mirror of https://github.com/PCSX2/pcsx2.git
GS: Implement FidelityFX CAS
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@ -0,0 +1,75 @@
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// Based on CAS_Shader.hlsl
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//
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// Copyright(c) 2019 Advanced Micro Devices, Inc.All rights reserved.
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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||||
// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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cbuffer cb : register(b0)
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{
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uint4 const0;
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uint4 const1;
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int2 srcOffset;
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};
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Texture2D InputTexture : register(t0);
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RWTexture2D<float4> OutputTexture : register(u0);
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#define A_GPU 1
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#define A_HLSL 1
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#include "ffx_a.h"
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AF3 CasLoad(ASU2 p)
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{
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return InputTexture.Load(int3(srcOffset, 0) + int3(p, 0)).rgb;
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}
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// Lets you transform input from the load into a linear color space between 0 and 1. See ffx_cas.h
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// In this case, our input is already linear and between 0 and 1
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void CasInput(inout AF1 r, inout AF1 g, inout AF1 b) {}
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#include "ffx_cas.h"
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[numthreads(64, 1, 1)]
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void main(uint3 LocalThreadId : SV_GroupThreadID, uint3 WorkGroupId : SV_GroupID)
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{
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// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
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AU2 gxy = ARmp8x8(LocalThreadId.x) + AU2(WorkGroupId.x << 4u, WorkGroupId.y << 4u);
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#if CAS_SHARPEN_ONLY
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const bool sharpenOnly = true;
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#else
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const bool sharpenOnly = false;
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#endif
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// Filter.
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AF3 c;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly);
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OutputTexture[ASU2(gxy)] = AF4(c, 1);
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gxy.x += 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly);
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OutputTexture[ASU2(gxy)] = AF4(c, 1);
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gxy.y += 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly);
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OutputTexture[ASU2(gxy)] = AF4(c, 1);
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gxy.x -= 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly);
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OutputTexture[ASU2(gxy)] = AF4(c, 1);
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}
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@ -0,0 +1,64 @@
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// Based on CAS_Shader.glsl
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// Copyright(c) 2019 Advanced Micro Devices, Inc.All rights reserved.
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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uniform uvec4 const0;
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uniform uvec4 const1;
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uniform ivec2 srcOffset;
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layout(binding=0) uniform sampler2D imgSrc;
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layout(binding=0, rgba8) uniform writeonly image2D imgDst;
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#define A_GPU 1
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#define A_GLSL 1
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#include "ffx_a.h"
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AF3 CasLoad(ASU2 p)
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{
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return texelFetch(imgSrc, srcOffset + ivec2(p), 0).rgb;
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}
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// Lets you transform input from the load into a linear color space between 0 and 1. See ffx_cas.h
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// In this case, our input is already linear and between 0 and 1
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void CasInput(inout AF1 r, inout AF1 g, inout AF1 b) {}
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#include "ffx_cas.h"
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layout(local_size_x=64) in;
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void main()
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{
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// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
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AU2 gxy = ARmp8x8(gl_LocalInvocationID.x)+AU2(gl_WorkGroupID.x<<4u,gl_WorkGroupID.y<<4u);
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// Filter.
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AF4 c;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, CAS_SHARPEN_ONLY);
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imageStore(imgDst, ASU2(gxy), c);
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gxy.x += 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, CAS_SHARPEN_ONLY);
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imageStore(imgDst, ASU2(gxy), c);
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gxy.y += 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, CAS_SHARPEN_ONLY);
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imageStore(imgDst, ASU2(gxy), c);
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gxy.x -= 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, CAS_SHARPEN_ONLY);
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imageStore(imgDst, ASU2(gxy), c);
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}
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@ -0,0 +1,71 @@
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#version 460 core
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#extension GL_EXT_samplerless_texture_functions : require
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// Based on CAS_Shader.glsl
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// Copyright(c) 2019 Advanced Micro Devices, Inc.All rights reserved.
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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layout(push_constant) uniform const_buffer
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{
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uvec4 const0;
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uvec4 const1;
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ivec2 srcOffset;
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};
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layout(set=0, binding=0) uniform texture2D imgSrc;
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layout(set=0, binding=1, rgba8) uniform writeonly image2D imgDst;
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layout(constant_id=0) const int sharpenOnly = 0;
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#define A_GPU 1
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#define A_GLSL 1
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#include "ffx_a.h"
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AF3 CasLoad(ASU2 p)
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{
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return texelFetch(imgSrc, srcOffset + ivec2(p), 0).rgb;
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}
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// Lets you transform input from the load into a linear color space between 0 and 1. See ffx_cas.h
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// In this case, our input is already linear and between 0 and 1
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void CasInput(inout AF1 r, inout AF1 g, inout AF1 b) {}
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#include "ffx_cas.h"
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layout(local_size_x=64) in;
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void main()
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{
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// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
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AU2 gxy = ARmp8x8(gl_LocalInvocationID.x)+AU2(gl_WorkGroupID.x<<4u,gl_WorkGroupID.y<<4u);
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// Filter.
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AF4 c;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly != 0);
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imageStore(imgDst, ASU2(gxy), c);
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gxy.x += 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly != 0);
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imageStore(imgDst, ASU2(gxy), c);
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gxy.y += 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly != 0);
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imageStore(imgDst, ASU2(gxy), c);
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gxy.x -= 8u;
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly != 0);
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imageStore(imgDst, ASU2(gxy), c);
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}
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@ -47,22 +47,22 @@ Texture::Texture(Texture&& texture)
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: m_resource(std::move(texture.m_resource))
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, m_allocation(std::move(texture.m_allocation))
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, m_srv_descriptor(texture.m_srv_descriptor)
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, m_rtv_or_dsv_descriptor(texture.m_rtv_or_dsv_descriptor)
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, m_write_descriptor(texture.m_write_descriptor)
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, m_width(texture.m_width)
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, m_height(texture.m_height)
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, m_levels(texture.m_levels)
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, m_format(texture.m_format)
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, m_state(texture.m_state)
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, m_is_depth_view(texture.m_is_depth_view)
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, m_write_descriptor_type(texture.m_write_descriptor_type)
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{
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texture.m_srv_descriptor = {};
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texture.m_rtv_or_dsv_descriptor = {};
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texture.m_write_descriptor = {};
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texture.m_width = 0;
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texture.m_height = 0;
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texture.m_levels = 0;
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texture.m_format = DXGI_FORMAT_UNKNOWN;
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texture.m_state = D3D12_RESOURCE_STATE_COMMON;
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texture.m_is_depth_view = false;
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texture.m_write_descriptor_type = WriteDescriptorType::None;
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}
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Texture::~Texture()
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@ -76,21 +76,21 @@ Texture& Texture::operator=(Texture&& texture)
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m_resource = std::move(texture.m_resource);
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m_allocation = std::move(texture.m_allocation);
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m_srv_descriptor = texture.m_srv_descriptor;
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m_rtv_or_dsv_descriptor = texture.m_rtv_or_dsv_descriptor;
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m_write_descriptor = texture.m_write_descriptor;
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m_width = texture.m_width;
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m_height = texture.m_height;
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m_levels = texture.m_levels;
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m_format = texture.m_format;
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m_state = texture.m_state;
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m_is_depth_view = texture.m_is_depth_view;
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m_write_descriptor_type = texture.m_write_descriptor_type;
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texture.m_srv_descriptor = {};
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texture.m_rtv_or_dsv_descriptor = {};
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texture.m_write_descriptor = {};
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texture.m_width = 0;
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texture.m_height = 0;
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texture.m_levels = 0;
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texture.m_format = DXGI_FORMAT_UNKNOWN;
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texture.m_state = D3D12_RESOURCE_STATE_COMMON;
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texture.m_is_depth_view = false;
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texture.m_write_descriptor_type = WriteDescriptorType::None;
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return *this;
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}
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@ -149,8 +149,8 @@ bool Texture::Create(u32 width, u32 height, u32 levels, DXGI_FORMAT format, DXGI
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return false;
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}
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DescriptorHandle srv_descriptor, rtv_descriptor;
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bool is_depth_view = false;
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DescriptorHandle srv_descriptor, write_descriptor;
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WriteDescriptorType write_descriptor_type = WriteDescriptorType::None;
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if (srv_format != DXGI_FORMAT_UNKNOWN)
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{
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if (!CreateSRVDescriptor(resource.get(), levels, srv_format, &srv_descriptor))
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if (rtv_format != DXGI_FORMAT_UNKNOWN)
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{
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pxAssert(dsv_format == DXGI_FORMAT_UNKNOWN);
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if (!CreateRTVDescriptor(resource.get(), rtv_format, &rtv_descriptor))
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pxAssert(dsv_format == DXGI_FORMAT_UNKNOWN && !(flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS));
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write_descriptor_type = Texture::WriteDescriptorType::RTV;
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if (!CreateRTVDescriptor(resource.get(), rtv_format, &write_descriptor))
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{
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g_d3d12_context->GetDescriptorHeapManager().Free(&srv_descriptor);
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return false;
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}
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}
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else if (dsv_format != DXGI_FORMAT_UNKNOWN)
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{
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if (!CreateDSVDescriptor(resource.get(), dsv_format, &rtv_descriptor))
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{
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g_d3d12_context->GetDescriptorHeapManager().Free(&srv_descriptor);
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g_d3d12_context->GetRTVHeapManager().Free(&srv_descriptor);
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return false;
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}
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is_depth_view = true;
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}
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else if (dsv_format != DXGI_FORMAT_UNKNOWN && !(flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS))
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{
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write_descriptor_type = Texture::WriteDescriptorType::DSV;
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if (!CreateDSVDescriptor(resource.get(), dsv_format, &write_descriptor))
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{
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g_d3d12_context->GetDSVHeapManager().Free(&srv_descriptor);
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return false;
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}
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}
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else if (flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
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{
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write_descriptor_type = Texture::WriteDescriptorType::UAV;
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if (!CreateUAVDescriptor(resource.get(), dsv_format, &write_descriptor))
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{
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g_d3d12_context->GetDescriptorHeapManager().Free(&srv_descriptor);
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return false;
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}
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}
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Destroy(true);
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@ -182,13 +192,13 @@ bool Texture::Create(u32 width, u32 height, u32 levels, DXGI_FORMAT format, DXGI
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m_resource = std::move(resource);
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m_allocation = std::move(allocation);
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m_srv_descriptor = std::move(srv_descriptor);
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m_rtv_or_dsv_descriptor = std::move(rtv_descriptor);
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m_write_descriptor = std::move(write_descriptor);
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m_width = width;
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m_height = height;
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m_levels = levels;
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m_format = format;
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m_state = state;
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m_is_depth_view = is_depth_view;
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m_write_descriptor_type = write_descriptor_type;
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return true;
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}
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@ -197,7 +207,8 @@ bool Texture::Adopt(ComPtr<ID3D12Resource> texture, DXGI_FORMAT srv_format, DXGI
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{
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const D3D12_RESOURCE_DESC desc(texture->GetDesc());
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DescriptorHandle srv_descriptor, rtv_descriptor;
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DescriptorHandle srv_descriptor, write_descriptor;
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WriteDescriptorType write_descriptor_type = WriteDescriptorType::None;
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if (srv_format != DXGI_FORMAT_UNKNOWN)
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{
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if (!CreateSRVDescriptor(texture.get(), desc.MipLevels, srv_format, &srv_descriptor))
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@ -207,15 +218,26 @@ bool Texture::Adopt(ComPtr<ID3D12Resource> texture, DXGI_FORMAT srv_format, DXGI
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if (rtv_format != DXGI_FORMAT_UNKNOWN)
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{
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pxAssert(dsv_format == DXGI_FORMAT_UNKNOWN);
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if (!CreateRTVDescriptor(texture.get(), rtv_format, &rtv_descriptor))
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write_descriptor_type = Texture::WriteDescriptorType::RTV;
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if (!CreateRTVDescriptor(texture.get(), rtv_format, &write_descriptor))
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{
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g_d3d12_context->GetDescriptorHeapManager().Free(&srv_descriptor);
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g_d3d12_context->GetRTVHeapManager().Free(&srv_descriptor);
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return false;
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}
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}
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else if (dsv_format != DXGI_FORMAT_UNKNOWN)
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{
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if (!CreateDSVDescriptor(texture.get(), dsv_format, &rtv_descriptor))
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write_descriptor_type = Texture::WriteDescriptorType::DSV;
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if (!CreateDSVDescriptor(texture.get(), dsv_format, &write_descriptor))
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{
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g_d3d12_context->GetDSVHeapManager().Free(&srv_descriptor);
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return false;
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}
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}
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else if (desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
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{
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write_descriptor_type = Texture::WriteDescriptorType::UAV;
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if (!CreateUAVDescriptor(texture.get(), srv_format, &write_descriptor))
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{
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g_d3d12_context->GetDescriptorHeapManager().Free(&srv_descriptor);
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return false;
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@ -225,7 +247,8 @@ bool Texture::Adopt(ComPtr<ID3D12Resource> texture, DXGI_FORMAT srv_format, DXGI
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m_resource = std::move(texture);
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m_allocation.reset();
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m_srv_descriptor = std::move(srv_descriptor);
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m_rtv_or_dsv_descriptor = std::move(rtv_descriptor);
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m_write_descriptor = std::move(write_descriptor);
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m_write_descriptor_type = write_descriptor_type;
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m_width = static_cast<u32>(desc.Width);
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m_height = desc.Height;
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m_levels = desc.MipLevels;
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@ -239,10 +262,23 @@ void Texture::Destroy(bool defer /* = true */)
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if (defer)
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{
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g_d3d12_context->DeferDescriptorDestruction(g_d3d12_context->GetDescriptorHeapManager(), &m_srv_descriptor);
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if (m_is_depth_view)
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g_d3d12_context->DeferDescriptorDestruction(g_d3d12_context->GetDSVHeapManager(), &m_rtv_or_dsv_descriptor);
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else
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g_d3d12_context->DeferDescriptorDestruction(g_d3d12_context->GetRTVHeapManager(), &m_rtv_or_dsv_descriptor);
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switch (m_write_descriptor_type)
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{
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||||
case Texture::WriteDescriptorType::RTV:
|
||||
g_d3d12_context->DeferDescriptorDestruction(g_d3d12_context->GetRTVHeapManager(), &m_write_descriptor);
|
||||
break;
|
||||
case Texture::WriteDescriptorType::DSV:
|
||||
g_d3d12_context->DeferDescriptorDestruction(g_d3d12_context->GetDSVHeapManager(), &m_write_descriptor);
|
||||
break;
|
||||
case Texture::WriteDescriptorType::UAV:
|
||||
g_d3d12_context->DeferDescriptorDestruction(g_d3d12_context->GetDescriptorHeapManager(), &m_write_descriptor);
|
||||
break;
|
||||
case Texture::WriteDescriptorType::None:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
g_d3d12_context->DeferResourceDestruction(m_allocation.get(), m_resource.get());
|
||||
m_resource.reset();
|
||||
m_allocation.reset();
|
||||
|
@ -250,10 +286,22 @@ void Texture::Destroy(bool defer /* = true */)
|
|||
else
|
||||
{
|
||||
g_d3d12_context->GetDescriptorHeapManager().Free(&m_srv_descriptor);
|
||||
if (m_is_depth_view)
|
||||
g_d3d12_context->GetDSVHeapManager().Free(&m_rtv_or_dsv_descriptor);
|
||||
else
|
||||
g_d3d12_context->GetRTVHeapManager().Free(&m_rtv_or_dsv_descriptor);
|
||||
|
||||
switch (m_write_descriptor_type)
|
||||
{
|
||||
case Texture::WriteDescriptorType::RTV:
|
||||
g_d3d12_context->GetRTVHeapManager().Free(&m_write_descriptor);
|
||||
break;
|
||||
case Texture::WriteDescriptorType::DSV:
|
||||
g_d3d12_context->GetDSVHeapManager().Free(&m_write_descriptor);
|
||||
break;
|
||||
case Texture::WriteDescriptorType::UAV:
|
||||
g_d3d12_context->GetDescriptorHeapManager().Free(&m_write_descriptor);
|
||||
break;
|
||||
case Texture::WriteDescriptorType::None:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
m_resource.reset();
|
||||
m_allocation.reset();
|
||||
|
@ -263,7 +311,7 @@ void Texture::Destroy(bool defer /* = true */)
|
|||
m_height = 0;
|
||||
m_levels = 0;
|
||||
m_format = DXGI_FORMAT_UNKNOWN;
|
||||
m_is_depth_view = false;
|
||||
m_write_descriptor_type = WriteDescriptorType::None;
|
||||
}
|
||||
|
||||
void Texture::TransitionToState(ID3D12GraphicsCommandList* cmdlist, D3D12_RESOURCE_STATES state)
|
||||
|
@ -448,3 +496,16 @@ bool Texture::CreateDSVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format,
|
|||
g_d3d12_context->GetDevice()->CreateDepthStencilView(resource, &desc, dh->cpu_handle);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Texture::CreateUAVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, DescriptorHandle* dh)
|
||||
{
|
||||
if (!g_d3d12_context->GetDescriptorHeapManager().Allocate(dh))
|
||||
{
|
||||
Console.Error("Failed to allocate UAV descriptor");
|
||||
return false;
|
||||
}
|
||||
|
||||
const D3D12_UNORDERED_ACCESS_VIEW_DESC desc = {format, D3D12_UAV_DIMENSION_TEXTURE2D};
|
||||
g_d3d12_context->GetDevice()->CreateUnorderedAccessView(resource, nullptr, &desc, dh->cpu_handle);
|
||||
return true;
|
||||
}
|
|
@ -46,7 +46,7 @@ namespace D3D12
|
|||
__fi ID3D12Resource* GetResource() const { return m_resource.get(); }
|
||||
__fi D3D12MA::Allocation* GetAllocation() const { return m_allocation.get(); }
|
||||
__fi const DescriptorHandle& GetSRVDescriptor() const { return m_srv_descriptor; }
|
||||
__fi const DescriptorHandle& GetRTVOrDSVDescriptor() const { return m_rtv_or_dsv_descriptor; }
|
||||
__fi const DescriptorHandle& GetWriteDescriptor() const { return m_write_descriptor; }
|
||||
__fi D3D12_RESOURCE_STATES GetState() const { return m_state; }
|
||||
|
||||
__fi u32 GetWidth() const { return m_width; }
|
||||
|
@ -83,11 +83,20 @@ namespace D3D12
|
|||
static bool CreateSRVDescriptor(ID3D12Resource* resource, u32 levels, DXGI_FORMAT format, DescriptorHandle* dh);
|
||||
static bool CreateRTVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, DescriptorHandle* dh);
|
||||
static bool CreateDSVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, DescriptorHandle* dh);
|
||||
static bool CreateUAVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, DescriptorHandle* dh);
|
||||
|
||||
enum class WriteDescriptorType : u8
|
||||
{
|
||||
None,
|
||||
RTV,
|
||||
DSV,
|
||||
UAV
|
||||
};
|
||||
|
||||
ComPtr<ID3D12Resource> m_resource;
|
||||
ComPtr<D3D12MA::Allocation> m_allocation;
|
||||
DescriptorHandle m_srv_descriptor = {};
|
||||
DescriptorHandle m_rtv_or_dsv_descriptor = {};
|
||||
DescriptorHandle m_write_descriptor = {};
|
||||
u32 m_width = 0;
|
||||
u32 m_height = 0;
|
||||
u32 m_levels = 0;
|
||||
|
@ -95,6 +104,6 @@ namespace D3D12
|
|||
|
||||
D3D12_RESOURCE_STATES m_state = D3D12_RESOURCE_STATE_COMMON;
|
||||
|
||||
bool m_is_depth_view = false;
|
||||
WriteDescriptorType m_write_descriptor_type = WriteDescriptorType::None;
|
||||
};
|
||||
} // namespace D3D12
|
|
@ -77,6 +77,7 @@ static const char* s_anisotropic_filtering_values[] = {"0", "2", "4", "8", "16",
|
|||
|
||||
static constexpr int DEFAULT_INTERLACE_MODE = 0;
|
||||
static constexpr int DEFAULT_TV_SHADER_MODE = 0;
|
||||
static constexpr int DEFAULT_CAS_SHARPNESS = 50;
|
||||
|
||||
GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget* parent)
|
||||
: QWidget(parent)
|
||||
|
@ -148,6 +149,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
|
|||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostContrast, "EmuCore/GS", "ShadeBoost_Contrast", false);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostSaturation, "EmuCore/GS", "ShadeBoost_Saturation", false);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.tvShader, "EmuCore/GS", "TVShader", DEFAULT_TV_SHADER_MODE);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.casMode, "EmuCore/GS", "CASMode", static_cast<int>(GSCASMode::Disabled));
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.casSharpness, "EmuCore/GS", "CASSharpness", DEFAULT_CAS_SHARPNESS);
|
||||
|
||||
connect(m_ui.shadeBoost, QOverload<int>::of(&QCheckBox::stateChanged), this, &GraphicsSettingsWidget::onShadeBoostChanged);
|
||||
onShadeBoostChanged();
|
||||
|
|
|
@ -1239,15 +1239,69 @@
|
|||
<property name="title">
|
||||
<string>Post-Processing</string>
|
||||
</property>
|
||||
<layout class="QFormLayout" name="formLayout_9">
|
||||
<layout class="QFormLayout" name="formLayout_2">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_17">
|
||||
<property name="text">
|
||||
<string>CAS Mode:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||
<item>
|
||||
<widget class="QComboBox" name="casMode">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Disabled</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Sharpen Only (Internal Resolution)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Sharpen and Upscale (Display Resolution)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_43">
|
||||
<property name="text">
|
||||
<string>Sharpness:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="casSharpness">
|
||||
<property name="suffix">
|
||||
<string>%</string>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>50</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="shadeBoost">
|
||||
<property name="text">
|
||||
<string>Shade Boost</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<item row="2" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
|
@ -1315,21 +1369,21 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<item row="3" column="0">
|
||||
<widget class="QCheckBox" name="fxaa">
|
||||
<property name="text">
|
||||
<string>FXAA</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_35">
|
||||
<property name="text">
|
||||
<string>TV Shader</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="tvShader">
|
||||
<item>
|
||||
<property name="text">
|
||||
|
|
|
@ -211,6 +211,13 @@ enum class GSHardwareDownloadMode : u8
|
|||
Disabled
|
||||
};
|
||||
|
||||
enum class GSCASMode : u8
|
||||
{
|
||||
Disabled,
|
||||
SharpenOnly,
|
||||
SharpenAndResize,
|
||||
};
|
||||
|
||||
// Template function for casting enumerations to their underlying type
|
||||
template <typename Enumeration>
|
||||
typename std::underlying_type<Enumeration>::type enum_cast(Enumeration E)
|
||||
|
@ -518,7 +525,9 @@ struct Pcsx2Config
|
|||
UserHacks_TextureInsideRt : 1,
|
||||
FXAA : 1,
|
||||
ShadeBoost : 1,
|
||||
#ifndef PCSX2_CORE
|
||||
ShaderFX : 1,
|
||||
#endif
|
||||
DumpGSData : 1,
|
||||
SaveRT : 1,
|
||||
SaveFrame : 1,
|
||||
|
@ -573,6 +582,7 @@ struct Pcsx2Config
|
|||
TexturePreloadingLevel TexturePreloading{TexturePreloadingLevel::Full};
|
||||
GSDumpCompressionMethod GSDumpCompression{GSDumpCompressionMethod::Zstandard};
|
||||
GSHardwareDownloadMode HWDownloadMode{GSHardwareDownloadMode::Enabled};
|
||||
GSCASMode CASMode{GSCASMode::Disabled};
|
||||
int Dithering{2};
|
||||
int MaxAnisotropy{0};
|
||||
int SWExtraThreads{2};
|
||||
|
@ -592,6 +602,7 @@ struct Pcsx2Config
|
|||
int OverrideTextureBarriers{-1};
|
||||
int OverrideGeometryShaders{-1};
|
||||
|
||||
int CAS_Sharpness{50};
|
||||
int ShadeBoost_Brightness{50};
|
||||
int ShadeBoost_Contrast{50};
|
||||
int ShadeBoost_Saturation{50};
|
||||
|
|
|
@ -567,8 +567,8 @@ bool D3D12HostDisplay::BeginPresent(bool frame_skip)
|
|||
|
||||
ID3D12GraphicsCommandList* cmdlist = g_d3d12_context->GetCommandList();
|
||||
swap_chain_buf.TransitionToState(cmdlist, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
cmdlist->ClearRenderTargetView(swap_chain_buf.GetRTVOrDSVDescriptor(), clear_color.data(), 0, nullptr);
|
||||
cmdlist->OMSetRenderTargets(1, &swap_chain_buf.GetRTVOrDSVDescriptor().cpu_handle, FALSE, nullptr);
|
||||
cmdlist->ClearRenderTargetView(swap_chain_buf.GetWriteDescriptor(), clear_color.data(), 0, nullptr);
|
||||
cmdlist->OMSetRenderTargets(1, &swap_chain_buf.GetWriteDescriptor().cpu_handle, FALSE, nullptr);
|
||||
|
||||
const D3D12_VIEWPORT vp{0.0f, 0.0f, static_cast<float>(m_window_info.surface_width), static_cast<float>(m_window_info.surface_height), 0.0f, 1.0f};
|
||||
const D3D12_RECT scissor{0, 0, static_cast<LONG>(m_window_info.surface_width), static_cast<LONG>(m_window_info.surface_height)};
|
||||
|
|
|
@ -2795,7 +2795,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
|
|||
static constexpr const char* s_vsync_values[] = {"Off", "On", "Adaptive"};
|
||||
static constexpr const char* s_deinterlacing_options[] = {"Automatic (Default)", "None", "Weave (Top Field First, Sawtooth)",
|
||||
"Weave (Bottom Field First, Sawtooth)", "Bob (Top Field First)", "Bob (Bottom Field First)", "Blend (Top Field First, Half FPS)",
|
||||
"Blend (Bottom Field First, Half FPS)", "Adaptive (Top Field First", "Adaptive (Bottom Field First)"};
|
||||
"Blend (Bottom Field First, Half FPS)", "Adaptive (Top Field First)", "Adaptive (Bottom Field First)"};
|
||||
static const char* s_resolution_options[] = {
|
||||
"Native (PS2)",
|
||||
"1.25x Native",
|
||||
|
@ -3032,8 +3032,21 @@ void FullscreenUI::DrawGraphicsSettingsPage()
|
|||
|
||||
MenuHeading("Post-Processing");
|
||||
{
|
||||
const bool shadeboost_active = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "ShadeBoost", false);
|
||||
static constexpr const char* s_cas_options[] = {
|
||||
"Disabled", "Sharpen Only (Internal Resolution)", "Sharpen and Resize (Display Resolution)"};
|
||||
const bool cas_active = (GetEffectiveIntSetting(bsi, "EmuCore/GS", "CASMode", 0) != static_cast<int>(GSCASMode::Disabled));
|
||||
|
||||
DrawToggleSetting(bsi, "FXAA", "Enables FXAA post-processing shader.", "EmuCore/GS", "fxaa", false);
|
||||
DrawIntListSetting(bsi, "Contrast Adaptive Sharpening", "Enables FidelityFX Contrast Adaptive Sharpening.", "EmuCore/GS", "CASMode",
|
||||
static_cast<int>(GSCASMode::Disabled), s_cas_options, std::size(s_cas_options));
|
||||
DrawIntSpinBoxSetting(bsi, "CAS Sharpness", "Determines the intensity the sharpening effect in CAS post-processing.", "EmuCore/GS",
|
||||
"CASSharpness", 50, 0, 100, 1, "%d%%", cas_active);
|
||||
}
|
||||
|
||||
MenuHeading("Filters");
|
||||
{
|
||||
const bool shadeboost_active = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "ShadeBoost", false);
|
||||
|
||||
DrawToggleSetting(bsi, "Shade Boost", "Enables brightness/contrast/saturation adjustment.", "EmuCore/GS", "ShadeBoost", false);
|
||||
DrawIntRangeSetting(bsi, "Shade Boost Brightness", "Adjusts brightness. 50 is normal.", "EmuCore/GS", "ShadeBoost_Brightness", 50,
|
||||
1, 100, "%d", shadeboost_active);
|
||||
|
@ -3847,8 +3860,7 @@ void FullscreenUI::DrawGameFixesSettingsPage()
|
|||
DrawToggleSetting(bsi, "EE Timing Hack",
|
||||
"Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).",
|
||||
"EmuCore/Gamefixes", "EETimingHack", false);
|
||||
DrawToggleSetting(bsi, "Instant DMA Hack",
|
||||
"Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).",
|
||||
DrawToggleSetting(bsi, "Instant DMA Hack", "Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).",
|
||||
"EmuCore/Gamefixes", "InstantDMAHack", false);
|
||||
DrawToggleSetting(bsi, "Handle DMAC writes when it is busy.",
|
||||
"Known to affect following games: Mana Khemia 1 (Going \"off campus\"), Metal Saga (Intro FMV), Pilot Down Behind Enemy Lines.",
|
||||
|
|
|
@ -17,6 +17,8 @@
|
|||
#include "GSDevice.h"
|
||||
#include "GS/GSGL.h"
|
||||
#include "GS/GS.h"
|
||||
#include "Host.h"
|
||||
#include "common/StringUtil.h"
|
||||
|
||||
const char* shaderName(ShaderConvert value)
|
||||
{
|
||||
|
@ -81,13 +83,8 @@ GSDevice::GSDevice() = default;
|
|||
|
||||
GSDevice::~GSDevice()
|
||||
{
|
||||
PurgePool();
|
||||
|
||||
delete m_merge;
|
||||
delete m_weavebob;
|
||||
delete m_blend;
|
||||
delete m_mad;
|
||||
delete m_target_tmp;
|
||||
// should've been cleaned up in Destroy()
|
||||
pxAssert(m_pool.empty() && !m_merge && !m_weavebob && !m_blend && !m_mad && !m_target_tmp && !m_cas);
|
||||
}
|
||||
|
||||
bool GSDevice::Create()
|
||||
|
@ -97,21 +94,8 @@ bool GSDevice::Create()
|
|||
|
||||
void GSDevice::Destroy()
|
||||
{
|
||||
ClearCurrent();
|
||||
PurgePool();
|
||||
|
||||
delete m_merge;
|
||||
delete m_weavebob;
|
||||
delete m_blend;
|
||||
delete m_mad;
|
||||
delete m_target_tmp;
|
||||
|
||||
m_merge = nullptr;
|
||||
m_weavebob = nullptr;
|
||||
m_blend = nullptr;
|
||||
m_mad = nullptr;
|
||||
m_target_tmp = nullptr;
|
||||
|
||||
m_current = nullptr; // current is special, points to other textures, no need to delete
|
||||
}
|
||||
|
||||
void GSDevice::ResetAPIState()
|
||||
|
@ -317,12 +301,14 @@ void GSDevice::ClearCurrent()
|
|||
delete m_blend;
|
||||
delete m_mad;
|
||||
delete m_target_tmp;
|
||||
delete m_cas;
|
||||
|
||||
m_merge = nullptr;
|
||||
m_weavebob = nullptr;
|
||||
m_blend = nullptr;
|
||||
m_mad = nullptr;
|
||||
m_target_tmp = nullptr;
|
||||
m_cas = nullptr;
|
||||
}
|
||||
|
||||
void GSDevice::Merge(GSTexture* sTex[3], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c)
|
||||
|
@ -403,6 +389,8 @@ void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffse
|
|||
}
|
||||
}
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
|
||||
void GSDevice::ExternalFX()
|
||||
{
|
||||
const GSVector2i s = m_current->GetSize();
|
||||
|
@ -417,6 +405,8 @@ void GSDevice::ExternalFX()
|
|||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void GSDevice::FXAA()
|
||||
{
|
||||
const GSVector2i s = m_current->GetSize();
|
||||
|
@ -519,6 +509,62 @@ void GSDevice::SetHWDrawConfigForAlphaPass(GSHWDrawConfig::PSSelector* ps,
|
|||
}
|
||||
}
|
||||
|
||||
// Kinda grotty, but better than copy/pasting the relevant bits in..
|
||||
#define A_CPU 1
|
||||
#include "bin/resources/shaders/common/ffx_a.h"
|
||||
#include "bin/resources/shaders/common/ffx_cas.h"
|
||||
|
||||
bool GSDevice::GetCASShaderSource(std::string* source)
|
||||
{
|
||||
std::optional<std::string> ffx_a_source(Host::ReadResourceFileToString("shaders/common/ffx_a.h"));
|
||||
std::optional<std::string> ffx_cas_source(Host::ReadResourceFileToString("shaders/common/ffx_cas.h"));
|
||||
if (!ffx_a_source.has_value() || !ffx_cas_source.has_value())
|
||||
return false;
|
||||
|
||||
// Since our shader compilers don't support includes, and OpenGL doesn't at all... we'll do a really cheeky string replace.
|
||||
StringUtil::ReplaceAll(source, "#include \"ffx_a.h\"", ffx_a_source.value());
|
||||
StringUtil::ReplaceAll(source, "#include \"ffx_cas.h\"", ffx_cas_source.value());
|
||||
return true;
|
||||
}
|
||||
|
||||
void GSDevice::CAS(GSTexture*& tex, GSVector4i& src_rect, GSVector4& src_uv, const GSVector4& draw_rect, bool sharpen_only)
|
||||
{
|
||||
const int dst_width = sharpen_only ? src_rect.width() : static_cast<int>(std::ceil(draw_rect.z - draw_rect.x));
|
||||
const int dst_height = sharpen_only ? src_rect.height() : static_cast<int>(std::ceil(draw_rect.w - draw_rect.y));
|
||||
const int src_offset_x = static_cast<int>(src_rect.x);
|
||||
const int src_offset_y = static_cast<int>(src_rect.y);
|
||||
|
||||
GSTexture* src_tex = tex;
|
||||
if (!m_cas || m_cas->GetWidth() != dst_width || m_cas->GetHeight() != dst_height)
|
||||
{
|
||||
delete m_cas;
|
||||
m_cas = CreateSurface(GSTexture::Type::RWTexture, dst_width, dst_height, 1, GSTexture::Format::Color);
|
||||
if (!m_cas)
|
||||
{
|
||||
Console.Error("Failed to allocate CAS RW texture.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::array<u32, NUM_CAS_CONSTANTS> consts;
|
||||
CasSetup(&consts[0], &consts[4], static_cast<float>(GSConfig.CAS_Sharpness) * 0.01f,
|
||||
static_cast<AF1>(src_rect.width()), static_cast<AF1>(src_rect.height()),
|
||||
static_cast<AF1>(dst_width), static_cast<AF1>(dst_height));
|
||||
consts[8] = static_cast<u32>(src_offset_x);
|
||||
consts[9] = static_cast<u32>(src_offset_y);
|
||||
|
||||
if (!DoCAS(src_tex, m_cas, sharpen_only, consts))
|
||||
{
|
||||
// leave textures intact if we failed
|
||||
Console.Warning("Applying CAS failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
tex = m_cas;
|
||||
src_rect = GSVector4i(0, 0, dst_width, dst_height);
|
||||
src_uv = GSVector4(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
GSAdapter::operator std::string() const
|
||||
{
|
||||
char buf[sizeof "12345678:12345678:12345678:12345678"];
|
||||
|
|
|
@ -710,6 +710,7 @@ public:
|
|||
bool framebuffer_fetch : 1; ///< Can sample from the framebuffer without texture barriers.
|
||||
bool dual_source_blend : 1; ///< Can use alpha output as a blend factor.
|
||||
bool stencil_buffer : 1; ///< Supports stencil buffer, and can use for DATE.
|
||||
bool cas_sharpening : 1; ///< Supports sufficient functionality for contrast adaptive sharpening.
|
||||
FeatureSupport()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
|
@ -740,6 +741,7 @@ protected:
|
|||
static constexpr int NUM_INTERLACE_SHADERS = 5;
|
||||
static constexpr float MAD_SENSITIVITY = 0.08f;
|
||||
static constexpr u32 MAX_POOLED_TEXTURES = 300;
|
||||
static constexpr u32 NUM_CAS_CONSTANTS = 12; // 8 plus src offset x/y, 16 byte alignment
|
||||
|
||||
GSTexture* m_merge = nullptr;
|
||||
GSTexture* m_weavebob = nullptr;
|
||||
|
@ -747,6 +749,7 @@ protected:
|
|||
GSTexture* m_mad = nullptr;
|
||||
GSTexture* m_target_tmp = nullptr;
|
||||
GSTexture* m_current = nullptr;
|
||||
GSTexture* m_cas = nullptr;
|
||||
struct
|
||||
{
|
||||
size_t stride, start, count, limit;
|
||||
|
@ -766,7 +769,15 @@ protected:
|
|||
virtual void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset, int bufIdx) = 0;
|
||||
virtual void DoFXAA(GSTexture* sTex, GSTexture* dTex) {}
|
||||
virtual void DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float params[4]) {}
|
||||
#ifndef PCSX2_CORE
|
||||
virtual void DoExternalFX(GSTexture* sTex, GSTexture* dTex) {}
|
||||
#endif
|
||||
|
||||
/// Resolves CAS shader includes for the specified source.
|
||||
static bool GetCASShaderSource(std::string* source);
|
||||
|
||||
/// Applies CAS and writes to the destination texture, which should be a RWTexture.
|
||||
virtual bool DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants) = 0;
|
||||
|
||||
public:
|
||||
GSDevice();
|
||||
|
@ -847,7 +858,11 @@ public:
|
|||
void Interlace(const GSVector2i& ds, int field, int mode, float yoffset);
|
||||
void FXAA();
|
||||
void ShadeBoost();
|
||||
#ifndef PCSX2_CORE
|
||||
void ExternalFX();
|
||||
#endif
|
||||
|
||||
void CAS(GSTexture*& tex, GSVector4i& src_rect, GSVector4& src_uv, const GSVector4& draw_rect, bool sharpen_only);
|
||||
|
||||
bool ResizeTexture(GSTexture** t, GSTexture::Type type, int w, int h, bool clear = true, bool prefer_reuse = false);
|
||||
bool ResizeTexture(GSTexture** t, int w, int h, bool prefer_reuse = false);
|
||||
|
|
|
@ -375,38 +375,34 @@ bool GSRenderer::Merge(int field)
|
|||
|
||||
m_real_size = GSVector2i(fs.x, is_interlaced_resolution ? ds.y : fs.y);
|
||||
|
||||
if (tex[0] || tex[1])
|
||||
if (!tex[0] && !tex[1])
|
||||
return false;
|
||||
|
||||
if ((tex[0] == tex[1]) && (src_out_rect[0] == src_out_rect[1]).alltrue() && (dst[0] == dst[1]).alltrue() && !feedback_merge && !slbg)
|
||||
{
|
||||
if ((tex[0] == tex[1]) && (src_out_rect[0] == src_out_rect[1]).alltrue() && (dst[0] == dst[1]).alltrue() && !feedback_merge && !slbg)
|
||||
{
|
||||
// the two outputs are identical, skip drawing one of them (the one that is alpha blended)
|
||||
// the two outputs are identical, skip drawing one of them (the one that is alpha blended)
|
||||
|
||||
tex[0] = NULL;
|
||||
}
|
||||
|
||||
GSVector4 c = GSVector4((int)m_regs->BGCOLOR.R, (int)m_regs->BGCOLOR.G, (int)m_regs->BGCOLOR.B, (int)m_regs->PMODE.ALP) / 255;
|
||||
|
||||
g_gs_device->Merge(tex, src_gs_read, dst, fs, m_regs->PMODE, m_regs->EXTBUF, c);
|
||||
|
||||
if (isReallyInterlaced() && GSConfig.InterlaceMode != GSInterlaceMode::Off)
|
||||
g_gs_device->Interlace(ds, field ^ field2, mode, offset);
|
||||
|
||||
if (GSConfig.ShadeBoost)
|
||||
{
|
||||
g_gs_device->ShadeBoost();
|
||||
}
|
||||
|
||||
if (GSConfig.ShaderFX)
|
||||
{
|
||||
g_gs_device->ExternalFX();
|
||||
}
|
||||
|
||||
if (GSConfig.FXAA)
|
||||
{
|
||||
g_gs_device->FXAA();
|
||||
}
|
||||
tex[0] = NULL;
|
||||
}
|
||||
|
||||
GSVector4 c = GSVector4((int)m_regs->BGCOLOR.R, (int)m_regs->BGCOLOR.G, (int)m_regs->BGCOLOR.B, (int)m_regs->PMODE.ALP) / 255;
|
||||
|
||||
g_gs_device->Merge(tex, src_gs_read, dst, fs, m_regs->PMODE, m_regs->EXTBUF, c);
|
||||
|
||||
if (isReallyInterlaced() && GSConfig.InterlaceMode != GSInterlaceMode::Off)
|
||||
g_gs_device->Interlace(ds, field ^ field2, mode, offset);
|
||||
|
||||
if (GSConfig.ShadeBoost)
|
||||
g_gs_device->ShadeBoost();
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
if (GSConfig.ShaderFX)
|
||||
g_gs_device->ExternalFX();
|
||||
#endif
|
||||
|
||||
if (GSConfig.FXAA)
|
||||
g_gs_device->FXAA();
|
||||
|
||||
if (m_scanmask_used)
|
||||
m_scanmask_used--;
|
||||
|
||||
|
@ -616,18 +612,33 @@ void GSRenderer::VSync(u32 field, bool registers_written)
|
|||
if ((g_perfmon.GetFrame() & 0x1f) == 0)
|
||||
g_perfmon.Update();
|
||||
|
||||
// Little bit ugly, but we can't do CAS inside the render pass.
|
||||
GSVector4i src_rect;
|
||||
GSVector4 src_uv, draw_rect;
|
||||
GSTexture* current = g_gs_device->GetCurrent();
|
||||
if (current && !blank_frame)
|
||||
{
|
||||
src_rect = CalculateDrawSrcRect(current);
|
||||
src_uv = GSVector4(src_rect) / GSVector4(current->GetSize()).xyxy();
|
||||
draw_rect = CalculateDrawDstRect(g_host_display->GetWindowWidth(), g_host_display->GetWindowHeight(),
|
||||
src_rect, current->GetSize(), g_host_display->GetDisplayAlignment(), g_host_display->UsesLowerLeftOrigin(),
|
||||
GetVideoMode() == GSVideoMode::SDTV_480P || (GSConfig.PCRTCOverscan && GSConfig.PCRTCOffsets));
|
||||
|
||||
if (GSConfig.CASMode != GSCASMode::Disabled && g_gs_device->Features().cas_sharpening)
|
||||
{
|
||||
// sharpen only if the IR is higher than the display resolution
|
||||
const bool sharpen_only = (GSConfig.CASMode == GSCASMode::SharpenOnly ||
|
||||
(current->GetWidth() > g_host_display->GetWindowWidth() &&
|
||||
current->GetHeight() > g_host_display->GetWindowHeight()));
|
||||
g_gs_device->CAS(current, src_rect, src_uv, draw_rect, sharpen_only);
|
||||
}
|
||||
}
|
||||
|
||||
g_gs_device->ResetAPIState();
|
||||
if (Host::BeginPresentFrame(false))
|
||||
{
|
||||
GSTexture* current = g_gs_device->GetCurrent();
|
||||
if (current && !blank_frame)
|
||||
{
|
||||
const GSVector4i src_rect(CalculateDrawSrcRect(current));
|
||||
const GSVector4 src_uv(GSVector4(src_rect) / GSVector4(current->GetSize()).xyxy());
|
||||
const GSVector4 draw_rect(CalculateDrawDstRect(g_host_display->GetWindowWidth(), g_host_display->GetWindowHeight(),
|
||||
src_rect, current->GetSize(), g_host_display->GetDisplayAlignment(), g_host_display->UsesLowerLeftOrigin(),
|
||||
GetVideoMode() == GSVideoMode::SDTV_480P || (GSConfig.PCRTCOverscan && GSConfig.PCRTCOffsets)));
|
||||
|
||||
const u64 current_time = Common::Timer::GetCurrentValue();
|
||||
const float shader_time = static_cast<float>(Common::Timer::ConvertValueToSeconds(current_time - m_shader_time_start));
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@ public:
|
|||
DepthStencil,
|
||||
Texture,
|
||||
Offscreen,
|
||||
RWTexture,
|
||||
};
|
||||
|
||||
enum class Format : u8
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "Host.h"
|
||||
#include "HostDisplay.h"
|
||||
#include "ShaderCacheVersion.h"
|
||||
#include "common/Path.h"
|
||||
#include "common/StringUtil.h"
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
@ -350,6 +351,7 @@ bool GSDevice11::Create()
|
|||
return false;
|
||||
}
|
||||
|
||||
CreateCASShaders();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -507,6 +509,9 @@ GSTexture* GSDevice11::CreateSurface(GSTexture::Type type, int width, int height
|
|||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.CPUAccessFlags |= D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
|
||||
break;
|
||||
case GSTexture::Type::RWTexture:
|
||||
desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE;
|
||||
break;
|
||||
}
|
||||
|
||||
GSTexture11* t = nullptr;
|
||||
|
@ -839,6 +844,8 @@ void GSDevice11::DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool
|
|||
StretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[shader].get(), m_interlace.cb.get(), linear);
|
||||
}
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
|
||||
void GSDevice11::DoExternalFX(GSTexture* sTex, GSTexture* dTex)
|
||||
{
|
||||
const GSVector2i s = dTex->GetSize();
|
||||
|
@ -885,6 +892,8 @@ void GSDevice11::DoExternalFX(GSTexture* sTex, GSTexture* dTex)
|
|||
StretchRect(sTex, sRect, dTex, dRect, m_shaderfx.ps.get(), m_shaderfx.cb.get(), true);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void GSDevice11::DoFXAA(GSTexture* sTex, GSTexture* dTex)
|
||||
{
|
||||
const GSVector2i s = dTex->GetSize();
|
||||
|
@ -925,6 +934,55 @@ void GSDevice11::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float para
|
|||
StretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps.get(), m_shadeboost.cb.get(), true);
|
||||
}
|
||||
|
||||
bool GSDevice11::CreateCASShaders()
|
||||
{
|
||||
CD3D11_BUFFER_DESC desc(NUM_CAS_CONSTANTS * sizeof(u32), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT);
|
||||
HRESULT hr = m_dev->CreateBuffer(&desc, nullptr, m_cas.cb.put());
|
||||
if (FAILED(hr))
|
||||
return false;
|
||||
|
||||
std::optional<std::string> cas_source(Host::ReadResourceFileToString("shaders/dx11/cas.hlsl"));
|
||||
if (!cas_source.has_value() || !GetCASShaderSource(&cas_source.value()))
|
||||
return false;
|
||||
|
||||
static constexpr D3D_SHADER_MACRO sharpen_only_macros[] = {
|
||||
{"CAS_SHARPEN_ONLY", "1"},
|
||||
{nullptr, nullptr}};
|
||||
|
||||
m_cas.cs_sharpen = m_shader_cache.GetComputeShader(m_dev.get(), cas_source.value(), sharpen_only_macros, "main");
|
||||
m_cas.cs_upscale = m_shader_cache.GetComputeShader(m_dev.get(), cas_source.value(), nullptr, "main");
|
||||
if (!m_cas.cs_sharpen || !m_cas.cs_upscale)
|
||||
return false;
|
||||
|
||||
m_features.cas_sharpening = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSDevice11::DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants)
|
||||
{
|
||||
static const int threadGroupWorkRegionDim = 16;
|
||||
const int dispatchX = (dTex->GetWidth() + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
const int dispatchY = (dTex->GetHeight() + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
|
||||
ID3D11ShaderResourceView* srvs[1] = {*static_cast<GSTexture11*>(sTex)};
|
||||
ID3D11UnorderedAccessView* uavs[1] = {*static_cast<GSTexture11*>(dTex)};
|
||||
m_ctx->OMSetRenderTargets(0, nullptr, nullptr);
|
||||
m_ctx->UpdateSubresource(m_cas.cb.get(), 0, nullptr, constants.data(), 0, 0);
|
||||
m_ctx->CSSetConstantBuffers(0, 1, m_cas.cb.addressof());
|
||||
m_ctx->CSSetShader(sharpen_only ? m_cas.cs_sharpen.get() : m_cas.cs_upscale.get(), nullptr, 0);
|
||||
m_ctx->CSSetShaderResources(0, std::size(srvs), srvs);
|
||||
m_ctx->CSSetUnorderedAccessViews(0, std::size(uavs), uavs, nullptr);
|
||||
m_ctx->Dispatch(dispatchX, dispatchY, 1);
|
||||
|
||||
// clear bindings out to prevent hazards
|
||||
uavs[0] = nullptr;
|
||||
srvs[0] = nullptr;
|
||||
m_ctx->CSSetShaderResources(0, std::size(srvs), srvs);
|
||||
m_ctx->CSSetUnorderedAccessViews(0, std::size(uavs), uavs, nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, bool datm)
|
||||
{
|
||||
// sfex3 (after the capcom logo), vf4 (first menu fading in), ffxii shadows, rumble roses shadows, persona4 shadows
|
||||
|
|
|
@ -122,7 +122,12 @@ private:
|
|||
void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset = 0, int bufIdx = 0) final;
|
||||
void DoFXAA(GSTexture* sTex, GSTexture* dTex) final;
|
||||
void DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float params[4]) final;
|
||||
#ifndef PCSX2_CORE
|
||||
void DoExternalFX(GSTexture* sTex, GSTexture* dTex) final;
|
||||
#endif
|
||||
|
||||
bool CreateCASShaders();
|
||||
bool DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants) final;
|
||||
|
||||
wil::com_ptr_nothrow<ID3D11Device> m_dev;
|
||||
wil::com_ptr_nothrow<ID3D11DeviceContext> m_ctx;
|
||||
|
@ -210,6 +215,13 @@ private:
|
|||
wil::com_ptr_nothrow<ID3D11PixelShader> primid_init_ps[2];
|
||||
} m_date;
|
||||
|
||||
struct
|
||||
{
|
||||
wil::com_ptr_nothrow<ID3D11Buffer> cb;
|
||||
wil::com_ptr_nothrow<ID3D11ComputeShader> cs_upscale;
|
||||
wil::com_ptr_nothrow<ID3D11ComputeShader> cs_sharpen;
|
||||
} m_cas;
|
||||
|
||||
// Shaders...
|
||||
|
||||
std::unordered_map<u32, GSVertexShader11> m_vs;
|
||||
|
|
|
@ -258,6 +258,14 @@ GSTexture11::operator ID3D11DepthStencilView*()
|
|||
return m_dsv.get();
|
||||
}
|
||||
|
||||
GSTexture11::operator ID3D11UnorderedAccessView*()
|
||||
{
|
||||
if (!m_uav)
|
||||
GSDevice11::GetInstance()->GetD3DDevice()->CreateUnorderedAccessView(m_texture.get(), nullptr, m_uav.put());
|
||||
|
||||
return m_uav.get();
|
||||
}
|
||||
|
||||
bool GSTexture11::Equal(GSTexture11* tex)
|
||||
{
|
||||
return tex && m_texture == tex->m_texture;
|
||||
|
|
|
@ -26,6 +26,7 @@ class GSTexture11 final : public GSTexture
|
|||
wil::com_ptr_nothrow<ID3D11ShaderResourceView> m_srv;
|
||||
wil::com_ptr_nothrow<ID3D11RenderTargetView> m_rtv;
|
||||
wil::com_ptr_nothrow<ID3D11DepthStencilView> m_dsv;
|
||||
wil::com_ptr_nothrow<ID3D11UnorderedAccessView> m_uav;
|
||||
D3D11_TEXTURE2D_DESC m_desc;
|
||||
int m_mapped_subresource;
|
||||
|
||||
|
@ -47,4 +48,5 @@ public:
|
|||
operator ID3D11ShaderResourceView*();
|
||||
operator ID3D11RenderTargetView*();
|
||||
operator ID3D11DepthStencilView*();
|
||||
operator ID3D11UnorderedAccessView*();
|
||||
};
|
||||
|
|
|
@ -156,6 +156,7 @@ bool GSDevice12::Create()
|
|||
return false;
|
||||
}
|
||||
|
||||
CompileCASPipelines();
|
||||
InitializeState();
|
||||
InitializeSamplers();
|
||||
return true;
|
||||
|
@ -787,6 +788,82 @@ void GSDevice12::DoFXAA(GSTexture* sTex, GSTexture* dTex)
|
|||
static_cast<GSTexture12*>(dTex)->TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||||
}
|
||||
|
||||
bool GSDevice12::CompileCASPipelines()
|
||||
{
|
||||
D3D12::RootSignatureBuilder rsb;
|
||||
rsb.Add32BitConstants(0, NUM_CAS_CONSTANTS, D3D12_SHADER_VISIBILITY_ALL);
|
||||
rsb.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 1, D3D12_SHADER_VISIBILITY_ALL);
|
||||
rsb.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 0, 1, D3D12_SHADER_VISIBILITY_ALL);
|
||||
m_cas_root_signature = rsb.Create(false);
|
||||
if (!m_cas_root_signature)
|
||||
return false;
|
||||
|
||||
std::optional<std::string> cas_source(Host::ReadResourceFileToString("shaders/dx11/cas.hlsl"));
|
||||
if (!cas_source.has_value() || !GetCASShaderSource(&cas_source.value()))
|
||||
return false;
|
||||
|
||||
static constexpr D3D_SHADER_MACRO sharpen_only_macros[] = {
|
||||
{"CAS_SHARPEN_ONLY", "1"},
|
||||
{nullptr, nullptr}};
|
||||
|
||||
const ComPtr<ID3DBlob> cs_upscale(m_shader_cache.GetComputeShader(cas_source.value(), nullptr, "main"));
|
||||
const ComPtr<ID3DBlob> cs_sharpen(m_shader_cache.GetComputeShader(cas_source.value(), sharpen_only_macros, "main"));
|
||||
if (!cs_upscale || !cs_sharpen)
|
||||
return false;
|
||||
|
||||
D3D12::ComputePipelineBuilder cpb;
|
||||
cpb.SetRootSignature(m_cas_root_signature.get());
|
||||
cpb.SetShader(cs_upscale->GetBufferPointer(), cs_upscale->GetBufferSize());
|
||||
m_cas_upscale_pipeline = cpb.Create(g_d3d12_context->GetDevice(), m_shader_cache, false);
|
||||
cpb.SetShader(cs_sharpen->GetBufferPointer(), cs_sharpen->GetBufferSize());
|
||||
m_cas_sharpen_pipeline = cpb.Create(g_d3d12_context->GetDevice(), m_shader_cache, false);
|
||||
if (!m_cas_upscale_pipeline || !m_cas_sharpen_pipeline)
|
||||
return false;
|
||||
|
||||
m_features.cas_sharpening = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSDevice12::DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants)
|
||||
{
|
||||
EndRenderPass();
|
||||
|
||||
GSTexture12* const sTex12 = static_cast<GSTexture12*>(sTex);
|
||||
GSTexture12* const dTex12 = static_cast<GSTexture12*>(dTex);
|
||||
D3D12::DescriptorHandle sTexDH, dTexDH;
|
||||
if (!GetTextureGroupDescriptors(&sTexDH, &sTex12->GetTexture().GetSRVDescriptor(), 1) ||
|
||||
!GetTextureGroupDescriptors(&dTexDH, &dTex12->GetTexture().GetWriteDescriptor(), 1))
|
||||
{
|
||||
ExecuteCommandList(false, "Ran out of descriptors for CAS");
|
||||
if (!GetTextureGroupDescriptors(&sTexDH, &sTex12->GetTexture().GetSRVDescriptor(), 1) ||
|
||||
!GetTextureGroupDescriptors(&dTexDH, &dTex12->GetTexture().GetWriteDescriptor(), 1))
|
||||
{
|
||||
Console.Error("Failed to allocate CAS descriptors.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ID3D12GraphicsCommandList* const cmdlist = g_d3d12_context->GetCommandList();
|
||||
const D3D12_RESOURCE_STATES old_state = sTex12->GetTexture().GetState();
|
||||
sTex12->GetTexture().TransitionToState(cmdlist, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
|
||||
dTex12->GetTexture().TransitionToState(cmdlist, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
||||
|
||||
cmdlist->SetComputeRootSignature(m_cas_root_signature.get());
|
||||
cmdlist->SetComputeRoot32BitConstants(CAS_ROOT_SIGNATURE_PARAM_PUSH_CONSTANTS, NUM_CAS_CONSTANTS, constants.data(), 0);
|
||||
cmdlist->SetComputeRootDescriptorTable(CAS_ROOT_SIGNATURE_PARAM_SRC_TEXTURE, sTexDH);
|
||||
cmdlist->SetComputeRootDescriptorTable(CAS_ROOT_SIGNATURE_PARAM_DST_TEXTURE, dTexDH);
|
||||
cmdlist->SetPipelineState(sharpen_only ? m_cas_sharpen_pipeline.get() : m_cas_upscale_pipeline.get());
|
||||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||
|
||||
static const int threadGroupWorkRegionDim = 16;
|
||||
const int dispatchX = (dTex->GetWidth() + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
const int dispatchY = (dTex->GetHeight() + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
cmdlist->Dispatch(dispatchX, dispatchY, 1);
|
||||
|
||||
sTex12->GetTexture().TransitionToState(cmdlist, old_state);
|
||||
return true;
|
||||
}
|
||||
|
||||
void GSDevice12::IASetVertexBuffer(const void* vertex, size_t stride, size_t count)
|
||||
{
|
||||
const u32 size = static_cast<u32>(stride) * static_cast<u32>(count);
|
||||
|
|
|
@ -131,6 +131,10 @@ public:
|
|||
UTILITY_ROOT_SIGNATURE_PARAM_PUSH_CONSTANTS = 0,
|
||||
UTILITY_ROOT_SIGNATURE_PARAM_PS_TEXTURES = 1,
|
||||
UTILITY_ROOT_SIGNATURE_PARAM_PS_SAMPLERS = 2,
|
||||
|
||||
CAS_ROOT_SIGNATURE_PARAM_PUSH_CONSTANTS = 0,
|
||||
CAS_ROOT_SIGNATURE_PARAM_SRC_TEXTURE = 1,
|
||||
CAS_ROOT_SIGNATURE_PARAM_DST_TEXTURE = 2
|
||||
};
|
||||
|
||||
private:
|
||||
|
@ -168,6 +172,10 @@ private:
|
|||
std::unordered_map<GSHWDrawConfig::PSSelector, ComPtr<ID3DBlob>, GSHWDrawConfig::PSSelectorHash> m_tfx_pixel_shaders;
|
||||
std::unordered_map<PipelineSelector, ComPtr<ID3D12PipelineState>, PipelineSelectorHash> m_tfx_pipelines;
|
||||
|
||||
ComPtr<ID3D12RootSignature> m_cas_root_signature;
|
||||
ComPtr<ID3D12PipelineState> m_cas_upscale_pipeline;
|
||||
ComPtr<ID3D12PipelineState> m_cas_sharpen_pipeline;
|
||||
|
||||
GSHWDrawConfig::VSConstantBuffer m_vs_cb_cache;
|
||||
GSHWDrawConfig::PSConstantBuffer m_ps_cb_cache;
|
||||
|
||||
|
@ -185,6 +193,8 @@ private:
|
|||
void DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float params[4]) final;
|
||||
void DoFXAA(GSTexture* sTex, GSTexture* dTex) final;
|
||||
|
||||
bool DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants) final;
|
||||
|
||||
bool GetSampler(D3D12::DescriptorHandle* cpu_handle, GSHWDrawConfig::SamplerSelector ss);
|
||||
void ClearSamplerCache() final;
|
||||
bool GetTextureGroupDescriptors(D3D12::DescriptorHandle* gpu_handle, const D3D12::DescriptorHandle* cpu_handles, u32 count);
|
||||
|
@ -208,6 +218,7 @@ private:
|
|||
bool CompileInterlacePipelines();
|
||||
bool CompileMergePipelines();
|
||||
bool CompilePostProcessingPipelines();
|
||||
bool CompileCASPipelines();
|
||||
|
||||
bool CheckStagingBufferSize(u32 required_size);
|
||||
bool MapStagingBuffer(u32 size_to_read);
|
||||
|
|
|
@ -99,6 +99,21 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, u32 width, u32 heigh
|
|||
return std::make_unique<GSTexture12>(type, format, std::move(texture));
|
||||
}
|
||||
|
||||
case Type::RWTexture:
|
||||
{
|
||||
pxAssert(levels == 1);
|
||||
|
||||
D3D12::Texture texture;
|
||||
if (!texture.Create(width, height, levels, d3d_format, srv_format, DXGI_FORMAT_UNKNOWN,
|
||||
DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12MA::ALLOCATION_FLAG_COMMITTED))
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
D3D12::SetObjectNameFormatted(texture.GetResource(), "%ux%u RW texture", width, height);
|
||||
return std::make_unique<GSTexture12>(type, format, std::move(texture));
|
||||
}
|
||||
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
|
@ -381,12 +396,12 @@ void GSTexture12::CommitClear(ID3D12GraphicsCommandList* cmdlist)
|
|||
if (IsDepthStencil())
|
||||
{
|
||||
m_texture.TransitionToState(cmdlist, D3D12_RESOURCE_STATE_DEPTH_WRITE);
|
||||
cmdlist->ClearDepthStencilView(m_texture.GetRTVOrDSVDescriptor(), D3D12_CLEAR_FLAG_DEPTH, m_clear_value.depth, 0, 0, nullptr);
|
||||
cmdlist->ClearDepthStencilView(m_texture.GetWriteDescriptor(), D3D12_CLEAR_FLAG_DEPTH, m_clear_value.depth, 0, 0, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_texture.TransitionToState(cmdlist, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
cmdlist->ClearRenderTargetView(m_texture.GetRTVOrDSVDescriptor(), m_clear_value.color, 0, nullptr);
|
||||
cmdlist->ClearRenderTargetView(m_texture.GetWriteDescriptor(), m_clear_value.color, 0, nullptr);
|
||||
}
|
||||
|
||||
SetState(GSTexture::State::Dirty);
|
||||
|
|
|
@ -38,7 +38,7 @@ public:
|
|||
|
||||
__fi D3D12::Texture& GetTexture() { return m_texture; }
|
||||
__fi const D3D12::DescriptorHandle& GetSRVDescriptor() const { return m_texture.GetSRVDescriptor(); }
|
||||
__fi const D3D12::DescriptorHandle& GetRTVOrDSVHandle() const { return m_texture.GetRTVOrDSVDescriptor(); }
|
||||
__fi const D3D12::DescriptorHandle& GetRTVOrDSVHandle() const { return m_texture.GetWriteDescriptor(); }
|
||||
__fi D3D12_RESOURCE_STATES GetResourceState() const { return m_texture.GetState(); }
|
||||
__fi DXGI_FORMAT GetNativeFormat() const { return m_texture.GetFormat(); }
|
||||
__fi ID3D12Resource* GetResource() const { return m_texture.GetResource(); }
|
||||
|
|
|
@ -350,7 +350,12 @@ public:
|
|||
void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset, int bufIdx) override;
|
||||
void DoFXAA(GSTexture* sTex, GSTexture* dTex) override;
|
||||
void DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float params[4]) override;
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
void DoExternalFX(GSTexture* sTex, GSTexture* dTex) override;
|
||||
#endif
|
||||
|
||||
bool DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants) override;
|
||||
|
||||
MRCOwned<id<MTLFunction>> LoadShader(NSString* name);
|
||||
MRCOwned<id<MTLRenderPipelineState>> MakePipeline(MTLRenderPipelineDescriptor* desc, id<MTLFunction> vertex, id<MTLFunction> fragment, NSString* name);
|
||||
|
|
|
@ -615,11 +615,20 @@ void GSDeviceMTL::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float par
|
|||
RenderCopy(sTex, m_shadeboost_pipeline, GSVector4i(0, 0, dTex->GetSize().x, dTex->GetSize().y));
|
||||
}
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
|
||||
void GSDeviceMTL::DoExternalFX(GSTexture* sTex, GSTexture* dTex)
|
||||
{
|
||||
// TODO: Implement
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
bool GSDeviceMTL::DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
MRCOwned<id<MTLFunction>> GSDeviceMTL::LoadShader(NSString* name)
|
||||
{
|
||||
NSError* err = nil;
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "Host.h"
|
||||
#include "HostDisplay.h"
|
||||
#include "ShaderCacheVersion.h"
|
||||
#include "IconsFontAwesome5.h"
|
||||
#include <cinttypes>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
@ -505,6 +506,12 @@ bool GSDeviceOGL::Create()
|
|||
m_shadeboost.ps.SetName("Shadeboost pipe");
|
||||
}
|
||||
|
||||
if (!CreateCASPrograms() && GSConfig.CASMode != GSCASMode::Disabled)
|
||||
{
|
||||
Host::AddIconOSDMessage("CASUnsupported", ICON_FA_EXCLAMATION_TRIANGLE,
|
||||
"CAS is not available, your graphics driver does not supported the required functionality.", 10.0f);
|
||||
}
|
||||
|
||||
// ****************************************************************
|
||||
// rasterization configuration
|
||||
// ****************************************************************
|
||||
|
@ -1425,9 +1432,10 @@ void GSDeviceOGL::DoFXAA(GSTexture* sTex, GSTexture* dTex)
|
|||
StretchRect(sTex, sRect, dTex, dRect, m_fxaa.ps, true);
|
||||
}
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
|
||||
void GSDeviceOGL::DoExternalFX(GSTexture* sTex, GSTexture* dTex)
|
||||
{
|
||||
#ifndef PCSX2_CORE
|
||||
// Lazy compile
|
||||
if (!m_shaderfx.ps.IsValid())
|
||||
{
|
||||
|
@ -1480,9 +1488,10 @@ void GSDeviceOGL::DoExternalFX(GSTexture* sTex, GSTexture* dTex)
|
|||
m_shaderfx.ps.Uniform4f(2, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
StretchRect(sTex, sRect, dTex, dRect, m_shaderfx.ps, true);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void GSDeviceOGL::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float params[4])
|
||||
{
|
||||
GL_PUSH("DoShadeBoost");
|
||||
|
@ -1607,6 +1616,67 @@ void GSDeviceOGL::ClearSamplerCache()
|
|||
}
|
||||
}
|
||||
|
||||
bool GSDeviceOGL::CreateCASPrograms()
|
||||
{
|
||||
// Image load store and GLSL 420pack is core in GL4.2, no need to check.
|
||||
m_features.cas_sharpening = GLAD_GL_VERSION_4_2 && GLAD_GL_ARB_compute_shader;
|
||||
if (!m_features.cas_sharpening)
|
||||
{
|
||||
Console.Warning("Compute shaders not supported, CAS is unavailable.");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::optional<std::string> cas_source(Host::ReadResourceFileToString("shaders/opengl/cas.glsl"));
|
||||
if (!cas_source.has_value() || !GetCASShaderSource(&cas_source.value()))
|
||||
{
|
||||
m_features.cas_sharpening = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* header =
|
||||
"#version 420\n"
|
||||
"#extension GL_ARB_compute_shader : require\n";
|
||||
const char* sharpen_params[2] = {
|
||||
"#define CAS_SHARPEN_ONLY false\n",
|
||||
"#define CAS_SHARPEN_ONLY true\n"};
|
||||
|
||||
if (!m_shader_cache.GetComputeProgram(&m_cas.upscale_ps, fmt::format("{}{}{}", header, sharpen_params[0], cas_source.value())) ||
|
||||
!m_shader_cache.GetComputeProgram(&m_cas.sharpen_ps, fmt::format("{}{}{}", header, sharpen_params[1], cas_source.value())))
|
||||
{
|
||||
m_features.cas_sharpening = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto link_uniforms = [](GL::Program& prog) {
|
||||
prog.RegisterUniform("const0");
|
||||
prog.RegisterUniform("const1");
|
||||
prog.RegisterUniform("srcOffset");
|
||||
};
|
||||
link_uniforms(m_cas.upscale_ps);
|
||||
link_uniforms(m_cas.sharpen_ps);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSDeviceOGL::DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants)
|
||||
{
|
||||
const GL::Program& prog = sharpen_only ? m_cas.sharpen_ps : m_cas.upscale_ps;
|
||||
prog.Bind();
|
||||
prog.Uniform4uiv(0, &constants[0]);
|
||||
prog.Uniform4uiv(1, &constants[4]);
|
||||
prog.Uniform2iv(2, reinterpret_cast<const s32*>(&constants[8]));
|
||||
|
||||
PSSetShaderResource(0, sTex);
|
||||
glBindImageTexture(0, static_cast<GSTextureOGL*>(dTex)->GetID(), 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
|
||||
|
||||
static const int threadGroupWorkRegionDim = 16;
|
||||
const int dispatchX = (dTex->GetWidth() + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
const int dispatchY = (dTex->GetHeight() + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
glDispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GSDeviceOGL::OMAttachRt(GSTextureOGL* rt)
|
||||
{
|
||||
GLuint id = 0;
|
||||
|
|
|
@ -275,6 +275,12 @@ private:
|
|||
GL::Program ps;
|
||||
} m_shadeboost;
|
||||
|
||||
struct
|
||||
{
|
||||
GL::Program upscale_ps;
|
||||
GL::Program sharpen_ps;
|
||||
} m_cas;
|
||||
|
||||
struct
|
||||
{
|
||||
u16 last_query = 0;
|
||||
|
@ -301,7 +307,12 @@ private:
|
|||
void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset = 0, int bufIdx = 0) final;
|
||||
void DoFXAA(GSTexture* sTex, GSTexture* dTex) final;
|
||||
void DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float params[4]) final;
|
||||
#ifndef PCSX2_CORE
|
||||
void DoExternalFX(GSTexture* sTex, GSTexture* dTex) final;
|
||||
#endif
|
||||
|
||||
bool CreateCASPrograms();
|
||||
bool DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants) final;
|
||||
|
||||
void OMAttachRt(GSTextureOGL* rt = NULL);
|
||||
void OMAttachDs(GSTextureOGL* ds = NULL);
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "common/Vulkan/SwapChain.h"
|
||||
#include "common/Vulkan/Util.h"
|
||||
#include "common/Align.h"
|
||||
#include "common/Path.h"
|
||||
#include "common/ScopedGuard.h"
|
||||
#include "GS.h"
|
||||
#include "GSDeviceVK.h"
|
||||
|
@ -116,6 +117,8 @@ bool GSDeviceVK::Create()
|
|||
return false;
|
||||
}
|
||||
|
||||
CompileCASPipelines();
|
||||
|
||||
InitializeState();
|
||||
return true;
|
||||
}
|
||||
|
@ -1780,6 +1783,117 @@ bool GSDeviceVK::CompilePostProcessingPipelines()
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GSDeviceVK::CompileCASPipelines()
|
||||
{
|
||||
VkDevice dev = g_vulkan_context->GetDevice();
|
||||
Vulkan::DescriptorSetLayoutBuilder dslb;
|
||||
Vulkan::PipelineLayoutBuilder plb;
|
||||
|
||||
dslb.AddBinding(0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
dslb.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
if ((m_cas_ds_layout = dslb.Create(dev)) == VK_NULL_HANDLE)
|
||||
return false;
|
||||
Vulkan::Util::SetObjectName(dev, m_cas_pipeline_layout, "CAS descriptor layout");
|
||||
|
||||
plb.AddPushConstants(VK_SHADER_STAGE_COMPUTE_BIT, 0, NUM_CAS_CONSTANTS * sizeof(u32));
|
||||
plb.AddDescriptorSet(m_cas_ds_layout);
|
||||
if ((m_cas_pipeline_layout = plb.Create(dev)) == VK_NULL_HANDLE)
|
||||
return false;
|
||||
Vulkan::Util::SetObjectName(dev, m_cas_pipeline_layout, "CAS pipeline layout");
|
||||
|
||||
// we use specialization constants to avoid compiling it twice
|
||||
std::optional<std::string> cas_source(Host::ReadResourceFileToString("shaders/vulkan/cas.glsl"));
|
||||
if (!cas_source.has_value() || !GetCASShaderSource(&cas_source.value()))
|
||||
return false;
|
||||
|
||||
VkShaderModule mod = g_vulkan_shader_cache->GetComputeShader(cas_source->c_str());
|
||||
ScopedGuard mod_guard = [&mod]() { Vulkan::Util::SafeDestroyShaderModule(mod); };
|
||||
if (mod == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
for (u8 sharpen_only = 0; sharpen_only < 2; sharpen_only++)
|
||||
{
|
||||
Vulkan::ComputePipelineBuilder cpb;
|
||||
cpb.SetPipelineLayout(m_cas_pipeline_layout);
|
||||
cpb.SetShader(mod, "main");
|
||||
cpb.SetSpecializationBool(0, sharpen_only != 0);
|
||||
m_cas_pipelines[sharpen_only] = cpb.Create(dev, g_vulkan_shader_cache->GetPipelineCache(true), false);
|
||||
if (!m_cas_pipelines[sharpen_only])
|
||||
return false;
|
||||
}
|
||||
|
||||
m_features.cas_sharpening = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSDeviceVK::DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants)
|
||||
{
|
||||
EndRenderPass();
|
||||
|
||||
VkDescriptorSet ds = g_vulkan_context->AllocateDescriptorSet(m_cas_ds_layout);
|
||||
if (ds == VK_NULL_HANDLE)
|
||||
return false;
|
||||
|
||||
GSTextureVK* const sTexVK = static_cast<GSTextureVK*>(sTex);
|
||||
GSTextureVK* const dTexVK = static_cast<GSTextureVK*>(dTex);
|
||||
VkCommandBuffer cmdbuf = g_vulkan_context->GetCurrentCommandBuffer();
|
||||
|
||||
sTexVK->GetTexture().TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
// we have to make the barrier explicit here, because there's no free enums for us to use (general already hijacked)
|
||||
const VkImageMemoryBarrier barrier_to_cs = {
|
||||
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
nullptr,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_ACCESS_SHADER_WRITE_BIT,
|
||||
dTexVK->GetLayout(),
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_QUEUE_FAMILY_IGNORED,
|
||||
VK_QUEUE_FAMILY_IGNORED,
|
||||
dTexVK->GetImage(),
|
||||
{VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u},
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &barrier_to_cs);
|
||||
dTexVK->GetTexture().OverrideImageLayout(VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
// only happening once a frame, so the update isn't a huge deal.
|
||||
Vulkan::DescriptorSetUpdateBuilder dsub;
|
||||
dsub.AddImageDescriptorWrite(ds, 0, sTexVK->GetView(), sTexVK->GetLayout());
|
||||
dsub.AddStorageImageDescriptorWrite(ds, 1, dTexVK->GetView(), dTexVK->GetLayout());
|
||||
dsub.Update(g_vulkan_context->GetDevice(), false);
|
||||
|
||||
// the actual meat and potatoes! only four commands.
|
||||
static const int threadGroupWorkRegionDim = 16;
|
||||
const int dispatchX = (dTex->GetWidth() + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
const int dispatchY = (dTex->GetHeight() + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
|
||||
vkCmdBindDescriptorSets(cmdbuf, VK_PIPELINE_BIND_POINT_COMPUTE, m_cas_pipeline_layout, 0, 1, &ds, 0, nullptr);
|
||||
vkCmdPushConstants(cmdbuf, m_cas_pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, NUM_CAS_CONSTANTS * sizeof(u32), constants.data());
|
||||
vkCmdBindPipeline(cmdbuf, VK_PIPELINE_BIND_POINT_COMPUTE, m_cas_pipelines[static_cast<u8>(sharpen_only)]);
|
||||
vkCmdDispatch(cmdbuf, dispatchX, dispatchY, 1);
|
||||
|
||||
// and same deal here :(
|
||||
const VkImageMemoryBarrier barrier_to_fs = {
|
||||
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
nullptr,
|
||||
VK_ACCESS_SHADER_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_QUEUE_FAMILY_IGNORED,
|
||||
VK_QUEUE_FAMILY_IGNORED,
|
||||
dTexVK->GetImage(),
|
||||
{VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u},
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &barrier_to_fs);
|
||||
dTexVK->GetTexture().OverrideImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
// all done!
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSDeviceVK::CheckStagingBufferSize(u32 required_size)
|
||||
{
|
||||
if (m_readback_staging_buffer_size >= required_size)
|
||||
|
@ -1866,6 +1980,11 @@ void GSDeviceVK::DestroyResources()
|
|||
Vulkan::Util::SafeDestroyPipeline(m_fxaa_pipeline);
|
||||
Vulkan::Util::SafeDestroyPipeline(m_shadeboost_pipeline);
|
||||
|
||||
for (VkPipeline& it : m_cas_pipelines)
|
||||
Vulkan::Util::SafeDestroyPipeline(it);
|
||||
Vulkan::Util::SafeDestroyPipelineLayout(m_cas_pipeline_layout);
|
||||
Vulkan::Util::SafeDestroyDescriptorSetLayout(m_cas_ds_layout);
|
||||
|
||||
for (auto& it : m_samplers)
|
||||
Vulkan::Util::SafeDestroySampler(it.second);
|
||||
|
||||
|
|
|
@ -83,6 +83,8 @@ public:
|
|||
INDEX_BUFFER_SIZE = 16 * 1024 * 1024,
|
||||
VERTEX_UNIFORM_BUFFER_SIZE = 8 * 1024 * 1024,
|
||||
FRAGMENT_UNIFORM_BUFFER_SIZE = 8 * 1024 * 1024,
|
||||
|
||||
NUM_CAS_PIPELINES = 2,
|
||||
};
|
||||
enum DATE_RENDER_PASS : u32
|
||||
{
|
||||
|
@ -144,6 +146,10 @@ private:
|
|||
|
||||
VkRenderPass m_tfx_render_pass[2][2][2][3][2][3][3] = {}; // [rt][ds][hdr][date][fbl][rt_op][ds_op]
|
||||
|
||||
VkDescriptorSetLayout m_cas_ds_layout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout m_cas_pipeline_layout = VK_NULL_HANDLE;
|
||||
std::array<VkPipeline, NUM_CAS_PIPELINES> m_cas_pipelines = {};
|
||||
|
||||
GSHWDrawConfig::VSConstantBuffer m_vs_cb_cache;
|
||||
GSHWDrawConfig::PSConstantBuffer m_ps_cb_cache;
|
||||
|
||||
|
@ -159,6 +165,8 @@ private:
|
|||
void DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float params[4]) final;
|
||||
void DoFXAA(GSTexture* sTex, GSTexture* dTex) final;
|
||||
|
||||
bool DoCAS(GSTexture* sTex, GSTexture* dTex, bool sharpen_only, const std::array<u32, NUM_CAS_CONSTANTS>& constants) final;
|
||||
|
||||
VkSampler GetSampler(GSHWDrawConfig::SamplerSelector ss);
|
||||
void ClearSamplerCache() final;
|
||||
|
||||
|
@ -182,6 +190,7 @@ private:
|
|||
bool CompileInterlacePipelines();
|
||||
bool CompileMergePipelines();
|
||||
bool CompilePostProcessingPipelines();
|
||||
bool CompileCASPipelines();
|
||||
|
||||
bool CheckStagingBufferSize(u32 required_size);
|
||||
void DestroyStagingBuffer();
|
||||
|
|
|
@ -126,6 +126,24 @@ std::unique_ptr<GSTextureVK> GSTextureVK::Create(Type type, u32 width, u32 heigh
|
|||
return std::make_unique<GSTextureVK>(type, format, std::move(texture));
|
||||
}
|
||||
|
||||
case Type::RWTexture:
|
||||
{
|
||||
pxAssert(levels == 1);
|
||||
|
||||
Vulkan::Texture texture;
|
||||
if (!texture.Create(width, height, levels, 1, vk_format, VK_SAMPLE_COUNT_1_BIT,
|
||||
VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT))
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
Vulkan::Util::SetObjectName(
|
||||
g_vulkan_context->GetDevice(), texture.GetImage(), "%ux%u RW texture", width, height);
|
||||
return std::make_unique<GSTextureVK>(type, format, std::move(texture));
|
||||
}
|
||||
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
|
|
|
@ -406,6 +406,7 @@ bool Pcsx2Config::GSOptions::OptionsAreEqual(const GSOptions& right) const
|
|||
OpEqu(TexturePreloading) &&
|
||||
OpEqu(GSDumpCompression) &&
|
||||
OpEqu(HWDownloadMode) &&
|
||||
OpEqu(CASMode) &&
|
||||
OpEqu(Dithering) &&
|
||||
OpEqu(MaxAnisotropy) &&
|
||||
OpEqu(SWExtraThreads) &&
|
||||
|
@ -425,6 +426,7 @@ bool Pcsx2Config::GSOptions::OptionsAreEqual(const GSOptions& right) const
|
|||
OpEqu(OverrideTextureBarriers) &&
|
||||
OpEqu(OverrideGeometryShaders) &&
|
||||
|
||||
OpEqu(CAS_Sharpness) &&
|
||||
OpEqu(ShadeBoost_Brightness) &&
|
||||
OpEqu(ShadeBoost_Contrast) &&
|
||||
OpEqu(ShadeBoost_Saturation) &&
|
||||
|
@ -568,7 +570,9 @@ void Pcsx2Config::GSOptions::ReloadIniSettings()
|
|||
GSSettingBoolEx(UserHacks_TextureInsideRt, "UserHacks_TextureInsideRt");
|
||||
GSSettingBoolEx(FXAA, "fxaa");
|
||||
GSSettingBool(ShadeBoost);
|
||||
#ifndef PCSX2_CORE
|
||||
GSSettingBoolEx(ShaderFX, "shaderfx");
|
||||
#endif
|
||||
GSSettingBoolEx(DumpGSData, "dump");
|
||||
GSSettingBoolEx(SaveRT, "save");
|
||||
GSSettingBoolEx(SaveFrame, "savef");
|
||||
|
@ -600,6 +604,8 @@ void Pcsx2Config::GSOptions::ReloadIniSettings()
|
|||
GSSettingIntEnumEx(TexturePreloading, "texture_preloading");
|
||||
GSSettingIntEnumEx(GSDumpCompression, "GSDumpCompression");
|
||||
GSSettingIntEnumEx(HWDownloadMode, "HWDownloadMode");
|
||||
GSSettingIntEnumEx(CASMode, "CASMode");
|
||||
GSSettingIntEx(CAS_Sharpness, "CASSharpness");
|
||||
GSSettingIntEx(Dithering, "dithering_ps2");
|
||||
GSSettingIntEx(MaxAnisotropy, "MaxAnisotropy");
|
||||
GSSettingIntEx(SWExtraThreads, "extrathreads");
|
||||
|
|
Loading…
Reference in New Issue