SDL: Unify gl-main and sw-main

This commit is contained in:
Jeffrey Pfau 2014-11-05 03:21:50 -08:00
parent 2b8d1dda7c
commit fb7f1d07ef
3 changed files with 120 additions and 228 deletions

View File

@ -35,10 +35,9 @@ if(BUILD_RASPI)
install(TARGETS ${BINARY_NAME}-rpi DESTINATION bin)
endif()
if(BUILD_BBB OR BUILD_RASPI OR NOT BUILD_GL)
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-main.c)
else()
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-main.c)
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/main.c)
if(NOT BUILD_BBB AND NOT BUILD_RASPI AND BUILD_GL)
add_definitions(-DBUILD_GL)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
endif()

View File

@ -16,37 +16,54 @@
#include "util/configuration.h"
#include <SDL.h>
#ifdef BUILD_GL
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#elif defined(__ARM_NEON)
void _neon2x(void* dest, void* src, int width, int height);
void _neon4x(void* dest, void* src, int width, int height);
#endif
#include <errno.h>
#include <signal.h>
#include <sys/time.h>
#define PORT "sdl-gl"
#define PORT "sdl"
struct GLSoftwareRenderer {
struct SDLSoftwareRenderer {
struct GBAVideoSoftwareRenderer d;
struct GBASDLAudio audio;
struct GBASDLEvents events;
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Window* window;
#ifndef BUILD_GL
SDL_Texture* tex;
SDL_Renderer* sdlRenderer;
#endif
#else
int ratio;
#endif
int viewportWidth;
int viewportHeight;
#ifdef BUILD_GL
GLuint tex;
#endif
};
static int _GBASDLInit(struct GLSoftwareRenderer* renderer);
static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer);
static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer);
static int _GBASDLInit(struct SDLSoftwareRenderer* renderer);
static void _GBASDLDeinit(struct SDLSoftwareRenderer* renderer);
static void _GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer);
static void _GBASDLStart(struct GBAThread* context);
static void _GBASDLClean(struct GBAThread* context);
#ifdef BUILD_GL
static const GLint _glVertices[] = {
0, 0,
256, 0,
@ -60,9 +77,10 @@ static const GLint _glTexCoords[] = {
1, 1,
0, 1
};
#endif
int main(int argc, char** argv) {
struct GLSoftwareRenderer renderer;
struct SDLSoftwareRenderer renderer;
GBAVideoSoftwareRendererCreate(&renderer.d);
struct GBAConfig config;
@ -140,11 +158,12 @@ int main(int argc, char** argv) {
return 0;
}
static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
static int _GBASDLInit(struct SDLSoftwareRenderer* renderer) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return 0;
}
#ifdef BUILD_GL
#ifndef COLOR_16_BIT
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
@ -188,12 +207,59 @@ static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
#else
#if !SDL_VERSION_ATLEAST(2, 0, 0)
#ifdef COLOR_16_BIT
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_DOUBLEBUF | SDL_HWSURFACE);
#else
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
#endif
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
renderer->window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->events.fullscreen));
SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
renderer->events.window = renderer->window;
renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
renderer->tex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
#else
renderer->tex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
#endif
#else
renderer->tex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
#endif
SDL_LockTexture(renderer->tex, 0, &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
#else
SDL_Surface* surface = SDL_GetVideoSurface();
SDL_LockSurface(surface);
renderer->ratio = graphicsOpts.multiplier;
if (renderer->ratio == 1) {
renderer->d.outputBuffer = surface->pixels;
#ifdef COLOR_16_BIT
renderer->d.outputBufferStride = surface->pitch / 2;
#else
renderer->d.outputBufferStride = surface->pitch / 4;
#endif
} else {
renderer->d.outputBuffer = malloc(240 * 160 * BYTES_PER_PIXEL);
renderer->d.outputBufferStride = 240;
}
#endif
#endif
return 1;
}
static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer) {
static void _GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer) {
SDL_Event event;
#ifdef BUILD_GL
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
@ -238,9 +304,49 @@ static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer*
#endif
}
}
#else
#if !SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Surface* surface = SDL_GetVideoSurface();
#endif
while (context->state < THREAD_EXITING) {
if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_UnlockTexture(renderer->tex);
SDL_RenderCopy(renderer->sdlRenderer, renderer->tex, 0, 0);
SDL_RenderPresent(renderer->sdlRenderer);
SDL_LockTexture(renderer->tex, 0, &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
#else
switch (renderer->ratio) {
#if defined(__ARM_NEON) && COLOR_16_BIT
case 2:
_neon2x(surface->pixels, renderer->d.outputBuffer, 240, 160);
break;
case 4:
_neon4x(surface->pixels, renderer->d.outputBuffer, 240, 160);
break;
#endif
case 1:
break;
default:
abort();
}
SDL_UnlockSurface(surface);
SDL_Flip(surface);
SDL_LockSurface(surface);
#endif
}
GBASyncWaitFrameEnd(&context->sync);
while (SDL_PollEvent(&event)) {
GBASDLHandleEvent(context, &renderer->events, &event);
}
}
#endif
}
static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer) {
static void _GBASDLDeinit(struct SDLSoftwareRenderer* renderer) {
free(renderer->d.outputBuffer);
GBASDLDeinitEvents(&renderer->events);
@ -252,12 +358,12 @@ static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer) {
}
static void _GBASDLStart(struct GBAThread* threadContext) {
struct GLSoftwareRenderer* renderer = threadContext->userData;
struct SDLSoftwareRenderer* renderer = threadContext->userData;
renderer->audio.audio = &threadContext->gba->audio;
renderer->audio.thread = threadContext;
}
static void _GBASDLClean(struct GBAThread* threadContext) {
struct GLSoftwareRenderer* renderer = threadContext->userData;
struct SDLSoftwareRenderer* renderer = threadContext->userData;
renderer->audio.audio = 0;
}

View File

@ -1,213 +0,0 @@
#ifdef USE_CLI_DEBUGGER
#include "debugger/cli-debugger.h"
#endif
#ifdef USE_GDB_STUB
#include "debugger/gdb-stub.h"
#endif
#include "gba-thread.h"
#include "gba.h"
#include "renderers/video-software.h"
#include "sdl-audio.h"
#include "sdl-events.h"
#include <SDL.h>
#include <errno.h>
#include <signal.h>
#include <sys/time.h>
#ifdef __ARM_NEON
void _neon2x(void* dest, void* src, int width, int height);
void _neon4x(void* dest, void* src, int width, int height);
#endif
struct SoftwareRenderer {
struct GBAVideoSoftwareRenderer d;
struct GBASDLAudio audio;
struct GBASDLEvents events;
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Window* window;
SDL_Texture* tex;
SDL_Renderer* sdlRenderer;
#else
int ratio;
#endif
int viewportWidth;
int viewportHeight;
};
static int _GBASDLInit(struct SoftwareRenderer* renderer);
static void _GBASDLDeinit(struct SoftwareRenderer* renderer);
static void _GBASDLRunloop(struct GBAThread* context, struct SoftwareRenderer* renderer);
static void _GBASDLStart(struct GBAThread* context);
static void _GBASDLClean(struct GBAThread* context);
int main(int argc, char** argv) {
struct SoftwareRenderer renderer;
GBAVideoSoftwareRendererCreate(&renderer.d);
struct StartupOptions opts;
struct SubParser subparser;
struct GraphicsOpts graphicsOpts;
initParserForGraphics(&subparser, &graphicsOpts);
if (!parseCommandArgs(&opts, argc, argv, &subparser)) {
usage(argv[0], subparser.usage);
freeOptions(&opts);
return 1;
}
renderer.viewportWidth = graphicsOpts.width;
renderer.viewportHeight = graphicsOpts.height;
if (!_GBASDLInit(&renderer)) {
freeOptions(&opts);
return 1;
}
struct GBAThread context = {
.renderer = &renderer.d.d,
.startCallback = _GBASDLStart,
.cleanCallback = _GBASDLClean,
.sync.videoFrameWait = 0,
.sync.audioWait = 1,
.userData = &renderer
};
context.debugger = createDebugger(&opts);
GBAMapOptionsToContext(&opts, &context);
renderer.audio.samples = context.audioBuffers;
GBASDLInitAudio(&renderer.audio);
renderer.events.bindings = &context.inputMap;
GBASDLInitEvents(&renderer.events);
#if SDL_VERSION_ATLEAST(2, 0, 0)
renderer.events.fullscreen = graphicsOpts.fullscreen;
renderer.window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer.viewportWidth, renderer.viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer.events.fullscreen));
SDL_GetWindowSize(renderer.window, &renderer.viewportWidth, &renderer.viewportHeight);
renderer.events.window = renderer.window;
renderer.sdlRenderer = SDL_CreateRenderer(renderer.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
renderer.tex = SDL_CreateTexture(renderer.sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
#else
renderer.tex = SDL_CreateTexture(renderer.sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
#endif
#else
renderer.tex = SDL_CreateTexture(renderer.sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
#endif
SDL_LockTexture(renderer.tex, 0, &renderer.d.outputBuffer, &renderer.d.outputBufferStride);
renderer.d.outputBufferStride /= BYTES_PER_PIXEL;
#else
SDL_Surface* surface = SDL_GetVideoSurface();
SDL_LockSurface(surface);
renderer.ratio = graphicsOpts.multiplier;
if (renderer.ratio == 1) {
renderer.d.outputBuffer = surface->pixels;
#ifdef COLOR_16_BIT
renderer.d.outputBufferStride = surface->pitch / 2;
#else
renderer.d.outputBufferStride = surface->pitch / 4;
#endif
} else {
renderer.d.outputBuffer = malloc(240 * 160 * BYTES_PER_PIXEL);
renderer.d.outputBufferStride = 240;
}
#endif
GBAThreadStart(&context);
_GBASDLRunloop(&context, &renderer);
#if !SDL_VERSION_ATLEAST(2, 0, 0)
SDL_UnlockSurface(surface);
#endif
GBAThreadJoin(&context);
free(context.debugger);
freeOptions(&opts);
_GBASDLDeinit(&renderer);
return 0;
}
static int _GBASDLInit(struct SoftwareRenderer* renderer) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return 0;
}
#if !SDL_VERSION_ATLEAST(2, 0, 0)
#ifdef COLOR_16_BIT
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_DOUBLEBUF | SDL_HWSURFACE);
#else
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
#endif
#endif
return 1;
}
static void _GBASDLRunloop(struct GBAThread* context, struct SoftwareRenderer* renderer) {
SDL_Event event;
#if !SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Surface* surface = SDL_GetVideoSurface();
#endif
while (context->state < THREAD_EXITING) {
if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_UnlockTexture(renderer->tex);
SDL_RenderCopy(renderer->sdlRenderer, renderer->tex, 0, 0);
SDL_RenderPresent(renderer->sdlRenderer);
SDL_LockTexture(renderer->tex, 0, &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
#else
switch (renderer->ratio) {
#if defined(__ARM_NEON) && COLOR_16_BIT
case 2:
_neon2x(surface->pixels, renderer->d.outputBuffer, 240, 160);
break;
case 4:
_neon4x(surface->pixels, renderer->d.outputBuffer, 240, 160);
break;
#endif
case 1:
break;
default:
abort();
}
SDL_UnlockSurface(surface);
SDL_Flip(surface);
SDL_LockSurface(surface);
#endif
}
GBASyncWaitFrameEnd(&context->sync);
while (SDL_PollEvent(&event)) {
GBASDLHandleEvent(context, &renderer->events, &event);
}
}
}
static void _GBASDLDeinit(struct SoftwareRenderer* renderer) {
GBASDLDeinitEvents(&renderer->events);
GBASDLDeinitAudio(&renderer->audio);
SDL_Quit();
}
static void _GBASDLStart(struct GBAThread* threadContext) {
struct SoftwareRenderer* renderer = threadContext->userData;
renderer->audio.audio = &threadContext->gba->audio;
renderer->audio.thread = threadContext;
}
static void _GBASDLClean(struct GBAThread* threadContext) {
struct SoftwareRenderer* renderer = threadContext->userData;
renderer->audio.audio = 0;
}