2021-12-13 12:12:54 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "GraphicsSettingsWidget.h"
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#include "QtUtils.h"
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#include "SettingWidgetBinder.h"
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#include "SettingsDialog.h"
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#include <QtWidgets/QMessageBox>
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2022-05-24 12:37:44 +00:00
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#include "pcsx2/HostSettings.h"
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2021-12-13 12:12:54 +00:00
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#include "pcsx2/GS/GS.h"
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#include "pcsx2/GS/GSUtil.h"
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2022-04-03 05:32:08 +00:00
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#ifdef ENABLE_VULKAN
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2021-12-13 12:12:54 +00:00
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#include "Frontend/VulkanHostDisplay.h"
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2022-04-03 05:32:08 +00:00
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#endif
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2021-12-13 12:12:54 +00:00
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#ifdef _WIN32
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#include "Frontend/D3D11HostDisplay.h"
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2022-03-19 12:19:16 +00:00
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#include "Frontend/D3D12HostDisplay.h"
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2021-12-13 12:12:54 +00:00
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#endif
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2022-05-23 10:01:51 +00:00
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#ifdef __APPLE__
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#include "GS/Renderers/Metal/GSMetalCPPAccessible.h"
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#endif
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2021-12-13 12:12:54 +00:00
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struct RendererInfo
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{
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const char* name;
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GSRendererType type;
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};
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static constexpr RendererInfo s_renderer_info[] = {
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Automatic"),
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GSRendererType::Auto,
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#ifdef _WIN32
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Direct3D 11"),
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GSRendererType::DX11,
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Direct3D 12"),
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GSRendererType::DX12,
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#endif
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2022-04-03 04:49:49 +00:00
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#ifdef ENABLE_OPENGL
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "OpenGL"),
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GSRendererType::OGL,
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#endif
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#ifdef ENABLE_VULKAN
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Vulkan"),
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GSRendererType::VK,
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2022-04-03 04:49:49 +00:00
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#endif
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#ifdef __APPLE__
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Metal"),
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GSRendererType::Metal,
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#endif
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Software"),
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GSRendererType::SW,
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Null"),
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GSRendererType::Null,
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};
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static const char* s_anisotropic_filtering_entries[] = {QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Off (Default)"),
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "2x"), QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "4x"),
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "8x"), QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "16x"), nullptr};
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static const char* s_anisotropic_filtering_values[] = {"0", "2", "4", "8", "16", nullptr};
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static constexpr int DEFAULT_INTERLACE_MODE = 7;
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static constexpr int DEFAULT_TV_SHADER_MODE = 0;
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2022-02-15 14:29:18 +00:00
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GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget* parent)
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: QWidget(parent)
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, m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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2021-12-13 12:12:54 +00:00
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m_ui.setupUi(this);
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2022-06-18 10:48:03 +00:00
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// start hidden, fixup in updateRendererDependentOptions()
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m_ui.hardwareRendererGroup->setVisible(false);
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m_ui.verticalLayout->removeWidget(m_ui.hardwareRendererGroup);
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m_ui.softwareRendererGroup->setVisible(false);
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m_ui.verticalLayout->removeWidget(m_ui.softwareRendererGroup);
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2021-12-13 12:12:54 +00:00
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//////////////////////////////////////////////////////////////////////////
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// Global Settings
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//////////////////////////////////////////////////////////////////////////
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.adapter, "EmuCore/GS", "Adapter");
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.vsync, "EmuCore/GS", "VsyncEnable", 0);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableHWFixes, "EmuCore/GS", "UserHacks", false);
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2021-12-13 12:12:54 +00:00
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//////////////////////////////////////////////////////////////////////////
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// Game Display Settings
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//////////////////////////////////////////////////////////////////////////
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToEnumSetting(
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2022-04-11 13:00:18 +00:00
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sif, m_ui.aspectRatio, "EmuCore/GS", "AspectRatio", Pcsx2Config::GSOptions::AspectRatioNames, AspectRatioType::RAuto4_3_3_2);
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.fmvAspectRatio, "EmuCore/GS", "FMVAspectRatioSwitch",
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Pcsx2Config::GSOptions::FMVAspectRatioSwitchNames, FMVAspectRatioSwitchType::Off);
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2022-04-08 06:08:01 +00:00
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.interlacing, "EmuCore/GS", "deinterlace", DEFAULT_INTERLACE_MODE);
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2022-03-22 12:05:24 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.bilinearFiltering, "EmuCore/GS", "linear_present", true);
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.integerScaling, "EmuCore/GS", "IntegerScaling", false);
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2022-04-10 14:30:55 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.PCRTCOffsets, "EmuCore/GS", "pcrtc_offsets", false);
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2022-06-05 17:03:13 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.PCRTCOverscan, "EmuCore/GS", "pcrtc_overscan", false);
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2022-06-14 22:54:08 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.PCRTCAntiBlur, "EmuCore/GS", "pcrtc_antiblur", true);
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2022-05-20 17:17:35 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.DisableInterlaceOffset, "EmuCore/GS", "disable_interlace_offset", false);
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.internalResolutionScreenshots, "EmuCore/GS", "InternalResolutionScreenshots", false);
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.zoom, "EmuCore/GS", "Zoom", 100.0f);
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.stretchY, "EmuCore/GS", "StretchY", 100.0f);
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.offsetX, "EmuCore/GS", "OffsetX", 0.0f);
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.offsetY, "EmuCore/GS", "OffsetY", 0.0f);
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2021-12-13 12:12:54 +00:00
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connect(m_ui.integerScaling, &QCheckBox::stateChanged, this, &GraphicsSettingsWidget::onIntegerScalingChanged);
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onIntegerScalingChanged();
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2022-02-15 14:29:18 +00:00
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connect(m_ui.fullscreenModes, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &GraphicsSettingsWidget::onFullscreenModeChanged);
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2021-12-13 12:12:54 +00:00
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//////////////////////////////////////////////////////////////////////////
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// OSD Settings
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//////////////////////////////////////////////////////////////////////////
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.osdScale, "EmuCore/GS", "OsdScale", 100.0f);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowMessages, "EmuCore/GS", "OsdShowMessages", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowSpeed, "EmuCore/GS", "OsdShowSpeed", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowFPS, "EmuCore/GS", "OsdShowFPS", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowCPU, "EmuCore/GS", "OsdShowCPU", false);
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2022-03-11 12:05:38 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowGPU, "EmuCore/GS", "OsdShowGPU", false);
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowResolution, "EmuCore/GS", "OsdShowResolution", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowGSStats, "EmuCore/GS", "OsdShowGSStats", false);
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2022-02-23 11:52:18 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowIndicators, "EmuCore/GS", "OsdShowIndicators", true);
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2022-03-26 18:16:25 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.fxaa, "EmuCore/GS", "fxaa", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.shadeBoost, "EmuCore/GS", "ShadeBoost", false);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostBrightness, "EmuCore/GS", "ShadeBoost_Brightness", false);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostContrast, "EmuCore/GS", "ShadeBoost_Contrast", false);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostSaturation, "EmuCore/GS", "ShadeBoost_Saturation", false);
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2022-05-31 12:58:21 +00:00
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.tvShader, "EmuCore/GS", "TVShader", DEFAULT_TV_SHADER_MODE);
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2022-03-26 18:16:25 +00:00
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connect(m_ui.shadeBoost, QOverload<int>::of(&QCheckBox::stateChanged), this, &GraphicsSettingsWidget::onShadeBoostChanged);
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onShadeBoostChanged();
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2021-12-13 12:12:54 +00:00
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dialog->registerWidgetHelp(m_ui.osdShowMessages, tr("Show OSD Messages"), tr("Checked"),
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tr("Shows on-screen-display messages when events occur such as save states being "
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"created/loaded, screenshots being taken, etc."));
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dialog->registerWidgetHelp(m_ui.osdShowFPS, tr("Show Game Frame Rate"), tr("Unchecked"),
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tr("Shows the internal frame rate of the game in the top-right corner of the display."));
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2022-02-15 14:29:18 +00:00
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dialog->registerWidgetHelp(m_ui.osdShowSpeed, tr("Show Emulation Speed"), tr("Unchecked"),
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2021-12-13 12:12:54 +00:00
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tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
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dialog->registerWidgetHelp(m_ui.osdShowResolution, tr("Show Resolution"), tr("Unchecked"),
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tr("Shows the resolution of the game in the top-right corner of the display."));
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2022-07-05 22:52:27 +00:00
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dialog->registerWidgetHelp(m_ui.osdShowCPU, tr("Show CPU Usage"), tr("Unchecked"),
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tr("Shows host's CPU utilization."));
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dialog->registerWidgetHelp(m_ui.osdShowGPU, tr("Show GPU Usage"), tr("Unchecked"),
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tr("Shows host's GPU utilization."));
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dialog->registerWidgetHelp(m_ui.osdShowGSStats, tr("Show Statistics"), tr("Unchecked"),
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tr("Shows counters for internal graphical utilization, useful for debugging."));
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dialog->registerWidgetHelp(m_ui.osdShowIndicators, tr("Show Indicators"), tr("Unchecked"),
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tr("Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast Forward, and Slow Motion."));
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dialog->registerWidgetHelp(m_ui.shadeBoost, tr("Shade Boost"), tr("Unchecked"),
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tr("Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50."));
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dialog->registerWidgetHelp(m_ui.fxaa, tr("FXAA"), tr("Unchecked"),
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tr("Applies the FXAA anti-aliasing algorithm to improve the visual quality of games."));
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2021-12-13 12:12:54 +00:00
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//////////////////////////////////////////////////////////////////////////
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// HW Settings
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//////////////////////////////////////////////////////////////////////////
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2022-03-24 00:58:29 +00:00
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.upscaleMultiplier, "EmuCore/GS", "upscale_multiplier", 1, 1);
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.textureFiltering, "EmuCore/GS", "filter", static_cast<int>(BiFiltering::PS2));
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SettingWidgetBinder::BindWidgetToIntSetting(
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2022-03-25 12:51:45 +00:00
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sif, m_ui.trilinearFiltering, "EmuCore/GS", "UserHacks_TriFilter", static_cast<int>(TriFiltering::Automatic), -1);
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToEnumSetting(
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sif, m_ui.anisotropicFiltering, "EmuCore/GS", "MaxAnisotropy", s_anisotropic_filtering_entries, s_anisotropic_filtering_values, "1");
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.dithering, "EmuCore/GS", "dithering_ps2", 2);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.mipmapping, "EmuCore/GS", "mipmap_hw", static_cast<int>(HWMipmapLevel::Automatic), -1);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.crcFixLevel, "EmuCore/GS", "crc_hack_level", static_cast<int>(CRCHackLevel::Automatic), -1);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.blending, "EmuCore/GS", "accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic));
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.accurateDATE, "EmuCore/GS", "accurate_date", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.conservativeBufferAllocation, "EmuCore/GS", "conservative_framebuffer", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuPaletteConversion, "EmuCore/GS", "paltex", false);
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2022-01-23 05:19:06 +00:00
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.texturePreloading, "EmuCore/GS", "texture_preloading",
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static_cast<int>(TexturePreloadingLevel::Off));
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2021-12-13 12:12:54 +00:00
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2022-03-26 04:06:40 +00:00
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connect(m_ui.trilinearFiltering, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &GraphicsSettingsWidget::onTrilinearFilteringChanged);
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2022-03-24 00:58:29 +00:00
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connect(m_ui.gpuPaletteConversion, QOverload<int>::of(&QCheckBox::stateChanged), this, &GraphicsSettingsWidget::onGpuPaletteConversionChanged);
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2022-03-26 04:06:40 +00:00
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onTrilinearFilteringChanged();
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2022-03-24 00:58:29 +00:00
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onGpuPaletteConversionChanged(m_ui.gpuPaletteConversion->checkState());
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2021-12-13 12:12:54 +00:00
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//////////////////////////////////////////////////////////////////////////
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// HW Renderer Fixes
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//////////////////////////////////////////////////////////////////////////
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.halfScreenFix, "EmuCore/GS", "UserHacks_Half_Bottom_Override", -1, -1);
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2022-06-02 15:00:39 +00:00
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.cpuSpriteRenderBW, "EmuCore/GS", "UserHacks_CPUSpriteRenderBW", 0);
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2022-03-19 00:08:30 +00:00
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.skipDrawStart, "EmuCore/GS", "UserHacks_SkipDraw_Start", 0);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.skipDrawEnd, "EmuCore/GS", "UserHacks_SkipDraw_End", 0);
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2022-02-15 14:29:18 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hwAutoFlush, "EmuCore/GS", "UserHacks_AutoFlush", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.frameBufferConversion, "EmuCore/GS", "UserHacks_CPU_FB_Conversion", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableDepthEmulation, "EmuCore/GS", "UserHacks_DisableDepthSupport", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.memoryWrapping, "EmuCore/GS", "wrap_gs_mem", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableSafeFeatures, "EmuCore/GS", "UserHacks_Disable_Safe_Features", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.preloadFrameData, "EmuCore/GS", "preload_frame_with_gs_data", false);
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2022-03-18 22:50:59 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disablePartialInvalidation, "EmuCore/GS", "UserHacks_DisablePartialInvalidation", false);
|
2022-02-15 14:29:18 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.textureInsideRt, "EmuCore/GS", "UserHacks_TextureInsideRt", false);
|
2021-12-13 12:12:54 +00:00
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// HW Upscaling Fixes
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
2022-02-15 14:29:18 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.halfPixelOffset, "EmuCore/GS", "UserHacks_HalfPixelOffset", 0);
|
2022-03-14 22:43:25 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.roundSprite, "EmuCore/GS", "UserHacks_round_sprite_offset", 0);
|
2022-02-15 14:29:18 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.textureOffsetX, "EmuCore/GS", "UserHacks_TCOffsetX", 0);
|
|
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.textureOffsetY, "EmuCore/GS", "UserHacks_TCOffsetY", 0);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.alignSprite, "EmuCore/GS", "UserHacks_align_sprite_X", false);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.mergeSprite, "EmuCore/GS", "UserHacks_merge_pp_sprite", false);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.wildHack, "EmuCore/GS", "UserHacks_WildHack", false);
|
2021-12-13 12:12:54 +00:00
|
|
|
|
2022-02-19 14:20:18 +00:00
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Texture Replacements
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.dumpReplaceableTextures, "EmuCore/GS", "DumpReplaceableTextures", false);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.dumpReplaceableMipmaps, "EmuCore/GS", "DumpReplaceableMipmaps", false);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.dumpTexturesWithFMVActive, "EmuCore/GS", "DumpTexturesWithFMVActive", false);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.loadTextureReplacements, "EmuCore/GS", "LoadTextureReplacements", false);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.loadTextureReplacementsAsync, "EmuCore/GS", "LoadTextureReplacementsAsync", true);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.precacheTextureReplacements, "EmuCore/GS", "PrecacheTextureReplacements", false);
|
2022-06-18 10:48:03 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.texturesDirectory, m_ui.texturesBrowse, m_ui.texturesOpen, m_ui.texturesReset,
|
|
|
|
"Folders", "Textures", "textures");
|
2022-02-19 14:20:18 +00:00
|
|
|
|
2021-12-13 12:12:54 +00:00
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Advanced Settings
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
2022-02-15 14:29:18 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useBlitSwapChain, "EmuCore/GS", "UseBlitSwapChain", false);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useDebugDevice, "EmuCore/GS", "UseDebugDevice", false);
|
2022-01-09 09:27:19 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.skipPresentingDuplicateFrames, "EmuCore/GS", "SkipDuplicateFrames", false);
|
2022-01-05 11:13:27 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.overrideTextureBarriers, "EmuCore/GS", "OverrideTextureBarriers", -1, -1);
|
|
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.overrideGeometryShader, "EmuCore/GS", "OverrideGeometryShaders", -1, -1);
|
2022-05-16 11:10:34 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.gsDumpCompression, "EmuCore/GS", "GSDumpCompression", static_cast<int>(GSDumpCompressionMethod::Uncompressed));
|
2022-03-07 14:36:05 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableFramebufferFetch, "EmuCore/GS", "DisableFramebufferFetch", false);
|
2021-12-31 07:29:26 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableDualSource, "EmuCore/GS", "DisableDualSourceBlend", false);
|
2022-01-09 09:27:19 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableHardwareReadbacks, "EmuCore/GS", "HWDisableReadbacks", false);
|
2021-12-13 12:12:54 +00:00
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// SW Settings
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
2022-02-15 14:29:18 +00:00
|
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.extraSWThreads, "EmuCore/GS", "extrathreads", 2);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAutoFlush, "EmuCore/GS", "autoflush_sw", true);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAA1, "EmuCore/GS", "aa1", true);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swMipmap, "EmuCore/GS", "mipmap", true);
|
2021-12-13 12:12:54 +00:00
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Non-trivial settings
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
2022-02-15 14:29:18 +00:00
|
|
|
const int renderer = m_dialog->getEffectiveIntValue("EmuCore/GS", "Renderer", static_cast<int>(GSRendererType::Auto));
|
2021-12-13 12:12:54 +00:00
|
|
|
for (const RendererInfo& ri : s_renderer_info)
|
|
|
|
{
|
|
|
|
m_ui.renderer->addItem(qApp->translate("GraphicsSettingsWidget", ri.name));
|
2022-02-15 14:29:18 +00:00
|
|
|
if (renderer == static_cast<int>(ri.type))
|
2021-12-13 12:12:54 +00:00
|
|
|
m_ui.renderer->setCurrentIndex(m_ui.renderer->count() - 1);
|
|
|
|
}
|
2022-02-15 14:29:18 +00:00
|
|
|
|
|
|
|
// per-game override for renderer is slightly annoying, since we need to populate the global setting field
|
|
|
|
if (sif)
|
|
|
|
{
|
2022-05-24 12:37:44 +00:00
|
|
|
const int global_renderer = Host::GetBaseIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(GSRendererType::Auto));
|
2022-02-15 14:29:18 +00:00
|
|
|
QString global_renderer_name;
|
|
|
|
for (const RendererInfo& ri : s_renderer_info)
|
|
|
|
{
|
2022-03-24 00:58:29 +00:00
|
|
|
if (global_renderer == static_cast<int>(ri.type))
|
2022-02-15 14:29:18 +00:00
|
|
|
global_renderer_name = qApp->translate("GraphicsSettingsWidget", ri.name);
|
|
|
|
}
|
|
|
|
m_ui.renderer->insertItem(0, tr("Use Global Setting [%1]").arg(global_renderer_name));
|
|
|
|
|
2022-03-24 00:58:29 +00:00
|
|
|
// Effective Index already selected, set to global if setting is not per-game
|
2022-02-15 14:29:18 +00:00
|
|
|
int override_renderer;
|
2022-03-24 00:58:29 +00:00
|
|
|
if (!sif->GetIntValue("EmuCore/GS", "Renderer", &override_renderer))
|
2022-02-15 14:29:18 +00:00
|
|
|
m_ui.renderer->setCurrentIndex(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &GraphicsSettingsWidget::onRendererChanged);
|
2021-12-13 12:12:54 +00:00
|
|
|
connect(m_ui.enableHWFixes, &QCheckBox::stateChanged, this, &GraphicsSettingsWidget::onEnableHardwareFixesChanged);
|
|
|
|
updateRendererDependentOptions();
|
|
|
|
|
2022-05-27 08:53:14 +00:00
|
|
|
// only allow disabling readbacks for per-game settings, it's too dangerous
|
|
|
|
m_ui.disableHardwareReadbacks->setEnabled(m_dialog->isPerGameSettings());
|
|
|
|
|
2022-06-04 21:35:31 +00:00
|
|
|
// Display tab
|
|
|
|
{
|
|
|
|
dialog->registerWidgetHelp(m_ui.fmvAspectRatio, tr("FMV Aspect Ratio"), tr("Off (Default)"),
|
|
|
|
tr("Overrides the FMV aspect ratio."));
|
2022-07-05 23:30:19 +00:00
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.PCRTCAntiBlur, tr("Anti-Blur"), tr("Checked"),
|
|
|
|
tr("Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry."));
|
2022-06-04 21:35:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Rendering tab
|
|
|
|
{
|
|
|
|
// Hardware
|
|
|
|
dialog->registerWidgetHelp(m_ui.mipmapping, tr("Mipmapping"), tr("Automatic (Default)"),
|
|
|
|
tr("Control the accuracy level of the mipmapping emulation."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.textureFiltering, tr("Texture Filtering"), tr("Bilinear (PS2)"),
|
|
|
|
tr("Control the texture filtering of the emulation."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.trilinearFiltering, tr("Trilinear Filtering"), tr("Automatic (Default)"),
|
|
|
|
tr("Control the texture tri-filtering of the emulation."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.anisotropicFiltering, tr("Anisotropic Filtering"), tr("Off (Default)"),
|
|
|
|
tr("Reduces texture aliasing at extreme viewing angles."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.dithering, tr("Dithering"), tr("Unscaled (Default)"),
|
|
|
|
tr("Reduces banding between colors and improves the perceived color depth."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.crcFixLevel, tr("CRC Fix Level"), tr("Automatic (Default)"),
|
|
|
|
tr("Control the number of Auto-CRC fixes and hacks applied to games."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.blending, tr("Blending Accuracy"), tr("Basic (Recommended)"),
|
|
|
|
tr("Control the accuracy level of the GS blending unit emulation. "
|
|
|
|
"The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. "
|
|
|
|
"Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan"));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.texturePreloading, tr("Texture Preloading"), tr(""),
|
|
|
|
tr("Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. "
|
|
|
|
"Improves performance in most games, but can make a small selection slower."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.accurateDATE, tr("Accurate DestinationAlpha Test"), tr("Checked"),
|
|
|
|
tr("Implement a more accurate algorithm to compute GS destination alpha testing. "
|
|
|
|
"It improves shadow and transparency rendering."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.conservativeBufferAllocation, tr("Conservative Buffer Allocation"), tr("Checked"),
|
|
|
|
tr("Disabled: Reserves a larger framebuffer to prevent FMV flickers. Increases GPU/memory requirements. "
|
|
|
|
"Disabling this can amplify stuttering due to low RAM/VRAM."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.gpuPaletteConversion, tr("GPU Palette Conversion"), tr("Unchecked"),
|
|
|
|
tr("When enabled GPU converts colormap-textures, otherwise the CPU will. "
|
|
|
|
"It is a trade-off between GPU and CPU."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.enableHWFixes, tr("Manual Hardware Renderer Fixes"), tr("Unchecked"),
|
|
|
|
tr("Enabling this option gives you the ability to change the renderer and upscaling fixes "
|
|
|
|
"to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC "
|
|
|
|
"SETTINGS and you can re-enable automatic settings by unchecking this option."));
|
|
|
|
|
|
|
|
// Software
|
|
|
|
dialog->registerWidgetHelp(m_ui.extraSWThreads, tr("Extra Rendering Threads"), tr("2 threads"),
|
|
|
|
tr("Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). "
|
|
|
|
"If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). "
|
|
|
|
"7+ threads will not give much more performance and could perhaps even lower it."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.swAutoFlush, tr("Auto Flush"), tr("Checked"),
|
|
|
|
tr("Force a primitive flush when a framebuffer is also an input texture. "
|
|
|
|
"Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.swAA1, tr("Edge Anti-Aliasing"), tr("Checked"),
|
|
|
|
tr("Internal GS feature. Reduces edge aliasing of lines and triangles when the game requests it."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.swMipmap, tr("Mipmapping"), tr("Checked"),
|
|
|
|
tr("Enables mipmapping, which some games require to render correctly."));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Hardware Fixes tab
|
|
|
|
{
|
|
|
|
dialog->registerWidgetHelp(m_ui.halfScreenFix, tr("Half Screen Fix"), tr("Automatic (Default)"),
|
|
|
|
tr("Control the half-screen fix detection on texture shuffling."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.skipDrawStart, tr("Skipdraw Range Start"), tr("0"),
|
|
|
|
tr("Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.skipDrawEnd, tr("Skipdraw Range End"), tr("0"),
|
|
|
|
tr("Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.hwAutoFlush, tr("Auto Flush"), tr("Unchecked"),
|
|
|
|
tr("Force a primitive flush when a framebuffer is also an input texture. "
|
|
|
|
"Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.disableDepthEmulation, tr("Disable Depth Emulation"), tr("Unchecked"),
|
2022-06-07 06:36:06 +00:00
|
|
|
tr("Disable the support of Depth buffer in the texture cache. "
|
|
|
|
"It can help to increase speed but it will likely create various glitches."));
|
2022-06-04 21:35:31 +00:00
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.disableSafeFeatures, tr("Disable Safe Features"), tr("Unchecked"),
|
|
|
|
tr("This option disables multiple safe features. "
|
|
|
|
"Disables accurate Unscale Point and Line rendering which can help Xenosaga games. "
|
|
|
|
"Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.disablePartialInvalidation, tr("Disable Partial Invalidation"), tr("Unchecked"),
|
|
|
|
tr("By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. "
|
|
|
|
"This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. "
|
|
|
|
"It helps snowblind engine games."));
|
|
|
|
dialog->registerWidgetHelp(m_ui.frameBufferConversion, tr("Frame Buffer Conversion"), tr("Unchecked"),
|
|
|
|
tr("Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. "
|
|
|
|
"Helps Harry Potter and Stuntman games. It has a big impact on performance."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.memoryWrapping, tr("Memory Wrapping"), tr("Unchecked"),
|
|
|
|
tr("Emulates GS memory wrapping accurately. "
|
|
|
|
"This fixes issues where part of the image is cut-off by block shaped sections such as the FMVs in "
|
|
|
|
"Wallace & Gromit: The Curse of the Were-Rabbit and Thrillville."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.preloadFrameData, tr("Preload Frame Data"), tr("Unchecked"),
|
|
|
|
tr("Uploads GS data when rendering a new frame to reproduce some effects accurately. "
|
|
|
|
"Fixes black screen issues in games like Armored Core: Last Raven."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.textureInsideRt, tr("Texture Inside RT"), tr("Unchecked"),
|
|
|
|
tr("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. "
|
|
|
|
"In some selected games this is enabled by default regardless of this setting."));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Upscaling Fixes tab
|
|
|
|
{
|
|
|
|
dialog->registerWidgetHelp(m_ui.halfPixelOffset, tr("Half Pixel Offset"), tr("Off (Default)"),
|
|
|
|
tr("Might fix some misaligned fog, bloom, or blend effect."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.roundSprite, tr("Round Sprite"), tr("Off (Default)"),
|
|
|
|
tr("Corrects the sampling of 2D sprite textures when upscaling. "
|
|
|
|
"Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites."));
|
|
|
|
|
2022-06-07 00:28:12 +00:00
|
|
|
dialog->registerWidgetHelp(m_ui.textureOffsetX, tr("Texture Offsets X"), tr("0"),
|
2022-06-04 21:35:31 +00:00
|
|
|
tr("Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too."));
|
|
|
|
|
2022-06-07 00:28:12 +00:00
|
|
|
dialog->registerWidgetHelp(m_ui.textureOffsetY, tr("Texture Offsets Y"), tr("0"),
|
2022-06-04 21:35:31 +00:00
|
|
|
tr("Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.alignSprite, tr("Align Sprite"), tr("Unchecked"),
|
|
|
|
tr("Fixes issues with upscaling(vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.wildHack, tr("Wild Arms Hack"), tr("Unchecked"),
|
|
|
|
tr("Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.mergeSprite, tr("Merge Sprite"), tr("Unchecked"),
|
|
|
|
tr("Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines."));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Advanced tab
|
|
|
|
{
|
|
|
|
dialog->registerWidgetHelp(m_ui.overrideGeometryShader, tr("Override Geometry Shader"), tr("Automatic (Default)"),
|
|
|
|
tr("Allows the GPU instead of just the CPU to transform lines into sprites. "
|
|
|
|
"This reduces CPU load and bandwidth requirement, but it is heavier on the GPU."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.useBlitSwapChain, tr("Use Blit Swap Chain"), tr("Unchecked"),
|
|
|
|
tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
|
|
|
|
"renderer. This usually results in slower performance, but may be required for some "
|
|
|
|
"streaming applications, or to uncap framerates on some systems."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.skipPresentingDuplicateFrames, tr("Skip Presenting Duplicate Frames"), tr("Unchecked"),
|
|
|
|
tr("Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means "
|
|
|
|
"the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum "
|
|
|
|
"utilization, but makes frame pacing more inconsistent and can increase input lag."));
|
|
|
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.disableHardwareReadbacks, tr("Disable Hardware Readbacks"), tr("Unchecked"),
|
|
|
|
tr("Skips synchronizing with the GS thread and host GPU for GS downloads. "
|
|
|
|
"Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. "
|
|
|
|
"If games are broken and you have this option enabled, please disable it first."));
|
|
|
|
}
|
2021-12-13 12:12:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
GraphicsSettingsWidget::~GraphicsSettingsWidget() = default;
|
|
|
|
|
|
|
|
void GraphicsSettingsWidget::onRendererChanged(int index)
|
|
|
|
{
|
2022-02-15 14:29:18 +00:00
|
|
|
if (m_dialog->isPerGameSettings())
|
|
|
|
{
|
|
|
|
if (index > 0)
|
|
|
|
m_dialog->setIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(s_renderer_info[index - 1].type));
|
|
|
|
else
|
|
|
|
m_dialog->setIntSettingValue("EmuCore/GS", "Renderer", std::nullopt);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_dialog->setIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(s_renderer_info[index].type));
|
|
|
|
}
|
|
|
|
|
2021-12-13 12:12:54 +00:00
|
|
|
g_emu_thread->applySettings();
|
|
|
|
updateRendererDependentOptions();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsSettingsWidget::onAdapterChanged(int index)
|
|
|
|
{
|
2022-02-15 14:29:18 +00:00
|
|
|
const int first_adapter = m_dialog->isPerGameSettings() ? 2 : 1;
|
|
|
|
|
|
|
|
if (index >= first_adapter)
|
|
|
|
m_dialog->setStringSettingValue("EmuCore/GS", "Adapter", m_ui.adapter->currentText().toUtf8().constData());
|
|
|
|
else if (index > 0 && m_dialog->isPerGameSettings())
|
|
|
|
m_dialog->setStringSettingValue("EmuCore/GS", "Adapter", "");
|
2021-12-13 12:12:54 +00:00
|
|
|
else
|
2022-02-15 14:29:18 +00:00
|
|
|
m_dialog->setStringSettingValue("EmuCore/GS", "Adapter", std::nullopt);
|
|
|
|
|
|
|
|
g_emu_thread->applySettings();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsSettingsWidget::onFullscreenModeChanged(int index)
|
|
|
|
{
|
|
|
|
const int first_mode = m_dialog->isPerGameSettings() ? 2 : 1;
|
|
|
|
|
|
|
|
if (index >= first_mode)
|
|
|
|
m_dialog->setStringSettingValue("EmuCore/GS", "FullscreenMode", m_ui.fullscreenModes->currentText().toUtf8().constData());
|
|
|
|
else if (index > 0 && m_dialog->isPerGameSettings())
|
|
|
|
m_dialog->setStringSettingValue("EmuCore/GS", "FullscreenMode", "");
|
|
|
|
else
|
|
|
|
m_dialog->setStringSettingValue("EmuCore/GS", "FullscreenMode", std::nullopt);
|
|
|
|
|
2021-12-13 12:12:54 +00:00
|
|
|
g_emu_thread->applySettings();
|
|
|
|
}
|
|
|
|
|
2022-03-26 04:06:40 +00:00
|
|
|
void GraphicsSettingsWidget::onIntegerScalingChanged()
|
|
|
|
{
|
|
|
|
m_ui.bilinearFiltering->setEnabled(!m_ui.integerScaling->isChecked());
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsSettingsWidget::onTrilinearFilteringChanged()
|
|
|
|
{
|
|
|
|
const bool forced_bilinear =
|
|
|
|
(m_dialog->getEffectiveIntValue("EmuCore/GS", "UserHacks_TriFilter", static_cast<int>(TriFiltering::Automatic))
|
|
|
|
>= static_cast<int>(TriFiltering::Forced));
|
|
|
|
m_ui.textureFiltering->setDisabled(forced_bilinear);
|
|
|
|
}
|
2022-02-15 14:29:18 +00:00
|
|
|
|
2022-03-26 18:16:25 +00:00
|
|
|
void GraphicsSettingsWidget::onShadeBoostChanged()
|
|
|
|
{
|
|
|
|
const bool enabled = m_dialog->getEffectiveBoolValue("EmuCore/GS", "ShadeBoost", false);
|
|
|
|
m_ui.shadeBoostBrightness->setEnabled(enabled);
|
|
|
|
m_ui.shadeBoostContrast->setEnabled(enabled);
|
|
|
|
m_ui.shadeBoostSaturation->setEnabled(enabled);
|
|
|
|
}
|
|
|
|
|
2022-03-24 00:58:29 +00:00
|
|
|
void GraphicsSettingsWidget::onGpuPaletteConversionChanged(int state)
|
|
|
|
{
|
2022-05-24 12:37:44 +00:00
|
|
|
const bool enabled = state == Qt::CheckState::PartiallyChecked ? Host::GetBaseBoolSettingValue("EmuCore/GS", "paltex", false) : state;
|
2022-03-24 00:58:29 +00:00
|
|
|
|
|
|
|
m_ui.anisotropicFiltering->setEnabled(!enabled);
|
|
|
|
}
|
|
|
|
|
2021-12-13 12:12:54 +00:00
|
|
|
void GraphicsSettingsWidget::onEnableHardwareFixesChanged()
|
|
|
|
{
|
2022-02-15 14:29:18 +00:00
|
|
|
const bool enabled = (m_ui.enableHWFixes->checkState() == Qt::Checked);
|
2021-12-13 12:12:54 +00:00
|
|
|
m_ui.hardwareRendererGroup->setTabEnabled(2, enabled);
|
|
|
|
m_ui.hardwareRendererGroup->setTabEnabled(3, enabled);
|
|
|
|
}
|
|
|
|
|
2022-02-15 14:29:18 +00:00
|
|
|
GSRendererType GraphicsSettingsWidget::getEffectiveRenderer() const
|
|
|
|
{
|
|
|
|
const GSRendererType type =
|
|
|
|
static_cast<GSRendererType>(m_dialog->getEffectiveIntValue("EmuCore/GS", "Renderer", static_cast<int>(GSRendererType::Auto)));
|
|
|
|
return (type == GSRendererType::Auto) ? GSUtil::GetPreferredRenderer() : type;
|
|
|
|
}
|
|
|
|
|
2021-12-13 12:12:54 +00:00
|
|
|
void GraphicsSettingsWidget::updateRendererDependentOptions()
|
|
|
|
{
|
2022-02-15 14:29:18 +00:00
|
|
|
const GSRendererType type = getEffectiveRenderer();
|
2021-12-13 12:12:54 +00:00
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
const bool is_dx11 = (type == GSRendererType::DX11 || type == GSRendererType::SW);
|
2022-04-18 20:21:22 +00:00
|
|
|
const bool is_sw_dx = (type == GSRendererType::DX11 || type == GSRendererType::DX12 || type == GSRendererType::SW);
|
2021-12-13 12:12:54 +00:00
|
|
|
#else
|
|
|
|
const bool is_dx11 = false;
|
2022-04-18 20:21:22 +00:00
|
|
|
const bool is_sw_dx = false;
|
2021-12-13 12:12:54 +00:00
|
|
|
#endif
|
|
|
|
|
2022-05-23 10:01:51 +00:00
|
|
|
const bool is_hardware = (type == GSRendererType::DX11 || type == GSRendererType::DX12 || type == GSRendererType::OGL || type == GSRendererType::VK || type == GSRendererType::Metal);
|
2021-12-13 12:12:54 +00:00
|
|
|
const bool is_software = (type == GSRendererType::SW);
|
2022-02-15 14:29:18 +00:00
|
|
|
const int current_tab = m_hardware_renderer_visible ? m_ui.hardwareRendererGroup->currentIndex() : m_ui.softwareRendererGroup->currentIndex();
|
2021-12-13 12:12:54 +00:00
|
|
|
|
|
|
|
// move advanced tab to the correct parent
|
2022-06-18 10:48:03 +00:00
|
|
|
static constexpr std::array<const char*, 3> move_tab_names = {{"Display", "OSD", "Advanced"}};
|
2021-12-13 12:12:54 +00:00
|
|
|
const std::array<QWidget*, 3> move_tab_pointers = {{m_ui.gameDisplayTab, m_ui.osdTab, m_ui.advancedTab}};
|
|
|
|
for (size_t i = 0; i < move_tab_pointers.size(); i++)
|
|
|
|
{
|
|
|
|
QWidget* tab = move_tab_pointers[i];
|
|
|
|
const QString tab_label(tr(move_tab_names[i]));
|
|
|
|
if (const int index = m_ui.softwareRendererGroup->indexOf(tab); index >= 0 && is_hardware)
|
|
|
|
m_ui.softwareRendererGroup->removeTab(index);
|
|
|
|
if (const int index = m_ui.hardwareRendererGroup->indexOf(tab); index >= 0 && is_software)
|
|
|
|
m_ui.hardwareRendererGroup->removeTab(index);
|
|
|
|
if (const int index = m_ui.hardwareRendererGroup->indexOf(tab); index < 0 && is_hardware)
|
|
|
|
m_ui.hardwareRendererGroup->insertTab((i == 0) ? 0 : m_ui.hardwareRendererGroup->count(), tab, tab_label);
|
|
|
|
if (const int index = m_ui.softwareRendererGroup->indexOf(tab); index < 0 && is_software)
|
|
|
|
m_ui.softwareRendererGroup->insertTab((i == 0) ? 0 : m_ui.softwareRendererGroup->count(), tab, tab_label);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_hardware_renderer_visible != is_hardware)
|
|
|
|
{
|
|
|
|
m_ui.hardwareRendererGroup->setVisible(is_hardware);
|
|
|
|
if (!is_hardware)
|
2022-02-05 13:33:26 +00:00
|
|
|
{
|
2021-12-13 12:12:54 +00:00
|
|
|
m_ui.verticalLayout->removeWidget(m_ui.hardwareRendererGroup);
|
2022-02-05 13:33:26 +00:00
|
|
|
}
|
2021-12-13 12:12:54 +00:00
|
|
|
else
|
2022-02-05 13:33:26 +00:00
|
|
|
{
|
|
|
|
// map first two tabs over, skip hacks
|
2021-12-13 12:12:54 +00:00
|
|
|
m_ui.verticalLayout->insertWidget(1, m_ui.hardwareRendererGroup);
|
2022-06-18 10:48:03 +00:00
|
|
|
m_ui.hardwareRendererGroup->setCurrentIndex((current_tab < 2) ? current_tab : (current_tab + 3));
|
2022-02-05 13:33:26 +00:00
|
|
|
}
|
2021-12-13 12:12:54 +00:00
|
|
|
|
|
|
|
m_hardware_renderer_visible = is_hardware;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_software_renderer_visible != is_software)
|
|
|
|
{
|
|
|
|
m_ui.softwareRendererGroup->setVisible(is_software);
|
2022-02-05 13:33:26 +00:00
|
|
|
if (is_hardware)
|
|
|
|
{
|
2021-12-13 12:12:54 +00:00
|
|
|
m_ui.verticalLayout->removeWidget(m_ui.softwareRendererGroup);
|
2022-02-05 13:33:26 +00:00
|
|
|
}
|
2021-12-13 12:12:54 +00:00
|
|
|
else
|
2022-02-05 13:33:26 +00:00
|
|
|
{
|
|
|
|
// software has no hacks tabs
|
2021-12-13 12:12:54 +00:00
|
|
|
m_ui.verticalLayout->insertWidget(1, m_ui.softwareRendererGroup);
|
2022-02-19 14:20:18 +00:00
|
|
|
m_ui.softwareRendererGroup->setCurrentIndex((current_tab >= 5) ? (current_tab - 3) : (current_tab >= 2 ? 1 : current_tab));
|
2022-02-05 13:33:26 +00:00
|
|
|
}
|
2021-12-13 12:12:54 +00:00
|
|
|
|
|
|
|
m_software_renderer_visible = is_software;
|
|
|
|
}
|
|
|
|
|
2022-04-18 20:21:22 +00:00
|
|
|
m_ui.overrideTextureBarriers->setDisabled(is_sw_dx);
|
|
|
|
m_ui.overrideGeometryShader->setDisabled(is_sw_dx);
|
|
|
|
|
2021-12-13 12:12:54 +00:00
|
|
|
m_ui.useBlitSwapChain->setEnabled(is_dx11);
|
|
|
|
|
|
|
|
// populate adapters
|
|
|
|
HostDisplay::AdapterAndModeList modes;
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
case GSRendererType::DX11:
|
|
|
|
modes = D3D11HostDisplay::StaticGetAdapterAndModeList();
|
|
|
|
break;
|
2022-03-19 12:19:16 +00:00
|
|
|
case GSRendererType::DX12:
|
|
|
|
modes = D3D12HostDisplay::StaticGetAdapterAndModeList();
|
|
|
|
break;
|
2021-12-13 12:12:54 +00:00
|
|
|
#endif
|
|
|
|
|
2022-04-03 05:32:08 +00:00
|
|
|
#ifdef ENABLE_VULKAN
|
2021-12-13 12:12:54 +00:00
|
|
|
case GSRendererType::VK:
|
|
|
|
modes = VulkanHostDisplay::StaticGetAdapterAndModeList(nullptr);
|
|
|
|
break;
|
2022-04-03 05:32:08 +00:00
|
|
|
#endif
|
2021-12-13 12:12:54 +00:00
|
|
|
|
2022-05-23 10:01:51 +00:00
|
|
|
#ifdef __APPLE__
|
|
|
|
case GSRendererType::Metal:
|
|
|
|
modes = GetMetalAdapterAndModeList();
|
|
|
|
break;
|
|
|
|
#endif
|
|
|
|
|
2021-12-13 12:12:54 +00:00
|
|
|
case GSRendererType::OGL:
|
|
|
|
case GSRendererType::SW:
|
|
|
|
case GSRendererType::Null:
|
|
|
|
case GSRendererType::Auto:
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// fill+select adapters
|
|
|
|
{
|
|
|
|
QSignalBlocker sb(m_ui.adapter);
|
2022-02-15 14:29:18 +00:00
|
|
|
|
2022-05-24 12:37:44 +00:00
|
|
|
std::string current_adapter = Host::GetBaseStringSettingValue("EmuCore/GS", "Adapter", "");
|
2021-12-13 12:12:54 +00:00
|
|
|
m_ui.adapter->clear();
|
|
|
|
m_ui.adapter->setEnabled(!modes.adapter_names.empty());
|
|
|
|
m_ui.adapter->addItem(tr("(Default)"));
|
2022-02-15 14:29:18 +00:00
|
|
|
m_ui.adapter->setCurrentIndex(0);
|
|
|
|
|
|
|
|
if (m_dialog->isPerGameSettings())
|
|
|
|
{
|
|
|
|
m_ui.adapter->insertItem(
|
|
|
|
0, tr("Use Global Setting [%1]").arg(current_adapter.empty() ? tr("(Default)") : QString::fromStdString(current_adapter)));
|
|
|
|
if (!m_dialog->getSettingsInterface()->GetStringValue("EmuCore/GS", "Adapter", ¤t_adapter))
|
|
|
|
{
|
|
|
|
// clear the adapter so we don't set it to the global value
|
|
|
|
current_adapter.clear();
|
|
|
|
m_ui.adapter->setCurrentIndex(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-12-13 12:12:54 +00:00
|
|
|
for (const std::string& adapter : modes.adapter_names)
|
|
|
|
{
|
|
|
|
m_ui.adapter->addItem(QString::fromStdString(adapter));
|
|
|
|
if (current_adapter == adapter)
|
|
|
|
m_ui.adapter->setCurrentIndex(m_ui.adapter->count() - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// fill+select fullscreen modes
|
|
|
|
{
|
|
|
|
QSignalBlocker sb(m_ui.fullscreenModes);
|
|
|
|
|
2022-05-24 12:37:44 +00:00
|
|
|
std::string current_mode(Host::GetBaseStringSettingValue("EmuCore/GS", "FullscreenMode", ""));
|
2021-12-13 12:12:54 +00:00
|
|
|
m_ui.fullscreenModes->clear();
|
|
|
|
m_ui.fullscreenModes->addItem(tr("Borderless Fullscreen"));
|
2022-02-15 14:29:18 +00:00
|
|
|
m_ui.fullscreenModes->setCurrentIndex(0);
|
|
|
|
|
|
|
|
if (m_dialog->isPerGameSettings())
|
|
|
|
{
|
|
|
|
m_ui.fullscreenModes->insertItem(
|
|
|
|
0, tr("Use Global Setting [%1]").arg(current_mode.empty() ? tr("(Default)") : QString::fromStdString(current_mode)));
|
|
|
|
if (!m_dialog->getSettingsInterface()->GetStringValue("EmuCore/GS", "FullscreenMode", ¤t_mode))
|
|
|
|
{
|
|
|
|
current_mode.clear();
|
|
|
|
m_ui.fullscreenModes->setCurrentIndex(0);
|
|
|
|
}
|
|
|
|
}
|
2021-12-13 12:12:54 +00:00
|
|
|
|
|
|
|
for (const std::string& fs_mode : modes.fullscreen_modes)
|
|
|
|
{
|
|
|
|
m_ui.fullscreenModes->addItem(QString::fromStdString(fs_mode));
|
|
|
|
if (current_mode == fs_mode)
|
|
|
|
m_ui.fullscreenModes->setCurrentIndex(m_ui.fullscreenModes->count() - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_ui.enableHWFixes->setEnabled(is_hardware);
|
2022-06-18 10:48:03 +00:00
|
|
|
if (is_hardware)
|
|
|
|
onEnableHardwareFixesChanged();
|
2021-12-13 12:12:54 +00:00
|
|
|
}
|