add CMake build system
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@ -2,3 +2,4 @@ bin
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obj
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*.depend
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*.layout
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src/version.h
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@ -0,0 +1,49 @@
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cmake_minimum_required(VERSION 2.8.11)
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SET(PROJECT_WX melonDS)
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PROJECT(${PROJECT_WX})
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SET(APP_VERSION 0.1)
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SET(INSTALL_PATH /usr/local/bin/)
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SET(VERSION ${APP_VERSION})
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/src/version.h.cmake
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${CMAKE_CURRENT_SOURCE_DIR}/src/version.h)
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SET(SOURCES
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src/wx/main.cpp
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src/wx/EmuConfig.cpp
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src/wx/InputConfig.cpp
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src/ARM.cpp
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src/ARMInterpreter.cpp
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src/ARMInterpreter_ALU.cpp
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src/ARMInterpreter_Branch.cpp
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src/ARMInterpreter_LoadStore.cpp
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src/Config.cpp
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src/CP15.cpp
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src/DMA.cpp
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src/GPU.cpp
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src/GPU2D.cpp
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src/GPU3D.cpp
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src/GPU3D_Soft.cpp
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src/NDS.cpp
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src/NDSCart.cpp
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src/RTC.cpp
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src/SPI.cpp
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src/Wifi.cpp)
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find_package(GTK2 2.0 REQUIRED)
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include_directories(${GTK2_INCLUDE_DIRS})
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find_package(wxWidgets REQUIRED)
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include(${wxWidgets_USE_FILE})
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link_libraries(${wxWidgets_LIBRARIES})
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIR})
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link_libraries(${SDL2_LIBRARIES})
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add_executable(${PROJECT_WX} ${SOURCES})
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target_link_libraries(${PROJECT_WX})
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install(TARGETS ${PROJECT_WX} DESTINATION ${INSTALL_PATH})
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@ -19,7 +19,16 @@ Note: the DS-mode firmware in the 3DS isn't bootable, it only contains the bare
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As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
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How to build:
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Linux:
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* mkdir -p build
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* cd build
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* cmake ..
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* make
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Windows:
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* use CodeBlocks
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TODO LIST
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@ -19,7 +19,7 @@
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#ifndef VERSION_H
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#define VERSION_H
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#define MELONDS_VERSION "0.1"
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#define MELONDS_VERSION "@VERSION@"
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#define MELONDS_URL "http://melonds.kuribo64.net/"
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