Jeffrey Pfau
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4523777bee
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Fix initializing savegames when writing to disk fails
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2013-09-22 02:13:03 -07:00 |
Jeffrey Pfau
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e80ab4c855
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Make debugger optional
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2013-09-21 18:10:13 -07:00 |
Jeffrey Pfau
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9d10ca3f90
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Move out int declarations for stricter parsers
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2013-09-21 01:27:16 -07:00 |
Jeffrey Pfau
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85e1c2d573
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Exploit cache locality for slightly faster drawing
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2013-08-03 01:15:08 -07:00 |
Jeffrey Pfau
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6b86cdf9ef
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LDM should force-align loads
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2013-07-31 01:59:00 -07:00 |
Jeffrey Pfau
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3301cc9f97
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Reuse code for splitting WIN0 for WIN1
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2013-07-31 00:48:57 -07:00 |
Jeffrey Pfau
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d2f15f4af4
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Window bounds enforced
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2013-07-31 00:48:34 -07:00 |
Jeffrey Pfau
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0939d5e2bc
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Fix WIN0 cases
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2013-07-31 00:24:21 -07:00 |
Jeffrey Pfau
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5a685558c7
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Window respects y coordinate now
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2013-07-30 21:39:25 -07:00 |
Jeffrey Pfau
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453939fc8d
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Sloppy first implementation of windows
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2013-07-29 03:33:22 -07:00 |
Jeffrey Pfau
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7291fcfe9e
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Start windows
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2013-07-29 01:46:09 -07:00 |
Jeffrey Pfau
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27f5468e01
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Writing for Window registers
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2013-07-29 01:30:27 -07:00 |
Jeffrey Pfau
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3f122dcf14
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Fix 8-bit I/O writes
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2013-07-29 01:30:06 -07:00 |
Jeffrey Pfau
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15aa862d70
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Small optimization for sprite drawing
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2013-07-29 00:44:38 -07:00 |
Jeffrey Pfau
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425056ca15
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Ensure LDM does not write back incorrectly with register list overlaps
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2013-07-27 03:02:52 -07:00 |
Jeffrey Pfau
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9e578da5a1
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Do register writeback in addressing mode 2 before actual load/store
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2013-07-26 23:42:45 -07:00 |
Jeffrey Pfau
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8b1eb01a96
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Fix MUL, UMULL, UMLAL
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2013-07-26 01:03:34 -07:00 |
Jeffrey Pfau
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6321b1f827
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Fix ARM_CARRY_FROM
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2013-07-26 00:50:20 -07:00 |
Jeffrey Pfau
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76cd712907
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Fix modes 4 and 5
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2013-07-26 00:10:33 -07:00 |
Jeffrey Pfau
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3537099820
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Fix sprites 64+ not drawing
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2013-07-21 21:10:12 -07:00 |
Jeffrey Pfau
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774b7d75bc
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Fix broken bitmap
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2013-07-21 19:04:24 -07:00 |
Jeffrey Pfau
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6829b54234
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Bitmap of enabled sprites
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2013-07-21 18:58:32 -07:00 |
Jeffrey Pfau
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edecf6c1f6
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Minor optimization to backgroud mode 0
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2013-07-21 18:56:45 -07:00 |
Jeffrey Pfau
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8dc3fa9bec
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Use software renderer for EGL, just use it for uploading the texture
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2013-07-21 05:15:02 -07:00 |
Jeffrey Pfau
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da7853bda6
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Mode 5
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2013-07-20 01:46:40 -07:00 |
Jeffrey Pfau
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15a2e43b2b
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Fix read/write 0x0400020A
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2013-07-20 01:40:17 -07:00 |
Jeffrey Pfau
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02cb9c56c5
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Reuse bitmap mode background code
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2013-07-20 01:38:13 -07:00 |
Jeffrey Pfau
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90ddf937a5
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Implement modes 3 and 4
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2013-07-19 21:51:14 -07:00 |
Jeffrey Pfau
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1e4a82ef5b
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Update GBA BIOS from GBA.js
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2013-07-18 02:14:22 -07:00 |
Jeffrey Pfau
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6a1afbda50
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8-bit write to IO
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2013-07-18 02:13:49 -07:00 |
Jeffrey Pfau
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8215afcee6
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Decouple GLSL and GL mains
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2013-07-17 23:31:19 -07:00 |
Jeffrey Pfau
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49de0fb52e
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Different mains for SDL and EGL, supporting Raspberry Pi and BeagleBone Black
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2013-05-29 21:18:25 -07:00 |
Jeffrey Pfau
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f8b0acd86a
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Fix tile mapping for 256-color sprites
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2013-05-13 02:47:11 -07:00 |
Jeffrey Pfau
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c20efb42ff
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Clean up thread locking in the software renderer
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2013-05-11 21:07:10 -07:00 |
Jeffrey Pfau
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63b72657c1
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Fix transformed sprites that are off the top of the screen
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2013-05-11 18:36:35 -07:00 |
Jeffrey Pfau
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f7ddc3a2b6
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Implement RLUnCompWram/RLUnCompVram
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2013-05-11 18:22:23 -07:00 |
Jeffrey Pfau
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a6d87bbfb9
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Better cycle counting for STR
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2013-05-11 18:01:16 -07:00 |
Jeffrey Pfau
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b6361cdfa9
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Start LDM/STM timings
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2013-05-11 17:05:57 -07:00 |
Jeffrey Pfau
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0a37300bcf
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Improve LDR/STR cycle counting
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2013-05-11 14:55:29 -07:00 |
Jeffrey Pfau
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013e322c0b
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Improved cycle counting for branches
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2013-05-11 14:45:31 -07:00 |
Jeffrey Pfau
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f6592b17b8
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Implement MUL timings
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2013-05-11 14:35:10 -07:00 |
Jeffrey Pfau
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5c31757912
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Remove int operations and vectorize shader calculation
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2013-05-08 21:10:32 -07:00 |
Jeffrey Pfau
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f246587a9d
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Add support for (my) joystick
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2013-05-08 16:57:17 -07:00 |
Jeffrey Pfau
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12e681392d
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Fragment shader now no longer requires extensions
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2013-05-08 15:19:54 -07:00 |
Jeffrey Pfau
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8047ce11d0
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Fix off-by-one scanline
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2013-05-07 22:22:35 -07:00 |
Jeffrey Pfau
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5b5251434f
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Add background sizes to GLSL mode 0
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2013-05-07 22:21:40 -07:00 |
Jeffrey Pfau
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f278805255
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Fix x indexing into VRAM
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2013-05-07 21:48:46 -07:00 |
Jeffrey Pfau
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5388fb8cea
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Draw backdrop in GLSL renderer
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2013-05-07 04:40:25 -07:00 |
Jeffrey Pfau
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03fb87acd0
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Continue implementing GLSL mode 0, now with layers and offsets
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2013-05-07 04:11:49 -07:00 |
Jeffrey Pfau
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cc2262149e
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Reindent GBAVideoGLSLRendererProcessEvents
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2013-05-07 03:36:50 -07:00 |