Arisotura
|
3915b8cb4e
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botch the code
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2019-05-23 22:41:21 +02:00 |
Arisotura
|
db396e992b
|
welp.
progress
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2019-05-21 22:28:46 +02:00 |
Arisotura
|
c835b24f07
|
modify libui GL support so that it will be compatible with GTK
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2019-05-21 14:53:22 +02:00 |
Arisotura
|
139c2d24ec
|
burp
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2019-05-20 22:24:11 +02:00 |
Arisotura
|
b493c24128
|
remove reference to GL version 4.3 from filenames and namespaces
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2019-05-20 00:05:37 +02:00 |
Arisotura
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a4417b727a
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lower GL requirement of renderer itself to 3.1
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2019-05-19 23:59:43 +02:00 |
Arisotura
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1fb3968047
|
properly clean up GL resources
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2019-05-19 23:06:42 +02:00 |
Arisotura
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6dbb645ffa
|
make shadows work without relying on black magic.
clean up the code some.
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2019-05-19 22:08:30 +02:00 |
Arisotura
|
50cc38d781
|
botch more code
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2019-05-19 19:47:23 +02:00 |
Arisotura
|
cd8236303e
|
begin botching the code
BAHAHAHAAAA
|
2019-05-19 19:37:13 +02:00 |
Arisotura
|
61c1ebe01c
|
finally fix shadows, mostly
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2019-05-18 02:34:14 +02:00 |
Arisotura
|
5448969ca1
|
'fix' shadows
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2019-05-18 02:16:07 +02:00 |
Arisotura
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f5a7cb71fd
|
also, do master brightness
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2019-05-18 01:42:50 +02:00 |
Arisotura
|
a752b1d7c2
|
woops
|
2019-05-18 01:32:31 +02:00 |
Arisotura
|
f1a970ec30
|
actually finish display capture in hardware-accel mode
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2019-05-18 01:21:46 +02:00 |
Arisotura
|
de287825ee
|
start work on display capture
also fix a bug in the compositing shader
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2019-05-17 22:50:41 +02:00 |
Arisotura
|
26f997172b
|
fix 3D doublebuffering
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2019-05-17 19:09:41 +02:00 |
Arisotura
|
8bf4557175
|
make screen shaders work with OpenGL 3.1
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2019-05-17 15:47:40 +02:00 |
Arisotura
|
63e42bf90f
|
Merge pull request #403 from rafaelvcaetano/fix-firmware-fopen
Firmware backup writing now uses OpenLocalFile
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2019-05-17 14:55:44 +02:00 |
Arisotura
|
72920bb763
|
fix 3D on bottom screen
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2019-05-16 22:04:27 +02:00 |
Arisotura
|
c1746f0c60
|
BAHAHAHHHH
HARK HARK HARK
|
2019-05-16 20:58:07 +02:00 |
Arisotura
|
c81bcccadc
|
BAHAHAHAHAHAHAHAA
|
2019-05-16 16:27:45 +02:00 |
Arisotura
|
f2282e9e32
|
Arisotura is a fucking derp
|
2019-05-16 01:46:09 +02:00 |
Arisotura
|
4b874cc440
|
make GL renderer able to coexist with GL screen drawing
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2019-05-16 01:08:53 +02:00 |
Arisotura
|
f75106c61b
|
don't hardcode screen sizes
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2019-05-16 00:46:50 +02:00 |
Arisotura
|
f2725791d8
|
preliminary, shitty, code for drawing the main window with OpenGL
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2019-05-16 00:30:55 +02:00 |
Arisotura
|
256b8cb69c
|
botch GL support.
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2019-05-15 19:49:21 +02:00 |
Arisotura
|
a89366cb5a
|
begin butchering uiArea
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2019-05-15 16:43:56 +02:00 |
Jon Pacheco
|
f769d6e23f
|
Ensure that 'Limit framerate' option is synced with the toggle hotkeys
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2019-05-14 17:29:49 +01:00 |
Arisotura
|
4d427c9d2d
|
BAHAHAHAHAHA
|
2019-05-14 17:45:16 +02:00 |
Arisotura
|
71ecb6a65b
|
derping around
|
2019-05-14 15:10:58 +02:00 |
Rafael Caetano
|
3a9410b5d0
|
Firmware backup writing now uses OpenLocalFile
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2019-05-13 23:05:50 +01:00 |
Arisotura
|
02b4919005
|
resolution switch somewhat functional
|
2019-05-12 17:43:39 +02:00 |
Arisotura
|
f5ba35ca9f
|
don't scale the screen gap
|
2019-05-12 16:47:34 +02:00 |
Arisotura
|
0a464c504d
|
de-hardcode the GL renderer.
init framebuffer to black.
fix bugs.
|
2019-05-12 16:32:53 +02:00 |
Arisotura
|
a32c5c99bb
|
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
|
2019-05-12 15:58:12 +02:00 |
Arisotura
|
2a0bc4e700
|
make GPU2D somewhat more flexible. change LineScale to be log2.
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2019-05-12 15:45:58 +02:00 |
Arisotura
|
c88981b589
|
split framebuffer.
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
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2019-05-12 15:01:40 +02:00 |
Jon Pacheco
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7d2ba09fd7
|
Add fast forward hotkeys
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2019-05-12 11:41:46 +01:00 |
Arisotura
|
939a376389
|
add relevant config entries
|
2019-05-12 04:40:44 +02:00 |
Arisotura
|
39080be9b7
|
draft video settings dialog with the envisioned features
|
2019-05-11 16:12:57 +02:00 |
Arisotura
|
b730bb8902
|
welp
|
2019-05-11 15:36:42 +02:00 |
Arisotura
|
53b2262917
|
calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res.
|
2019-05-11 15:14:59 +02:00 |
Arisotura
|
5c9df6a4e5
|
attempt to take shadow support a bit further.
|
2019-05-11 15:01:54 +02:00 |
Arisotura
|
858c0eecb9
|
scale screen gap
also moar optimization...
|
2019-05-11 01:46:38 +02:00 |
Arisotura
|
44e1593e1f
|
some optimization to the 2D pipeline
|
2019-05-10 22:22:17 +02:00 |
Arisotura
|
7a2504a3a4
|
fix derpy bug
|
2019-05-10 18:22:34 +02:00 |
Arisotura
|
492d2cfa69
|
implement texture blending/shading modes
|
2019-05-10 17:49:13 +02:00 |
Arisotura
|
b74587a482
|
* optional path for chunked rendering (might be faster, but not always)
* fix bugs
|
2019-05-10 16:30:20 +02:00 |
Arisotura
|
13b0d13e23
|
move code around
|
2019-05-10 15:59:46 +02:00 |