Jeffrey Pfau
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4e88cc86d9
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Have circle buffer work when memory is misaligned
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2014-01-16 01:56:17 -08:00 |
Jeffrey Pfau
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39025dedff
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Ensure that video buffers are flushed to the GPU before unlocking the mutex
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2014-01-16 01:05:32 -08:00 |
Jeffrey Pfau
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e141db9493
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Build fix on OS X for perf util
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2014-01-16 00:32:51 -08:00 |
Jeffrey Pfau
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48e89fb5eb
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Fix buffer size in SDL audio
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2014-01-16 00:27:15 -08:00 |
Jeffrey Pfau
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5758964617
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Unlock mutex before swapping buffers
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2014-01-16 00:26:59 -08:00 |
Jeffrey Pfau
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3837213f94
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Support Win32 threads on Vista and higher
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2014-01-15 23:46:47 -08:00 |
Jeffrey Pfau
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85d30ac271
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Build fix for MinGW
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2014-01-15 21:49:08 -08:00 |
Jeffrey Pfau
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2b558a5a65
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Rearchitect audio copying to make it cleaner and more atomic
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2014-01-15 03:43:56 -08:00 |
Jeffrey Pfau
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b8167f55b1
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Create Windows and POSIX platform directories
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2014-01-15 01:28:30 -08:00 |
Jeffrey Pfau
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270c1a35d7
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Fix mappedMemoryFree on *nix
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2014-01-15 00:34:45 -08:00 |
Jeffrey Pfau
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dd1f1bc79e
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Initial support for Windows
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2014-01-15 00:32:54 -08:00 |
Jeffrey Pfau
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003db6019c
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Fix _mix for 16-bit color
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2014-01-15 00:32:53 -08:00 |
Jeffrey Pfau
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d53b1c784f
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Mirror SRAM across 0x0F000000
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2013-11-23 16:22:26 -08:00 |
Jeffrey Pfau
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bc03872ab5
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Add FireRed/LeafGreen to the override list
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2013-11-18 00:34:54 -08:00 |
Jeffrey Pfau
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e6eea94626
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Revert "Move halting code out from below the ARM emulator"
This reverts commit 3b74b61862 .
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2013-11-14 23:17:14 -08:00 |
Jeffrey Pfau
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0bc5c4a69e
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Fix color blending in 16-bit 5-5-5 mode
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2013-11-14 23:09:13 -08:00 |
Jeffrey Pfau
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55c6103116
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Remove "finalized" flag in favor of stricter sorting
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2013-11-14 00:33:34 -08:00 |
Jeffrey Pfau
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a2a306bb03
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Significantly optimize 16-bit color mixing
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2013-11-14 00:19:18 -08:00 |
Jeffrey Pfau
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620adbd577
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Remove extra free in SDL code
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2013-11-11 19:40:37 -08:00 |
Jeffrey Pfau
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f8d5842240
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Implement mosaic for mode 0 with 256-color tiles
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2013-11-10 23:09:50 -08:00 |
Jeffrey Pfau
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c2658ce7a1
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Initialize mosaic to 0
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2013-11-10 22:53:12 -08:00 |
Jeffrey Pfau
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7d526e97f4
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Support narrow windows
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2013-11-10 22:43:57 -08:00 |
Jeffrey Pfau
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53dd260b3e
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Fast 32-to-16-bit memory conversion routine on ARM
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2013-11-09 13:30:25 -08:00 |
Jeffrey Pfau
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95b6cc9b00
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Initialize halted
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2013-11-09 13:29:08 -08:00 |
Jeffrey Pfau
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f43c82e79e
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Preprocess instead of post-process 5-6-5 color
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2013-11-07 02:57:22 -08:00 |
Jeffrey Pfau
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f09e44062f
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Use gettimeofday for perf-main instead of clock_gettime
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2013-11-06 22:20:29 -08:00 |
Jeffrey Pfau
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2a683aaf99
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Preselect palettes for sprites
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2013-11-06 00:00:42 -08:00 |
Jeffrey Pfau
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fd6e9cb311
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Use unsigned instead of uint16_t in sprite drawing
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2013-11-05 23:25:44 -08:00 |
Jeffrey Pfau
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e3dac089e7
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Small refactor of _composite
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2013-11-05 21:57:24 -08:00 |
Jeffrey Pfau
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818ce96d0d
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Fix mixing colors on 16-bit
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2013-11-05 04:13:49 -08:00 |
Jeffrey Pfau
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9253eeba23
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Optimize range check in mode 2 rendering
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2013-11-05 01:49:29 -08:00 |
Jeffrey Pfau
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53515b41cd
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Fix warnings in CircleBuffer
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2013-11-05 01:20:46 -08:00 |
Jeffrey Pfau
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2c826e208c
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Optimize palette access
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2013-11-05 00:19:42 -08:00 |
Jeffrey Pfau
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7d688ceb5a
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Use unsigned instead of color_t where size is irrelevant
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2013-11-04 21:47:44 -08:00 |
Jeffrey Pfau
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3005c6c9fb
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Add per-second perf updating
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2013-11-04 21:07:41 -08:00 |
Jeffrey Pfau
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3b74b61862
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Move halting code out from below the ARM emulator
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2013-11-03 23:26:10 -08:00 |
Jeffrey Pfau
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66ee98513f
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Pass pointers instead of offsets to composite
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2013-11-03 01:00:56 -07:00 |
Jeffrey Pfau
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32e0591fd0
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Early finalization if possible
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2013-11-02 22:36:07 -07:00 |
Jeffrey Pfau
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53a52d8cf8
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Call setActiveRegion with the right address
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2013-11-02 03:56:13 -07:00 |
Jeffrey Pfau
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e0eefa24da
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Hack to guess when blending should be disabled
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2013-11-01 23:50:13 -07:00 |
Jeffrey Pfau
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a87d30ed9f
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Fix channel 1 - 4 volume
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2013-10-29 21:12:26 -07:00 |
Jeffrey Pfau
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9fd181dba9
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Fix potential issues with sound playing when they shouldn't, or with the wrong volume
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2013-10-29 02:19:58 -07:00 |
Jeffrey Pfau
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8902635e3a
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Fix bugs in OBJ mosaic
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2013-10-27 21:58:37 -07:00 |
Jeffrey Pfau
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09888a8852
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Add performance-monitoring main thread
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2013-10-27 05:16:07 -07:00 |
Jeffrey Pfau
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f5a3fd7c7f
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Rearrange _composite to optimize for common cases first
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2013-10-27 04:51:14 -07:00 |
Jeffrey Pfau
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6e40c7ec29
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Replace bit-packed map data with flags
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2013-10-27 04:51:09 -07:00 |
Jeffrey Pfau
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7cb183a8be
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Only update active region if necessary
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2013-10-27 03:44:38 -07:00 |
Jeffrey Pfau
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775f9db546
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Begin OBJ mosaic
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2013-10-27 03:12:55 -07:00 |
Jeffrey Pfau
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3b0ee473d3
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Refactor sprite code in preparation of implementing OBJ mosaic
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2013-10-27 02:39:35 -07:00 |
Jeffrey Pfau
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72ef1643c7
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Rotate 16-bit without using AND
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2013-10-26 16:40:31 -07:00 |