3DS: Fix thread cleanup

This commit is contained in:
Vicki Pfau 2020-08-24 18:24:22 -07:00
parent 98f2d14b81
commit 07c2c87d00
3 changed files with 5 additions and 6 deletions

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@ -44,6 +44,7 @@ Emulation fixes:
Other fixes:
- 3DS: Redo video sync to be more precise
- 3DS: Fix crash with libctru 2.0 when exiting
- 3DS: Fix thread cleanup
- All: Improve export headers (fixes mgba.io/i/1738)
- Core: Ensure ELF regions can be written before trying
- Core: Fix reported ROM size when a fixed buffer size is used

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@ -69,12 +69,14 @@ static inline int ThreadCreate(Thread* thread, ThreadEntry entry, void* context)
if (!entry || !thread) {
return 1;
}
*thread = threadCreate(entry, context, 0x8000, 0x18, 2, true);
*thread = threadCreate(entry, context, 0x8000, 0x18, 2, false);
return !*thread;
}
static inline int ThreadJoin(Thread* thread) {
return threadJoin(*thread, U64_MAX);
Result res = threadJoin(*thread, U64_MAX);
threadFree(*thread);
return res;
}
static inline void ThreadSetName(const char* name) {

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@ -206,10 +206,6 @@ static THREAD_ENTRY _proxyThread(void* logger) {
}
}
MutexUnlock(&proxyRenderer->mutex);
#ifdef _3DS
svcExitThread();
#endif
return 0;
}