mirror of https://github.com/mgba-emu/mgba.git
Use unsigned instead of color_t where size is irrelevant
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@ -36,9 +36,9 @@ static int _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct G
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static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority);
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static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
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static inline color_t _brighten(color_t color, int y);
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static inline color_t _darken(color_t color, int y);
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static color_t _mix(int weightA, color_t colorA, int weightB, color_t colorB);
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static inline unsigned _brighten(unsigned color, int y);
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static inline unsigned _darken(unsigned color, int y);
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static unsigned _mix(int weightA, unsigned colorA, int weightB, unsigned colorB);
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void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
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renderer->d.init = GBAVideoSoftwareRendererInit;
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@ -277,9 +277,9 @@ static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer,
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static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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#ifdef COLOR_16_BIT
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color_t color = value;
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unsigned color = value;
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#else
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color_t color = 0;
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unsigned color = 0;
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color |= (value << 3) & 0xF8;
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color |= (value << 6) & 0xF800;
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color |= (value << 9) & 0xF80000;
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@ -1084,7 +1084,7 @@ static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, stru
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color = ((uint16_t*)renderer->d.vram)[(localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
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#ifndef COLOR_16_BIT
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color_t color32;
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unsigned color32;
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color32 = 0;
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color32 |= (color << 3) & 0xF8;
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color32 |= (color << 6) & 0xF800;
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@ -1149,7 +1149,7 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
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color = ((uint16_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * 160];
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#ifndef COLOR_16_BIT
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color_t color32 = 0;
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unsigned color32 = 0;
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color32 |= (color << 9) & 0xF80000;
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color32 |= (color << 3) & 0xF8;
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color32 |= (color << 6) & 0xF800;
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@ -1414,9 +1414,9 @@ static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
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}
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}
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static inline color_t _brighten(color_t color, int y) {
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color_t c = 0;
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color_t a;
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static inline unsigned _brighten(unsigned color, int y) {
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unsigned c = 0;
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unsigned a;
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#ifdef COLOR_16_BIT
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a = color & 0x1F;
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c |= (a + ((0x1F - a) * y) / 16) & 0x1F;
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@ -1439,9 +1439,9 @@ static inline color_t _brighten(color_t color, int y) {
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return c;
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}
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static inline color_t _darken(color_t color, int y) {
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color_t c = 0;
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color_t a;
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static inline unsigned _darken(unsigned color, int y) {
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unsigned c = 0;
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unsigned a;
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#ifdef COLOR_16_BIT
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a = color & 0x1F;
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c |= (a - (a * y) / 16) & 0x1F;
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@ -1464,9 +1464,9 @@ static inline color_t _darken(color_t color, int y) {
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return c;
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}
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static color_t _mix(int weightA, color_t colorA, int weightB, color_t colorB) {
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color_t c = 0;
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color_t a, b;
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static unsigned _mix(int weightA, unsigned colorA, int weightB, unsigned colorB) {
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unsigned c = 0;
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unsigned a, b;
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#ifdef COLOR_16_BIT
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a = colorA & 0x1F;
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b = colorB & 0x1F;
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