Arisotura
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6dbb645ffa
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make shadows work without relying on black magic.
clean up the code some.
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2019-05-19 22:08:30 +02:00 |
Arisotura
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50cc38d781
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botch more code
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2019-05-19 19:47:23 +02:00 |
Arisotura
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cd8236303e
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begin botching the code
BAHAHAHAAAA
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2019-05-19 19:37:13 +02:00 |
Arisotura
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61c1ebe01c
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finally fix shadows, mostly
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2019-05-18 02:34:14 +02:00 |
Arisotura
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5448969ca1
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'fix' shadows
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2019-05-18 02:16:07 +02:00 |
Arisotura
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f5a7cb71fd
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also, do master brightness
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2019-05-18 01:42:50 +02:00 |
Arisotura
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a752b1d7c2
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woops
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2019-05-18 01:32:31 +02:00 |
Arisotura
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f1a970ec30
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actually finish display capture in hardware-accel mode
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2019-05-18 01:21:46 +02:00 |
Arisotura
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de287825ee
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start work on display capture
also fix a bug in the compositing shader
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2019-05-17 22:50:41 +02:00 |
Arisotura
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26f997172b
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fix 3D doublebuffering
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2019-05-17 19:09:41 +02:00 |
Arisotura
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8bf4557175
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make screen shaders work with OpenGL 3.1
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2019-05-17 15:47:40 +02:00 |
Arisotura
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63e42bf90f
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Merge pull request #403 from rafaelvcaetano/fix-firmware-fopen
Firmware backup writing now uses OpenLocalFile
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2019-05-17 14:55:44 +02:00 |
Arisotura
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72920bb763
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fix 3D on bottom screen
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2019-05-16 22:04:27 +02:00 |
Arisotura
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c1746f0c60
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BAHAHAHHHH
HARK HARK HARK
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2019-05-16 20:58:07 +02:00 |
Arisotura
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c81bcccadc
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BAHAHAHAHAHAHAHAA
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2019-05-16 16:27:45 +02:00 |
Arisotura
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f2282e9e32
|
Arisotura is a fucking derp
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2019-05-16 01:46:09 +02:00 |
Arisotura
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4b874cc440
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make GL renderer able to coexist with GL screen drawing
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2019-05-16 01:08:53 +02:00 |
Arisotura
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f75106c61b
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don't hardcode screen sizes
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2019-05-16 00:46:50 +02:00 |
Arisotura
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f2725791d8
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preliminary, shitty, code for drawing the main window with OpenGL
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2019-05-16 00:30:55 +02:00 |
Arisotura
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256b8cb69c
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botch GL support.
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2019-05-15 19:49:21 +02:00 |
Arisotura
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a89366cb5a
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begin butchering uiArea
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2019-05-15 16:43:56 +02:00 |
Jon Pacheco
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f769d6e23f
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Ensure that 'Limit framerate' option is synced with the toggle hotkeys
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2019-05-14 17:29:49 +01:00 |
Arisotura
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4d427c9d2d
|
BAHAHAHAHAHA
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2019-05-14 17:45:16 +02:00 |
Arisotura
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71ecb6a65b
|
derping around
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2019-05-14 15:10:58 +02:00 |
Rafael Caetano
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3a9410b5d0
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Firmware backup writing now uses OpenLocalFile
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2019-05-13 23:05:50 +01:00 |
Arisotura
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02b4919005
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resolution switch somewhat functional
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2019-05-12 17:43:39 +02:00 |
Arisotura
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f5ba35ca9f
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don't scale the screen gap
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2019-05-12 16:47:34 +02:00 |
Arisotura
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0a464c504d
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de-hardcode the GL renderer.
init framebuffer to black.
fix bugs.
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2019-05-12 16:32:53 +02:00 |
Arisotura
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a32c5c99bb
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finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
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2019-05-12 15:58:12 +02:00 |
Arisotura
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2a0bc4e700
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make GPU2D somewhat more flexible. change LineScale to be log2.
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2019-05-12 15:45:58 +02:00 |
Arisotura
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c88981b589
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split framebuffer.
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
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2019-05-12 15:01:40 +02:00 |
Jon Pacheco
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7d2ba09fd7
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Add fast forward hotkeys
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2019-05-12 11:41:46 +01:00 |
Arisotura
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939a376389
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add relevant config entries
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2019-05-12 04:40:44 +02:00 |
Arisotura
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39080be9b7
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draft video settings dialog with the envisioned features
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2019-05-11 16:12:57 +02:00 |
Arisotura
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b730bb8902
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welp
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2019-05-11 15:36:42 +02:00 |
Arisotura
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53b2262917
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calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res.
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2019-05-11 15:14:59 +02:00 |
Arisotura
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5c9df6a4e5
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attempt to take shadow support a bit further.
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2019-05-11 15:01:54 +02:00 |
Arisotura
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858c0eecb9
|
scale screen gap
also moar optimization...
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2019-05-11 01:46:38 +02:00 |
Arisotura
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44e1593e1f
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some optimization to the 2D pipeline
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2019-05-10 22:22:17 +02:00 |
Arisotura
|
7a2504a3a4
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fix derpy bug
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2019-05-10 18:22:34 +02:00 |
Arisotura
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492d2cfa69
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implement texture blending/shading modes
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2019-05-10 17:49:13 +02:00 |
Arisotura
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b74587a482
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* optional path for chunked rendering (might be faster, but not always)
* fix bugs
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2019-05-10 16:30:20 +02:00 |
Arisotura
|
13b0d13e23
|
move code around
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2019-05-10 15:59:46 +02:00 |
Arisotura
|
92d67a17de
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(disabled) proof-of-concept antialiasing
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2019-05-10 02:28:26 +02:00 |
Arisotura
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8efc8623ad
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do not hardcode GL screen size all over the place
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2019-05-10 01:52:05 +02:00 |
Arisotura
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f1d1a9b828
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temp fix for color effects
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2019-05-08 03:24:22 +02:00 |
Arisotura
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fb4f972cad
|
hires hax. somewhat functional
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2019-05-08 01:58:34 +02:00 |
Arisotura
|
587d432677
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don't do OBJ window if it isn't enabled (oops)
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2019-05-07 21:19:33 +02:00 |
Arisotura
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99b07f9300
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Merge pull request #398 from Nadia-h/master
Revamp CMake build system
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2019-05-07 20:18:18 +02:00 |
Arisotura
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fdd20c48ed
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Merge pull request #400 from ccawley2011/write-strings
Fix all -Wwrite-strings warnings
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2019-05-05 04:16:22 +02:00 |