Commit Graph

59 Commits

Author SHA1 Message Date
scribam 913fbef952 clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names 2021-03-15 19:52:54 +01:00
Flyinghead 5227259048 No more fast-math on x86/x64. Yet another FTRC fix
Don't compile with -ffast-math
Fix FTRC to return 0x80000000 for NaN
-> fixes Arcade Racing Legend sound problems and disappearing cars
Remove unsupported GCW0 platform
Remove unused android makefiles
2021-03-11 12:27:00 +01:00
Flyinghead 641da3a771 build fix 2021-03-02 20:36:19 +01:00
Flyinghead 424736961b arm64: get rid of inline assembler 2021-03-02 20:35:59 +01:00
flyinghead c344903a23 new x86 dynarec. Enable for android
refactor common code between x64 and x86 dynarecs.
x86 rewrite based on the x64 one
some discarded dyna blocks weren't fully unlinked
2021-01-26 13:16:48 +01:00
flyinghead a23c895668 sh4: restore rounding/denormal mode after pausing the game
fixes Sword of the Berserk glitch when pausing/restarting
2021-01-19 18:28:21 +01:00
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
flyinghead 287836803d interp: don't touch the sh4 cache in normal mode 2021-01-15 10:21:05 +01:00
Flyinghead 525c2dc88c sh4: promote opcode 0 as regular NOP 2020-11-21 20:06:59 +01:00
Flyinghead 74aae115ee sh4: implement C and WT MMU bits in cache. Use mem handlers everywhere
o/icache use C and WT bits from mmu to override cache and copy back
settings (fixes Windows CE)
move mem handlers setup out of mmu into sh4_mem. Call in dc_resume and
detect transitions interp -> dynarec to flush caches.
fix ssa tlb miss exception wih slow mmu
2020-06-24 15:23:47 +02:00
Flyinghead 22dcb1ec99 sh4 ocache implementation. IC and OC address/data read/write in P4
ignore SR.RB in user mode instead of forcing it 0
add STRICT_MODE to enable ocache in interpreter
don't flush mmu table when enabling it
fix fixNan64()
2020-06-12 17:35:14 +02:00
Flyinghead 333df13fce sh4 icache implementation. move aica out of sh4/interp.
revert to original div1 impl
serialize rtc clock value
cmake fixes: asan and logging options, -no-pie on x64/linux
2020-06-09 12:02:01 +02:00
scribam e99aac3575 Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
Flyinghead 12b9b7254a reduce precision of FIPR and FTRV sh4 ops on x86 platforms 2019-12-17 20:23:58 +01:00
Flyinghead 530cdaa23f use doubles to emulate FIPR on x86. avoid crash with per-game config
Don't store the renderer type in per-game config as this crashes.
Fixes Sonic Adventure falling off track
Other non-functional changes
2019-12-13 12:27:43 +01:00
Flyinghead a19c73de7b Fix some sh4 regs hard reset 2019-09-11 15:00:08 +02:00
scribam 49b7e0682b Cleanup 2019-09-07 20:36:13 +02:00
Flyinghead 79231d8961 missing change 2019-08-30 14:39:33 +02:00
Flyinghead 1333d6f776 Remove TARGET_BOUNDED_EXECUTION. Build warnings and clean up 2019-07-28 17:37:04 +02:00
Flyinghead 58cb50f587 fix reset hang on naomi 2019-07-10 17:25:11 +02:00
Flyinghead 35cd1fcf14 sh4: use new logging 2019-07-01 15:22:04 +02:00
Flyinghead e3d95f2258 wince: unify _vmem and vmem32. Use 4GB virtual space on 64-bit arch
On 64-bit architectures, _vmem first tries to allocate 4GB then falls
back to 512 MB.
The same virtual space is now used by _vmem and vmem32 (mmu)
2019-05-23 11:40:33 +02:00
Flyinghead c2c0215e1b Merge remote-tracking branch 'origin/master' into fh/wince-dynarec 2019-05-22 14:13:00 +02:00
Flyinghead 810b8a59da wince: 32-bit virtual mem space
use fast mem read/write for x64 and arm64 dynarecs
2019-04-29 18:23:00 +02:00
Flyinghead 1b04ef4cb1 Get rid of RTC in settings 2019-04-08 22:09:22 +02:00
Flyinghead c809c6c56f Merge branch 'fh/mymaster' into fh/master-merge 2019-03-25 16:47:47 +01:00
Flyinghead ef43883fb5 dynarec: WinCE support WIP
Only for the x64 dynarec atm
Bugs remaining
2019-03-25 11:53:13 +01:00
Flyinghead 8564f497d4 sh4 interp: add IsFloatingPoint() to op desc. Add delay slot 0 hack
Add UsesFPU flag to floating point ops. Use flag instead of specific
test cases in op handlers.
Adjust thrown exception in delay slot (slot illegal exception and slot
fpu disable)
Re-add delay slot 0 hack (Looney Tunes Space Race)
2019-03-20 13:45:35 +01:00
Flyinghead a21eedc88a implement fpu disable exception and other interp and mmu fixes
implement sh4 fpu disable exception
implement assistance/PTEA MMU registers
fix some sh4 ops with side effect in interpreter
account for delay slot op cycles
avoid any side effect when using wince tracer
extract SH4_TIMESLICE to single header file (still not used by arm and
x86 recs)
2019-03-19 21:35:55 +01:00
Flyinghead 6305df9dab ignore fldi0/fldi1 in double precision instead of dying 2019-03-13 17:19:41 +01:00
Flyinghead 492e771272 Content browser (WIP)
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
Flyinghead fc05727538 dynarecs clean-up
move GetRegPtr and ngen_FailedToFindBlock to sh4/dyna
2019-01-11 23:52:20 +01:00
Flyinghead a9a2aad8f6 arm64: use register spans allocation. Implement some opcodes natively 2019-01-09 16:35:23 +01:00
Flyinghead 5763da184c Fix bug in WriteMemBlock_nommu_ptr when size is not word-aligned
Bump max opaque polygon to 8192 (alpilot)
Minor lr backport and clean up

Fix corruption in doa2[m] and alpilot
Fix missing sound in Jambo Safari
2018-12-12 12:40:04 +01:00
Flyinghead f419786584 Fix sh4 FTRC op to use correct positive cutoff value.
Fix for interpreter, common dynarec and x86 rec.

Fixes wrong car color in Tokyo Xtreme Racer car selection screen.
2018-10-02 12:38:49 +02:00
Ender's Games ee3a474ee4 Revert "Interrupt Hack setting w/ less stigma"
This reverts commits e5c0f0e, eebf3fc, 14fc7d9
2018-09-26 09:06:07 -04:00
Flyinghead de147549c3 Save states implementation 2018-09-20 19:48:46 +02:00
Sven daae7c8e68 add save states 2018-09-02 09:49:23 -04:00
Ender's Games 14fc7d910a Convert Interrupt Hack to name w/ less stigma 2018-08-26 23:13:25 -04:00
Ender's Games d8226c7b5d Fix: "Functions should be declared at file scope" 2018-08-22 21:14:42 -04:00
Ender's Games e5c0f0ee71 https://code.google.com/p/nulldc/source/detail?r=108
Originally ported from nullDC to libretro in commits:
2fa562db1b46c52b663b3dd4bb33a64907357458
f8eb58ac16a9e5adf662b99be5d00729264808e0
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:02 -04:00
Flyinghead 2fb9927688 Less console spamming 2018-08-17 18:30:54 +02:00
Flyinghead f13b366e8d Set the value for NaN according to the SH4 specs
The SH4 sets the signaling bit to 0 for qNaN: 7fbfffff instead of the
usual 7fffffff. Same games seem to rely on this.
Fixes Fur Fighters freeze and missing geometry in game.
2018-07-13 18:57:51 +02:00
Flyinghead ea35eeb728 Fix FTRC op in both interpreter and dynarec with respect to Inf and NaN
The -ffast-math gcc option implies the -ffinite-math-only option, which
produces wrong results with Inf and NaN. Use integer math to detect the
sign of float numbers in FTRC to avoid these issues.
Also the upper cut off value for conversion was apparently wrong.
Also fixed the x86 dynarec but not tested.
Fixes wrong car color in Tokyo Xtreme Racer car selection screen.
2018-07-13 12:02:32 +02:00
twinaphex b606593774 ftrc fix - revert back to nulldc defaults 2016-05-13 14:44:53 +02:00
Stefanos Kornilios Mitsis Poiitidis d85e4d8dff sh4/mmu: Don't use exceptions when disabled 2015-09-29 03:17:26 +02:00
Stefanos Kornilios Mitsis Poiitidis d99c803a0c sh4/mmu: Typo fixes, less log spam 2015-09-29 03:11:28 +02:00
Stefanos Kornilios Mitsis Poiitidis 4a060b5635 sh4/mmu: C++ exception based sh4 exception support. Won't run wince yet.
- Rewrite mem ops to only modify regs after exception path
- Throw & catch logic for interpreter that raises the exception
- Re-enabled some commented mmu code
2015-09-29 03:11:28 +02:00
Stefanos Kornilios Mitsis Poiitidis dcd77326cc sh4/mmu: Import the old mmu implementation from nullDC.
Reicast doesn't support exceptions yet, so this isn't of much use now,
and is intended mostly as documentation. nullDC used some call stack
hooking magic to handle exceptions, which was never generic and clean
enough to be worth the effort to port to Reicast.
2015-08-27 17:05:06 +02:00
Stefanos Kornilios Mitsis Poiitidis 67ecd6d9f9 vmem: Automatic fallback to slowpath if alloc fails
This consolidates some of the work done for TARGET_NO_NVMEM and
feat/no-direct-memmap. If nvmem is disabled at compile time or alloc
fails _nvmem_enabled() will return false. Various other fixes
and cleanups all around.
2015-08-12 03:09:44 +02:00