mirror of https://github.com/mgba-emu/mgba.git
Merge branch 'master' into qt
This commit is contained in:
commit
f1de3d603a
|
@ -76,14 +76,14 @@ static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
|
|||
}
|
||||
}
|
||||
|
||||
static void _changeVideoSync(struct GBAThread* threadContext, bool frameOn) {
|
||||
static void _changeVideoSync(struct GBASync* sync, bool frameOn) {
|
||||
// Make sure the video thread can process events while the GBA thread is paused
|
||||
MutexLock(&threadContext->sync.videoFrameMutex);
|
||||
if (frameOn != threadContext->sync.videoFrameOn) {
|
||||
threadContext->sync.videoFrameOn = frameOn;
|
||||
ConditionWake(&threadContext->sync.videoFrameAvailableCond);
|
||||
MutexLock(&sync->videoFrameMutex);
|
||||
if (frameOn != sync->videoFrameOn) {
|
||||
sync->videoFrameOn = frameOn;
|
||||
ConditionWake(&sync->videoFrameAvailableCond);
|
||||
}
|
||||
MutexUnlock(&threadContext->sync.videoFrameMutex);
|
||||
MutexUnlock(&sync->videoFrameMutex);
|
||||
}
|
||||
|
||||
static THREAD_ENTRY _GBAThreadRun(void* context) {
|
||||
|
@ -434,7 +434,7 @@ void GBAThreadPause(struct GBAThread* threadContext) {
|
|||
}
|
||||
MutexUnlock(&threadContext->stateMutex);
|
||||
|
||||
_changeVideoSync(threadContext, frameOn);
|
||||
_changeVideoSync(&threadContext->sync, frameOn);
|
||||
}
|
||||
|
||||
void GBAThreadUnpause(struct GBAThread* threadContext) {
|
||||
|
@ -446,7 +446,7 @@ void GBAThreadUnpause(struct GBAThread* threadContext) {
|
|||
}
|
||||
MutexUnlock(&threadContext->stateMutex);
|
||||
|
||||
_changeVideoSync(threadContext, true);
|
||||
_changeVideoSync(&threadContext->sync, true);
|
||||
}
|
||||
|
||||
bool GBAThreadIsPaused(struct GBAThread* threadContext) {
|
||||
|
@ -471,7 +471,7 @@ void GBAThreadTogglePause(struct GBAThread* threadContext) {
|
|||
}
|
||||
MutexUnlock(&threadContext->stateMutex);
|
||||
|
||||
_changeVideoSync(threadContext, frameOn);
|
||||
_changeVideoSync(&threadContext->sync, frameOn);
|
||||
}
|
||||
|
||||
void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
|
||||
|
@ -484,7 +484,7 @@ void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
|
|||
}
|
||||
MutexUnlock(&threadContext->stateMutex);
|
||||
|
||||
_changeVideoSync(threadContext, frameOn);
|
||||
_changeVideoSync(&threadContext->sync, frameOn);
|
||||
}
|
||||
|
||||
#ifdef USE_PTHREADS
|
||||
|
@ -561,7 +561,9 @@ bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip) {
|
|||
if (!sync->videoFrameOn && !sync->videoFramePending) {
|
||||
return false;
|
||||
}
|
||||
ConditionWait(&sync->videoFrameAvailableCond, &sync->videoFrameMutex);
|
||||
if (sync->videoFrameOn) {
|
||||
ConditionWait(&sync->videoFrameAvailableCond, &sync->videoFrameMutex);
|
||||
}
|
||||
sync->videoFramePending = 0;
|
||||
sync->videoFrameSkip = frameskip;
|
||||
return true;
|
||||
|
@ -579,6 +581,14 @@ bool GBASyncDrawingFrame(struct GBASync* sync) {
|
|||
return sync->videoFrameSkip <= 0;
|
||||
}
|
||||
|
||||
void GBASyncSuspendDrawing(struct GBASync* sync) {
|
||||
_changeVideoSync(sync, false);
|
||||
}
|
||||
|
||||
void GBASyncResumeDrawing(struct GBASync* sync) {
|
||||
_changeVideoSync(sync, true);
|
||||
}
|
||||
|
||||
void GBASyncProduceAudio(struct GBASync* sync, bool wait) {
|
||||
if (sync->audioWait && wait) {
|
||||
// TODO loop properly in event of spurious wakeups
|
||||
|
|
|
@ -121,6 +121,9 @@ bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip);
|
|||
void GBASyncWaitFrameEnd(struct GBASync* sync);
|
||||
bool GBASyncDrawingFrame(struct GBASync* sync);
|
||||
|
||||
void GBASyncSuspendDrawing(struct GBASync* sync);
|
||||
void GBASyncResumeDrawing(struct GBASync* sync);
|
||||
|
||||
void GBASyncProduceAudio(struct GBASync* sync, bool wait);
|
||||
void GBASyncLockAudio(struct GBASync* sync);
|
||||
void GBASyncUnlockAudio(struct GBASync* sync);
|
||||
|
|
Loading…
Reference in New Issue