Vicki Pfau
3b781c00e6
GBA e-Reader: Initial error detection and retrying
2021-04-11 16:08:39 -07:00
Vicki Pfau
a0360ec936
GBA e-Reader: Add visual dotcode parsing
2021-04-10 03:07:35 -07:00
Vicki Pfau
adfc3c4ab2
FFmpeg: Add image scaling function
2021-04-10 03:07:35 -07:00
Vicki Pfau
207c64874a
Util: Add bits of a convolution API
2021-04-10 03:07:35 -07:00
Vicki Pfau
23b5a458b8
GBA e-Reader: Refactor out of GPIO code
2021-04-03 13:37:29 -07:00
Vicki Pfau
bc16a1bfe3
GBA Cart: Refactor hardware.c into cart/gpio.c etc
2021-04-03 01:31:55 -07:00
Vicki Pfau
accb47b013
Python: Fix build
2021-03-28 14:59:50 -07:00
Vicki Pfau
a5890bfea5
GBA SIO: Fix Dolphin connection when driver is inactive
2021-03-28 14:45:54 -07:00
Vicki Pfau
3a95b30d63
GBA SIO: Improve readability
2021-03-28 14:45:54 -07:00
Vicki Pfau
b1828dbc59
GBA SIO: Dolphin connectivity
2021-03-28 14:45:54 -07:00
Vicki Pfau
00531d1180
mGUI: De-constify fonts
2021-03-27 22:35:29 -07:00
Antonio Niño Díaz
c0cfa602af
GBA Audio: Fix reads from CH3 Wave RAM
...
The previous code always read the state of bank 0. The correct behaviour
is to read from the bank that isn't selected. Most likely, no game has
ever tried to read from this RAM and verify the values because the
values are destroyed as soon as the channel starts to play the desired
sound.
Writes were done correctly: The values are saved to the bank that isn't
selected.
Also, when the sound hardware is off, it acts like bank 0 has been
selected in register SOUND3CNT_L.
2021-03-27 13:46:07 -07:00
Vicki Pfau
9ac9366257
Switch: Optimize font rendering ( fixes #2078 )
2021-03-24 19:13:59 -07:00
Vicki Pfau
ffeb5cfe27
GB Video: Discard SGB packets in non-SGB mVLs
2021-03-23 19:37:53 -07:00
Vicki Pfau
c5b78f9354
GB Audio: Add channel 4 batching back ( fixes #1313 )
2021-03-17 18:20:38 -07:00
Vicki Pfau
f600c7c317
GB Audio: Remove redundant timing argument to GBAudioUpdateFrame
2021-03-15 21:39:27 -07:00
Vicki Pfau
dd1d1a0a9d
GBA Memory: Fix masking of misaligned jumps
2021-03-03 04:17:05 -08:00
Vicki Pfau
7d672a2215
All: Fix various build failure fallout
2021-02-26 02:02:25 -08:00
Vicki Pfau
b966d71a2c
GB: Clean up BIOS unmapping
2021-02-25 23:42:45 -08:00
Vicki Pfau
003e181add
GB: Clean up cartridge removal codepath ( fixes #398 )
2021-02-24 20:18:13 -08:00
Vicki Pfau
1e017ade23
GBA Memory: Fix AGBPrint writing past 16MB ROMs
2021-02-24 18:44:41 -08:00
Vicki Pfau
67475a6da8
GBA Memory: Improved AGBPrint emulation of edge cases ( fixes #1867 )
2021-02-24 01:20:48 -08:00
Vicki Pfau
8926aeea01
ARM: Optimize PC-write functions
2021-02-21 12:27:07 -08:00
Vicki Pfau
49ec1ed702
ARM: Fix long and accumulate multiply timing
2021-02-15 23:40:49 -08:00
Vicki Pfau
3309892657
GB, GBA Serialize: Attempt to fix MSVC build
2021-02-09 01:28:21 -08:00
Vicki Pfau
2498f85cda
VFS: Fix build with minizip
2021-02-03 21:08:52 -08:00
Vicki Pfau
ca3050d76b
Core: Add mCoreCreate function for making a core based on platform type
2021-01-14 23:14:02 -08:00
Vicki Pfau
527f235934
Core: Adding to library is now recursive
2021-01-05 00:23:52 -08:00
Vicki Pfau
bda4316839
GB: Redo double speed emulation ( closes #1515 )
2021-01-02 22:20:54 -08:00
Vicki Pfau
466e0c5efa
Utils: Clean up duplicated clamping code
2021-01-01 18:54:54 -08:00
Vicki Pfau
1c69a714c7
Core: Add memory block info lookup function
2021-01-01 17:24:09 -08:00
Vicki Pfau
a760c7bb4a
Core: Add prefix to platform enum names
2020-12-26 18:53:19 -08:00
Vicki Pfau
5781566717
Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
2020-12-23 18:35:42 -08:00
Vicki Pfau
0cf138775b
GBA Cheats: Allow unlimited ROM patch-type codes per set
2020-12-19 12:52:46 -08:00
easyaspi314 (Devin)
4ecf64a41c
Remove arm-algo.S and references
...
It wasn't fully optimized and it doesn't even compile anymore.
2020-12-18 17:00:24 -08:00
Jeffrey Pfau
f7d17d62b5
Util: Make clz consistent
2020-12-10 23:59:29 -08:00
Vicki Pfau
f1592d350f
Core: Clean up and extend config saving/loading
2020-12-08 23:09:51 -08:00
Vicki Pfau
5ecd28cdc6
GBA Video: Fix palette when being initialized mid-frame
2020-12-05 18:41:44 -08:00
Vicki Pfau
fc3a6153e2
GBA Video: New GL palette approach, no more batch splitting on palette edits
2020-11-30 23:19:57 -08:00
Vicki Pfau
20f8baa82c
GBA: Regrettably add VBA bug compat mode
2020-11-29 13:41:53 -08:00
Vicki Pfau
60b59ae312
GBA Hardware: Unpack RTC struct
2020-11-29 13:35:21 -08:00
Vicki Pfau
fc3e47a4ba
Feature: Allow configuring waiting on frame flushing in proxy
2020-11-27 18:24:11 -08:00
Vicki Pfau
b169e6b0df
ARM: Fix non-debugger build
2020-11-25 20:40:20 -08:00
Vicki Pfau
1a694b0b56
Debugger: Fix change watchpoints ( fixes #1947 )
2020-11-24 01:41:41 -08:00
Vicki Pfau
7918b5af45
GB Video: Fix SGB video logs
2020-11-22 15:08:45 -08:00
Vicki Pfau
4baa8b3d9b
GB Video: Add highlighting
2020-11-21 20:29:16 -08:00
Vicki Pfau
6174858d0d
Core: Add RGB8 to native color function
2020-11-21 20:29:16 -08:00
Vicki Pfau
0b0a70d9b7
Core: Make _mix public
2020-11-21 20:29:16 -08:00
Vicki Pfau
ce97e265a3
GB Video: Add constants for OBJ maxima
2020-11-21 20:29:16 -08:00
Vicki Pfau
c80cc1e307
Core: Replace GBA_COLOR_WHITE with M_COLOR_WHITE
2020-11-21 17:44:19 -08:00
Vicki Pfau
61f8f14694
Core: Rework thread state synchronization
2020-11-18 01:33:56 -08:00
Vicki Pfau
5a1e68beba
ARM Debugger: Fix debugger API misdeclaration
2020-11-02 00:42:56 -08:00
Vicki Pfau
4aed125b3e
GBA Video: Add window y offsetting
2020-10-22 20:31:58 -07:00
Vicki Pfau
c8e1e14d3f
GBA Video: Add window toggling
2020-10-22 19:49:26 -07:00
Vicki Pfau
064d0e992b
GB: Add enum for the layer names
2020-10-21 21:32:08 -07:00
Vicki Pfau
ac8d1e2bf6
GB I/O: Finally rename registers to have a prefix
2020-10-21 21:03:52 -07:00
Vicki Pfau
c134c6cae1
ARM: Don't force passed opcodes to be truncated
2020-10-18 01:51:54 -07:00
Vicki Pfau
67d3eed8fb
ARM Decoder: Revamp load/store interface, readability cleanup
2020-10-12 18:07:11 -07:00
Vicki Pfau
3b93e762ae
GB Video: Clean up OBJ parsing outside of renderer
2020-10-11 23:56:51 -07:00
Vicki Pfau
e11dc3fad0
GBA Video: Emulate sprite cycle limits in OpenGL renderer ( fixes #1635 )
2020-09-26 02:32:26 -07:00
Vicki Pfau
a8999958da
Core: Add shutdown callback
2020-09-09 23:05:11 -07:00
Vicki Pfau
ad7146a801
GB I/O: Add BANK register name
2020-09-09 23:05:11 -07:00
Vicki Pfau
87ec3f3d4a
ARM Debugger: Disassembler now resolves addresses to symbol names
2020-09-07 15:55:51 -07:00
Vicki Pfau
347c5f2de5
GB MBC: Add MBC6 flash support (read-only currently)
2020-09-03 23:43:47 -07:00
Vicki Pfau
c825c57281
GBA Video: Implement green swap ( fixes #1609 )
2020-08-31 22:28:19 -07:00
Vicki Pfau
1d186dd9ea
Util: Use __builtin_bswap on PPC big-endian platforms that support it
2020-08-29 16:15:39 -07:00
Vicki Pfau
c8028e1a60
Util: Fill out and fix big-endian byteswap load/stores
2020-08-29 16:14:49 -07:00
Vicki Pfau
9dc6dc7e65
GB: Add separate overrides for GBC games that can also run on SGB or regular GB
2020-08-28 18:19:13 -07:00
Vicki Pfau
f5a1ceb025
Core: Add savedataUpdated callback
2020-08-28 00:53:40 -07:00
Vicki Pfau
65fb61d7e2
GBA Memory: Improve robustness of Matrix memory support
2020-08-27 04:27:13 -07:00
Vicki Pfau
3dcf879e94
Qt: Add CoreManager::getExtdata API
2020-08-25 20:22:41 -07:00
Vicki Pfau
07c2c87d00
3DS: Fix thread cleanup
2020-08-24 18:24:22 -07:00
Vicki Pfau
5c58186f03
GBA Audio: Revamp FIFO emulation ( fixes #356 , fixes #875 , fixes #1847 )
2020-08-21 04:45:15 -07:00
Vicki Pfau
8a3a2bf058
VFS: Change semantics of VFile.sync on mapped files ( fixes #1730 )
2020-08-19 18:34:02 -07:00
Vicki Pfau
bbdbfaf34e
Vita: Port socket shim
2020-08-18 18:41:51 -07:00
Vicki Pfau
209eed35ed
mGUI: Add status indicators for fast-forward and mute
2020-08-17 20:17:59 -07:00
Vicki Pfau
010a4dad44
Wii: Fix ppc32 endianness regression
2020-08-17 20:17:59 -07:00
Vicki Pfau
b6a3133a13
Util: Table cleanup, add HashTableEnumerateBinary
2020-08-17 00:51:21 -07:00
Vicki Pfau
bf16c7b6bf
GB MBC: Add Hitek and BBD mappers
2020-08-16 16:27:11 -07:00
Vicki Pfau
9403a02481
Util: ppc64 byteswap access fixes
2020-08-15 21:04:32 -07:00
Adam Higerd
daf2193894
Debugger: parse memory operations correctly
2020-08-10 22:19:54 -07:00
Adam Higerd
07667955f6
ARM: Expose ARMSelectBank API
2020-08-10 22:19:54 -07:00
Vicki Pfau
7652fe9f7a
GB Audio: Fix serializing sweep time
2020-08-10 18:11:54 -07:00
Vicki Pfau
549787227a
Core: Add mTimingScheduleAbsolute
2020-08-10 15:57:38 -07:00
Vicki Pfau
3b784485f8
mGUI: Show battery percentage
2020-08-09 17:56:26 -07:00
Vicki Pfau
38613b5770
GBA BIOS: Make HLE BIOS calls interruptable ( fixes #1711 , fixes #1823 )
2020-08-07 02:06:11 -07:00
Vicki Pfau
cee1a3e08c
Revert "OpenGL: Attempt to fix some build configurations ( fixes #1839 )"
...
This reverts commit d68bf5bd1a
.
2020-08-04 23:17:09 -07:00
Vicki Pfau
d68bf5bd1a
OpenGL: Attempt to fix some build configurations ( fixes #1839 )
2020-08-04 18:01:35 -07:00
Vicki Pfau
0d6946dcee
3DS: Migrate to libctru CondVar
2020-07-31 19:16:45 -07:00
Vicki Pfau
1756baae74
Debugger: Fix Python build
2020-07-31 19:06:29 -07:00
Adam Higerd
a98c01bafc
Debugger: add support for simple command scripts
2020-07-31 18:50:04 -07:00
Adam Higerd
002e9c8802
Debugger: look up symbols in stack traces
2020-07-31 18:50:04 -07:00
Adam Higerd
044710c3a8
Debugger: reverse symbol lookup
2020-07-31 18:50:04 -07:00
Adam Higerd
26555959f2
Util: support non-string keys in hash tables
2020-07-31 18:50:04 -07:00
Vicki Pfau
e27963bd29
GB/GBA Video: Move dummy renderer to core
2020-07-31 18:02:29 -07:00
Adam Higerd
8ee4b3c046
Stack traces: add detection for other calling conventions and stack manipulation
2020-07-30 20:20:51 -07:00
Vicki Pfau
89de06a610
Test: Add wildcard matching
2020-07-30 19:03:15 -07:00
Vicki Pfau
287fd86e6a
GBA: Allow pausing event loop while CPU is blocked
2020-07-30 18:51:05 -07:00
Vicki Pfau
ba2175f5c5
GB: Allow pausing event loop while CPU is blocked
2020-07-30 18:51:05 -07:00
Vicki Pfau
51c3fca3bf
Util: Refactor TLS out of platform-specific APIs
2020-07-30 18:51:05 -07:00