Remove stale file

This commit is contained in:
Jeffrey Pfau 2014-10-19 18:56:55 -07:00
parent 10509fe69d
commit ba5c77523d
1 changed files with 0 additions and 103 deletions

View File

@ -1,103 +0,0 @@
#include "debugger.h"
#include "gba-thread.h"
#include "gba.h"
#include "renderers/video-glsl.h"
#include "sdl-events.h"
#include <SDL.h>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <fcntl.h>
#include <errno.h>
#include <signal.h>
#include <sys/time.h>
static int _GBASDLInit(void);
static void _GBASDLDeinit(void);
static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoGLSLRenderer* renderer);
int main(int argc, char** argv) {
const char* fname = "test.rom";
if (argc > 1) {
fname = argv[1];
}
int fd = open(fname, O_RDONLY);
if (fd < 0) {
return 1;
}
struct GBAThread context;
struct GBAVideoGLSLRenderer renderer;
if (!_GBASDLInit()) {
return 1;
}
GBAVideoGLSLRendererCreate(&renderer);
context.fd = fd;
context.renderer = &renderer.d;
GBAThreadStart(&context);
_GBASDLRunloop(&context, &renderer);
GBAThreadJoin(&context);
close(fd);
_GBASDLDeinit();
return 0;
}
static int _GBASDLInit() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return 0;
}
GBASDLInitEvents();
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_SetVideoMode(240, 160, 32, SDL_OPENGL);
glViewport(0, 0, 240, 160);
return 1;
}
static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoGLSLRenderer* renderer) {
SDL_Event event;
glEnable(GL_TEXTURE_2D);
while (context->state < THREAD_EXITING) {
GBAVideoGLSLRendererProcessEvents(renderer);
pthread_mutex_lock(&renderer->mutex);
if (renderer->d.framesPending) {
renderer->d.framesPending = 0;
pthread_mutex_unlock(&renderer->mutex);
SDL_GL_SwapBuffers();
while (SDL_PollEvent(&event)) {
GBASDLHandleEvent(context, &event);
}
pthread_mutex_lock(&renderer->mutex);
pthread_cond_broadcast(&renderer->downCond);
} else {
pthread_cond_broadcast(&renderer->downCond);
pthread_cond_wait(&renderer->upCond, &renderer->mutex);
}
pthread_mutex_unlock(&renderer->mutex);
}
}
static void _GBASDLDeinit() {
GBASDLDeinitEvents();
SDL_Quit();
}