mirror of https://github.com/mgba-emu/mgba.git
mGUI: Add status indicators for fast-forward and mute
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1
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@ -3,6 +3,7 @@ Features:
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- e-Reader card scanning
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- Add WebP and APNG recording
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- Add mute option in homebrew ports
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- Add status indicators for fast-forward and mute in homebrew ports
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- Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
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- Support for unlicensed BBD Game Boy mapper
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- Support for unlicensed Hitek Game Boy mapper
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@ -53,6 +53,8 @@ enum GUIIcon {
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GUI_ICON_BUTTON_TRIANGLE,
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GUI_ICON_BUTTON_SQUARE,
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GUI_ICON_BUTTON_HOME,
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GUI_ICON_STATUS_FAST_FORWARD,
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GUI_ICON_STATUS_MUTE,
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GUI_ICON_MAX,
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};
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BIN
res/font-new.png
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res/font-new.png
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
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@ -61,6 +61,16 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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},
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.nStates = 2
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Show status OSD",
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.data = "showOSD",
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.submenu = 0,
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.state = true,
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.validStates = (const char*[]) {
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"Off", "On"
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},
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.nStates = 2
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Autosave state",
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.data = "autosave",
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@ -202,6 +202,7 @@ void mGUIInit(struct mGUIRunner* runner, const char* port) {
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#else
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mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
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#endif
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mCoreConfigSetDefaultIntValue(&runner->config, "showOSD", true);
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mCoreConfigLoad(&runner->config);
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mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
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@ -430,6 +431,12 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
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}
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int showOSD = true;
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mCoreConfigGetIntValue(&runner->config, "showOSD", &showOSD);
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int drawFps = false;
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mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
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bool running = true;
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#ifndef DISABLE_THREADING
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@ -503,16 +510,29 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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runner->core->setKeys(runner->core, keys);
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runner->core->runFrame(runner->core);
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if (runner->drawFrame) {
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int drawFps = false;
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mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
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runner->params.drawStart();
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runner->drawFrame(runner, false);
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if (drawFps) {
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if (showOSD || drawFps) {
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if (runner->params.guiPrepare) {
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runner->params.guiPrepare();
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}
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GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
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if (drawFps) {
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GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
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}
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if (showOSD) {
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unsigned origin = runner->params.width - GUIFontHeight(runner->params.font) / 2;
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unsigned w;
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if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
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GUIFontDrawIcon(runner->params.font, origin, GUIFontHeight(runner->params.font) / 2, GUI_ALIGN_RIGHT, 0, 0x7FFFFFFF, GUI_ICON_STATUS_FAST_FORWARD);
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GUIFontIconMetrics(runner->params.font, GUI_ICON_STATUS_FAST_FORWARD, &w, NULL);
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origin -= w + GUIFontHeight(runner->params.font) / 2;
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}
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if (runner->core->opts.mute) {
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GUIFontDrawIcon(runner->params.font, origin, GUIFontHeight(runner->params.font) / 2, GUI_ALIGN_RIGHT, 0, 0x7FFFFFFF, GUI_ICON_STATUS_MUTE);
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GUIFontIconMetrics(runner->params.font, GUI_ICON_STATUS_MUTE, &w, NULL);
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origin -= w + GUIFontHeight(runner->params.font) / 2;
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}
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}
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if (runner->params.guiFinish) {
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runner->params.guiFinish();
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}
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@ -603,6 +623,8 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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if (runner->unpaused) {
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runner->unpaused(runner);
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}
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mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
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mCoreConfigGetIntValue(&runner->config, "showOSD", &showOSD);
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}
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mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
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if (runner->gameUnloaded) {
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@ -152,4 +152,6 @@ const struct GUIIconMetric defaultIconMetrics[] = {
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[GUI_ICON_BUTTON_TRIANGLE] = { 34, 34, 12, 11 },
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[GUI_ICON_BUTTON_SQUARE] = { 50, 34, 12, 11 },
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[GUI_ICON_BUTTON_HOME] = { 66, 34, 12, 11 },
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[GUI_ICON_STATUS_FAST_FORWARD] = { 2, 50, 12, 12 },
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[GUI_ICON_STATUS_MUTE] = { 17, 50, 14, 12 },
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};
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