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DS emulator, sorta
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The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
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< hr >
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## How to use
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melonDS requires BIOS/firmware copies from a DS. Files required:
* bios7.bin, 16KB: ARM7 BIOS
* bios9.bin, 4KB: ARM9 BIOS
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* firmware.bin, 128/256/512KB: firmware
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Firmware boot requires a firmware dump from an original DS or DS Lite.
DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
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### Possible firmware sizes
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* 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
* 256KB: regular DS firmware
* 512KB: iQue DS firmware
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DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.
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As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
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## How to build
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### Linux:
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* Install dependencies:
```sh
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sudo apt-get install gtk+-3.0 libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev
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```
* Compile:
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```sh
mkdir -p build
cd build
cmake ..
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make -j$(nproc --all)
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```
### Windows:
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* use CodeBlocks
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#### MSYS2 and CMake
1. Install [MSYS2 ](https://www.msys2.org/ )
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2. Open the **MSYS2 MinGW 64-bit** terminal
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3. Update the packages using `pacman -Syu` and reopen the terminal if it asks you to
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4. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain}`
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5. Run the following commands
```bash
git clone https://github.com/Arisotura/melonDS.git
cd melonDS
mkdir build
cd build
cmake .. -G "MSYS Makefiles"
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make -j$(nproc --all)
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../msys-dist.sh
```
If everything went well, melonDS and the libraries it needs should now be in the `dist` folder.
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## TODO LIST
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* improve libui and the emulator UI
* support for rendering screens to separate windows
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* emulating some fancy addons
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* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
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### TODO LIST FOR LATER
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* better wifi
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* maybe emulate flashcarts or other fancy hardware
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* big-endian compatibility (Wii, etc)
* LCD refresh time (used by some games for blending effects)
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* any feature you can eventually ask for that isn't outright stupid
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## Credits
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* Martin for GBAtek, a good piece of documentation
* Cydrak for the extra 3D GPU research
* All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc
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## License
[![GNU GPLv3 Image ](https://www.gnu.org/graphics/gplv3-127x51.png )](http://www.gnu.org/licenses/gpl-3.0.en.html)
melonDS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.