Jeffrey Pfau
|
0eb76806be
|
Qt: Fix changing whether a BIOS is used while the game is running
|
2015-08-13 20:01:59 -07:00 |
Jeffrey Pfau
|
9352f75e6f
|
Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
|
2015-08-09 23:25:03 -07:00 |
Jeffrey Pfau
|
9c5852e89e
|
SDL, Qt: Configurable audio sample rate
|
2015-08-09 21:36:43 -07:00 |
Jeffrey Pfau
|
c39be359df
|
Qt: Fix regression with held reverse breaking (fixes #78)
|
2015-08-07 19:10:08 -07:00 |
Jeffrey Pfau
|
870c8ebb8c
|
Qt: Fix sync, hopefully
|
2015-08-06 19:04:03 -07:00 |
Jeffrey Pfau
|
03d2b3312e
|
Qt: Initialize draw context
|
2015-08-04 22:14:42 -07:00 |
Jeffrey Pfau
|
a6ff9f6c60
|
Qt: Fix frame delay with pausing and frame advancing
|
2015-08-03 23:52:18 -07:00 |
Jeffrey Pfau
|
df11c9d7f3
|
Qt: Allow setting of audio channels and video layers while games are not running
|
2015-08-02 12:46:23 -07:00 |
Jeffrey Pfau
|
3a31577cab
|
Libretro: Support solar sensor
|
2015-07-30 18:01:16 -07:00 |
Jeffrey Pfau
|
e9c82df518
|
Qt: Fix rewinding enabling the menu bar
|
2015-07-22 21:34:49 -07:00 |
Jeffrey Pfau
|
7015f38b37
|
Qt: Save and quit on Stop call
|
2015-07-19 18:35:18 -07:00 |
Jeffrey Pfau
|
8ff8876e37
|
Qt: Block a bug whereby undoing a save can overwrite the wrong save
|
2015-07-16 23:50:33 -07:00 |
Jeffrey Pfau
|
73518ceda5
|
Qt: Add savestate save undo
|
2015-07-14 20:45:29 -07:00 |
Jeffrey Pfau
|
f50f98416b
|
Qt: Add savestate load undo
|
2015-07-13 21:56:05 -07:00 |
Jeffrey Pfau
|
712b0ccb84
|
Qt: Ensure proper audio sample rate is used when resampling audio
|
2015-07-12 00:19:17 -07:00 |
Jeffrey Pfau
|
016b64bf15
|
Qt: Initial logging throughout
|
2015-07-04 01:24:37 -07:00 |
Jeffrey Pfau
|
ebca878c31
|
Qt: Replace remaining toLocal8Bit with toUtf8
|
2015-07-04 01:06:13 -07:00 |
Lioncash
|
2141868cf2
|
Qt: (GameController) Add a missing va_end call to the log handler lambda
|
2015-07-02 10:21:22 -04:00 |
Jeffrey Pfau
|
99878b32ca
|
GBA Hardware: Backport generic RTC source into core
|
2015-06-29 21:09:36 -07:00 |
Jeffrey Pfau
|
908e61f415
|
All: Add clang-format options and run them
|
2015-06-29 20:45:08 -07:00 |
Jeffrey Pfau
|
697b550b37
|
Qt: Fix screen not redrawing when loading a state
|
2015-06-28 17:46:07 -07:00 |
Jeffrey Pfau
|
2bb16fd0a8
|
GBA: Better savestate error reporting
|
2015-06-20 00:49:50 -07:00 |
Jeffrey Pfau
|
83dfbe6123
|
Qt: ROM replacing
|
2015-06-19 22:29:59 -07:00 |
Jeffrey Pfau
|
af4d5d7eb1
|
GBA: Yank support, needs work
|
2015-06-19 01:12:46 -07:00 |
Jeffrey Pfau
|
4469a9a05f
|
All: Threads are now named
|
2015-06-13 01:41:07 -07:00 |
Jeffrey Pfau
|
4ba576ef87
|
Qt: Disable held-rewind when a window loses focus
|
2015-06-11 01:28:04 -07:00 |
Jeffrey Pfau
|
596c7503b6
|
GBA: Ability to boot directly into the BIOS
|
2015-06-08 00:19:13 -07:00 |
Jeffrey Pfau
|
1a4ed6fe5e
|
Qt: Reshuffle some audio handling code
|
2015-06-07 15:18:10 -07:00 |
Jeffrey Pfau
|
a51066820a
|
Qt: Replace pause-after-frame mutex with an atomic
|
2015-06-01 23:55:44 -07:00 |
Jeffrey Pfau
|
3af3fab3cf
|
Qt: Fix held-rewind getting into bad pause states
|
2015-06-01 23:40:48 -07:00 |
Jeffrey Pfau
|
67e13114ef
|
Qt: Fix some rewind timer bugs
|
2015-05-31 13:21:06 -07:00 |
Jeffrey Pfau
|
27b4f35139
|
Qt: Migrate multiplayer window handling into GBAApp
|
2015-05-29 22:58:07 -07:00 |
Jeffrey Pfau
|
87313041c0
|
Qt: Unified VFile opening interface
|
2015-05-29 00:17:04 -07:00 |
Jeffrey Pfau
|
7e411fda30
|
Qt: Holdable shortcut for rewinding one frame at a time
|
2015-05-26 20:38:33 -07:00 |
Jeffrey Pfau
|
7bc834526a
|
Qt: Ability to cap fast forward speed (fixes B#218)
|
2015-05-23 23:03:02 -07:00 |
Jeffrey Pfau
|
57e84f0c69
|
Qt: Better cleanup when a game crashes
|
2015-05-17 15:06:35 -07:00 |
Jeffrey Pfau
|
adee44f6e9
|
Qt: Load/save the most recent savestate slot
|
2015-05-10 23:13:33 -07:00 |
Jeffrey Pfau
|
711c7e9903
|
Qt: Refactor to make non-SDL gamepad input possible
|
2015-04-27 01:40:00 -07:00 |
Jeffrey Pfau
|
6ebef8dc16
|
Qt: Status messages
|
2015-04-26 15:00:15 -07:00 |
Jeffrey Pfau
|
91ee44c458
|
GBA Thread: Add functionality for running callbacks on the GBA thread
|
2015-04-26 14:06:57 -07:00 |
Jeffrey Pfau
|
9c07698068
|
GBA: Add status log level
|
2015-04-26 13:47:24 -07:00 |
Jeffrey Pfau
|
65543bdd69
|
Qt: Return early from setTurbo if possible
|
2015-04-25 15:42:41 -07:00 |
Jeffrey Pfau
|
7fa043cb50
|
SDL: Add ability to control tilt sensor with right analog stick (currently hardcoded)
|
2015-04-19 23:25:05 -07:00 |
Jeffrey Pfau
|
d4ab0564eb
|
Qt: Post empty frames if frameskipping
|
2015-04-18 03:49:24 -07:00 |
Jeffrey Pfau
|
a0a3ac191a
|
Qt: Recalibrate axes in more places
|
2015-04-18 01:12:18 -07:00 |
Jeffrey Pfau
|
ee6c9f71c2
|
SDL: Implement rumble using SDL2 haptic
|
2015-04-17 00:00:22 -07:00 |
Jeffrey Pfau
|
dee394f10f
|
GBA: Allow disabling checksum verification
|
2015-04-15 21:05:01 -07:00 |
Jeffrey Pfau
|
688be6948b
|
GBA: Create GameShark snapshots
|
2015-04-15 04:17:28 -07:00 |
Jeffrey Pfau
|
3ff8467ba7
|
GBA: Support for loading Gameshark snapshots
|
2015-04-15 03:58:58 -07:00 |
Jeffrey Pfau
|
2309898152
|
Qt: Rewind now shows the frame after rewinding
|
2015-04-12 20:22:32 -07:00 |
Jeffrey Pfau
|
8266f54d76
|
Volume control
|
2015-04-08 00:32:29 -07:00 |
Jeffrey Pfau
|
3182b5e35d
|
Qt: Follow-up fix for regression
|
2015-04-07 00:51:19 -07:00 |
Jeffrey Pfau
|
eb0b9dca0f
|
Qt: Fix regression where video would not record if the game had already started
|
2015-04-06 22:18:57 -07:00 |
Jeffrey Pfau
|
065474d14e
|
Qt: Fix crash when attempting to pause if a game is not running
|
2015-04-03 21:07:26 -07:00 |
Jeffrey Pfau
|
11eab66247
|
Qt: Move screenshot to GameController
|
2015-03-31 23:43:47 -07:00 |
Jeffrey Pfau
|
3d8cfda57d
|
Qt: Warning dialog if an unimplemented BIOS feature is called (fixes #177)
|
2015-03-23 22:12:57 -07:00 |
Jeffrey Pfau
|
8fad1d136c
|
Qt: Ability to prevent opposing directional input
|
2015-03-23 00:11:19 -07:00 |
Jeffrey Pfau
|
64b396aff9
|
Merge branch 'feature/sio-lockstep'
|
2015-03-19 22:19:49 -07:00 |
Jeffrey Pfau
|
fe0af2c563
|
GBA: Add option to disable loading BIOS even if BIOS path is stored (fixes #203)
|
2015-03-16 23:16:05 -07:00 |
Jeffrey Pfau
|
51b8c862b9
|
Merge branch 'master' into feature/sio-lockstep
Conflicts:
CMakeLists.txt
src/gba/gba.c
|
2015-03-15 23:29:01 -07:00 |
Jeffrey Pfau
|
943b805306
|
Qt: Sync light sensor window with current state
|
2015-03-13 00:07:59 -07:00 |
Jeffrey Pfau
|
513b9fb751
|
All: Unify how feature defines work, allowing specific targets to not use them
|
2015-03-11 02:17:45 -07:00 |
Jeffrey Pfau
|
6e467a0332
|
Qt: Create MultiplayerController
|
2015-02-26 00:07:36 -08:00 |
Jeffrey Pfau
|
afbadf242b
|
Qt: Copy state from old audio processor to new
|
2015-02-22 21:17:41 -08:00 |
Jeffrey Pfau
|
f646be0472
|
Qt: Fix patch loading while a game is running
|
2015-02-21 11:35:36 -08:00 |
Jeffrey Pfau
|
37fd51df39
|
Qt: Fix thread sync issues with QtMultimedia audio driver
|
2015-02-21 02:44:59 -08:00 |
Jeffrey Pfau
|
56475e578b
|
Qt: Fix crash when starting GDB stub after closing a game
|
2015-02-21 02:01:55 -08:00 |
Jeffrey Pfau
|
7f592f78e8
|
Qt: Runtime configurable audio driver
|
2015-02-21 01:54:50 -08:00 |
Jeffrey Pfau
|
dc5fb14fa1
|
Qt: Clear cheats when the game ends
|
2015-02-14 18:04:01 -08:00 |
Jeffrey Pfau
|
0bd9ae087e
|
Qt: Start Cheats view
|
2015-02-14 16:38:29 -08:00 |
Jeffrey Pfau
|
7149dd3102
|
GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
|
2015-02-03 03:12:04 -08:00 |
Jeffrey Pfau
|
d665105082
|
Qt: Support idle loop optimization
|
2015-01-29 00:37:30 -08:00 |
Jeffrey Pfau
|
f33e9c060f
|
Qt: Configurable game overrides for Game Pak devices
|
2015-01-25 15:21:48 -08:00 |
Jeffrey Pfau
|
c50b228243
|
All: Support 7-Zip files (fixes #151)
|
2015-01-25 00:11:36 -08:00 |
Jeffrey Pfau
|
c7593d7073
|
Qt: Add menu items for adjusting in-game solar levels
|
2015-01-21 01:13:28 -08:00 |
Jeffrey Pfau
|
8118c94c81
|
GBA: Move numbered savestate loading to GBAThread, clear rewind buffer when loading (fixes #174)
|
2015-01-11 06:24:24 -08:00 |
Jeffrey Pfau
|
087810a125
|
Qt: Error dialog if a game fails to load
|
2015-01-10 23:28:30 -08:00 |
Jeffrey Pfau
|
f05a385d6a
|
GBA Thread: Add a crashed state to the thread
|
2015-01-08 20:06:05 -08:00 |
Jeffrey Pfau
|
aa12eeef3a
|
Qt: Update debugger portions to use threadInterrupt/threadContinue
|
2015-01-07 02:05:52 -08:00 |
Jeffrey Pfau
|
f97ba6517b
|
Qt: Expose rewind (fixes #136)
|
2015-01-05 23:14:07 -08:00 |
Jeffrey Pfau
|
9ec24a5b97
|
Qt: Minor code cleanup for setTurbo
|
2015-01-02 02:04:09 -08:00 |
Jeffrey Pfau
|
569e6ef7db
|
Qt: Clear active buttons when focus is lost
|
2015-01-02 02:03:12 -08:00 |
Jeffrey Pfau
|
9933c58eec
|
Qt: Fix integer overflow in frame -> seconds calculation
|
2015-01-01 22:40:55 -08:00 |
Jeffrey Pfau
|
d676d26f5f
|
Qt: Use low logLevel for GBA object, overridden by GBAThread
|
2015-01-01 16:05:36 -08:00 |
Jeffrey Pfau
|
24e10fe0df
|
Qt: Fix Windows build
|
2015-01-01 03:36:48 -08:00 |
Jeffrey Pfau
|
8c0f082a83
|
Qt: RTC overrides
|
2015-01-01 03:01:40 -08:00 |
Jeffrey Pfau
|
7935d58eac
|
Qt: Light sensor setting from GUI
|
2014-12-30 23:24:39 -08:00 |
Jeffrey Pfau
|
b92ed79a85
|
GBA Audio: Add blip_buf support
|
2014-12-29 01:45:24 -08:00 |
Jeffrey Pfau
|
280c803305
|
Qt: Fix FPS target and SDL initialization audio issues
|
2014-12-23 21:58:29 -08:00 |
Jeffrey Pfau
|
c91c46ce97
|
GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
|
2014-12-21 21:30:59 -08:00 |
Jeffrey Pfau
|
9a0640f834
|
GBA: Add option to skip BIOS start screen
|
2014-12-21 20:21:27 -08:00 |
Jeffrey Pfau
|
7c8f1d9726
|
Qt: Rudimentary settings window
|
2014-12-21 16:29:56 -08:00 |
Jeffrey Pfau
|
9aed9754d0
|
Qt: Handle a game crash without crashing
|
2014-12-19 20:36:38 -08:00 |
Jeffrey Pfau
|
0351d2e0ec
|
Qt: Fix emulator crashing when full screen if a game is not running
|
2014-12-16 22:13:42 -08:00 |
Jeffrey Pfau
|
a66fa48aa5
|
Qt: Fix build if USE_GDB_STUB is disabled
|
2014-12-12 14:33:52 -08:00 |
Jeffrey Pfau
|
f6a7fedb28
|
All: Add MPL 2.0 license and associated headers
|
2014-12-03 00:39:06 -08:00 |
Jeffrey Pfau
|
65d74a2e34
|
Qt: Discard log levels without cross-thread communication if we can
|
2014-11-27 01:23:25 -08:00 |
Jeffrey Pfau
|
51896cdcd6
|
Qt: Use SDL audio, when available
|
2014-11-19 23:14:44 -08:00 |
Jeffrey Pfau
|
a64259f12c
|
Qt: Use common idiom for interrupting thread within the GameController
|
2014-11-11 00:01:25 -08:00 |
Jeffrey Pfau
|
d83520c5a2
|
GBA Thread: Make GBAThreadInterrupt and -Continue check for the thread status, resolving several deadlocks
|
2014-11-09 20:31:24 -08:00 |