mirror of https://github.com/mgba-emu/mgba.git
Move thread unpausing from destructor to shutdown
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@ -92,9 +92,6 @@ GameController::GameController(QObject* parent)
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GameController::~GameController() {
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m_audioThread->quit();
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m_audioThread->wait();
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if (GBAThreadIsPaused(&m_threadContext)) {
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GBAThreadUnpause(&m_threadContext);
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}
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disconnect();
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closeGame();
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delete m_renderer;
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@ -189,6 +186,9 @@ void GameController::closeGame() {
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if (!m_gameOpen) {
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return;
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}
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if (GBAThreadIsPaused(&m_threadContext)) {
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GBAThreadUnpause(&m_threadContext);
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}
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GBAThreadEnd(&m_threadContext);
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GBAThreadJoin(&m_threadContext);
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if (m_threadContext.fname) {
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