Start savestates

This commit is contained in:
Jeffrey Pfau 2014-01-19 01:59:35 -08:00
parent f2b031467f
commit daf12994db
5 changed files with 286 additions and 138 deletions

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@ -2,6 +2,7 @@
#include "gba-gpio.h"
#include "gba-io.h"
#include "gba-serialize.h"
#include "hle-bios.h"
#include "memory.h"
@ -780,3 +781,13 @@ void GBAMemoryServiceDMA(struct GBAMemory* memory, int number, struct GBADMA* in
GBAMemoryScheduleDMA(memory, number, info);
}
}
void GBAMemorySerialize(struct GBAMemory* memory, struct GBASerializedState* state) {
memcpy(state->wram, memory->wram, SIZE_WORKING_RAM);
memcpy(state->iwram, memory->iwram, SIZE_WORKING_IRAM);
}
void GBAMemoryDeserialize(struct GBAMemory* memory, struct GBASerializedState* state) {
memcpy(memory->wram, state->wram, SIZE_WORKING_RAM);
memcpy(memory->iwram, state->iwram, SIZE_WORKING_IRAM);
}

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@ -157,4 +157,8 @@ void GBAMemoryServiceDMA(struct GBAMemory* memory, int number, struct GBADMA* in
void GBAMemoryRunHblankDMAs(struct GBAMemory* memory);
void GBAMemoryRunVblankDMAs(struct GBAMemory* memory);
struct GBASerializedState;
void GBAMemorySerialize(struct GBAMemory* memory, struct GBASerializedState* state);
void GBAMemoryDeserialize(struct GBAMemory* memory, struct GBASerializedState* state);
#endif

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@ -1,142 +1,85 @@
#include "gba-serialize.h"
/* Savestate format:
* 0x00000 - 0x00003: Version Magic (0x01000000)
* 0x00004 - 0x00007: BIOS checksum (e.g. 0xBAAE187F for official BIOS)
* 0x00008 - 0x0000F: Reserved (leave zero)
* 0x00010 - 0x0001B: Game title (e.g. METROID4USA)
* 0x0001C - 0x0001F: Game code (e.g. AMTE)
* 0x00020 - 0x0012F: CPU state:
* | 0x00020 - 0x0005F: GPRs
* | 0x00060 - 0x00063: CPSR
* | 0x00064 - 0x00067: SPSR
* | 0x00068 - 0x0006B: Cycles since last event
* | 0x0006C - 0x0006F: Cycles until next event
* | 0x00070 - 0x00117: Banked registers
* | 0x00118 - 0x0012F: Banked SPSRs
* 0x00130 - 0x00147: Audio channel 1 state
* | 0x00130 - 0x00130: Current volume
* | 0x00131 - 0x00131: Is channel dead?
* | 0x00132 - 0x00132: Is channel high?
* | 0x00133 - 0x00133: Reserved
* | 0x00134 - 0x00137: Next envelope step
* | 0x00137 - 0x0013B: Next square wave step
* | 0x0013C - 0x0013G: Next sweep step
* | 0x00140 - 0x00143: Channel end cycle
* | 0x00144 - 0x00147: Next event
* 0x00148 - 0x0015F: Audio channel 2/4 state
* | 0x00148 - 0x00148: Current volume
* | 0x00149 - 0x00149: Is channel dead?
* | 0x0014A - 0x0014A: Is channel high?
* | 0x0014B - 0x0014B: Reserved
* | 0x0014C - 0x0014F: Next envelope step
* | 0x00150 - 0x00153: Next square wave step
* | 0x00154 - 0x00157: Audio channel 4 LFSR
* | 0x00158 - 0x0015B: Channel end cycle
* | 0x0015C - 0x0015F: Next Event
* 0x00160 - 0x0017F: Audio channel 3 wave banks
* 0x00180 - 0x0019F: Audio FIFO 1
* 0x001A0 - 0x001BF: Audio FIFO 2
* 0x001C0 - 0x001DF: Audio miscellaneous state
* | 0x001C0 - 0x001C3: Next event
* | 0x001C4 - 0x001C7: Event diff
* | 0x001C8 - 0x001CB: Next channel 3 event
* | 0x001CC - 0x001CF: Next channel 4 event
* | 0x001D0 - 0x001D3: Next sample
* | 0x001D4 - 0x001D7: FIFO size
* | 0x001D8 - 0x001DF: Reserved
* 0x001E0 - 0x001FF: Video miscellaneous state
* | 0x001E0 - 0x001E3: Next event
* | 0x001E4 - 0x001E7: Event diff
* | 0x001E8 - 0x001EB: Last hblank
* | 0x001EC - 0x001EF: Next hblank
* | 0x001F0 - 0x001F3: Next hblank IRQ
* | 0x001F4 - 0x001F7: Next vblank IRQ
* | 0x001F8 - 0x001FB: Next vcounter IRQ
* | 0x001FC - 0x001FF: Reserved
* 0x00200 - 0x003FF: Reserved (leave zero)
* 0x00400 - 0x007FF: I/O memory
* 0x00800 - 0x00BFF: Palette
* 0x00C00 - 0x00FFF: OAM
* 0x01000 - 0x18FFF: VRAM
* 0x19000 - 0x20FFF: IWRAM
* 0x21000 - 0x60FFF: WRAM
* Total size: 0x61000 (397,312) bytes
*/
#include "memory.h"
struct GBASerializedState {
uint32_t versionMagic;
uint32_t biosChecksum;
uint32_t reservedHeader[2];
#include <fcntl.h>
#include <limits.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
char title[12];
uint32_t id;
const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
struct {
int32_t gprs[16];
union PSR cpsr;
union PSR spsr;
void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
memcpy(state->cpu.gprs, gba->cpu.gprs, sizeof(state->cpu.gprs));
state->cpu.cpsr = gba->cpu.cpsr;
state->cpu.spsr = gba->cpu.spsr;
state->cpu.cycles = gba->cpu.cycles;
state->cpu.nextEvent = gba->cpu.nextEvent;
memcpy(state->cpu.bankedRegisters, gba->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
memcpy(state->cpu.bankedSPSRs, gba->cpu.bankedSPSRs, 6 * sizeof(int32_t));
int32_t cycles;
int32_t nextEvent;
GBAMemorySerialize(&gba->memory, state);
}
int32_t bankedRegisters[6][7];
int32_t bankedSPSRs[6];
} cpu;
void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
memcpy(gba->cpu.gprs, state->cpu.gprs, sizeof(gba->cpu.gprs));
gba->cpu.cpsr = state->cpu.cpsr;
gba->cpu.spsr = state->cpu.spsr;
gba->cpu.cycles = state->cpu.cycles;
gba->cpu.nextEvent = state->cpu.nextEvent;
memcpy(gba->cpu.bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
memcpy(gba->cpu.bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
gba->cpu.executionMode = gba->cpu.cpsr.t ? MODE_THUMB : MODE_ARM;
ARMSetPrivilegeMode(&gba->cpu, gba->cpu.cpsr.priv);
gba->cpu.memory->setActiveRegion(gba->cpu.memory, gba->cpu.gprs[ARM_PC]);
struct {
struct {
int8_t volume;
int8_t dead;
int8_t hi;
int8_t : 8;
int32_t envelopeNextStep;
int32_t waveNextStep;
int32_t sweepNextStep;
int32_t endTime;
int32_t nextEvent;
} ch1;
struct {
int8_t volume;
int8_t dead;
int8_t hi;
int8_t : 8;
int32_t envelopeNextStep;
int32_t waveNextStep;
int32_t ch4Lfsr;
int32_t endTime;
int32_t nextEvent;
} ch2;
uint32_t ch3[8];
uint32_t fifoA[8];
uint32_t fifoB[8];
int32_t nextEvent;
int32_t eventDiff;
int32_t nextCh3;
int32_t nextCh4;
int32_t nextSample;
int32_t fifoSize;
int32_t : 32;
int32_t : 32;
} audio;
GBAMemoryDeserialize(&gba->memory, state);
}
struct {
int32_t nextEvent;
int32_t eventDiff;
int32_t lastHblank;
int32_t nextHblank;
int32_t nextHblankIRQ;
int32_t nextVblankIRQ;
int32_t nextVcounterIRQ;
int32_t : 32;
} video;
static int _getStateFd(struct GBA* gba, int slot) {
char path[PATH_MAX];
path[PATH_MAX - 1] = '\0';
snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
int fd = open(path, O_CREAT | O_RDWR, 0777);
if (fd >= 0) {
ftruncate(fd, sizeof(struct GBASerializedState));
}
return fd;
}
uint32_t reservedGpio[128];
int GBASaveState(struct GBA* gba, int slot) {
int fd = _getStateFd(gba, slot);
if (fd < 0) {
return 0;
}
struct GBASerializedState* state = GBAMapState(fd);
GBASerialize(gba, state);
GBADeallocateState(state);
close(fd);
return 1;
}
uint16_t io[SIZE_IO >> 1];
uint16_t pram[SIZE_PALETTE_RAM >> 1];
uint16_t oam[SIZE_PALETTE_RAM >> 1];
uint16_t vram[SIZE_PALETTE_RAM >> 1];
uint8_t iwram[SIZE_WORKING_IRAM];
uint8_t wram[SIZE_WORKING_RAM];
};
int GBALoadState(struct GBA* gba, int slot) {
int fd = _getStateFd(gba, slot);
if (fd < 0) {
return 0;
}
struct GBASerializedState* state = GBAMapState(fd);
GBADeserialize(gba, state);
GBADeallocateState(state);
close(fd);
return 1;
}
struct GBASerializedState* GBAMapState(int fd) {
return fileMemoryMap(fd, sizeof(struct GBASerializedState), MEMORY_WRITE);
}
struct GBASerializedState* GBAAloocateState(void) {
return anonymousMemoryMap(sizeof(struct GBASerializedState));
}
void GBADeallocateState(struct GBASerializedState* state) {
mappedMemoryFree(state, sizeof(struct GBASerializedState));
}

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@ -1,6 +1,154 @@
#include "gba.h"
struct GBASerializedState;
const uint32_t GBA_SAVESTATE_MAGIC;
/* Savestate format:
* 0x00000 - 0x00003: Version Magic (0x01000000)
* 0x00004 - 0x00007: BIOS checksum (e.g. 0xBAAE187F for official BIOS)
* 0x00008 - 0x0000F: Reserved (leave zero)
* 0x00010 - 0x0001B: Game title (e.g. METROID4USA)
* 0x0001C - 0x0001F: Game code (e.g. AMTE)
* 0x00020 - 0x0012F: CPU state:
* | 0x00020 - 0x0005F: GPRs
* | 0x00060 - 0x00063: CPSR
* | 0x00064 - 0x00067: SPSR
* | 0x00068 - 0x0006B: Cycles since last event
* | 0x0006C - 0x0006F: Cycles until next event
* | 0x00070 - 0x00117: Banked registers
* | 0x00118 - 0x0012F: Banked SPSRs
* 0x00130 - 0x00147: Audio channel 1 state
* | 0x00130 - 0x00130: Current volume
* | 0x00131 - 0x00131: Is channel dead?
* | 0x00132 - 0x00132: Is channel high?
* | 0x00133 - 0x00133: Reserved
* | 0x00134 - 0x00137: Next envelope step
* | 0x00137 - 0x0013B: Next square wave step
* | 0x0013C - 0x0013G: Next sweep step
* | 0x00140 - 0x00143: Channel end cycle
* | 0x00144 - 0x00147: Next event
* 0x00148 - 0x0015F: Audio channel 2/4 state
* | 0x00148 - 0x00148: Current volume
* | 0x00149 - 0x00149: Is channel dead?
* | 0x0014A - 0x0014A: Is channel high?
* | 0x0014B - 0x0014B: Reserved
* | 0x0014C - 0x0014F: Next envelope step
* | 0x00150 - 0x00153: Next square wave step
* | 0x00154 - 0x00157: Audio channel 4 LFSR
* | 0x00158 - 0x0015B: Channel end cycle
* | 0x0015C - 0x0015F: Next Event
* 0x00160 - 0x0017F: Audio channel 3 wave banks
* 0x00180 - 0x0019F: Audio FIFO 1
* 0x001A0 - 0x001BF: Audio FIFO 2
* 0x001C0 - 0x001DF: Audio miscellaneous state
* | 0x001C0 - 0x001C3: Next event
* | 0x001C4 - 0x001C7: Event diff
* | 0x001C8 - 0x001CB: Next channel 3 event
* | 0x001CC - 0x001CF: Next channel 4 event
* | 0x001D0 - 0x001D3: Next sample
* | 0x001D4 - 0x001D7: FIFO size
* | 0x001D8 - 0x001DF: Reserved
* 0x001E0 - 0x001FF: Video miscellaneous state
* | 0x001E0 - 0x001E3: Next event
* | 0x001E4 - 0x001E7: Event diff
* | 0x001E8 - 0x001EB: Last hblank
* | 0x001EC - 0x001EF: Next hblank
* | 0x001F0 - 0x001F3: Next hblank IRQ
* | 0x001F4 - 0x001F7: Next vblank IRQ
* | 0x001F8 - 0x001FB: Next vcounter IRQ
* | 0x001FC - 0x001FF: Reserved
* 0x00200 - 0x003FF: Reserved (leave zero)
* 0x00400 - 0x007FF: I/O memory
* 0x00800 - 0x00BFF: Palette
* 0x00C00 - 0x00FFF: OAM
* 0x01000 - 0x18FFF: VRAM
* 0x19000 - 0x20FFF: IWRAM
* 0x21000 - 0x60FFF: WRAM
* Total size: 0x61000 (397,312) bytes
*/
struct GBASerializedState {
uint32_t versionMagic;
uint32_t biosChecksum;
uint32_t reservedHeader[2];
char title[12];
uint32_t id;
struct {
int32_t gprs[16];
union PSR cpsr;
union PSR spsr;
int32_t cycles;
int32_t nextEvent;
int32_t bankedRegisters[6][7];
int32_t bankedSPSRs[6];
} cpu;
struct {
struct {
int8_t volume;
int8_t dead;
int8_t hi;
int8_t : 8;
int32_t envelopeNextStep;
int32_t waveNextStep;
int32_t sweepNextStep;
int32_t endTime;
int32_t nextEvent;
} ch1;
struct {
int8_t volume;
int8_t dead;
int8_t hi;
int8_t : 8;
int32_t envelopeNextStep;
int32_t waveNextStep;
int32_t ch4Lfsr;
int32_t endTime;
int32_t nextEvent;
} ch2;
uint32_t ch3[8];
uint32_t fifoA[8];
uint32_t fifoB[8];
int32_t nextEvent;
int32_t eventDiff;
int32_t nextCh3;
int32_t nextCh4;
int32_t nextSample;
int32_t fifoSize;
int32_t : 32;
int32_t : 32;
} audio;
struct {
int32_t nextEvent;
int32_t eventDiff;
int32_t lastHblank;
int32_t nextHblank;
int32_t nextHblankIRQ;
int32_t nextVblankIRQ;
int32_t nextVcounterIRQ;
int32_t : 32;
} video;
uint32_t reservedGpio[128];
uint16_t io[SIZE_IO >> 1];
uint16_t pram[SIZE_PALETTE_RAM >> 1];
uint16_t oam[SIZE_OAM >> 1];
uint16_t vram[SIZE_VRAM >> 1];
uint8_t iwram[SIZE_WORKING_IRAM];
uint8_t wram[SIZE_WORKING_RAM];
};
void GBASerialize(struct GBA* gba, struct GBASerializedState* state);
void GBADeserialize(struct GBA* gba, struct GBASerializedState* state);
int GBASaveState(struct GBA* gba, int slot);
int GBALoadState(struct GBA* gba, int slot);
struct GBASerializedState* GBAMapState(int fd);
struct GBASerializedState* GBAAllocateState(void);
void GBADeallocateState(struct GBASerializedState* state);

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@ -2,6 +2,7 @@
#include "debugger.h"
#include "gba-io.h"
#include "gba-serialize.h"
#include "gba-video.h"
int GBASDLInitEvents(struct GBASDLEvents* context) {
@ -62,12 +63,53 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, const struct SDL_Ke
context->sync.audioWait = !context->sync.audioWait;
return;
default:
if (event->keysym.mod & KMOD_CTRL && event->type == SDL_KEYDOWN) {
switch (event->keysym.sym) {
case SDLK_p:
GBAThreadTogglePause(context);
default:
break;
if (event->type == SDL_KEYDOWN) {
if (event->keysym.mod & KMOD_CTRL) {
switch (event->keysym.sym) {
case SDLK_p:
GBAThreadTogglePause(context);
default:
break;
}
}
if (event->keysym.mod & KMOD_SHIFT) {
switch (event->keysym.sym) {
case SDLK_F1:
case SDLK_F2:
case SDLK_F3:
case SDLK_F4:
case SDLK_F5:
case SDLK_F6:
case SDLK_F7:
case SDLK_F8:
case SDLK_F9:
case SDLK_F10:
GBAThreadPause(context);
GBASaveState(context->gba, event->keysym.sym - SDLK_F1);
GBAThreadUnpause(context);
break;
default:
break;
}
} else {
switch (event->keysym.sym) {
case SDLK_F1:
case SDLK_F2:
case SDLK_F3:
case SDLK_F4:
case SDLK_F5:
case SDLK_F6:
case SDLK_F7:
case SDLK_F8:
case SDLK_F9:
case SDLK_F10:
GBAThreadPause(context);
GBALoadState(context->gba, event->keysym.sym - SDLK_F1);
GBAThreadUnpause(context);
break;
default:
break;
}
}
}
return;