mirror of https://github.com/mgba-emu/mgba.git
SDL: Unify gl-main and sw-main
This commit is contained in:
parent
2b8d1dda7c
commit
fb7f1d07ef
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@ -35,10 +35,9 @@ if(BUILD_RASPI)
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install(TARGETS ${BINARY_NAME}-rpi DESTINATION bin)
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endif()
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if(BUILD_BBB OR BUILD_RASPI OR NOT BUILD_GL)
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-main.c)
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else()
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-main.c)
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/main.c)
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if(NOT BUILD_BBB AND NOT BUILD_RASPI AND BUILD_GL)
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add_definitions(-DBUILD_GL)
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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endif()
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@ -16,37 +16,54 @@
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#include "util/configuration.h"
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#include <SDL.h>
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#ifdef BUILD_GL
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#elif defined(__ARM_NEON)
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void _neon2x(void* dest, void* src, int width, int height);
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void _neon4x(void* dest, void* src, int width, int height);
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#endif
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#include <errno.h>
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#include <signal.h>
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#include <sys/time.h>
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#define PORT "sdl-gl"
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#define PORT "sdl"
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struct GLSoftwareRenderer {
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struct SDLSoftwareRenderer {
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struct GBAVideoSoftwareRenderer d;
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struct GBASDLAudio audio;
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struct GBASDLEvents events;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Window* window;
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#ifndef BUILD_GL
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SDL_Texture* tex;
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SDL_Renderer* sdlRenderer;
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#endif
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#else
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int ratio;
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#endif
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int viewportWidth;
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int viewportHeight;
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#ifdef BUILD_GL
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GLuint tex;
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#endif
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};
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static int _GBASDLInit(struct GLSoftwareRenderer* renderer);
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static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer);
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static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer);
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static int _GBASDLInit(struct SDLSoftwareRenderer* renderer);
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static void _GBASDLDeinit(struct SDLSoftwareRenderer* renderer);
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static void _GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer);
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static void _GBASDLStart(struct GBAThread* context);
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static void _GBASDLClean(struct GBAThread* context);
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#ifdef BUILD_GL
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static const GLint _glVertices[] = {
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0, 0,
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256, 0,
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@ -60,9 +77,10 @@ static const GLint _glTexCoords[] = {
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1, 1,
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0, 1
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};
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#endif
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int main(int argc, char** argv) {
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struct GLSoftwareRenderer renderer;
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struct SDLSoftwareRenderer renderer;
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GBAVideoSoftwareRendererCreate(&renderer.d);
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struct GBAConfig config;
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@ -140,11 +158,12 @@ int main(int argc, char** argv) {
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return 0;
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}
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static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
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static int _GBASDLInit(struct SDLSoftwareRenderer* renderer) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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return 0;
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}
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#ifdef BUILD_GL
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#ifndef COLOR_16_BIT
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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@ -188,12 +207,59 @@ static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
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glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
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#else
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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#ifdef COLOR_16_BIT
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_DOUBLEBUF | SDL_HWSURFACE);
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#else
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
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#endif
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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renderer->window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->events.fullscreen));
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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renderer->events.window = renderer->window;
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renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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renderer->tex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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#else
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renderer->tex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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#endif
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#else
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renderer->tex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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#endif
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SDL_LockTexture(renderer->tex, 0, &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
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renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
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#else
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SDL_Surface* surface = SDL_GetVideoSurface();
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SDL_LockSurface(surface);
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renderer->ratio = graphicsOpts.multiplier;
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if (renderer->ratio == 1) {
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renderer->d.outputBuffer = surface->pixels;
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#ifdef COLOR_16_BIT
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renderer->d.outputBufferStride = surface->pitch / 2;
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#else
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renderer->d.outputBufferStride = surface->pitch / 4;
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#endif
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} else {
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renderer->d.outputBuffer = malloc(240 * 160 * BYTES_PER_PIXEL);
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renderer->d.outputBufferStride = 240;
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}
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#endif
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#endif
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return 1;
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}
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static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer) {
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static void _GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer) {
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SDL_Event event;
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#ifdef BUILD_GL
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glEnable(GL_TEXTURE_2D);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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@ -238,9 +304,49 @@ static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer*
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#endif
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}
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}
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#else
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Surface* surface = SDL_GetVideoSurface();
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#endif
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while (context->state < THREAD_EXITING) {
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if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_UnlockTexture(renderer->tex);
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SDL_RenderCopy(renderer->sdlRenderer, renderer->tex, 0, 0);
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SDL_RenderPresent(renderer->sdlRenderer);
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SDL_LockTexture(renderer->tex, 0, &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
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renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
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#else
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switch (renderer->ratio) {
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#if defined(__ARM_NEON) && COLOR_16_BIT
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case 2:
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_neon2x(surface->pixels, renderer->d.outputBuffer, 240, 160);
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break;
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case 4:
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_neon4x(surface->pixels, renderer->d.outputBuffer, 240, 160);
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break;
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#endif
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case 1:
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break;
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default:
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abort();
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}
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SDL_UnlockSurface(surface);
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SDL_Flip(surface);
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SDL_LockSurface(surface);
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#endif
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}
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GBASyncWaitFrameEnd(&context->sync);
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while (SDL_PollEvent(&event)) {
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GBASDLHandleEvent(context, &renderer->events, &event);
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}
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}
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#endif
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}
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static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer) {
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static void _GBASDLDeinit(struct SDLSoftwareRenderer* renderer) {
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free(renderer->d.outputBuffer);
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GBASDLDeinitEvents(&renderer->events);
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@ -252,12 +358,12 @@ static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer) {
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}
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static void _GBASDLStart(struct GBAThread* threadContext) {
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struct GLSoftwareRenderer* renderer = threadContext->userData;
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struct SDLSoftwareRenderer* renderer = threadContext->userData;
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renderer->audio.audio = &threadContext->gba->audio;
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renderer->audio.thread = threadContext;
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}
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static void _GBASDLClean(struct GBAThread* threadContext) {
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struct GLSoftwareRenderer* renderer = threadContext->userData;
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struct SDLSoftwareRenderer* renderer = threadContext->userData;
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renderer->audio.audio = 0;
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}
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@ -1,213 +0,0 @@
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#ifdef USE_CLI_DEBUGGER
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#include "debugger/cli-debugger.h"
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#endif
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#ifdef USE_GDB_STUB
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#include "debugger/gdb-stub.h"
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#endif
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#include "gba-thread.h"
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#include "gba.h"
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#include "renderers/video-software.h"
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#include "sdl-audio.h"
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#include "sdl-events.h"
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#include <SDL.h>
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#include <errno.h>
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#include <signal.h>
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#include <sys/time.h>
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#ifdef __ARM_NEON
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void _neon2x(void* dest, void* src, int width, int height);
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void _neon4x(void* dest, void* src, int width, int height);
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#endif
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struct SoftwareRenderer {
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struct GBAVideoSoftwareRenderer d;
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struct GBASDLAudio audio;
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struct GBASDLEvents events;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Window* window;
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SDL_Texture* tex;
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SDL_Renderer* sdlRenderer;
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#else
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int ratio;
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#endif
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int viewportWidth;
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int viewportHeight;
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};
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static int _GBASDLInit(struct SoftwareRenderer* renderer);
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static void _GBASDLDeinit(struct SoftwareRenderer* renderer);
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static void _GBASDLRunloop(struct GBAThread* context, struct SoftwareRenderer* renderer);
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static void _GBASDLStart(struct GBAThread* context);
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static void _GBASDLClean(struct GBAThread* context);
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int main(int argc, char** argv) {
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struct SoftwareRenderer renderer;
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GBAVideoSoftwareRendererCreate(&renderer.d);
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struct StartupOptions opts;
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struct SubParser subparser;
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struct GraphicsOpts graphicsOpts;
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initParserForGraphics(&subparser, &graphicsOpts);
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if (!parseCommandArgs(&opts, argc, argv, &subparser)) {
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usage(argv[0], subparser.usage);
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freeOptions(&opts);
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return 1;
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}
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renderer.viewportWidth = graphicsOpts.width;
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renderer.viewportHeight = graphicsOpts.height;
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if (!_GBASDLInit(&renderer)) {
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freeOptions(&opts);
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return 1;
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}
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struct GBAThread context = {
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.renderer = &renderer.d.d,
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.startCallback = _GBASDLStart,
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.cleanCallback = _GBASDLClean,
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.sync.videoFrameWait = 0,
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.sync.audioWait = 1,
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.userData = &renderer
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};
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context.debugger = createDebugger(&opts);
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GBAMapOptionsToContext(&opts, &context);
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renderer.audio.samples = context.audioBuffers;
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GBASDLInitAudio(&renderer.audio);
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renderer.events.bindings = &context.inputMap;
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GBASDLInitEvents(&renderer.events);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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renderer.events.fullscreen = graphicsOpts.fullscreen;
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renderer.window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer.viewportWidth, renderer.viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer.events.fullscreen));
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SDL_GetWindowSize(renderer.window, &renderer.viewportWidth, &renderer.viewportHeight);
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renderer.events.window = renderer.window;
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renderer.sdlRenderer = SDL_CreateRenderer(renderer.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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renderer.tex = SDL_CreateTexture(renderer.sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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#else
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renderer.tex = SDL_CreateTexture(renderer.sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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#endif
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#else
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renderer.tex = SDL_CreateTexture(renderer.sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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#endif
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SDL_LockTexture(renderer.tex, 0, &renderer.d.outputBuffer, &renderer.d.outputBufferStride);
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renderer.d.outputBufferStride /= BYTES_PER_PIXEL;
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#else
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SDL_Surface* surface = SDL_GetVideoSurface();
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SDL_LockSurface(surface);
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renderer.ratio = graphicsOpts.multiplier;
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if (renderer.ratio == 1) {
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renderer.d.outputBuffer = surface->pixels;
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#ifdef COLOR_16_BIT
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renderer.d.outputBufferStride = surface->pitch / 2;
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#else
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renderer.d.outputBufferStride = surface->pitch / 4;
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#endif
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} else {
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renderer.d.outputBuffer = malloc(240 * 160 * BYTES_PER_PIXEL);
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renderer.d.outputBufferStride = 240;
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}
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#endif
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GBAThreadStart(&context);
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_GBASDLRunloop(&context, &renderer);
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_UnlockSurface(surface);
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#endif
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GBAThreadJoin(&context);
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free(context.debugger);
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freeOptions(&opts);
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_GBASDLDeinit(&renderer);
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return 0;
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}
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static int _GBASDLInit(struct SoftwareRenderer* renderer) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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return 0;
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}
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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#ifdef COLOR_16_BIT
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_DOUBLEBUF | SDL_HWSURFACE);
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#else
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
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#endif
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#endif
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return 1;
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}
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static void _GBASDLRunloop(struct GBAThread* context, struct SoftwareRenderer* renderer) {
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SDL_Event event;
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Surface* surface = SDL_GetVideoSurface();
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#endif
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while (context->state < THREAD_EXITING) {
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if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_UnlockTexture(renderer->tex);
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SDL_RenderCopy(renderer->sdlRenderer, renderer->tex, 0, 0);
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SDL_RenderPresent(renderer->sdlRenderer);
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SDL_LockTexture(renderer->tex, 0, &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
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renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
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#else
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switch (renderer->ratio) {
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#if defined(__ARM_NEON) && COLOR_16_BIT
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case 2:
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_neon2x(surface->pixels, renderer->d.outputBuffer, 240, 160);
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break;
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case 4:
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_neon4x(surface->pixels, renderer->d.outputBuffer, 240, 160);
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break;
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#endif
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case 1:
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break;
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default:
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abort();
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}
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SDL_UnlockSurface(surface);
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SDL_Flip(surface);
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SDL_LockSurface(surface);
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#endif
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}
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GBASyncWaitFrameEnd(&context->sync);
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while (SDL_PollEvent(&event)) {
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GBASDLHandleEvent(context, &renderer->events, &event);
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}
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}
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}
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static void _GBASDLDeinit(struct SoftwareRenderer* renderer) {
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GBASDLDeinitEvents(&renderer->events);
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GBASDLDeinitAudio(&renderer->audio);
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SDL_Quit();
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}
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static void _GBASDLStart(struct GBAThread* threadContext) {
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struct SoftwareRenderer* renderer = threadContext->userData;
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renderer->audio.audio = &threadContext->gba->audio;
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renderer->audio.thread = threadContext;
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}
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static void _GBASDLClean(struct GBAThread* threadContext) {
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struct SoftwareRenderer* renderer = threadContext->userData;
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renderer->audio.audio = 0;
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}
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