melonDS/README.md

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<p align="center"><img src="https://raw.githubusercontent.com/Arisotura/melonDS/master/res/icon/melon_128x128.png"></p>
<h2 align="center"><b>melonDS</b></h2>
<p align="center">
<a href="http://melonds.kuribo64.net/" alt="melonDS website"><img src="https://img.shields.io/badge/website-melonds.kuribo64.net-%2331352e.svg"></a>
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<a href="http://melonds.kuribo64.net/downloads.php" alt="Release: 0.9.4"><img src="https://img.shields.io/badge/release-0.9.4-%235c913b.svg"></a>
<a href="https://www.gnu.org/licenses/gpl-3.0" alt="License: GPLv3"><img src="https://img.shields.io/badge/License-GPL%20v3-%23ff554d.svg"></a>
<a href="https://kiwiirc.com/client/irc.badnik.net/?nick=IRC-Source_?#melonds" alt="IRC channel: #melonds"><img src="https://img.shields.io/badge/IRC%20chat-%23melonds-%23dd2e44.svg"></a>
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<br>
<a href="https://github.com/Arisotura/melonDS/actions?query=workflow%3A%22CMake+Build+%28Windows+x86-64%29%22+event%3Apush"><img src="https://img.shields.io/github/workflow/status/Arisotura/melonDS/CMake%20Build%20(Windows%20x86-64)?label=Windows%20x86-64&logo=GitHub"></img></a>
<a href="https://github.com/Arisotura/melonDS/actions?query=workflow%3A%22CMake+Build+%28Ubuntu+x86-64%29%22+event%3Apush"><img src="https://img.shields.io/github/workflow/status/Arisotura/melonDS/CMake%20Build%20(Ubuntu%20x86-64)?label=Linux%20x86-64&logo=GitHub"></img></a>
<a href="https://github.com/Arisotura/melonDS/actions?query=workflow%3A%22CMake+Build+%28Ubuntu+aarch64%29%22+event%3Apush"><img src="https://img.shields.io/github/workflow/status/Arisotura/melonDS/CMake%20Build%20(Ubuntu%20aarch64)?label=Linux%20ARM64&logo=GitHub"></img></a>
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<a href="https://dev.azure.com/melonDS/melonDS/_build?definitionId=1&repositoryFilter=1&branchFilter=2%2C2%2C2%2C2%2C2%2C2%2C2%2C2%2C2%2C2%2C2%2C2%2C2"><img src="https://img.shields.io/azure-devops/build/melonDS/7c9c08a1-669f-42a4-bef4-a6c74eadf723/1/master?label=macOS%20x86-64&logo=Azure%20Pipelines"></img></a>
<a href="https://dev.azure.com/melonDS/melonDS/_build?definitionId=2&_a=summary&repositoryFilter=1&branchFilter=2%2C2%2C2%2C2%2C2"><img src="https://img.shields.io/azure-devops/build/melonDS/7c9c08a1-669f-42a4-bef4-a6c74eadf723/2/master?label=macOS%20ARM64&logo=Azure%20Pipelines"></img></a>
</p>
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DS emulator, sorta
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The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
<hr>
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## How to use
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Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite.
DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
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### Possible firmware sizes
* 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
* 256KB: regular DS firmware
* 512KB: iQue DS firmware
DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.
As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
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## How to build
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### Linux:
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1. Install dependencies: `sudo apt install cmake libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default libslirp-dev libarchive-dev libepoxy-dev`
2. Download the melonDS repository and prepare:
```bash
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build && cd build
```
3. Compile:
```bash
cmake ..
make -j$(nproc --all)
```
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### Windows:
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1. Install [MSYS2](https://www.msys2.org/)
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2. Open the **MSYS2 MinGW 64-bit** terminal
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3. Update the packages using `pacman -Syu` and reopen the terminal if it asks you to
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4. Download the melonDS repository and prepare:
```bash
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build && cd build
```
#### Dynamic builds (with DLLs)
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5. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5,libslirp,libarchive,libepoxy}`
6. Compile:
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```bash
cmake .. -G "MSYS Makefiles"
make -j$(nproc --all)
../tools/msys-dist.sh
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```
If everything went well, melonDS and the libraries it needs should now be in the `dist` folder.
#### Static builds (without DLLs, standalone executable)
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5. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-static,libslirp,libarchive,libepoxy}`
6. Compile:
```bash
cmake .. -G 'MSYS Makefiles' -DBUILD_STATIC=ON -DQT5_STATIC_DIR=/mingw64/qt5-static
make -j$(nproc --all)
mkdir dist && cp melonDS.exe dist
```
If everything went well, melonDS should now be in the `dist` folder.
Add support for macOS (#771) * use shm_open() instead of memfd_create() on macOS malloc.h isn't a header on macOS * Change OpenGL headers + create ifdef for DO_PROCLIST macOS seems to already have the OpenGL functions defined, without the ifdef, it gives "ambiguous references" errors. * macOS doesn't have ->gregs in uc_mcontext and it doesn't have REG_RIP either https://github.com/gperftools/gperftools/blob/master/m4/pc_from_ucontext.m4 * use getpid() to make memory file name unique * #ifndef __APPLE__ for AF_PACKET and linux/if_packet.h * Add include and link directories for macOS and link the OpenGL framework * Add macOS CI * Use newly added libslirp package from Homebrew https://github.com/Homebrew/homebrew-core/pull/63412 * Use Apple's Clang instead of GNU GCC on macOS * Add macOS build instructions to README * Try to fix macOS undefined symbol * snprintf doesn't take null terminator into account * Map new memory on macOS for JIT * Only use gcc-ar if using GNU Compiler * re-add fastmem code - whoops! * Fix style issue - use camelCase not snake_case * Set Minimum macOS version * Switch Minimum OS X version to 10.9 * Add macOS libpcap library name * fix memory leak * Fix binding keys in macOS * Allow getting MAC address on macOS melonDS on Linux uses AF_PACKET, which doesn't exist on macOS. Instead, this commit uses AF_LINK on macOS to get the MAC address. * Remove unneeded macOS CI dependencies * Build melonDS app bundle on macOS Now it is no longer required to install the libraries on macOS, they come with the app bundle. * fix macOS CI not being able to find macdeployqt * copy melonDS.app with recursive because it's a folder * Disable fastmem checkbox on macOS * Disable fastmem by default in config * forgot a semicolon * Don't bundle libraries, causes issues on macOS <10.15 * Update README + allow finding version in Finder on macOS * Make sure fastmem checkbox stays uncheckable
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### macOS:
1. Install the [Homebrew Package Manager](https://brew.sh)
2. Install dependencies: `brew install git pkg-config cmake sdl2 qt@6 libslirp libarchive libepoxy`
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3. Download the melonDS repository and prepare:
```zsh
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build && cd build
```
4. Compile:
Add support for macOS (#771) * use shm_open() instead of memfd_create() on macOS malloc.h isn't a header on macOS * Change OpenGL headers + create ifdef for DO_PROCLIST macOS seems to already have the OpenGL functions defined, without the ifdef, it gives "ambiguous references" errors. * macOS doesn't have ->gregs in uc_mcontext and it doesn't have REG_RIP either https://github.com/gperftools/gperftools/blob/master/m4/pc_from_ucontext.m4 * use getpid() to make memory file name unique * #ifndef __APPLE__ for AF_PACKET and linux/if_packet.h * Add include and link directories for macOS and link the OpenGL framework * Add macOS CI * Use newly added libslirp package from Homebrew https://github.com/Homebrew/homebrew-core/pull/63412 * Use Apple's Clang instead of GNU GCC on macOS * Add macOS build instructions to README * Try to fix macOS undefined symbol * snprintf doesn't take null terminator into account * Map new memory on macOS for JIT * Only use gcc-ar if using GNU Compiler * re-add fastmem code - whoops! * Fix style issue - use camelCase not snake_case * Set Minimum macOS version * Switch Minimum OS X version to 10.9 * Add macOS libpcap library name * fix memory leak * Fix binding keys in macOS * Allow getting MAC address on macOS melonDS on Linux uses AF_PACKET, which doesn't exist on macOS. Instead, this commit uses AF_LINK on macOS to get the MAC address. * Remove unneeded macOS CI dependencies * Build melonDS app bundle on macOS Now it is no longer required to install the libraries on macOS, they come with the app bundle. * fix macOS CI not being able to find macdeployqt * copy melonDS.app with recursive because it's a folder * Disable fastmem checkbox on macOS * Disable fastmem by default in config * forgot a semicolon * Don't bundle libraries, causes issues on macOS <10.15 * Update README + allow finding version in Finder on macOS * Make sure fastmem checkbox stays uncheckable
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```zsh
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cmake .. -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)" -DUSE_QT6=ON -DMACOS_BUNDLE_LIBS=ON
make -j$(sysctl -n hw.logicalcpu)
Add support for macOS (#771) * use shm_open() instead of memfd_create() on macOS malloc.h isn't a header on macOS * Change OpenGL headers + create ifdef for DO_PROCLIST macOS seems to already have the OpenGL functions defined, without the ifdef, it gives "ambiguous references" errors. * macOS doesn't have ->gregs in uc_mcontext and it doesn't have REG_RIP either https://github.com/gperftools/gperftools/blob/master/m4/pc_from_ucontext.m4 * use getpid() to make memory file name unique * #ifndef __APPLE__ for AF_PACKET and linux/if_packet.h * Add include and link directories for macOS and link the OpenGL framework * Add macOS CI * Use newly added libslirp package from Homebrew https://github.com/Homebrew/homebrew-core/pull/63412 * Use Apple's Clang instead of GNU GCC on macOS * Add macOS build instructions to README * Try to fix macOS undefined symbol * snprintf doesn't take null terminator into account * Map new memory on macOS for JIT * Only use gcc-ar if using GNU Compiler * re-add fastmem code - whoops! * Fix style issue - use camelCase not snake_case * Set Minimum macOS version * Switch Minimum OS X version to 10.9 * Add macOS libpcap library name * fix memory leak * Fix binding keys in macOS * Allow getting MAC address on macOS melonDS on Linux uses AF_PACKET, which doesn't exist on macOS. Instead, this commit uses AF_LINK on macOS to get the MAC address. * Remove unneeded macOS CI dependencies * Build melonDS app bundle on macOS Now it is no longer required to install the libraries on macOS, they come with the app bundle. * fix macOS CI not being able to find macdeployqt * copy melonDS.app with recursive because it's a folder * Disable fastmem checkbox on macOS * Disable fastmem by default in config * forgot a semicolon * Don't bundle libraries, causes issues on macOS <10.15 * Update README + allow finding version in Finder on macOS * Make sure fastmem checkbox stays uncheckable
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```
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If everything went well, melonDS.app should now be in the current directory.
Add support for macOS (#771) * use shm_open() instead of memfd_create() on macOS malloc.h isn't a header on macOS * Change OpenGL headers + create ifdef for DO_PROCLIST macOS seems to already have the OpenGL functions defined, without the ifdef, it gives "ambiguous references" errors. * macOS doesn't have ->gregs in uc_mcontext and it doesn't have REG_RIP either https://github.com/gperftools/gperftools/blob/master/m4/pc_from_ucontext.m4 * use getpid() to make memory file name unique * #ifndef __APPLE__ for AF_PACKET and linux/if_packet.h * Add include and link directories for macOS and link the OpenGL framework * Add macOS CI * Use newly added libslirp package from Homebrew https://github.com/Homebrew/homebrew-core/pull/63412 * Use Apple's Clang instead of GNU GCC on macOS * Add macOS build instructions to README * Try to fix macOS undefined symbol * snprintf doesn't take null terminator into account * Map new memory on macOS for JIT * Only use gcc-ar if using GNU Compiler * re-add fastmem code - whoops! * Fix style issue - use camelCase not snake_case * Set Minimum macOS version * Switch Minimum OS X version to 10.9 * Add macOS libpcap library name * fix memory leak * Fix binding keys in macOS * Allow getting MAC address on macOS melonDS on Linux uses AF_PACKET, which doesn't exist on macOS. Instead, this commit uses AF_LINK on macOS to get the MAC address. * Remove unneeded macOS CI dependencies * Build melonDS app bundle on macOS Now it is no longer required to install the libraries on macOS, they come with the app bundle. * fix macOS CI not being able to find macdeployqt * copy melonDS.app with recursive because it's a folder * Disable fastmem checkbox on macOS * Disable fastmem by default in config * forgot a semicolon * Don't bundle libraries, causes issues on macOS <10.15 * Update README + allow finding version in Finder on macOS * Make sure fastmem checkbox stays uncheckable
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## TODO LIST
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* better DSi emulation
* better OpenGL rendering
* better wifi
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* the impossible quest of pixel-perfect 3D graphics
* support for rendering screens to separate windows
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* emulating some fancy addons
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* other non-core shit (debugger, graphics viewers, etc)
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### TODO LIST FOR LATER (low priority)
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* big-endian compatibility (Wii, etc)
* LCD refresh time (used by some games for blending effects)
* any feature you can eventually ask for that isn't outright stupid
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## Credits
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* Martin for GBAtek, a good piece of documentation
* Cydrak for the extra 3D GPU research
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* limittox for the icon
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* All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc
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## Licenses
[![GNU GPLv3 Image](https://www.gnu.org/graphics/gplv3-127x51.png)](http://www.gnu.org/licenses/gpl-3.0.en.html)
melonDS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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### External
* Images used in the Input Config Dialog - see `src/frontend/qt_sdl/InputConfig/resources/LICENSE.md`