Fix GBASyncProduceAudio signature

This commit is contained in:
Jeffrey Pfau 2014-10-17 23:40:39 -07:00
parent 1dbecb2c64
commit 0867325b96
2 changed files with 2 additions and 2 deletions

View File

@ -577,7 +577,7 @@ bool GBASyncDrawingFrame(struct GBASync* sync) {
return sync->videoFrameSkip <= 0;
}
void GBASyncProduceAudio(struct GBASync* sync, int wait) {
void GBASyncProduceAudio(struct GBASync* sync, bool wait) {
if (sync->audioWait && wait) {
// TODO loop properly in event of spurious wakeups
ConditionWait(&sync->audioRequiredCond, &sync->audioBufferMutex);

View File

@ -121,7 +121,7 @@ bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip);
void GBASyncWaitFrameEnd(struct GBASync* sync);
bool GBASyncDrawingFrame(struct GBASync* sync);
void GBASyncProduceAudio(struct GBASync* sync, int wait);
void GBASyncProduceAudio(struct GBASync* sync, bool wait);
void GBASyncLockAudio(struct GBASync* sync);
void GBASyncUnlockAudio(struct GBASync* sync);
void GBASyncConsumeAudio(struct GBASync* sync);