StapleButter
7b48ce5b75
* fix possible issues with GXFIFO stalling
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* rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho.
* Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus.
2018-11-24 02:29:25 +01:00
StapleButter
a9e7f8bc5b
add proper support for GXFIFO stalls.
...
bad games that blast the GXFIFO and overflow it:
* Super Mario 64 DS
* Rayman RR2
latter seems to get its music streaming crapoed.
2018-11-23 22:21:41 +01:00
Madhav Kanbur
78c767b693
Add option to limit framerate from UI
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Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
2018-11-21 11:11:02 +05:30
StapleButter
27e1ca4103
beginning timing renovation.
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smarter Reschedule().
gotta start somewhere, I guess.
2018-11-09 14:10:06 +01:00
StapleButter
7ba32ea076
make the ARM clock shift configurable. nothing fancy there, just paving the way for DSi support later.
2018-11-07 18:38:54 +01:00
StapleButter
fa4fa164cb
* store all 32 matrix stack entries in savestates instead of 31.
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* bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg.
* avoid relocating the savefile if loading a savestate fails.
2018-11-05 16:14:48 +01:00
StapleButter
9b32418367
3D: fix0r matrix stack handling when stack pointers overflow (it fucking wraps around).
...
fixes #231 and probably others of the same vein.
2018-11-05 16:05:16 +01:00
Carles Pastor
49dd86ad3c
Add manifest for building as a flatpak
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It's a bit rough but it includes a desktop file and everything needed
for the emulator to run.
It enables pulseaudio for sound, network for wifi emulation, device=all
for gamepad support and filesystem=home to enable the emulator to write
the save files to the same folder as the rom.
Because melonds uses sdl2 and gtk3, it should run on wayland, but I'm
not including the socket because I haven't personally tested it to work.
2018-11-04 23:38:14 +01:00
StapleButter
b4165cc0a9
3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
...
this, by a fucking shitshow of butterfly effect, ends up fixing #234 . technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.
about fucking time.
2018-11-04 23:21:58 +01:00
Levi Beyers
a0c7ed5689
Fixed a formatting issue with a title
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Had to add an extra space between <hr> and ## How to use, the previous commit messed up the formatting
2018-11-01 16:10:34 -04:00
Aqueminivan
59390a9082
Changed the readme to make it look a little fancier
2018-11-01 02:11:11 -04:00
StapleButter
fb284f33ad
Merge branch 'master' of https://github.com/StapleButter/melonDS
2018-10-27 14:44:52 +02:00
StapleButter
658856b256
fix implementation of CoTaskMemRealloc, as it can decide to move the buffer elsewhere, we have to account for that
2018-10-27 14:44:39 +02:00
StapleButter
307c26de93
Merge pull request #248 from Dirbaio/master
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Two fixes
2018-10-27 14:16:46 +02:00
StapleButter
a4339daade
oops! don't hardcode a 9
2018-10-27 13:51:40 +02:00
StapleButter
f4890137c0
fix configfile loading under Windows, for when it checks AppData
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by making it actually, you know, build the complete file path
hopefully that fixes that crash bug, but I couldn't reproduce it after touching the code some. heisenbugs are lots of fun
2018-10-27 13:50:29 +02:00
StapleButter
d4d4965b2f
remove trainwrecky code that caused issues now.
2018-10-26 22:17:27 +02:00
StapleButter
c8d63f2be7
fuck that shit.
...
I fucking give up.
Windows actually doesn't want to cooperate either, and is being utter shit.
so, I'm going to do it the desmume way.
2018-10-26 20:10:25 +02:00
StapleButter
2b20b49bb3
guess this is good for 0.7. readme update as a pretext
2018-10-26 21:06:46 +02:00
StapleButter
eb67ac9a1b
finally come up with a (crummy) solution for those fucking shitty submenus
2018-10-26 20:56:59 +02:00
StapleButter
cbe63f8fd5
until we actually get somewhere with the menu crap... fix potential crashes when exiting.
2018-10-26 18:39:41 +02:00
StapleButter
c5670a22a5
fix GTK menus asploding upon exit. hopefully. fuck this code
2018-10-26 16:29:46 +02:00
StapleButter
65bba8ff81
call it a release???
2018-10-24 00:38:35 +02:00
StapleButter
6e1209dd32
misc things
2018-10-24 00:32:31 +02:00
StapleButter
8b4ba2d8b9
separate SRAM setting coded, I guess
2018-10-24 00:24:36 +02:00
StapleButter
1edf2aed3b
* code function for relocating the savefile.
...
* don't bitch at the user when trying to load a savestate file that doesn't exist.
* grey out 'load state' items if there is no file.
2018-10-23 22:54:09 +02:00
StapleButter
f60ac42466
pass savefile name to NDS::LoadROM() instead of having the core generate it.
2018-10-23 21:52:41 +02:00
StapleButter
a4a9bca5f0
fix more shit
2018-10-23 20:40:57 +02:00
StapleButter
98076f2334
hopefully fix all 3D-related crashes when loading savestates
2018-10-23 20:20:38 +02:00
StapleButter
c9a7a0d744
* start coding UI shito for savestates
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* change default mapping for L button to the key right next to Shift because we're gonna derp around with it
* still some shito to fix, but hang on, we're getting there
2018-10-23 19:57:01 +02:00
StapleButter
4075dad0a8
3D: attempt at fixing that shadow/AA interaction bug in the MKDS character select screen
2018-10-22 01:36:04 +02:00
StapleButter
d191af8690
rewrite how structures are stored to savestates (store individual fields, to avoid compatibility issues)
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also fixes stability issues when 3D is involved. turns out we were storing raw pointers to vertices. figures
more crapo code to get around that, but atleast it works without asploding now.
2018-10-21 03:16:41 +02:00
StapleButter
cbcecc8cdb
don't store BIOS in savestates. no point doing so.
2018-10-19 01:05:19 +02:00
StapleButter
cf3a71a247
move libraries around to try and fix some weird error
2018-10-18 20:57:29 +02:00
StapleButter
0c74309e2b
also adding melon.rc, huh
2018-10-18 14:21:16 +02:00
StapleButter
a68aae8ff7
add Savestate.cpp to the cmake list, as pointed out by khang06
2018-10-18 14:20:14 +02:00
StapleButter
467461fb3d
properly initialize shit before attempting to read from the file
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fixes load failure when attaching a debugger
2018-10-18 05:14:15 +02:00
StapleButter
b5c39680a5
hax, finally making savestates usable
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F1 to save, F2 to load. filename hardcoded for now.
shits itself:
* when the 3D engine is used
* when a debugger is used (heh)
2018-10-18 04:00:16 +02:00
StapleButter
20862b7daf
aight, wifi done
2018-10-18 03:22:53 +02:00
StapleButter
f51e1ec805
I guess that might have malfunctioned
2018-10-18 03:10:17 +02:00
StapleButter
86f5155f72
more procrastinating before actually starting savestatez0ring wifi.
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I need to pee
2018-10-18 03:09:03 +02:00
StapleButter
3a54b9178b
RTC done. misc shito.
2018-10-18 03:04:39 +02:00
StapleButter
cbe5780837
SPI done
2018-10-18 02:54:48 +02:00
StapleButter
7bf62918cd
SPU done
2018-10-18 02:45:38 +02:00
StapleButter
a2cc7087f7
GPU done
2018-10-18 02:31:01 +02:00
StapleButter
148f4032f1
fix code that would have fucking asploded
2018-10-18 01:38:33 +02:00
StapleButter
f4cf54829e
a bit moar of it
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brick by brick, file by file, we will destroy capitalism
and make savestates work, maybe
2018-10-18 00:54:21 +02:00
StapleButter
de91eabf71
savestate shito: fix compile errors.
...
still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
2018-10-18 00:27:55 +02:00
StapleButter
7cbcc6c230
zlarg
2018-09-15 03:41:09 +02:00
StapleButter
60f24a7432
moar progress on it
2018-09-15 03:29:36 +02:00