Commit Graph

1405 Commits

Author SHA1 Message Date
Jeffrey Pfau 9cc43cd883 SDL: Split out non-shared functionality of GL and SW into their own files 2014-11-05 03:34:23 -08:00
Jeffrey Pfau fb7f1d07ef SDL: Unify gl-main and sw-main 2014-11-05 03:21:50 -08:00
Jeffrey Pfau 2b8d1dda7c SDL: Only use scancodes with SDL2 2014-11-05 02:59:04 -08:00
Jeffrey Pfau b01e15b913 Qt: Fix memory leak in ~GameController 2014-11-05 02:45:23 -08:00
Jeffrey Pfau f4d6ef74b4 Util: Fix memory leak in Configuration 2014-11-05 02:45:00 -08:00
Jeffrey Pfau 0fd9e9ad0f GBA Config: const-correctness 2014-11-05 02:34:51 -08:00
Jeffrey Pfau 50d76d9528 Qt: Fix draw context memory leak when deleting the GameController 2014-11-05 02:28:03 -08:00
Jeffrey Pfau cbe5fbfeea Qt: Remove stale TODO 2014-11-05 02:24:49 -08:00
Jeffrey Pfau a3fff6d1a5 Qt: Store window size setting when resizing 2014-11-05 02:23:47 -08:00
Jeffrey Pfau 8751f5cc0c Qt: Add integrated configuration loader for the menu 2014-11-05 02:17:26 -08:00
Jeffrey Pfau 19346dff87 GBA Config: Add GBAConfigGetValue 2014-11-05 02:16:35 -08:00
Jeffrey Pfau 37212c1f23 Qt: Move configuration loading to its own class 2014-11-05 00:34:05 -08:00
Jeffrey Pfau 2ddb074bda GBA Config: Refresh configuration system to be more versatile 2014-11-04 23:54:09 -08:00
Jeffrey Pfau e884bc4d7a Util: Add helper functions for setting overloaded Configuration types 2014-11-04 23:48:09 -08:00
Jeffrey Pfau 11bf4fdfda Util: Adding a null value to a Configuration removes the value 2014-11-04 23:47:31 -08:00
Jeffrey Pfau 75557d11b2 GBA: const-correctness in GBAMap*ToContext 2014-11-04 01:56:59 -08:00
Jeffrey Pfau 4115b240eb GBA Config: Add audio/video sync setting 2014-11-04 01:19:10 -08:00
Jeffrey Pfau d3bb022bf1 Video: Fix setting global extradata in FFmpeg 2014-11-04 00:15:54 -08:00
Jeffrey Pfau 67e31c9666 Third-Party: Move third-party to src/third-party 2014-11-03 23:32:18 -08:00
Jeffrey Pfau 72136951bf SDL: Swap A and B for more standard default layout 2014-11-03 23:28:56 -08:00
Jeffrey Pfau 629196e7a1 SDL: Load SDLK and SDLB input maps 2014-11-03 23:28:33 -08:00
Jeffrey Pfau 3e75a8e3fe GBA Input: Add input map loading 2014-11-03 23:27:47 -08:00
Jeffrey Pfau ab4d35c7d9 SDL: Use scancodes instead of keycodes 2014-11-03 22:35:08 -08:00
Jeffrey Pfau 6d89c37886 Qt: Support setting for width and height 2014-11-02 18:30:46 -08:00
Jeffrey Pfau d744714ac5 Qt: Load configuration file 2014-11-02 18:30:46 -08:00
Jeffrey Pfau 6788008418 Qt: Support loading fpsTarget and audioBuffers 2014-11-02 18:30:46 -08:00
Jeffrey Pfau 776c64b0c8 Qt: Initialize arguments and options 2014-11-02 18:30:46 -08:00
Jeffrey Pfau a7dc4e3285 GBA Config: Add audio buffers and FPS target 2014-11-02 18:30:46 -08:00
Jeffrey Pfau 6afa678a41 GBA Config: Further separate arguments from options, renaming things in the process 2014-11-02 18:30:46 -08:00
Jeffrey Pfau f36a74759a GBA Config: Begin refactor of separating out command line args from settings 2014-11-02 18:30:46 -08:00
Jeffrey Pfau 5607a13039 GBA Config: Support loading BIOS from config files 2014-11-02 18:30:45 -08:00
Jeffrey Pfau 3ed2993e8c GBA: Add configuration loader 2014-11-02 18:30:45 -08:00
Jeffrey Pfau 5f440b6a02 Util: Add Configuration datatype 2014-11-02 18:30:45 -08:00
Jeffrey Pfau e66bcfb818 Util: Flesh out Table and add HashTable 2014-11-02 18:30:45 -08:00
Jeffrey Pfau f7c76788f3 Util: Add murmurhash3 hashing 2014-11-02 18:30:45 -08:00
Jeffrey Pfau e0b05403f4 Util: Pull basic table struct from another branch 2014-11-02 18:30:45 -08:00
Jeffrey Pfau bd9fae1466 GBA Memory: Fix out-of-bounds BIOS reads to read off of the bus 2014-11-02 18:28:22 -08:00
Jeffrey Pfau 8b6a76142a GBA DMA: Emulate DMA bus 2014-11-02 16:54:11 -08:00
Jeffrey Pfau 2ff5809252 GBA Memory: Fix LDM in BIOS 2014-11-02 01:31:50 -07:00
Jeffrey Pfau acb69161bb Video: Kludgily fix warnings in sws_scale call 2014-11-01 22:03:54 -07:00
Jeffrey Pfau 1cc4839d4f Fix build on older versions of FFmpeg 2014-11-01 22:00:31 -07:00
Jeffrey Pfau d8bee5d34b GBA Memory: Return misaligned addresses from LDM/STM 2014-11-01 14:40:13 -07:00
Jeffrey Pfau 3ad2047855 Video: Support AAC in MP4 2014-10-28 23:30:15 -07:00
Jeffrey Pfau eab30ebf05 Video: Consolidate state initialization 2014-10-28 02:53:52 -07:00
Jeffrey Pfau c101703b20 Qt: Re-add Xvid and use YUV libx264 instead of RGB 2014-10-28 02:27:32 -07:00
Jeffrey Pfau 3878e4b196 Video: use libswscale to handle video format conversion 2014-10-28 02:17:18 -07:00
Jeffrey Pfau 9c83462343 Qt: Fix VBR 2014-10-28 01:35:31 -07:00
Jeffrey Pfau f4f6ff902c Qt: fix bitrates for video 2014-10-27 23:38:40 -07:00
Jeffrey Pfau e9333c8749 Fix audio frame pts 2014-10-27 23:31:51 -07:00
Jeffrey Pfau 4fb82e4b80 Remove specialized code for resampling to allow for broader variety of sample formats 2014-10-27 22:57:26 -07:00
Jeffrey Pfau aed170b670 Merge branch 'port/qt' 2014-10-27 22:03:02 -07:00
Jeffrey Pfau e9b26dda08 FFmpeg resampling 2014-10-27 21:59:10 -07:00
Jeffrey Pfau c3e29f2df2 Lower bitrate limits for video to be more sensible for 240x160 video 2014-10-27 00:54:28 -07:00
Jeffrey Pfau 5dcf3a5d43 Use libfaac for aac 2014-10-27 00:32:52 -07:00
Jeffrey Pfau 1a09f93b27 Allow videos to be recorded from when a ROM is loaded, and end when a ROM is shut down 2014-10-27 00:17:29 -07:00
Jeffrey Pfau b51e72fcab Hook up and finish up video recorder 2014-10-26 23:49:25 -07:00
Jeffrey Pfau 61569c0559 Merge branch 'master' into port/qt 2014-10-26 23:48:52 -07:00
Jeffrey Pfau 281f190ae6 Enhance usability and resiliency of ffmpeg encoder 2014-10-26 23:48:34 -07:00
Jeffrey Pfau 3dfc2bfcb3 Begin setting up video recording UI 2014-10-26 18:27:53 -07:00
Jeffrey Pfau 27c7041008 Make sure Qt knows where SDL2 libs are 2014-10-26 03:51:36 -07:00
Jeffrey Pfau f98d6486ef Merge branch 'master' into port/qt 2014-10-26 03:49:12 -07:00
Jeffrey Pfau 21ea47ea9e Fix SDL2 library exporting 2014-10-26 02:04:24 -07:00
Jeffrey Pfau 8d002913f0 Fix windows build on case-sensitive filesystems 2014-10-26 02:03:07 -07:00
Jeffrey Pfau a5b9faa88c Fix savestate size on Windows 2014-10-25 18:52:16 -07:00
Jeffrey Pfau 6c9a5a2420 Fix savestate size on Windows 2014-10-25 18:50:33 -07:00
Jeffrey Pfau f49ceb7e3b Remove out-of-date comment 2014-10-25 18:10:15 -07:00
Jeffrey Pfau b33e75daec Move thread unpausing from destructor to shutdown 2014-10-25 17:32:11 -07:00
Jeffrey Pfau fe3f01a5ae Fix potential overflow in huffman decoding 2014-10-25 06:05:00 -07:00
Jeffrey Pfau 10a907e387 Remove out-of-date comment 2014-10-25 05:57:49 -07:00
Jeffrey Pfau d40d4c1cf2 Use ICO file on Windows 2014-10-25 03:21:46 -07:00
Jeffrey Pfau b51ec046da Fix C++ flags 2014-10-25 03:06:57 -07:00
Jeffrey Pfau 2415d59d94 Windows C++ fixes 2014-10-25 03:06:45 -07:00
Jeffrey Pfau c8d5219212 Merge branch 'master' into port/qt 2014-10-25 01:53:15 -07:00
Jeffrey Pfau 732e29e3c6 Fix argument number errors 2014-10-25 01:48:55 -07:00
Jeffrey Pfau 86003496b0 Handle out-of-bounds SRAM and ROM reads 2014-10-25 01:48:55 -07:00
Jeffrey Pfau 5450bd8d59 Force files into binary mode on Windows 2014-10-25 01:45:42 -07:00
Jeffrey Pfau a265cf45a9 Fix build on Windows 2014-10-24 22:01:13 -07:00
Jeffrey Pfau bd74fa1fbc Add frameskip 2014-10-24 21:45:50 -07:00
Jeffrey Pfau dcbfba03c3 Fix locking up when triggering turbo with no game loaded 2014-10-24 21:45:37 -07:00
Jeffrey Pfau 02116415d1 Unload patch after the end of the game 2014-10-24 02:25:18 -07:00
Jeffrey Pfau 26c1b3c6c9 Patch menu 2014-10-24 02:23:48 -07:00
Jeffrey Pfau a2ee0c20dc Fix filename getting deleted early 2014-10-24 02:23:37 -07:00
Jeffrey Pfau 397ddafdd2 Game resets when loading a patch or BIOS 2014-10-24 01:57:18 -07:00
Jeffrey Pfau 422e2e2f62 Move screen widget to its own class, allowing for a size hint 2014-10-24 01:47:12 -07:00
Jeffrey Pfau 6041bf422a Load patch from command line 2014-10-24 01:25:06 -07:00
Jeffrey Pfau 344364695e Fix parsing of numbers starting with 0 (and disregarding octal) 2014-10-23 01:53:18 -07:00
Jeffrey Pfau 61915939b5 Log division by zero 2014-10-23 01:53:18 -07:00
Jeffrey Pfau 768316a8d3 Fix two small consistency issues 2014-10-23 01:53:18 -07:00
Jeffrey Pfau d3b78b2fd2 Log level for SWI 2014-10-23 01:53:17 -07:00
Jeffrey Pfau 043bb75a6b Use cleaner mechanism for checking the register list bits 2014-10-22 22:01:48 -07:00
Jeffrey Pfau 1619b760e1 Use better popcount than the GCC one... 2014-10-22 22:01:11 -07:00
Jeffrey Pfau eecf70ee58 Fix magic number for some games 2014-10-22 22:00:08 -07:00
Jeffrey Pfau 0050fb23c3 Use proper literal sizes for uint64_t 2014-10-22 00:47:32 -07:00
Jeffrey Pfau f484ef9fa8 Fix timing on palette RAM and VRAM 32-bit load/stores 2014-10-21 23:42:24 -07:00
Jeffrey Pfau a57312d0cc Refine and reuse STM/LDM code 2014-10-21 23:31:49 -07:00
Jeffrey Pfau 9abe700d37 Use GCC popcount intrinsic for popcount 2014-10-21 22:51:39 -07:00
Jeffrey Pfau 537480b940 Load/Store multiple functions 2014-10-21 22:35:02 -07:00
Jeffrey Pfau 4bb8b7b1fd Shutdown thread preemptively if the loaded file is not a ROM 2014-10-21 22:24:32 -07:00
Jeffrey Pfau 03b5e2d78e Change the GBA magic to work on even improperly compiled ROMs 2014-10-21 22:17:52 -07:00
Jeffrey Pfau 8903d31458 Pepper logging throughout the savegame loading mechanism 2014-10-21 22:12:57 -07:00
Jeffrey Pfau c52edab71a Add override for NES classic series games 2014-10-21 22:10:20 -07:00
Jeffrey Pfau b11528c69d Prevent deinitializing savegame data when the data is not masked 2014-10-21 22:08:20 -07:00
Jeffrey Pfau 501b6b621c Classic NES games jump to VRAM 2014-10-21 22:07:18 -07:00
Jeffrey Pfau f7b1cee66e Use branchType instead of branches in decoder for more expressive branch decoding 2014-10-21 00:45:06 -07:00
Jeffrey Pfau e7bd5f9ade Remove loop in DMA to find a value we already know 2014-10-19 23:30:10 -07:00
Jeffrey Pfau d44bf73a81 Check if VFileOpen is actually passed a path before trying to open it 2014-10-19 21:13:32 -07:00
Jeffrey Pfau ba5c77523d Remove stale file 2014-10-19 18:56:55 -07:00
Jeffrey Pfau 10509fe69d Fix objwin on objs when objs are off in winout 2014-10-19 06:24:09 -07:00
Jeffrey Pfau f1afeae74c Properly reset after loading BIOS 2014-10-19 05:41:35 -07:00
Jeffrey Pfau 29337a60b5 Mark DMA registers as special to keep loading them from messing up state 2014-10-19 05:19:19 -07:00
Jeffrey Pfau 6b382caa0f Fix decoding of {STR/LDR}[B]T 2014-10-19 03:45:11 -07:00
Jeffrey Pfau ca5f7a45ee Move string utilities out to separate file (really fixing Linux build this time) 2014-10-19 03:01:26 -07:00
Jeffrey Pfau bfa5fb6173 Merge branch 'master' into qt 2014-10-19 01:17:09 -07:00
Jeffrey Pfau 894cc3783b *Wait -> bool 2014-10-19 01:13:55 -07:00
Jeffrey Pfau 05ec732a83 Add turbo 2014-10-19 01:10:00 -07:00
Jeffrey Pfau 24094ecdf0 Make audo/video sync adjustable externally 2014-10-19 00:50:23 -07:00
Jeffrey Pfau ad12bdde9d Move savestates to file menu 2014-10-19 00:39:24 -07:00
Jeffrey Pfau e7bf4388a4 Merge branch 'master' into qt 2014-10-19 00:30:27 -07:00
Jeffrey Pfau 0a946a0b43 Don't wait on for a frame if we already have any pending 2014-10-19 00:30:07 -07:00
Jeffrey Pfau 65be8610f3 Unblock audio processing when reducing buffer size 2014-10-19 00:13:34 -07:00
Jeffrey Pfau 8aa5880afd Support FileOpen events on OS X 2014-10-18 23:18:08 -07:00
Jeffrey Pfau 8fc3ef27ad Don't initialize SDL video in Qt port 2014-10-18 23:16:13 -07:00
Jeffrey Pfau e84727c94b Load BIOS from menu 2014-10-18 17:21:05 -07:00
Jeffrey Pfau 54be75bb92 Load BIOS from command line 2014-10-18 17:15:39 -07:00
Jeffrey Pfau 23592af3cc Add screenshot support 2014-10-18 16:37:05 -07:00
Jeffrey Pfau b24b02d46c Screenshot numbering 2014-10-18 16:25:48 -07:00
Jeffrey Pfau 9efd8f2452 Close the savestate window, not just hiding it, when we shut things down 2014-10-18 05:07:45 -07:00
Jeffrey Pfau e2901db7c1 Unmark the Qt frontend as a separate project 2014-10-18 04:39:44 -07:00
Jeffrey Pfau 2627d1c768 Mark Qt frontend as C++ 2014-10-18 04:33:46 -07:00
Jeffrey Pfau bfb986b974 Make logo scaled to the correct device pixel ratio 2014-10-18 04:33:30 -07:00
Jeffrey Pfau 711231add6 Add custom plist.info.in file 2014-10-18 04:33:09 -07:00
Jeffrey Pfau 2c74cb46ab Ensure savestate window closes when a game is shut down 2014-10-18 04:12:44 -07:00
Jeffrey Pfau e3bfe86579 Disable drawing while the thread is shutting down 2014-10-18 04:10:34 -07:00
Jeffrey Pfau e2812b30b2 Remove code that expects the GBA thread to still be around after it has ended 2014-10-18 04:09:49 -07:00
Jeffrey Pfau dbe5e7e2a5 Only blank cursor for Display widget, even when in full screen 2014-10-18 03:40:26 -07:00
Jeffrey Pfau 8e4a3439c0 Fix threading issues with the video thread and the main thread deadlocking 2014-10-18 02:26:32 -07:00
Jeffrey Pfau f1de3d603a Merge branch 'master' into qt 2014-10-18 02:24:05 -07:00
Jeffrey Pfau 4d9c375f0e If video sync is suspended, do not wait 2014-10-18 02:23:54 -07:00
Jeffrey Pfau c0d1ca089c Expose GBASync{Suspend/Resume}Drawing 2014-10-18 02:08:20 -07:00
Jeffrey Pfau 4b7883e1fd Add command line parsing to Qt frontend 2014-10-18 01:54:51 -07:00
Jeffrey Pfau acd0e58235 Add dirmode to Qt frontend 2014-10-18 01:54:35 -07:00
Jeffrey Pfau c32122c153 Add slot for setting all the log levels at once 2014-10-18 01:40:44 -07:00
Jeffrey Pfau 093036db76 Detect Qt modules without hard-failing 2014-10-18 01:10:47 -07:00
Jeffrey Pfau fb5f01e46a Show project name and game title in title bar 2014-10-18 01:07:42 -07:00
Jeffrey Pfau c12b8e6e6d Merge branch 'master' into qt 2014-10-18 01:06:35 -07:00
Jeffrey Pfau 1fcca799eb Add GBAGetGameTitle 2014-10-18 01:06:17 -07:00
Jeffrey Pfau 2b012ef0bc Remove unnecessary QFile object add zip loading 2014-10-18 00:51:47 -07:00
Jeffrey Pfau d0b63162d5 Add exit menu item on non-OS X 2014-10-18 00:42:35 -07:00
Jeffrey Pfau 830e6dbda6 Write back to GBAThread.audioBuffers if not previously initialized 2014-10-17 23:41:03 -07:00
Jeffrey Pfau 0867325b96 Fix GBASyncProduceAudio signature 2014-10-17 23:40:39 -07:00
Jeffrey Pfau 1dbecb2c64 Initialize FIFO samples 2014-10-17 23:40:26 -07:00
Jeffrey Pfau add64ce269 Initialize audio drift 2014-10-17 23:39:38 -07:00
Jeffrey Pfau 3bf43133cb Replace soundbias with a bitfield 2014-10-17 03:26:47 -07:00
Jeffrey Pfau 62a0447cc9 Draw logo when a game is not loaded 2014-10-17 01:45:34 -07:00
Jeffrey Pfau c91ad7f85f Fix resizeEvent blocking when the thread has shut down 2014-10-17 01:38:00 -07:00
Jeffrey Pfau a6f5bbbeb9 Redo background texturing 2014-10-17 00:53:34 -07:00
Jeffrey Pfau b74a5a5293 Allow enter to be used to select a state 2014-10-16 04:15:57 -07:00
Jeffrey Pfau 556209e75f Fix warning 2014-10-16 04:11:09 -07:00
Jeffrey Pfau 0fda035c21 Fix typo 2014-10-16 04:07:42 -07:00
Jeffrey Pfau b9d4101937 Paint background on savestate window 2014-10-16 04:07:19 -07:00
Jeffrey Pfau 1d00ccf6dd Show savestate manager over game when in fullscreen 2014-10-16 01:52:45 -07:00
Jeffrey Pfau 73d28a1ae4 Mouse enter tracking for savestate screen 2014-10-16 01:32:06 -07:00
Jeffrey Pfau f49494cd1d Don't open a new state window if one is already open 2014-10-16 00:28:41 -07:00
Jeffrey Pfau 4a9ab53231 Don't block while forcing a draw 2014-10-16 00:19:11 -07:00
Jeffrey Pfau d52be5b3d9 Key overrides for selecting states 2014-10-16 00:18:58 -07:00
Jeffrey Pfau a8d87a7979 Remove redundant shortcut code 2014-10-16 00:17:26 -07:00
Jeffrey Pfau cd8cc12829 Draw text for empty slots 2014-10-16 00:17:09 -07:00
Jeffrey Pfau e2de508b99 Quick savestate menu 2014-10-15 23:53:01 -07:00
Jeffrey Pfau be9363b7f4 Set real size to minimum for display 2014-10-15 23:42:24 -07:00
Jeffrey Pfau 05cb9d47ab Load the right states in the right slots 2014-10-15 23:40:52 -07:00
Jeffrey Pfau 961121808d Wake up the drawing thread after loading a state to make sure it draws the loaded state 2014-10-15 23:40:40 -07:00
Jeffrey Pfau 8c02615593 Name slots more predictably 2014-10-15 23:26:46 -07:00
Jeffrey Pfau 6afc00b472 Move state loading/storing into GameController 2014-10-15 23:22:30 -07:00
Jeffrey Pfau ad37ae3d61 Only unpause after savestate window if the game was not previously paused 2014-10-15 23:09:50 -07:00
Jeffrey Pfau 71458f2140 Close savestate window with Esc 2014-10-15 23:08:05 -07:00
Jeffrey Pfau cd8b1e56db Pause game while savestate window is open 2014-10-15 23:06:23 -07:00
Jeffrey Pfau 0579ececb3 Merge branch 'master' into qt 2014-10-15 04:57:20 -07:00
Jeffrey Pfau 69d041d373 VFile write should use const void* 2014-10-15 04:55:46 -07:00
Jeffrey Pfau 18e67378fe C++ build fixes 2014-10-15 04:55:46 -07:00
Jeffrey Pfau 65ce79c611 Expose GBAGetState 2014-10-15 04:55:46 -07:00
Jeffrey Pfau 0d1b323e22 Fix edge case with video-frame sync where it may never wake up the display thread 2014-10-15 04:51:19 -07:00
Jeffrey Pfau ca128a97ea Make Display take a QGLFormat 2014-10-15 04:48:59 -07:00
Jeffrey Pfau ddd8c8db29 Make AudioDevice::setFormat thread-safe 2014-10-15 04:48:18 -07:00
Jeffrey Pfau 7353092b84 Merge branch 'master' into qt 2014-10-15 02:49:22 -07:00
Jeffrey Pfau 49b676fa7e Fix double-ending the GBA thread 2014-10-15 02:48:37 -07:00
Jeffrey Pfau 39b5396c0b Set thread priorities for time-critical threads 2014-10-15 02:38:58 -07:00
Jeffrey Pfau bd731e8266 Remove unneeded GL context code 2014-10-15 02:38:43 -07:00
Jeffrey Pfau 1ef3f4256f Fix flickering when resizing emulator window 2014-10-15 02:28:32 -07:00
Jeffrey Pfau 113d7da345 Small style fix 2014-10-15 02:16:57 -07:00
Jeffrey Pfau 70f94db208 Fix some uninitialized reads 2014-10-15 02:13:46 -07:00
Jeffrey Pfau 4cf5b533fb Fix overlooked crc32 call 2014-10-15 02:13:34 -07:00
Jeffrey Pfau fdbb0ac753 Fix build in g++ 2014-10-15 01:47:01 -07:00
Jeffrey Pfau 38187bac7a Rename crc32 to doCrc32 to avoid symbol naming conflicts 2014-10-15 01:41:50 -07:00
Jeffrey Pfau ae256542cb Better, C++11 style initialization of m_threadContext 2014-10-15 01:40:16 -07:00
Jeffrey Pfau 7d8041cb58 Increase savestate view usability 2014-10-15 00:50:15 -07:00
Jeffrey Pfau c60a5ea545 Fix path name use-after-free 2014-10-14 23:15:31 -07:00
Jeffrey Pfau fdf2ce299c Add savestate load/saving in Qt frontend 2014-10-14 23:15:15 -07:00
Jeffrey Pfau 642b92fed3 Add VFileDevice QIODevice subclass 2014-10-14 23:14:25 -07:00
Jeffrey Pfau 54f5f133b7 VFile write should use const void* 2014-10-14 03:08:39 -07:00
Jeffrey Pfau 51a6371eef Close LogView if the main window closes 2014-10-14 01:58:36 -07:00