 50 ;
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GraphicsSettingsWidget : : GraphicsSettingsWidget ( SettingsDialog * dialog , QWidget * parent )
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: QWidget ( parent )
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, m_dialog ( dialog )
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{
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SettingsInterface * sif = dialog - > getSettingsInterface ( ) ;
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m_ui . setupUi ( this ) ;
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# ifndef PCSX2_DEVBUILD
if ( ! m_dialog - > isPerGameSettings ( ) )
{
// We removed hardware fixes from global settings, but people in the past did set this stuff globally.
// So, just reset it all. We can remove this code at some point in the future.
resetManualHardwareFixes ( ) ;
}
# endif
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//////////////////////////////////////////////////////////////////////////
// Global Settings
//////////////////////////////////////////////////////////////////////////
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SettingWidgetBinder : : BindWidgetToStringSetting ( sif , m_ui . adapter , " EmuCore/GS " , " Adapter " ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . vsync , " EmuCore/GS " , " VsyncEnable " , 0 ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . enableHWFixes , " EmuCore/GS " , " UserHacks " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . spinGPUDuringReadbacks , " EmuCore/GS " , " HWSpinGPUForReadbacks " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . spinCPUDuringReadbacks , " EmuCore/GS " , " HWSpinCPUForReadbacks " , false ) ;
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//////////////////////////////////////////////////////////////////////////
// Game Display Settings
//////////////////////////////////////////////////////////////////////////
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SettingWidgetBinder : : BindWidgetToEnumSetting (
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sif , m_ui . aspectRatio , " EmuCore/GS " , " AspectRatio " , Pcsx2Config : : GSOptions : : AspectRatioNames , AspectRatioType : : RAuto4_3_3_2 ) ;
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SettingWidgetBinder : : BindWidgetToEnumSetting ( sif , m_ui . fmvAspectRatio , " EmuCore/GS " , " FMVAspectRatioSwitch " ,
Pcsx2Config : : GSOptions : : FMVAspectRatioSwitchNames , FMVAspectRatioSwitchType : : Off ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . interlacing , " EmuCore/GS " , " deinterlace_mode " , DEFAULT_INTERLACE_MODE ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . bilinearFiltering , " EmuCore/GS " , " linear_present_mode " , static_cast < int > ( GSPostBilinearMode : : BilinearSmooth ) ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . widescreenPatches , " EmuCore " , " EnableWideScreenPatches " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . noInterlacingPatches , " EmuCore " , " EnableNoInterlacingPatches " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . integerScaling , " EmuCore/GS " , " IntegerScaling " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . PCRTCOffsets , " EmuCore/GS " , " pcrtc_offsets " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . PCRTCOverscan , " EmuCore/GS " , " pcrtc_overscan " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . PCRTCAntiBlur , " EmuCore/GS " , " pcrtc_antiblur " , true ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . DisableInterlaceOffset , " EmuCore/GS " , " disable_interlace_offset " , false ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . screenshotSize , " EmuCore/GS " , " ScreenshotSize " , static_cast < int > ( GSScreenshotSize : : WindowResolution ) ) ;
SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . screenshotFormat , " EmuCore/GS " , " ScreenshotFormat " , static_cast < int > ( GSScreenshotFormat : : PNG ) ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . screenshotQuality , " EmuCore/GS " , " ScreenshotQuality " , 50 ) ;
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SettingWidgetBinder : : BindWidgetToFloatSetting ( sif , m_ui . stretchY , " EmuCore/GS " , " StretchY " , 100.0f ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . cropLeft , " EmuCore/GS " , " CropLeft " , 0 ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . cropTop , " EmuCore/GS " , " CropTop " , 0 ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . cropRight , " EmuCore/GS " , " CropRight " , 0 ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . cropBottom , " EmuCore/GS " , " CropBottom " , 0 ) ;
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connect (
m_ui . fullscreenModes , QOverload < int > : : of ( & QComboBox : : currentIndexChanged ) , this , & GraphicsSettingsWidget : : onFullscreenModeChanged ) ;
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//////////////////////////////////////////////////////////////////////////
// OSD Settings
//////////////////////////////////////////////////////////////////////////
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SettingWidgetBinder : : BindWidgetToFloatSetting ( sif , m_ui . osdScale , " EmuCore/GS " , " OsdScale " , 100.0f ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowMessages , " EmuCore/GS " , " OsdShowMessages " , true ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowSpeed , " EmuCore/GS " , " OsdShowSpeed " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowFPS , " EmuCore/GS " , " OsdShowFPS " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowCPU , " EmuCore/GS " , " OsdShowCPU " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowGPU , " EmuCore/GS " , " OsdShowGPU " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowResolution , " EmuCore/GS " , " OsdShowResolution " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowGSStats , " EmuCore/GS " , " OsdShowGSStats " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowIndicators , " EmuCore/GS " , " OsdShowIndicators " , true ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowSettings , " EmuCore/GS " , " OsdShowSettings " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowInputs , " EmuCore/GS " , " OsdShowInputs " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . osdShowFrameTimes , " EmuCore/GS " , " OsdShowFrameTimes " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . warnAboutUnsafeSettings , " EmuCore " , " WarnAboutUnsafeSettings " , true ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . fxaa , " EmuCore/GS " , " fxaa " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . shadeBoost , " EmuCore/GS " , " ShadeBoost " , false ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . shadeBoostBrightness , " EmuCore/GS " , " ShadeBoost_Brightness " , false ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . shadeBoostContrast , " EmuCore/GS " , " ShadeBoost_Contrast " , false ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . shadeBoostSaturation , " EmuCore/GS " , " ShadeBoost_Saturation " , false ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . tvShader , " EmuCore/GS " , " TVShader " , DEFAULT_TV_SHADER_MODE ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . casMode , " EmuCore/GS " , " CASMode " , static_cast < int > ( GSCASMode : : Disabled ) ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . casSharpness , " EmuCore/GS " , " CASSharpness " , DEFAULT_CAS_SHARPNESS ) ;
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connect ( m_ui . shadeBoost , QOverload < int > : : of ( & QCheckBox : : stateChanged ) , this , & GraphicsSettingsWidget : : onShadeBoostChanged ) ;
onShadeBoostChanged ( ) ;
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//////////////////////////////////////////////////////////////////////////
// HW Settings
//////////////////////////////////////////////////////////////////////////
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static const char * upscale_entries [ ] = { " Native (PS2) (Default) " , " 1.25x Native " , " 1.5x Native " , " 1.75x Native " , " 2x Native (~720p) " ,
" 2.25x Native " , " 2.5x Native " , " 2.75x Native " , " 3x Native (~1080p) " , " 3.5x Native " , " 4x Native (~1440p/2K) " , " 5x Native (~1620p) " ,
" 6x Native (~2160p/4K) " , " 7x Native (~2520p) " , " 8x Native (~2880p/5K) " , nullptr } ;
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static const char * upscale_values [ ] = {
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" 1 " , " 1.25 " , " 1.5 " , " 1.75 " , " 2 " , " 2.25 " , " 2.5 " , " 2.75 " , " 3 " , " 3.5 " , " 4 " , " 5 " , " 6 " , " 7 " , " 8 " , nullptr } ;
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SettingWidgetBinder : : BindWidgetToEnumSetting (
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sif , m_ui . upscaleMultiplier , " EmuCore/GS " , " upscale_multiplier " , upscale_entries , upscale_values , " 1.0 " ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . textureFiltering , " EmuCore/GS " , " filter " , static_cast < int > ( BiFiltering : : PS2 ) ) ;
SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . trilinearFiltering , " EmuCore/GS " , " TriFilter " , static_cast < int > ( TriFiltering : : Automatic ) , - 1 ) ;
SettingWidgetBinder : : BindWidgetToEnumSetting ( sif , m_ui . anisotropicFiltering , " EmuCore/GS " , " MaxAnisotropy " ,
s_anisotropic_filtering_entries , s_anisotropic_filtering_values , " 0 " ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . dithering , " EmuCore/GS " , " dithering_ps2 " , 2 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . mipmapping , " EmuCore/GS " , " mipmap_hw " , static_cast < int > ( HWMipmapLevel : : Automatic ) , - 1 ) ;
SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . blending , " EmuCore/GS " , " accurate_blending_unit " , static_cast < int > ( AccBlendLevel : : Basic ) ) ;
SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . texturePreloading , " EmuCore/GS " , " texture_preloading " , static_cast < int > ( TexturePreloadingLevel : : Off ) ) ;
connect ( m_ui . trilinearFiltering , QOverload < int > : : of ( & QComboBox : : currentIndexChanged ) , this ,
& GraphicsSettingsWidget : : onTrilinearFilteringChanged ) ;
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onTrilinearFilteringChanged ( ) ;
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//////////////////////////////////////////////////////////////////////////
// HW Renderer Fixes
//////////////////////////////////////////////////////////////////////////
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . halfScreenFix , " EmuCore/GS " , " UserHacks_Half_Bottom_Override " , - 1 , - 1 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . cpuSpriteRenderBW , " EmuCore/GS " , " UserHacks_CPUSpriteRenderBW " , 0 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . cpuSpriteRenderLevel , " EmuCore/GS " , " UserHacks_CPUSpriteRenderLevel " , 0 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . cpuCLUTRender , " EmuCore/GS " , " UserHacks_CPUCLUTRender " , 0 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . gpuTargetCLUTMode , " EmuCore/GS " , " UserHacks_GPUTargetCLUTMode " , 0 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . skipDrawStart , " EmuCore/GS " , " UserHacks_SkipDraw_Start " , 0 ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . skipDrawEnd , " EmuCore/GS " , " UserHacks_SkipDraw_End " , 0 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . hwAutoFlush , " EmuCore/GS " , " UserHacks_AutoFlushLevel " , 0 ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . frameBufferConversion , " EmuCore/GS " , " UserHacks_CPU_FB_Conversion " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . disableDepthEmulation , " EmuCore/GS " , " UserHacks_DisableDepthSupport " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . disableSafeFeatures , " EmuCore/GS " , " UserHacks_Disable_Safe_Features " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . disableRenderFixes , " EmuCore/GS " , " UserHacks_DisableRenderFixes " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . preloadFrameData , " EmuCore/GS " , " preload_frame_with_gs_data " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting (
sif , m_ui . disablePartialInvalidation , " EmuCore/GS " , " UserHacks_DisablePartialInvalidation " , false ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . textureInsideRt , " EmuCore/GS " , " UserHacks_TextureInsideRt " , static_cast < int > ( GSTextureInRtMode : : Disabled ) ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . readTCOnClose , " EmuCore/GS " , " UserHacks_ReadTCOnClose " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting (
sif , m_ui . targetPartialInvalidation , " EmuCore/GS " , " UserHacks_TargetPartialInvalidation " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . estimateTextureRegion , " EmuCore/GS " , " UserHacks_EstimateTextureRegion " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . gpuPaletteConversion , " EmuCore/GS " , " paltex " , false ) ;
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connect ( m_ui . cpuSpriteRenderBW , QOverload < int > : : of ( & QComboBox : : currentIndexChanged ) , this ,
& GraphicsSettingsWidget : : onCPUSpriteRenderBWChanged ) ;
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connect (
m_ui . textureInsideRt , QOverload < int > : : of ( & QComboBox : : currentIndexChanged ) , this , & GraphicsSettingsWidget : : onTextureInsideRtChanged ) ;
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connect ( m_ui . gpuPaletteConversion , QOverload < int > : : of ( & QCheckBox : : stateChanged ) , this ,
& GraphicsSettingsWidget : : onGpuPaletteConversionChanged ) ;
onCPUSpriteRenderBWChanged ( ) ;
onTextureInsideRtChanged ( ) ;
onGpuPaletteConversionChanged ( m_ui . gpuPaletteConversion - > checkState ( ) ) ;
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//////////////////////////////////////////////////////////////////////////
// HW Upscaling Fixes
//////////////////////////////////////////////////////////////////////////
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . halfPixelOffset , " EmuCore/GS " , " UserHacks_HalfPixelOffset " , 0 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . roundSprite , " EmuCore/GS " , " UserHacks_round_sprite_offset " , 0 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . textureOffsetX , " EmuCore/GS " , " UserHacks_TCOffsetX " , 0 ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . textureOffsetY , " EmuCore/GS " , " UserHacks_TCOffsetY " , 0 ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . alignSprite , " EmuCore/GS " , " UserHacks_align_sprite_X " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . mergeSprite , " EmuCore/GS " , " UserHacks_merge_pp_sprite " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . wildHack , " EmuCore/GS " , " UserHacks_WildHack " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . bilinearHack , " EmuCore/GS " , " UserHacks_BilinearHack " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . nativePaletteDraw , " EmuCore/GS " , " UserHacks_NativePaletteDraw " , false ) ;
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//////////////////////////////////////////////////////////////////////////
// Texture Replacements
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . dumpReplaceableTextures , " EmuCore/GS " , " DumpReplaceableTextures " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . dumpReplaceableMipmaps , " EmuCore/GS " , " DumpReplaceableMipmaps " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . dumpTexturesWithFMVActive , " EmuCore/GS " , " DumpTexturesWithFMVActive " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . loadTextureReplacements , " EmuCore/GS " , " LoadTextureReplacements " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting (
sif , m_ui . loadTextureReplacementsAsync , " EmuCore/GS " , " LoadTextureReplacementsAsync " , true ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . precacheTextureReplacements , " EmuCore/GS " , " PrecacheTextureReplacements " , false ) ;
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SettingWidgetBinder : : BindWidgetToFolderSetting ( sif , m_ui . texturesDirectory , m_ui . texturesBrowse , m_ui . texturesOpen , m_ui . texturesReset ,
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" Folders " , " Textures " , Path : : Combine ( EmuFolders : : DataRoot , " textures " ) ) ;
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//////////////////////////////////////////////////////////////////////////
// Advanced Settings
//////////////////////////////////////////////////////////////////////////
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . useBlitSwapChain , " EmuCore/GS " , " UseBlitSwapChain " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . useDebugDevice , " EmuCore/GS " , " UseDebugDevice " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . skipPresentingDuplicateFrames , " EmuCore/GS " , " SkipDuplicateFrames " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . threadedPresentation , " EmuCore/GS " , " DisableThreadedPresentation " , false ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . exclusiveFullscreenControl , " EmuCore/GS " , " ExclusiveFullscreenControl " , - 1 , - 1 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . overrideTextureBarriers , " EmuCore/GS " , " OverrideTextureBarriers " , - 1 , - 1 ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . gsDumpCompression , " EmuCore/GS " , " GSDumpCompression " , static_cast < int > ( GSDumpCompressionMethod : : Zstandard ) ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . disableFramebufferFetch , " EmuCore/GS " , " DisableFramebufferFetch " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . disableDualSource , " EmuCore/GS " , " DisableDualSourceBlend " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . disableShaderCache , " EmuCore/GS " , " DisableShaderCache " , false ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . disableVertexShaderExpand , " EmuCore/GS " , " DisableVertexShaderExpand " , false ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . gsDownloadMode , " EmuCore/GS " , " HWDownloadMode " , static_cast < int > ( GSHardwareDownloadMode : : Enabled ) ) ;
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//////////////////////////////////////////////////////////////////////////
// SW Settings
//////////////////////////////////////////////////////////////////////////
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . swTextureFiltering , " EmuCore/GS " , " filter " , static_cast < int > ( BiFiltering : : PS2 ) ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . extraSWThreads , " EmuCore/GS " , " extrathreads " , 2 ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . swAutoFlush , " EmuCore/GS " , " autoflush_sw " , true ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . swMipmap , " EmuCore/GS " , " mipmap " , true ) ;
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//////////////////////////////////////////////////////////////////////////
// Non-trivial settings
//////////////////////////////////////////////////////////////////////////
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const int renderer = m_dialog - > getEffectiveIntValue ( " EmuCore/GS " , " Renderer " , static_cast < int > ( GSRendererType : : Auto ) ) ;
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for ( const RendererInfo & ri : s_renderer_info )
{
m_ui . renderer - > addItem ( qApp - > translate ( " GraphicsSettingsWidget " , ri . name ) ) ;
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if ( renderer = = static_cast < int > ( ri . type ) )
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m_ui . renderer - > setCurrentIndex ( m_ui . renderer - > count ( ) - 1 ) ;
}
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// per-game override for renderer is slightly annoying, since we need to populate the global setting field
if ( sif )
{
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const int global_renderer = Host : : GetBaseIntSettingValue ( " EmuCore/GS " , " Renderer " , static_cast < int > ( GSRendererType : : Auto ) ) ;
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QString global_renderer_name ;
for ( const RendererInfo & ri : s_renderer_info )
{
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if ( global_renderer = = static_cast < int > ( ri . type ) )
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global_renderer_name = qApp - > translate ( " GraphicsSettingsWidget " , ri . name ) ;
}
m_ui . renderer - > insertItem ( 0 , tr ( " Use Global Setting [%1] " ) . arg ( global_renderer_name ) ) ;
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// Effective Index already selected, set to global if setting is not per-game
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int override_renderer ;
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if ( ! sif - > GetIntValue ( " EmuCore/GS " , " Renderer " , & override_renderer ) )
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m_ui . renderer - > setCurrentIndex ( 0 ) ;
}
connect ( m_ui . renderer , QOverload < int > : : of ( & QComboBox : : currentIndexChanged ) , this , & GraphicsSettingsWidget : : onRendererChanged ) ;
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connect ( m_ui . enableHWFixes , & QCheckBox : : stateChanged , this , & GraphicsSettingsWidget : : updateRendererDependentOptions ) ;
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connect ( m_ui . textureFiltering , & QComboBox : : currentIndexChanged , this , & GraphicsSettingsWidget : : onTextureFilteringChange ) ;
connect ( m_ui . swTextureFiltering , & QComboBox : : currentIndexChanged , this , & GraphicsSettingsWidget : : onSWTextureFilteringChange ) ;
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updateRendererDependentOptions ( ) ;
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# ifndef _WIN32
// Exclusive fullscreen control is Windows-only.
m_ui . advancedOptionsFormLayout - > removeRow ( 2 ) ;
m_ui . exclusiveFullscreenControl = nullptr ;
# endif
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# ifndef PCSX2_DEVBUILD
if ( ! m_dialog - > isPerGameSettings ( ) )
{
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// Only allow disabling readbacks for per-game settings, it's too dangerous.
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m_ui . advancedOptionsFormLayout - > removeRow ( 0 ) ;
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m_ui . gsDownloadMode = nullptr ;
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// Don't allow setting hardware fixes globally.
// Too many stupid youtube "best settings" guides, that break other games.
m_ui . hardwareRenderingOptionsLayout - > removeWidget ( m_ui . enableHWFixes ) ;
delete m_ui . enableHWFixes ;
m_ui . enableHWFixes = nullptr ;
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}
# endif
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// Capture settings
{
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for ( const char * * container = Pcsx2Config : : GSOptions : : CaptureContainers ; * container ; container + + )
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{
const QString name ( QString : : fromUtf8 ( * container ) ) ;
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m_ui . captureContainer - > addItem ( name . toUpper ( ) , name ) ;
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}
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SettingWidgetBinder : : BindWidgetToFolderSetting ( sif , m_ui . videoDumpingDirectory , m_ui . videoDumpingDirectoryBrowse ,
m_ui . videoDumpingDirectoryOpen , m_ui . videoDumpingDirectoryReset , " Folders " , " Videos " ,
Path : : Combine ( EmuFolders : : DataRoot , " videos " ) ) ;
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SettingWidgetBinder : : BindWidgetToStringSetting ( sif , m_ui . captureContainer , " EmuCore/GS " , " CaptureContainer " ) ;
connect ( m_ui . captureContainer , & QComboBox : : currentIndexChanged , this , & GraphicsSettingsWidget : : onCaptureContainerChanged ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . enableVideoCapture , " EmuCore/GS " , " EnableVideoCapture " , true ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . videoCaptureBitrate , " EmuCore/GS " , " VideoCaptureBitrate " , Pcsx2Config : : GSOptions : : DEFAULT_VIDEO_CAPTURE_BITRATE ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . videoCaptureWidth , " EmuCore/GS " , " VideoCaptureWidth " , Pcsx2Config : : GSOptions : : DEFAULT_VIDEO_CAPTURE_WIDTH ) ;
SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . videoCaptureHeight , " EmuCore/GS " , " VideoCaptureHeight " , Pcsx2Config : : GSOptions : : DEFAULT_VIDEO_CAPTURE_HEIGHT ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting (
sif , m_ui . videoCaptureResolutionAuto , " EmuCore/GS " , " VideoCaptureAutoResolution " , true ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting (
sif , m_ui . enableVideoCaptureArguments , " EmuCore/GS " , " EnableVideoCaptureParameters " , false ) ;
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SettingWidgetBinder : : BindWidgetToStringSetting ( sif , m_ui . videoCaptureArguments , " EmuCore/GS " , " VideoCaptureParameters " ) ;
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connect ( m_ui . enableVideoCapture , & QCheckBox : : stateChanged , this , & GraphicsSettingsWidget : : onEnableVideoCaptureChanged ) ;
connect (
m_ui . videoCaptureResolutionAuto , & QCheckBox : : stateChanged , this , & GraphicsSettingsWidget : : onVideoCaptureAutoResolutionChanged ) ;
connect ( m_ui . enableVideoCaptureArguments , & QCheckBox : : stateChanged , this ,
& GraphicsSettingsWidget : : onEnableVideoCaptureArgumentsChanged ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . enableAudioCapture , " EmuCore/GS " , " EnableAudioCapture " , true ) ;
SettingWidgetBinder : : BindWidgetToIntSetting (
sif , m_ui . audioCaptureBitrate , " EmuCore/GS " , " AudioCaptureBitrate " , Pcsx2Config : : GSOptions : : DEFAULT_AUDIO_CAPTURE_BITRATE ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting (
sif , m_ui . enableAudioCaptureArguments , " EmuCore/GS " , " EnableAudioCaptureParameters " , false ) ;
SettingWidgetBinder : : BindWidgetToStringSetting ( sif , m_ui . audioCaptureArguments , " EmuCore/GS " , " AudioCaptureParameters " ) ;
connect ( m_ui . enableAudioCapture , & QCheckBox : : stateChanged , this , & GraphicsSettingsWidget : : onEnableAudioCaptureChanged ) ;
connect ( m_ui . enableAudioCaptureArguments , & QCheckBox : : stateChanged , this ,
& GraphicsSettingsWidget : : onEnableAudioCaptureArgumentsChanged ) ;
onCaptureContainerChanged ( ) ;
onEnableVideoCaptureChanged ( ) ;
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onEnableVideoCaptureArgumentsChanged ( ) ;
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onVideoCaptureAutoResolutionChanged ( ) ;
onEnableAudioCaptureChanged ( ) ;
onEnableAudioCaptureArgumentsChanged ( ) ;
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}
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// Display tab
{
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dialog - > registerWidgetHelp ( m_ui . widescreenPatches , tr ( " Enable Widescreen Patches " ) , tr ( " Unchecked " ) ,
tr ( " Automatically loads and applies widescreen patches on game start. Can cause issues. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . noInterlacingPatches , tr ( " Enable No-Interlacing Patches " ) , tr ( " Unchecked " ) ,
tr ( " Automatically loads and applies no-interlacing patches on game start. Can cause issues. " ) ) ;
2022-07-06 09:58:43 +00:00
2022-07-09 13:00:42 +00:00
dialog - > registerWidgetHelp ( m_ui . DisableInterlaceOffset , tr ( " Disable Interlace Offset " ) , tr ( " Unchecked " ) ,
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tr ( " Disables interlacing offset which may reduce blurring in some situations. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . bilinearFiltering , tr ( " Bilinear Filtering " ) , tr ( " Bilinear (Smooth) " ) ,
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tr ( " Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects "
" positioning between pixels. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . PCRTCOffsets , tr ( " Screen Offsets " ) , tr ( " Unchecked " ) ,
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//: PCRTC: Programmable CRT (Cathode Ray Tube) Controller.
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tr ( " Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its "
" screen shake effect, but can make the picture blurry. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . PCRTCOverscan , tr ( " Show Overscan " ) , tr ( " Unchecked " ) ,
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tr ( " Enables the option to show the overscan area on games which draw more than the safe area of the screen. " ) ) ;
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dialog - > registerWidgetHelp (
m_ui . fmvAspectRatio , tr ( " FMV Aspect Ratio " ) , tr ( " Off (Default) " ) , tr ( " Overrides the full-motion video (FMV) aspect ratio. " ) ) ;
2023-01-19 14:01:54 +00:00
2022-07-05 23:30:19 +00:00
dialog - > registerWidgetHelp ( m_ui . PCRTCAntiBlur , tr ( " Anti-Blur " ) , tr ( " Checked " ) ,
tr ( " Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. " ) ) ;
2023-01-19 14:01:54 +00:00
2022-08-16 02:42:19 +00:00
dialog - > registerWidgetHelp ( m_ui . vsync , tr ( " VSync " ) , tr ( " Unchecked " ) ,
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tr ( " Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when "
" it is not possible (eg. running at non-100% speed). " ) ) ;
2022-08-16 02:42:19 +00:00
dialog - > registerWidgetHelp ( m_ui . integerScaling , tr ( " Integer Scaling " ) , tr ( " Unchecked " ) ,
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tr ( " Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an "
" integer number. May result in a sharper image in some 2D games. " ) ) ;
2023-01-14 20:12:07 +00:00
dialog - > registerWidgetHelp ( m_ui . aspectRatio , tr ( " Aspect Ratio " ) , tr ( " Auto Standard (4:3/3:2 Progressive) " ) ,
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tr ( " Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 "
" Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. " ) ) ;
2022-12-07 01:26:21 +00:00
dialog - > registerWidgetHelp ( m_ui . interlacing , tr ( " Deinterlacing " ) , tr ( " Automatic (Default) " ) , tr ( " " ) ) ;
2022-12-10 09:11:08 +00:00
dialog - > registerWidgetHelp ( m_ui . screenshotSize , tr ( " Screenshot Size " ) , tr ( " Screen Resolution " ) ,
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tr ( " Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of "
" file size. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . screenshotFormat , tr ( " Screenshot Format " ) , tr ( " PNG " ) ,
tr ( " Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. " ) ) ;
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2022-12-10 09:11:08 +00:00
dialog - > registerWidgetHelp ( m_ui . screenshotQuality , tr ( " Screenshot Quality " ) , tr ( " 50% " ) ,
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tr ( " Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file "
" size for PNG. " ) ) ;
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2023-03-13 00:34:20 +00:00
dialog - > registerWidgetHelp ( m_ui . stretchY , tr ( " Vertical Stretch " ) , tr ( " 100% " ) ,
// Characters </> need to be converted into entities in order to be shown correctly.
tr ( " Stretches (< 100%) or squashes (> 100%) the vertical component of the display. " ) ) ;
2022-12-07 01:26:21 +00:00
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dialog - > registerWidgetHelp ( m_ui . fullscreenModes , tr ( " Fullscreen Mode " ) , tr ( " Borderless Fullscreen " ) ,
tr ( " Chooses the fullscreen resolution and frequency. " ) ) ;
2022-12-07 01:26:21 +00:00
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dialog - > registerWidgetHelp (
m_ui . cropLeft , tr ( " Left " ) , tr ( " 0px " ) , tr ( " Changes the number of pixels cropped from the left side of the display. " ) ) ;
2022-12-07 01:26:21 +00:00
2023-04-29 15:35:04 +00:00
dialog - > registerWidgetHelp (
m_ui . cropTop , tr ( " Top " ) , tr ( " 0px " ) , tr ( " Changes the number of pixels cropped from the top of the display. " ) ) ;
2022-12-07 01:26:21 +00:00
2023-04-29 15:35:04 +00:00
dialog - > registerWidgetHelp (
m_ui . cropRight , tr ( " Right " ) , tr ( " 0px " ) , tr ( " Changes the number of pixels cropped from the right side of the display. " ) ) ;
2022-12-07 01:26:21 +00:00
2023-04-29 15:35:04 +00:00
dialog - > registerWidgetHelp (
m_ui . cropBottom , tr ( " Bottom " ) , tr ( " 0px " ) , tr ( " Changes the number of pixels cropped from the bottom of the display. " ) ) ;
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}
// Rendering tab
{
// Hardware
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dialog - > registerWidgetHelp ( m_ui . upscaleMultiplier , tr ( " Internal Resolution " ) , tr ( " Native (PS2) (Default) " ) ,
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tr ( " Control the resolution at which games are rendered. High resolutions can impact performance on "
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" older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br> "
" FMV resolution will remain unchanged, as the video files are pre-rendered. " ) ) ;
2022-12-07 01:26:21 +00:00
2023-01-19 14:01:54 +00:00
dialog - > registerWidgetHelp (
m_ui . mipmapping , tr ( " Mipmapping " ) , tr ( " Automatic (Default) " ) , tr ( " Control the accuracy level of the mipmapping emulation. " ) ) ;
2022-06-04 21:35:31 +00:00
2023-01-19 14:01:54 +00:00
dialog - > registerWidgetHelp (
m_ui . textureFiltering , tr ( " Texture Filtering " ) , tr ( " Bilinear (PS2) " ) , tr ( " Control the texture filtering of the emulation. " ) ) ;
2022-06-04 21:35:31 +00:00
dialog - > registerWidgetHelp ( m_ui . trilinearFiltering , tr ( " Trilinear Filtering " ) , tr ( " Automatic (Default) " ) ,
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tr ( " Control the texture's trilinear filtering of the emulation. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . anisotropicFiltering , tr ( " Anisotropic Filtering " ) , tr ( " Off (Default) " ) ,
tr ( " Reduces texture aliasing at extreme viewing angles. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . dithering , tr ( " Dithering " ) , tr ( " Unscaled (Default) " ) ,
2022-12-07 01:49:54 +00:00
tr ( " Reduces banding between colors and improves the perceived color depth.<br> "
" Off: Disables any dithering.<br> "
" Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> "
" Scaled: Upscaling-aware / Highest dithering effect. " ) ) ;
2022-06-04 21:35:31 +00:00
dialog - > registerWidgetHelp ( m_ui . blending , tr ( " Blending Accuracy " ) , tr ( " Basic (Recommended) " ) ,
2023-01-12 09:30:39 +00:00
tr ( " Control the accuracy level of the GS blending unit emulation.<br> "
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" The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will "
" be.<br> "
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" Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. " ) ) ;
2022-06-04 21:35:31 +00:00
2022-07-28 21:20:31 +00:00
dialog - > registerWidgetHelp ( m_ui . texturePreloading , tr ( " Texture Preloading " ) , tr ( " Full (Hash Cache) " ) ,
2022-06-04 21:35:31 +00:00
tr ( " Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. "
" Improves performance in most games, but can make a small selection slower. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . gpuPaletteConversion , tr ( " GPU Palette Conversion " ) , tr ( " Unchecked " ) ,
tr ( " When enabled GPU converts colormap-textures, otherwise the CPU will. "
" It is a trade-off between GPU and CPU. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . enableHWFixes , tr ( " Manual Hardware Renderer Fixes " ) , tr ( " Unchecked " ) ,
tr ( " Enabling this option gives you the ability to change the renderer and upscaling fixes "
" to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC "
" SETTINGS and you can re-enable automatic settings by unchecking this option. " ) ) ;
2022-10-24 14:17:27 +00:00
dialog - > registerWidgetHelp ( m_ui . spinCPUDuringReadbacks , tr ( " Spin CPU During Readbacks " ) , tr ( " Unchecked " ) ,
tr ( " Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. "
2022-09-28 06:54:33 +00:00
" May improve performance but with a significant increase in power usage. " ) ) ;
2022-10-24 14:17:27 +00:00
dialog - > registerWidgetHelp ( m_ui . spinGPUDuringReadbacks , tr ( " Spin GPU During Readbacks " ) , tr ( " Unchecked " ) ,
tr ( " Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. "
2022-09-18 01:46:27 +00:00
" May improve performance but with a significant increase in power usage. " ) ) ;
2022-06-04 21:35:31 +00:00
// Software
dialog - > registerWidgetHelp ( m_ui . extraSWThreads , tr ( " Extra Rendering Threads " ) , tr ( " 2 threads " ) ,
tr ( " Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). "
2023-01-19 14:01:54 +00:00
" If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - "
" 2). "
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" 7+ threads will not give much more performance and could perhaps even lower it. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . swAutoFlush , tr ( " Auto Flush " ) , tr ( " Checked " ) ,
tr ( " Force a primitive flush when a framebuffer is also an input texture. "
" Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. " ) ) ;
2023-01-19 14:01:54 +00:00
dialog - > registerWidgetHelp (
m_ui . swMipmap , tr ( " Mipmapping " ) , tr ( " Checked " ) , tr ( " Enables mipmapping, which some games require to render correctly. " ) ) ;
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}
// Hardware Fixes tab
{
dialog - > registerWidgetHelp ( m_ui . halfScreenFix , tr ( " Half Screen Fix " ) , tr ( " Automatic (Default) " ) ,
tr ( " Control the half-screen fix detection on texture shuffling. " ) ) ;
2022-12-07 01:26:21 +00:00
dialog - > registerWidgetHelp ( m_ui . cpuSpriteRenderBW , tr ( " CPU Sprite Renderer Size " ) , tr ( " 0 (Disabled) " ) , tr ( " " ) ) ;
2023-02-18 01:58:32 +00:00
dialog - > registerWidgetHelp ( m_ui . cpuCLUTRender , tr ( " Software CLUT Render " ) , tr ( " 0 (Disabled) " ) , tr ( " " ) ) ;
2022-12-07 01:26:21 +00:00
2022-06-04 21:35:31 +00:00
dialog - > registerWidgetHelp ( m_ui . skipDrawStart , tr ( " Skipdraw Range Start " ) , tr ( " 0 " ) ,
tr ( " Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . skipDrawEnd , tr ( " Skipdraw Range End " ) , tr ( " 0 " ) ,
tr ( " Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . hwAutoFlush , tr ( " Auto Flush " ) , tr ( " Unchecked " ) ,
tr ( " Force a primitive flush when a framebuffer is also an input texture. "
" Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . disableDepthEmulation , tr ( " Disable Depth Emulation " ) , tr ( " Unchecked " ) ,
2022-06-07 06:36:06 +00:00
tr ( " Disable the support of Depth buffer in the texture cache. "
" It can help to increase speed but it will likely create various glitches. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . disableSafeFeatures , tr ( " Disable Safe Features " ) , tr ( " Unchecked " ) ,
tr ( " This option disables multiple safe features. "
" Disables accurate Unscale Point and Line rendering which can help Xenosaga games. "
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" Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts "
" games. " ) ) ;
2022-06-04 21:35:31 +00:00
2023-05-11 10:41:26 +00:00
dialog - > registerWidgetHelp (
m_ui . disableRenderFixes , tr ( " Disable Render Fixes " ) , tr ( " Unchecked " ) , tr ( " This option disables game-specific render fixes. " ) ) ;
2023-02-24 14:06:53 +00:00
dialog - > registerWidgetHelp ( m_ui . disablePartialInvalidation , tr ( " Disable Partial Source Invalidation " ) , tr ( " Unchecked " ) ,
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tr ( " By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. "
" This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. "
2023-03-13 00:34:20 +00:00
" It helps with the Snowblind engine games. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . frameBufferConversion , tr ( " Framebuffer Conversion " ) , tr ( " Unchecked " ) ,
tr ( " Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. "
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" Helps Harry Potter and Stuntman games. It has a big impact on performance. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . preloadFrameData , tr ( " Preload Frame Data " ) , tr ( " Unchecked " ) ,
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tr ( " Uploads GS data when rendering a new frame to reproduce some effects accurately. " ) ) ;
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2023-02-26 12:15:48 +00:00
dialog - > registerWidgetHelp ( m_ui . textureInsideRt , tr ( " Texture Inside RT " ) , tr ( " Disabled " ) ,
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tr ( " Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . readTCOnClose , tr ( " Read Targets When Closing " ) , tr ( " Unchecked " ) ,
tr ( " Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving "
" state or switching renderers, but can also cause graphical corruption. " ) ) ;
2023-02-24 14:06:53 +00:00
dialog - > registerWidgetHelp ( m_ui . targetPartialInvalidation , tr ( " Target Partial Invalidation " ) , tr ( " Unchecked " ) ,
tr ( " Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target "
" automatically enables this option. " ) ) ;
2023-02-15 11:51:34 +00:00
dialog - > registerWidgetHelp ( m_ui . estimateTextureRegion , tr ( " Estimate Texture Region " ) , tr ( " Unchecked " ) ,
tr ( " Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). " ) ) ;
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}
// Upscaling Fixes tab
{
dialog - > registerWidgetHelp ( m_ui . halfPixelOffset , tr ( " Half Pixel Offset " ) , tr ( " Off (Default) " ) ,
tr ( " Might fix some misaligned fog, bloom, or blend effect. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . roundSprite , tr ( " Round Sprite " ) , tr ( " Off (Default) " ) ,
tr ( " Corrects the sampling of 2D sprite textures when upscaling. "
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" Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all "
" sprites. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . textureOffsetX , tr ( " Texture Offsets X " ) , tr ( " 0 " ) ,
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//: ST and UV are different types of texture coordinates, like XY would be spatial coordinates.
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tr ( " Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment "
" too. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . textureOffsetY , tr ( " Texture Offsets Y " ) , tr ( " 0 " ) ,
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//: ST and UV are different types of texture coordinates, like XY would be spatial coordinates.
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tr ( " Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment "
" too. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . alignSprite , tr ( " Align Sprite " ) , tr ( " Unchecked " ) ,
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//: Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.
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tr ( " Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. " ) ) ;
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//: Wild Arms: name of a game series. Leave as-is or use an official translation.
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dialog - > registerWidgetHelp ( m_ui . wildHack , tr ( " Wild Arms Hack " ) , tr ( " Unchecked " ) ,
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//: Wild Arms: name of a game series. Leave as-is or use an official translation.
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tr ( " Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . bilinearHack , tr ( " Bilinear Upscale " ) , tr ( " Unchecked " ) ,
tr ( " Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . mergeSprite , tr ( " Merge Sprite " ) , tr ( " Unchecked " ) ,
tr ( " Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. " ) ) ;
}
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// Texture Replacement tab
{
dialog - > registerWidgetHelp ( m_ui . dumpReplaceableTextures , tr ( " Dump Textures " ) , tr ( " Unchecked " ) , tr ( " " ) ) ;
dialog - > registerWidgetHelp ( m_ui . dumpReplaceableMipmaps , tr ( " Dump Mipmaps " ) , tr ( " Unchecked " ) , tr ( " " ) ) ;
dialog - > registerWidgetHelp ( m_ui . dumpTexturesWithFMVActive , tr ( " Dump FMV Textures " ) , tr ( " Unchecked " ) , tr ( " " ) ) ;
dialog - > registerWidgetHelp ( m_ui . loadTextureReplacementsAsync , tr ( " Async Texture Loading " ) , tr ( " Checked " ) , tr ( " " ) ) ;
dialog - > registerWidgetHelp ( m_ui . loadTextureReplacements , tr ( " Load Textures " ) , tr ( " Unchecked " ) , tr ( " " ) ) ;
dialog - > registerWidgetHelp ( m_ui . precacheTextureReplacements , tr ( " Precache Textures " ) , tr ( " Unchecked " ) , tr ( " " ) ) ;
}
// Post Processing tab
{
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//: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
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dialog - > registerWidgetHelp ( m_ui . casMode , tr ( " Contrast Adaptive Sharpening " ) , tr ( " None (Default) " ) , tr ( " " ) ) ;
dialog - > registerWidgetHelp ( m_ui . casSharpness , tr ( " Sharpness " ) , tr ( " 50% " ) , tr ( " " ) ) ;
dialog - > registerWidgetHelp ( m_ui . shadeBoost , tr ( " Shade Boost " ) , tr ( " Unchecked " ) ,
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tr ( " Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default "
" 50. " ) ) ;
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2023-01-19 14:01:54 +00:00
dialog - > registerWidgetHelp (
m_ui . fxaa , tr ( " FXAA " ) , tr ( " Unchecked " ) , tr ( " Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. " ) ) ;
2022-12-07 01:26:21 +00:00
dialog - > registerWidgetHelp ( m_ui . shadeBoostBrightness , tr ( " Brightness " ) , tr ( " 50 " ) , tr ( " " ) ) ;
dialog - > registerWidgetHelp ( m_ui . shadeBoostContrast , tr ( " Contrast " ) , tr ( " 50 " ) , tr ( " " ) ) ;
dialog - > registerWidgetHelp ( m_ui . shadeBoostSaturation , tr ( " Saturation " ) , tr ( " 50 " ) , tr ( " " ) ) ;
2023-02-18 01:58:32 +00:00
dialog - > registerWidgetHelp ( m_ui . tvShader , tr ( " TV Shader " ) , tr ( " None (Default) " ) ,
tr ( " Applies a shader which replicates the visual effects of different styles of television set. " ) ) ;
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}
// OSD tab
{
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dialog - > registerWidgetHelp ( m_ui . osdScale , tr ( " OSD Scale " ) , tr ( " 100% " ) , tr ( " Scales the size of the onscreen OSD from 50% to 500%. " ) ) ;
2022-12-07 01:26:21 +00:00
dialog - > registerWidgetHelp ( m_ui . osdShowMessages , tr ( " Show OSD Messages " ) , tr ( " Checked " ) ,
tr ( " Shows on-screen-display messages when events occur such as save states being "
" created/loaded, screenshots being taken, etc. " ) ) ;
2023-03-13 00:34:20 +00:00
dialog - > registerWidgetHelp ( m_ui . osdShowFPS , tr ( " Show FPS " ) , tr ( " Unchecked " ) ,
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tr ( " Shows the internal frame rate of the game in the top-right corner of the display. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . osdShowSpeed , tr ( " Show Speed Percentages " ) , tr ( " Unchecked " ) ,
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tr ( " Shows the current emulation speed of the system in the top-right corner of the display as a percentage. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . osdShowResolution , tr ( " Show Resolution " ) , tr ( " Unchecked " ) ,
tr ( " Shows the resolution of the game in the top-right corner of the display. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . osdShowCPU , tr ( " Show CPU Usage " ) , tr ( " Unchecked " ) , tr ( " Shows host's CPU utilization. " ) ) ;
2022-12-07 01:26:21 +00:00
2023-01-19 14:01:54 +00:00
dialog - > registerWidgetHelp ( m_ui . osdShowGPU , tr ( " Show GPU Usage " ) , tr ( " Unchecked " ) , tr ( " Shows host's GPU utilization. " ) ) ;
2022-12-07 01:26:21 +00:00
dialog - > registerWidgetHelp ( m_ui . osdShowGSStats , tr ( " Show Statistics " ) , tr ( " Unchecked " ) ,
tr ( " Shows counters for internal graphical utilization, useful for debugging. " ) ) ;
2023-04-20 07:16:32 +00:00
dialog - > registerWidgetHelp ( m_ui . osdShowIndicators , tr ( " Show Indicators " ) , tr ( " Checked " ) ,
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tr ( " Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. " ) ) ;
2022-12-07 01:26:21 +00:00
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dialog - > registerWidgetHelp ( m_ui . osdShowSettings , tr ( " Show Settings " ) , tr ( " Unchecked " ) ,
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tr ( " Displays various settings and the current values of those settings, useful for debugging. " ) ) ;
2022-12-07 01:26:21 +00:00
2023-01-14 20:12:07 +00:00
dialog - > registerWidgetHelp ( m_ui . osdShowInputs , tr ( " Show Inputs " ) , tr ( " Unchecked " ) ,
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tr ( " Shows the current controller state of the system in the bottom left corner of the display. " ) ) ;
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dialog - > registerWidgetHelp (
m_ui . osdShowFrameTimes , tr ( " Show Frame Times " ) , tr ( " Unchecked " ) , tr ( " Displays a graph showing the average frametimes. " ) ) ;
2022-12-07 01:26:21 +00:00
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dialog - > registerWidgetHelp ( m_ui . warnAboutUnsafeSettings , tr ( " Warn About Unsafe Settings " ) , tr ( " Checked " ) ,
tr ( " Displays warnings when settings are enabled which may break games. " ) ) ;
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}
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// Recording tab
{
dialog - > registerWidgetHelp ( m_ui . enableVideoCaptureArguments , tr ( " Enable Extra Arguments " ) , tr ( " Unchecked " ) , tr ( " " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . videoCaptureArguments , tr ( " Extra Arguments " ) , tr ( " Leave It Blank " ) ,
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tr ( " Parameters passed to selected video codec.<br> "
" You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> "
" For example: \" crf = 21 : preset = veryfast \" " ) ) ;
}
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// Advanced tab
{
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dialog - > registerWidgetHelp ( m_ui . overrideTextureBarriers , tr ( " Override Texture Barriers " ) , tr ( " Automatic (Default) " ) , tr ( " " ) ) ;
2023-02-18 01:58:32 +00:00
dialog - > registerWidgetHelp ( m_ui . gsDumpCompression , tr ( " GS Dump Compression " ) , tr ( " Zstandard (zst) " ) ,
tr ( " Change the compression algorithm used when creating a GS dump. " ) ) ;
2022-12-07 01:26:21 +00:00
2023-03-18 21:14:55 +00:00
//: Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
2022-06-04 21:35:31 +00:00
dialog - > registerWidgetHelp ( m_ui . useBlitSwapChain , tr ( " Use Blit Swap Chain " ) , tr ( " Unchecked " ) ,
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//: Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
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tr ( " Uses a blit presentation model instead of flipping when using the Direct3D 11 "
" renderer. This usually results in slower performance, but may be required for some "
" streaming applications, or to uncap framerates on some systems. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . exclusiveFullscreenControl , tr ( " Allow Exclusive Fullscreen " ) , tr ( " Automatic (Default) " ) ,
tr ( " Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br> "
" Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. " ) ) ;
2022-12-07 01:26:21 +00:00
dialog - > registerWidgetHelp ( m_ui . useDebugDevice , tr ( " Use Debug Device " ) , tr ( " Unchecked " ) , tr ( " " ) ) ;
dialog - > registerWidgetHelp ( m_ui . disableDualSource , tr ( " Disable Dual Source Blending " ) , tr ( " Unchecked " ) , tr ( " " ) ) ;
2023-03-13 00:34:20 +00:00
dialog - > registerWidgetHelp ( m_ui . disableFramebufferFetch , tr ( " Disable Framebuffer Fetch " ) , tr ( " Unchecked " ) , tr ( " " ) ) ;
2022-12-07 01:26:21 +00:00
2022-06-04 21:35:31 +00:00
dialog - > registerWidgetHelp ( m_ui . skipPresentingDuplicateFrames , tr ( " Skip Presenting Duplicate Frames " ) , tr ( " Unchecked " ) ,
2023-01-19 14:01:54 +00:00
tr ( " Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still "
2023-04-29 15:35:04 +00:00
" rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time "
" fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase "
" input lag. " ) ) ;
2022-06-04 21:35:31 +00:00
2023-01-06 15:10:58 +00:00
dialog - > registerWidgetHelp ( m_ui . threadedPresentation , tr ( " Disable Threaded Presentation " ) , tr ( " Unchecked " ) ,
tr ( " Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. "
" Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. "
" Only applies to the Vulkan renderer. " ) ) ;
2023-01-06 12:00:33 +00:00
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dialog - > registerWidgetHelp ( m_ui . gsDownloadMode , tr ( " GS Download Mode " ) , tr ( " Accurate " ) ,
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tr ( " Skips synchronizing with the GS thread and host GPU for GS downloads. "
" Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. "
" If games are broken and you have this option enabled, please disable it first. " ) ) ;
}
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}
GraphicsSettingsWidget : : ~ GraphicsSettingsWidget ( ) = default ;
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void GraphicsSettingsWidget : : onTextureFilteringChange ( )
{
const QSignalBlocker block ( m_ui . swTextureFiltering ) ;
m_ui . swTextureFiltering - > setCurrentIndex ( m_ui . textureFiltering - > currentIndex ( ) ) ;
}
void GraphicsSettingsWidget : : onSWTextureFilteringChange ( )
{
const QSignalBlocker block ( m_ui . textureFiltering ) ;
m_ui . textureFiltering - > setCurrentIndex ( m_ui . swTextureFiltering - > currentIndex ( ) ) ;
}
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void GraphicsSettingsWidget : : onRendererChanged ( int index )
{
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if ( m_dialog - > isPerGameSettings ( ) )
{
if ( index > 0 )
m_dialog - > setIntSettingValue ( " EmuCore/GS " , " Renderer " , static_cast < int > ( s_renderer_info [ index - 1 ] . type ) ) ;
else
m_dialog - > setIntSettingValue ( " EmuCore/GS " , " Renderer " , std : : nullopt ) ;
}
else
{
m_dialog - > setIntSettingValue ( " EmuCore/GS " , " Renderer " , static_cast < int > ( s_renderer_info [ index ] . type ) ) ;
}
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g_emu_thread - > applySettings ( ) ;
updateRendererDependentOptions ( ) ;
}
void GraphicsSettingsWidget : : onAdapterChanged ( int index )
{
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const int first_adapter = m_dialog - > isPerGameSettings ( ) ? 2 : 1 ;
if ( index > = first_adapter )
m_dialog - > setStringSettingValue ( " EmuCore/GS " , " Adapter " , m_ui . adapter - > currentText ( ) . toUtf8 ( ) . constData ( ) ) ;
else if ( index > 0 & & m_dialog - > isPerGameSettings ( ) )
m_dialog - > setStringSettingValue ( " EmuCore/GS " , " Adapter " , " " ) ;
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else
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m_dialog - > setStringSettingValue ( " EmuCore/GS " , " Adapter " , std : : nullopt ) ;
g_emu_thread - > applySettings ( ) ;
}
void GraphicsSettingsWidget : : onFullscreenModeChanged ( int index )
{
const int first_mode = m_dialog - > isPerGameSettings ( ) ? 2 : 1 ;
if ( index > = first_mode )
m_dialog - > setStringSettingValue ( " EmuCore/GS " , " FullscreenMode " , m_ui . fullscreenModes - > currentText ( ) . toUtf8 ( ) . constData ( ) ) ;
else if ( index > 0 & & m_dialog - > isPerGameSettings ( ) )
m_dialog - > setStringSettingValue ( " EmuCore/GS " , " FullscreenMode " , " " ) ;
else
m_dialog - > setStringSettingValue ( " EmuCore/GS " , " FullscreenMode " , std : : nullopt ) ;
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g_emu_thread - > applySettings ( ) ;
}
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void GraphicsSettingsWidget : : onTrilinearFilteringChanged ( )
{
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const bool forced_bilinear = ( m_dialog - > getEffectiveIntValue ( " EmuCore/GS " , " TriFilter " , static_cast < int > ( TriFiltering : : Automatic ) ) > =
static_cast < int > ( TriFiltering : : Forced ) ) ;
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m_ui . textureFiltering - > setDisabled ( forced_bilinear ) ;
}
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void GraphicsSettingsWidget : : onShadeBoostChanged ( )
{
const bool enabled = m_dialog - > getEffectiveBoolValue ( " EmuCore/GS " , " ShadeBoost " , false ) ;
m_ui . shadeBoostBrightness - > setEnabled ( enabled ) ;
m_ui . shadeBoostContrast - > setEnabled ( enabled ) ;
m_ui . shadeBoostSaturation - > setEnabled ( enabled ) ;
}
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void GraphicsSettingsWidget : : onCaptureContainerChanged ( )
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{
const std : : string container (
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m_dialog - > getEffectiveStringValue ( " EmuCore/GS " , " CaptureContainer " , Pcsx2Config : : GSOptions : : DEFAULT_CAPTURE_CONTAINER ) ) ;
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m_ui . videoCaptureCodec - > disconnect ( ) ;
m_ui . videoCaptureCodec - > clear ( ) ;
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//: This string refers to a default codec, whether it's an audio codec or a video codec.
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m_ui . videoCaptureCodec - > addItem ( tr ( " Default " ) , QString ( ) ) ;
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for ( const auto & [ format , name ] : GSCapture : : GetVideoCodecList ( container . c_str ( ) ) )
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{
const QString qformat ( QString : : fromStdString ( format ) ) ;
const QString qname ( QString : : fromStdString ( name ) ) ;
m_ui . videoCaptureCodec - > addItem ( QStringLiteral ( " %1 [%2] " ) . arg ( qformat ) . arg ( qname ) , qformat ) ;
}
SettingWidgetBinder : : BindWidgetToStringSetting (
m_dialog - > getSettingsInterface ( ) , m_ui . videoCaptureCodec , " EmuCore/GS " , " VideoCaptureCodec " ) ;
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m_ui . audioCaptureCodec - > disconnect ( ) ;
m_ui . audioCaptureCodec - > clear ( ) ;
m_ui . audioCaptureCodec - > addItem ( tr ( " Default " ) , QString ( ) ) ;
for ( const auto & [ format , name ] : GSCapture : : GetAudioCodecList ( container . c_str ( ) ) )
{
const QString qformat ( QString : : fromStdString ( format ) ) ;
const QString qname ( QString : : fromStdString ( name ) ) ;
m_ui . audioCaptureCodec - > addItem ( QStringLiteral ( " %1 [%2] " ) . arg ( qformat ) . arg ( qname ) , qformat ) ;
}
SettingWidgetBinder : : BindWidgetToStringSetting (
m_dialog - > getSettingsInterface ( ) , m_ui . audioCaptureCodec , " EmuCore/GS " , " AudioCaptureCodec " ) ;
}
void GraphicsSettingsWidget : : onEnableVideoCaptureChanged ( )
{
const bool enabled = m_dialog - > getEffectiveBoolValue ( " EmuCore/GS " , " EnableVideoCapture " , true ) ;
m_ui . videoCaptureOptions - > setEnabled ( enabled ) ;
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}
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void GraphicsSettingsWidget : : onEnableVideoCaptureArgumentsChanged ( )
{
const bool enabled = m_dialog - > getEffectiveBoolValue ( " EmuCore/GS " , " EnableVideoCaptureParameters " , false ) ;
m_ui . videoCaptureArguments - > setEnabled ( enabled ) ;
}
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void GraphicsSettingsWidget : : onVideoCaptureAutoResolutionChanged ( )
{
const bool enabled = ! m_dialog - > getEffectiveBoolValue ( " EmuCore/GS " , " VideoCaptureAutoResolution " , true ) ;
m_ui . videoCaptureWidth - > setEnabled ( enabled ) ;
m_ui . videoCaptureHeight - > setEnabled ( enabled ) ;
}
void GraphicsSettingsWidget : : onEnableAudioCaptureChanged ( )
{
const bool enabled = m_dialog - > getEffectiveBoolValue ( " EmuCore/GS " , " EnableAudioCapture " , true ) ;
m_ui . audioCaptureOptions - > setEnabled ( enabled ) ;
}
void GraphicsSettingsWidget : : onEnableAudioCaptureArgumentsChanged ( )
{
const bool enabled = m_dialog - > getEffectiveBoolValue ( " EmuCore/GS " , " EnableAudioCaptureParameters " , false ) ;
m_ui . audioCaptureArguments - > setEnabled ( enabled ) ;
}
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void GraphicsSettingsWidget : : onGpuPaletteConversionChanged ( int state )
{
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const bool disabled =
state = = Qt : : CheckState : : PartiallyChecked ? Host : : GetBaseBoolSettingValue ( " EmuCore/GS " , " paltex " , false ) : ( state ! = 0 ) ;
m_ui . anisotropicFiltering - > setDisabled ( disabled ) ;
}
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void GraphicsSettingsWidget : : onCPUSpriteRenderBWChanged ( )
{
const int value = m_dialog - > getEffectiveIntValue ( " EmuCore/GS " , " UserHacks_CPUSpriteRenderBW " , 0 ) ;
m_ui . cpuSpriteRenderLevel - > setEnabled ( value ! = 0 ) ;
}
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void GraphicsSettingsWidget : : onTextureInsideRtChanged ( )
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{
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const bool disabled = static_cast < GSTextureInRtMode > ( m_ui . textureInsideRt - > currentIndex ( ) ) > = GSTextureInRtMode : : InsideTargets ;
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m_ui . targetPartialInvalidation - > setDisabled ( disabled ) ;
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}
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GSRendererType GraphicsSettingsWidget : : getEffectiveRenderer ( ) const
{
const GSRendererType type =
static_cast < GSRendererType > ( m_dialog - > getEffectiveIntValue ( " EmuCore/GS " , " Renderer " , static_cast < int > ( GSRendererType : : Auto ) ) ) ;
return ( type = = GSRendererType : : Auto ) ? GSUtil : : GetPreferredRenderer ( ) : type ;
}
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void GraphicsSettingsWidget : : updateRendererDependentOptions ( )
{
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const GSRendererType type = getEffectiveRenderer ( ) ;
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# ifdef _WIN32
const bool is_dx11 = ( type = = GSRendererType : : DX11 | | type = = GSRendererType : : SW ) ;
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const bool is_sw_dx = ( type = = GSRendererType : : DX11 | | type = = GSRendererType : : DX12 | | type = = GSRendererType : : SW ) ;
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# else
const bool is_dx11 = false ;
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const bool is_sw_dx = false ;
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# endif
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const bool is_hardware = ( type = = GSRendererType : : DX11 | | type = = GSRendererType : : DX12 | | type = = GSRendererType : : OGL | |
type = = GSRendererType : : VK | | type = = GSRendererType : : Metal ) ;
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const bool is_software = ( type = = GSRendererType : : SW ) ;
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const bool is_auto = ( type = = GSRendererType : : Auto ) ;
const bool is_vk = ( type = = GSRendererType : : VK ) ;
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const bool hw_fixes = ( is_hardware & & m_ui . enableHWFixes & & m_ui . enableHWFixes - > checkState ( ) = = Qt : : Checked ) ;
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const int prev_tab = m_ui . tabs - > currentIndex ( ) ;
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// hw rendering
m_ui . tabs - > setTabEnabled ( 1 , is_hardware ) ;
m_ui . tabs - > setTabVisible ( 1 , is_hardware ) ;
// sw rendering
m_ui . tabs - > setTabEnabled ( 2 , is_software ) ;
m_ui . tabs - > setTabVisible ( 2 , is_software ) ;
// hardware fixes
m_ui . tabs - > setTabEnabled ( 3 , hw_fixes ) ;
m_ui . tabs - > setTabVisible ( 3 , hw_fixes ) ;
// upscaling fixes
m_ui . tabs - > setTabEnabled ( 4 , hw_fixes ) ;
m_ui . tabs - > setTabVisible ( 4 , hw_fixes ) ;
// texture replacement
m_ui . tabs - > setTabEnabled ( 5 , is_hardware ) ;
m_ui . tabs - > setTabVisible ( 5 , is_hardware ) ;
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// move back to the renderer if we're on one of the now-hidden tabs
if ( is_software & & ( prev_tab = = 1 | | ( prev_tab > = 2 & & prev_tab < = 5 ) ) )
m_ui . tabs - > setCurrentIndex ( 2 ) ;
else if ( is_hardware & & prev_tab = = 2 )
m_ui . tabs - > setCurrentIndex ( 1 ) ;
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m_ui . useBlitSwapChain - > setEnabled ( is_dx11 ) ;
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m_ui . overrideTextureBarriers - > setDisabled ( is_sw_dx ) ;
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m_ui . disableFramebufferFetch - > setDisabled ( is_sw_dx ) ;
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if ( m_ui . exclusiveFullscreenControl )
m_ui . exclusiveFullscreenControl - > setEnabled ( is_auto | | is_vk ) ;
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// populate adapters
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std : : vector < std : : string > adapters ;
std : : vector < std : : string > fullscreen_modes ;
GSGetAdaptersAndFullscreenModes ( type , & adapters , & fullscreen_modes ) ;
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// fill+select adapters
{
QSignalBlocker sb ( m_ui . adapter ) ;
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std : : string current_adapter = Host : : GetBaseStringSettingValue ( " EmuCore/GS " , " Adapter " , " " ) ;
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m_ui . adapter - > clear ( ) ;
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m_ui . adapter - > setEnabled ( ! adapters . empty ( ) ) ;
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m_ui . adapter - > addItem ( tr ( " (Default) " ) ) ;
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m_ui . adapter - > setCurrentIndex ( 0 ) ;
if ( m_dialog - > isPerGameSettings ( ) )
{
m_ui . adapter - > insertItem (
0 , tr ( " Use Global Setting [%1] " ) . arg ( current_adapter . empty ( ) ? tr ( " (Default) " ) : QString : : fromStdString ( current_adapter ) ) ) ;
if ( ! m_dialog - > getSettingsInterface ( ) - > GetStringValue ( " EmuCore/GS " , " Adapter " , & current_adapter ) )
{
// clear the adapter so we don't set it to the global value
current_adapter . clear ( ) ;
m_ui . adapter - > setCurrentIndex ( 0 ) ;
}
}
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for ( const std : : string & adapter : adapters )
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{
m_ui . adapter - > addItem ( QString : : fromStdString ( adapter ) ) ;
if ( current_adapter = = adapter )
m_ui . adapter - > setCurrentIndex ( m_ui . adapter - > count ( ) - 1 ) ;
}
}
// fill+select fullscreen modes
{
QSignalBlocker sb ( m_ui . fullscreenModes ) ;
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std : : string current_mode ( Host : : GetBaseStringSettingValue ( " EmuCore/GS " , " FullscreenMode " , " " ) ) ;
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m_ui . fullscreenModes - > clear ( ) ;
m_ui . fullscreenModes - > addItem ( tr ( " Borderless Fullscreen " ) ) ;
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m_ui . fullscreenModes - > setCurrentIndex ( 0 ) ;
if ( m_dialog - > isPerGameSettings ( ) )
{
m_ui . fullscreenModes - > insertItem (
0 , tr ( " Use Global Setting [%1] " ) . arg ( current_mode . empty ( ) ? tr ( " (Default) " ) : QString : : fromStdString ( current_mode ) ) ) ;
if ( ! m_dialog - > getSettingsInterface ( ) - > GetStringValue ( " EmuCore/GS " , " FullscreenMode " , & current_mode ) )
{
current_mode . clear ( ) ;
m_ui . fullscreenModes - > setCurrentIndex ( 0 ) ;
}
}
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for ( const std : : string & fs_mode : fullscreen_modes )
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{
m_ui . fullscreenModes - > addItem ( QString : : fromStdString ( fs_mode ) ) ;
if ( current_mode = = fs_mode )
m_ui . fullscreenModes - > setCurrentIndex ( m_ui . fullscreenModes - > count ( ) - 1 ) ;
}
}
}
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void GraphicsSettingsWidget : : resetManualHardwareFixes ( )
{
bool changed = false ;
{
auto lock = Host : : GetSettingsLock ( ) ;
SettingsInterface * const si = Host : : Internal : : GetBaseSettingsLayer ( ) ;
auto check_bool = [ & ] ( const char * section , const char * key , bool expected ) {
if ( si - > GetBoolValue ( section , key , expected ) ! = expected )
{
si - > SetBoolValue ( section , key , expected ) ;
changed = true ;
}
} ;
auto check_int = [ & ] ( const char * section , const char * key , s32 expected ) {
if ( si - > GetIntValue ( section , key , expected ) ! = expected )
{
si - > SetIntValue ( section , key , expected ) ;
changed = true ;
}
} ;
check_bool ( " EmuCore/GS " , " UserHacks " , false ) ;
check_int ( " EmuCore/GS " , " UserHacks_Half_Bottom_Override " , - 1 ) ;
check_int ( " EmuCore/GS " , " UserHacks_CPUSpriteRenderBW " , 0 ) ;
check_int ( " EmuCore/GS " , " UserHacks_CPUCLUTRender " , 0 ) ;
check_int ( " EmuCore/GS " , " UserHacks_GPUTargetCLUTMode " , 0 ) ;
check_int ( " EmuCore/GS " , " UserHacks_SkipDraw_Start " , 0 ) ;
check_int ( " EmuCore/GS " , " UserHacks_SkipDraw_End " , 0 ) ;
check_bool ( " EmuCore/GS " , " UserHacks_AutoFlush " , false ) ;
check_bool ( " EmuCore/GS " , " UserHacks_CPU_FB_Conversion " , false ) ;
check_bool ( " EmuCore/GS " , " UserHacks_DisableDepthSupport " , false ) ;
check_bool ( " EmuCore/GS " , " UserHacks_Disable_Safe_Features " , false ) ;
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check_bool ( " EmuCore/GS " , " UserHacks_DisableRenderFixes " , false ) ;
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check_bool ( " EmuCore/GS " , " preload_frame_with_gs_data " , false ) ;
check_bool ( " EmuCore/GS " , " UserHacks_DisablePartialInvalidation " , false ) ;
check_int ( " EmuCore/GS " , " UserHacks_TextureInsideRt " , static_cast < int > ( GSTextureInRtMode : : Disabled ) ) ;
check_bool ( " EmuCore/GS " , " UserHacks_ReadTCOnClose " , false ) ;
check_bool ( " EmuCore/GS " , " UserHacks_TargetPartialInvalidation " , false ) ;
check_bool ( " EmuCore/GS " , " UserHacks_EstimateTextureRegion " , false ) ;
check_bool ( " EmuCore/GS " , " paltex " , false ) ;
check_int ( " EmuCore/GS " , " UserHacks_HalfPixelOffset " , 0 ) ;
check_int ( " EmuCore/GS " , " UserHacks_round_sprite_offset " , 0 ) ;
check_int ( " EmuCore/GS " , " UserHacks_TCOffsetX " , 0 ) ;
check_int ( " EmuCore/GS " , " UserHacks_TCOffsetY " , 0 ) ;
check_bool ( " EmuCore/GS " , " UserHacks_align_sprite_X " , false ) ;
check_bool ( " EmuCore/GS " , " UserHacks_merge_pp_sprite " , false ) ;
check_bool ( " EmuCore/GS " , " UserHacks_WildHack " , false ) ;
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check_bool ( " EmuCore/GS " , " UserHacks_BilinearHack " , false ) ;
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}
if ( changed )
Host : : CommitBaseSettingChanges ( ) ;
}