Change the GBA magic to work on even improperly compiled ROMs

This commit is contained in:
Jeffrey Pfau 2014-10-21 22:17:52 -07:00
parent 8903d31458
commit 03b5e2d78e
1 changed files with 2 additions and 2 deletions

View File

@ -14,8 +14,8 @@
const uint32_t GBA_ARM7TDMI_FREQUENCY = 0x1000000;
const uint32_t GBA_COMPONENT_MAGIC = 0x1000000;
static const size_t GBA_ROM_MAGIC_OFFSET = 4;
static const uint8_t GBA_ROM_MAGIC[] = { 0x24, 0xFF, 0xAE, 0x51, 0x69, 0x9A, 0xA2, 0x21 };
static const size_t GBA_ROM_MAGIC_OFFSET = 1;
static const uint8_t GBA_ROM_MAGIC[] = { 0x00, 0x00, 0xEA };
enum {
SP_BASE_SYSTEM = 0x03FFFF00,