Commit Graph

400 Commits

Author SHA1 Message Date
Jeffrey Pfau 668c4f68b7 Fix OAM deserialization 2014-01-25 15:06:28 -08:00
Jeffrey Pfau 941c629f8b Serialize timers and DMA state 2014-01-25 15:02:55 -08:00
Jeffrey Pfau 408d39a297 Move mode 0 into macro-land so that much of the logic can be inlined 2014-01-25 14:47:21 -08:00
Jeffrey Pfau 709269ee5c Fix initial DMA count 2014-01-23 20:59:15 -08:00
Jeffrey Pfau 1e0f400091 Precompute some parameters in mode 0 2014-01-22 01:39:48 -08:00
Jeffrey Pfau a8921116dc Preprocess OBJ heights 2014-01-21 23:49:10 -08:00
Jeffrey Pfau 04c3b61d1c Basic OAM dirtying 2014-01-21 23:41:41 -08:00
Jeffrey Pfau f08e466fce Partially unroll video clearing loop 2014-01-21 22:37:08 -08:00
Jeffrey Pfau e432c66249 Fix some uninitialized values 2014-01-21 22:36:40 -08:00
Jeffrey Pfau 86bc662d9f Support proper DMA timings and priority 2014-01-21 21:07:15 -08:00
Jeffrey Pfau 3c100a5e31 Prevent bank switching when reloading CPU state 2014-01-20 23:42:07 -08:00
Jeffrey Pfau dccde662c6 Minor cleanup 2014-01-20 18:01:49 -08:00
Jeffrey Pfau 728f6481d6 Abort in invalid memory instead of SEGVing 2014-01-20 17:46:17 -08:00
Jeffrey Pfau aa99196700 Smarter I/O serialization 2014-01-20 17:42:30 -08:00
Jeffrey Pfau 872c3ceba3 Savestate game checks 2014-01-20 17:18:12 -08:00
Jeffrey Pfau 26c1fbd48f Add frame advance 2014-01-20 16:39:46 -08:00
Jeffrey Pfau 35a5e83465 Unified DISPSTAT representation 2014-01-20 14:18:24 -08:00
Jeffrey Pfau 5a1a04a353 Add basic IO and video serialization 2014-01-20 03:05:54 -08:00
Jeffrey Pfau 9f28b1ec73 Add missing version magic 2014-01-20 03:05:31 -08:00
Jeffrey Pfau a5d8be30d8 Don't block any signals on the run thread 2014-01-20 02:33:40 -08:00
Jeffrey Pfau 1f8c1bcdfa Fix signal handling for debugger 2014-01-19 23:42:34 -08:00
Jeffrey Pfau 4e98546cd6 Add missing header guard 2014-01-19 03:38:18 -08:00
Jeffrey Pfau daf12994db Start savestates 2014-01-19 01:59:35 -08:00
Jeffrey Pfau fbf8edf19b Create savestate format 2014-01-19 00:32:49 -08:00
Jeffrey Pfau a969d70de3 Handle illegal and stub opcodes separately 2014-01-18 00:39:51 -08:00
Jeffrey Pfau ce4d0b5203 Checksum BIOS 2014-01-18 00:17:58 -08:00
Jeffrey Pfau 3837213f94 Support Win32 threads on Vista and higher 2014-01-15 23:46:47 -08:00
Jeffrey Pfau 2b558a5a65 Rearchitect audio copying to make it cleaner and more atomic 2014-01-15 03:43:56 -08:00
Jeffrey Pfau dd1f1bc79e Initial support for Windows 2014-01-15 00:32:54 -08:00
Jeffrey Pfau 003db6019c Fix _mix for 16-bit color 2014-01-15 00:32:53 -08:00
Jeffrey Pfau d53b1c784f Mirror SRAM across 0x0F000000 2013-11-23 16:22:26 -08:00
Jeffrey Pfau bc03872ab5 Add FireRed/LeafGreen to the override list 2013-11-18 00:34:54 -08:00
Jeffrey Pfau e6eea94626 Revert "Move halting code out from below the ARM emulator"
This reverts commit 3b74b61862.
2013-11-14 23:17:14 -08:00
Jeffrey Pfau 0bc5c4a69e Fix color blending in 16-bit 5-5-5 mode 2013-11-14 23:09:13 -08:00
Jeffrey Pfau 55c6103116 Remove "finalized" flag in favor of stricter sorting 2013-11-14 00:33:34 -08:00
Jeffrey Pfau a2a306bb03 Significantly optimize 16-bit color mixing 2013-11-14 00:19:18 -08:00
Jeffrey Pfau f8d5842240 Implement mosaic for mode 0 with 256-color tiles 2013-11-10 23:09:50 -08:00
Jeffrey Pfau c2658ce7a1 Initialize mosaic to 0 2013-11-10 22:53:12 -08:00
Jeffrey Pfau 7d526e97f4 Support narrow windows 2013-11-10 22:43:57 -08:00
Jeffrey Pfau 53dd260b3e Fast 32-to-16-bit memory conversion routine on ARM 2013-11-09 13:30:25 -08:00
Jeffrey Pfau 95b6cc9b00 Initialize halted 2013-11-09 13:29:08 -08:00
Jeffrey Pfau f43c82e79e Preprocess instead of post-process 5-6-5 color 2013-11-07 02:57:22 -08:00
Jeffrey Pfau 2a683aaf99 Preselect palettes for sprites 2013-11-06 00:00:42 -08:00
Jeffrey Pfau fd6e9cb311 Use unsigned instead of uint16_t in sprite drawing 2013-11-05 23:25:44 -08:00
Jeffrey Pfau e3dac089e7 Small refactor of _composite 2013-11-05 21:57:24 -08:00
Jeffrey Pfau 818ce96d0d Fix mixing colors on 16-bit 2013-11-05 04:13:49 -08:00
Jeffrey Pfau 9253eeba23 Optimize range check in mode 2 rendering 2013-11-05 01:49:29 -08:00
Jeffrey Pfau 2c826e208c Optimize palette access 2013-11-05 00:19:42 -08:00
Jeffrey Pfau 7d688ceb5a Use unsigned instead of color_t where size is irrelevant 2013-11-04 21:47:44 -08:00
Jeffrey Pfau 3b74b61862 Move halting code out from below the ARM emulator 2013-11-03 23:26:10 -08:00
Jeffrey Pfau 66ee98513f Pass pointers instead of offsets to composite 2013-11-03 01:00:56 -07:00
Jeffrey Pfau 32e0591fd0 Early finalization if possible 2013-11-02 22:36:07 -07:00
Jeffrey Pfau e0eefa24da Hack to guess when blending should be disabled 2013-11-01 23:50:13 -07:00
Jeffrey Pfau a87d30ed9f Fix channel 1 - 4 volume 2013-10-29 21:12:26 -07:00
Jeffrey Pfau 9fd181dba9 Fix potential issues with sound playing when they shouldn't, or with the wrong volume 2013-10-29 02:19:58 -07:00
Jeffrey Pfau 8902635e3a Fix bugs in OBJ mosaic 2013-10-27 21:58:37 -07:00
Jeffrey Pfau f5a3fd7c7f Rearrange _composite to optimize for common cases first 2013-10-27 04:51:14 -07:00
Jeffrey Pfau 6e40c7ec29 Replace bit-packed map data with flags 2013-10-27 04:51:09 -07:00
Jeffrey Pfau 7cb183a8be Only update active region if necessary 2013-10-27 03:44:38 -07:00
Jeffrey Pfau 775f9db546 Begin OBJ mosaic 2013-10-27 03:12:55 -07:00
Jeffrey Pfau 3b0ee473d3 Refactor sprite code in preparation of implementing OBJ mosaic 2013-10-27 02:39:35 -07:00
Jeffrey Pfau 72ef1643c7 Rotate 16-bit without using AND 2013-10-26 16:40:31 -07:00
Jeffrey Pfau 0155d9c028 Remove SPRITE_DRAW_PIXEL_*_VARIANT 2013-10-26 14:56:35 -07:00
Jeffrey Pfau ffef3d2486 Preemptively mark the envelope as dead in some cases 2013-10-26 04:23:08 -07:00
Jeffrey Pfau 70365782de Reorganize audio code so as to only update channels when audible 2013-10-26 04:08:18 -07:00
Jeffrey Pfau cd448324c5 Fixed the first load from SRAM not returning a value 2013-10-26 03:04:21 -07:00
Jeffrey Pfau 9c922862e8 Fix mode 3 in 16-bit color 2013-10-26 02:39:45 -07:00
Jeffrey Pfau 7f17be5ead Support WIN0/1 in modes 2 - 5 2013-10-26 02:33:29 -07:00
Jeffrey Pfau 6376a1ff7f Support OBJWIN in mode 4 2013-10-26 02:26:08 -07:00
Jeffrey Pfau 38116f0ead Rearrange calculation to shave off some more time 2013-10-26 01:43:06 -07:00
Jeffrey Pfau 71b5473563 Fix white on 5-6-5 color 2013-10-26 01:32:27 -07:00
Jeffrey Pfau 915b04dded Add support for PowerPC to the memory and CPU interfaces 2013-10-26 01:53:13 -04:00
Jeffrey Pfau 07115ca655 Ensure thread-local storage is created before it is needed 2013-10-25 03:15:31 -07:00
Jeffrey Pfau d5291eb1b6 Remove unnecessary sprite post-processing passes 2013-10-25 00:27:42 -07:00
Jeffrey Pfau 17ccb35c33 Small, trivial optimizations in GBAVideoSoftwareRendererDrawScanline 2013-10-24 00:54:51 -07:00
Jeffrey Pfau 6eafbc6331 Tear out counter-productive optimization 2013-10-24 00:21:59 -07:00
Jeffrey Pfau 4b9e9f84be Start implementing mosaic with a half-baked mode 0 implementation 2013-10-23 01:17:53 -07:00
Jeffrey Pfau 9358cbd690 Initialize rumble callback to null 2013-10-22 00:26:09 -07:00
Jeffrey Pfau 709434ce9f Add Drill Dozer to the override list 2013-10-22 00:18:56 -07:00
Jeffrey Pfau e74b0125a7 Expose rumble 2013-10-21 21:50:29 -07:00
Jeffrey Pfau 2fde9738be Add more overrides 2013-10-21 21:42:28 -07:00
Jeffrey Pfau 0458184a5e Implement gyro 2013-10-21 02:54:52 -07:00
Jeffrey Pfau c77ed8c11e Only reset save type manually for flash 2013-10-21 01:28:41 -07:00
Jeffrey Pfau fcaa0eb066 Implement RTC 2013-10-20 21:39:47 -07:00
Jeffrey Pfau 7e5eada69b Mark more registers as safe to read 2013-10-20 18:14:04 -07:00
Jeffrey Pfau ddc1034d42 Start GPIO 2013-10-20 18:08:18 -07:00
Jeffrey Pfau 228b6aaa01 Remove obsolete errno interface 2013-10-20 16:48:29 -07:00
Jeffrey Pfau 4429435071 Implement sound length 2013-10-20 16:33:37 -07:00
Jeffrey Pfau d6e466dda1 Fix pitch of channel 3 2013-10-20 16:04:22 -07:00
Jeffrey Pfau 76266a4ee7 Move mode 0 loops out of macros 2013-10-20 12:36:57 -07:00
Jeffrey Pfau 76f02be757 Ability to disable sound 2013-10-20 02:18:09 -07:00
Jeffrey Pfau ca80e5f32b Add l/r channel scaling 2013-10-20 02:10:54 -07:00
Jeffrey Pfau cc8eeb4353 Start audio channel 3 2013-10-19 03:04:45 -07:00
Jeffrey Pfau cfb0115c0e Commit unreadable sound memory for the sake of bitewise assignment 2013-10-19 00:49:20 -07:00
Jeffrey Pfau 4a0a462673 Clean up channel 1 2013-10-19 00:48:57 -07:00
Jeffrey Pfau 003a537dc7 Implement most of channels 1 and 2 2013-10-18 23:12:14 -07:00
Jeffrey Pfau 79d483d002 Fix audio loudness issues 2013-10-18 19:44:55 -07:00
Jeffrey Pfau 04f99bd358 Prescale audio 2013-10-18 09:41:13 -07:00
Jeffrey Pfau 565ee43bb2 Fix video cycle timing to match audio timing fix 2013-10-18 09:41:01 -07:00
Jeffrey Pfau 093c86c943 Add channel 4 envelope, fix audio timing 2013-10-18 09:33:07 -07:00