mirror of https://github.com/mgba-emu/mgba.git
Qt: Save and quit on Stop call
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393252718f
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7015f38b37
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@ -96,6 +96,18 @@ static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
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}
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}
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struct GBAThreadStop {
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struct GBAStopCallback d;
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struct GBAThread* p;
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};
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static void _stopCallback(struct GBAStopCallback* stop) {
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struct GBAThreadStop* callback = (struct GBAThreadStop*) stop;
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if (callback->p->stopCallback(callback->p)) {
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_changeState(callback->p, THREAD_EXITING, false);
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}
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}
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static THREAD_ENTRY _GBAThreadRun(void* context) {
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#ifdef USE_PTHREADS
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pthread_once(&_contextOnce, _createTLS);
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@ -129,6 +141,14 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
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gba.logLevel = threadContext->logLevel;
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gba.logHandler = threadContext->logHandler;
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gba.stream = threadContext->stream;
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struct GBAThreadStop stop;
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if (threadContext->stopCallback) {
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stop.d.stop = _stopCallback;
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stop.p = threadContext;
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gba.stopCallback = &stop.d;
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}
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gba.idleOptimization = threadContext->idleOptimization;
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#ifdef USE_PTHREADS
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pthread_setspecific(_contextKey, threadContext);
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@ -21,6 +21,7 @@ struct GBACheatSet;
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struct GBAOptions;
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typedef void (*ThreadCallback)(struct GBAThread* threadContext);
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typedef bool (*ThreadStopCallback)(struct GBAThread* threadContext);
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enum ThreadState {
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THREAD_INITIALIZED = -1,
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@ -86,6 +87,7 @@ struct GBAThread {
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ThreadCallback startCallback;
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ThreadCallback cleanCallback;
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ThreadCallback frameCallback;
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ThreadStopCallback stopCallback;
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void* userData;
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void (*run)(struct GBAThread*);
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@ -7,6 +7,7 @@
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#include "AudioProcessor.h"
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#include "InputController.h"
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#include "LogController.h"
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#include "MultiplayerController.h"
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#include "VFileDevice.h"
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@ -92,6 +93,13 @@ GameController::GameController(QObject* parent)
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context->gba->rumble = controller->m_inputController->rumble();
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context->gba->rotationSource = controller->m_inputController->rotationSource();
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controller->m_fpsTarget = context->fpsTarget;
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if (GBALoadState(context, context->stateDir, 0)) {
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VFile* vf = GBAGetState(context->gba, context->stateDir, 0, true);
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if (vf) {
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vf->truncate(vf, 0);
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}
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}
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controller->gameStarted(context);
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};
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@ -113,8 +121,22 @@ GameController::GameController(QObject* parent)
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}
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};
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m_threadContext.stopCallback = [](GBAThread* context) {
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if (!context) {
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return false;
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}
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GameController* controller = static_cast<GameController*>(context->userData);
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if (!GBASaveState(context, context->stateDir, 0, true)) {
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return false;
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}
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QMetaObject::invokeMethod(controller, "closeGame");
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return true;
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};
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m_threadContext.logHandler = [](GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
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static const char* stubMessage = "Stub software interrupt";
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static const char* stubMessage = "Stub software interrupt: %02X";
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static const char* savestateMessage = "State %i loaded";
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static const char* savestateFailedMessage = "State %i failed to load";
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if (!context) {
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return;
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}
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@ -125,6 +147,25 @@ GameController::GameController(QObject* parent)
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int immediate = va_arg(argc, int);
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va_end(argc);
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controller->unimplementedBiosCall(immediate);
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} else if (level == GBA_LOG_STATUS) {
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// Slot 0 is reserved for suspend points
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if (strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
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va_list argc;
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va_copy(argc, args);
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int slot = va_arg(argc, int);
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va_end(argc);
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if (slot == 0) {
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format = "Loaded suspend state";
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}
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} else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0) {
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va_list argc;
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va_copy(argc, args);
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int slot = va_arg(argc, int);
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va_end(argc);
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if (slot == 0) {
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return;
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}
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}
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}
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if (level == GBA_LOG_FATAL) {
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QMetaObject::invokeMethod(controller, "crashGame", Q_ARG(const QString&, QString().vsprintf(format, args)));
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