Commit Graph

287 Commits

Author SHA1 Message Date
Flyinghead 601fafa1ad Light gun support 2018-10-01 20:34:35 +02:00
Ender's Games ee3a474ee4 Revert "Interrupt Hack setting w/ less stigma"
This reverts commits e5c0f0e, eebf3fc, 14fc7d9
2018-09-26 09:06:07 -04:00
Flyinghead e3bb0a09ab Detect TA overruns and cancel the rendering. Increase vertices, indices
and translucent polygons max count.

Fixes crashes in D2 and Triggerheart Exelica.
2018-09-26 09:42:43 +02:00
flyinghead c135ab0e90 Win32: fix msvc build. removed tick thread 2018-09-25 14:09:07 +02:00
Flyinghead 411baa6b8e OSX: Save states support. Build fixes. 2018-09-23 16:18:35 +02:00
Flyinghead de147549c3 Save states implementation 2018-09-20 19:48:46 +02:00
Flyinghead 7ce4fccb37 Merge remote-tracking branch 'origin/master' into fh/mymaster 2018-09-20 17:28:41 +02:00
Flyinghead bc6a8f451a Fix picotcp on Windows
Automatically configure tap IP address, route and proxy arp using iphlpapi.
Partial port to MINGW.
2018-09-17 12:59:52 +02:00
Flyinghead 50010418ce Fix size of framebuffer to watch for direct writes 2018-09-07 12:55:42 +02:00
Flyinghead 30f016e6a0 Use vram_mask on framebuffer watch start and end addresses 2018-09-06 22:20:17 +02:00
Flyinghead e54ac36544 Texture cache optimization for frequent palette updates
Some old 2D games change palettes very frequently, which causes the
texture to be updated for each render.
This change uses a hash of the palette to detect changes, and include
the palette type in the cache key to distinguish textures of different
depth.
2018-09-06 12:11:55 +02:00
Christoph 1c880fc37c
Merge pull request #1369 from reicast/fh/ta-context-1mb
Round TA context to 1MB at ListInit time so it is found when rendering
2018-09-04 18:23:20 +02:00
Flyinghead ea9bc5ff1c Round TA context to 1MB at ListInit time so it can be found at render time
Fixes black screen in NFL 2K2, NBA 2K2, Oooga Booga, Floigan Bros. and probably more Visual Concepts games.
2018-09-03 14:32:00 +02:00
Flyinghead 614ec7e9b1 Fix 32-bit vram bank mapping
Fixes texture corruption and other problems in many games
2018-09-03 12:39:52 +02:00
Flyinghead 395bfd5dbb Fix 32-bit vram bank mapping
Fixes graphical glitches in Naomi games: Melty Blood Act Cadenza, 18
Wheeler, Spawn and probably others
2018-09-03 12:26:16 +02:00
Sven daae7c8e68 add save states 2018-09-02 09:49:23 -04:00
Flyinghead 96e9bce0e0 (Fog) Color clamping support 2018-09-01 12:56:37 +02:00
Flyinghead 1546e4fa8a Revert a change in the previous commit which breaks sprite stripping.
Fixes sparks glitch in Sonic Adventure 2
2018-08-31 10:26:08 +02:00
Ender's Games 5bdc362da3 Remove QueueRender option (non-functional)
Reverts:
2c517896b2
e81f43ff20
9ed9f460e9
2018-08-27 00:42:21 -04:00
Flyinghead e59d7eaf3d Direct framebuffer writes support 2018-08-26 16:58:10 +02:00
Flyinghead bb3753dc86 Use already defined constant TA_CURRENT_CTX 2018-08-26 16:31:41 +02:00
Ender's Games 9ed9f460e9 Invert QueueRender to allow better explanation
Have the setting porform the action rather than having a value that, when disabled, did what the name implies it enables.
2018-08-22 21:14:49 -04:00
Ender's Games 2c517896b2 PVR: Add a QueueRender flag to force usage
Originally implemented with libretro-reicast commit:
38186045d9aebc8ff2b6118de70f4c2596914914
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:19 -04:00
Ender's Games e5c0f0ee71 https://code.google.com/p/nulldc/source/detail?r=108
Originally ported from nullDC to libretro in commits:
2fa562db1b46c52b663b3dd4bb33a64907357458
f8eb58ac16a9e5adf662b99be5d00729264808e0
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:02 -04:00
Ender's Games 78977387ac Reios: perform initial configuration, as needed 2018-08-20 12:28:58 -04:00
Ender's Games 8d9d40dffc Core: Changes provided by Android NDK compiler 2018-08-19 01:54:15 -04:00
Flyinghead 6ffe4c0280 Sprites face culling is reversed.
Fixes South Park Rally and Wacky Races invisible menus.
2018-08-17 19:13:59 +02:00
Flyinghead fddf56c5a2 Fix TA overrun detection. Bump up verts to 2 MB, idx to 120K and TR
polys to 8K
2018-08-03 09:55:53 +02:00
Abandoned Cart 9beb87ef64
Merge pull request #1236 from reicast/clean-exit-light
Exit cleanly in desktop platforms
2018-08-02 12:20:03 -04:00
Flyinghead ec2ac75839 Merge master 2018-08-01 20:23:16 +02:00
Flyinghead 31d8c1f091 Backport texture upscaling with xBRZ 2018-08-01 19:43:01 +02:00
Flyinghead 9942bfc86e Merge branch clean-exit-light 2018-08-01 18:02:50 +02:00
Stefanos Kornilios Mitsis Poiitidis 7da4f09c01 TA: Alloc 8mb for fifo storage, workaround for doa2le 2018-07-31 00:56:26 +02:00
Flyinghead 5960450e76 Linux x86 fix. Wait for renderer thread to end. 2018-07-24 17:24:56 +02:00
Flyinghead 20de593a88 Clean exit on OS X. Minor changes. 2018-07-24 14:27:58 +02:00
Flyinghead 960904c401 Exit cleanly in desktop platforms
Lighter and cleaner version of the previous PR
2018-07-23 19:52:50 +02:00
Flyinghead 71d7f90858 Merge upstream 2018-07-19 12:19:51 +02:00
Flyinghead a17a0bae3b Utility to display a single frame 2018-07-16 17:19:45 +02:00
Flyinghead dc835dd64d Dump shaders source if compile fails 2018-07-16 16:52:11 +02:00
Flyinghead 92e16d436e PVR DMA: VRAM->System RAM transfer was handled the other way around 2018-07-10 12:07:35 +02:00
Flyinghead 3cac9134ce Don't use the window title for debug info as it delays frames 2018-07-06 22:38:48 +02:00
Flyinghead 517c225c39 Better hack for TA data sent before ListInit.
Instead of ignoring TA data if ListInit hasn't been called, call
ListInit then accept the data. The data will still be probably ignored
but end of list interrupts are sent so game won't hang.
Fixes hang in King of Fighters New Wave (Naomi).
2018-07-05 19:57:30 +02:00
Flyinghead 3c4913a35a Merge remote-tracking branch 'upstream/master' 2018-07-03 15:46:25 +02:00
Flyinghead cbaaaaf970 Do not crash if data is sent to TA before calling ListInit, just ignore
it.

Fixes Conflict Zone - Modern War Strategy.
2018-07-03 15:24:48 +02:00
TwistedUmbrella 295570a9f3 Android: resolve posix_memalign NDK inconsistency 2018-07-03 08:45:39 -04:00
Flyinghead e7d1688ae5 Round TA_ISP_BASE to 1 MB.
Some games do not align TA_ISP_BASE on 1 MB boundary so the rendering
context is not found at render time. Fixes black screen in NFL 2K2, NBA
2K2, Oooga Booga, Floigan Bros. and probably more Visual Concepts games.
Sadly Ooga Booga still crashes.
2018-07-03 14:22:44 +02:00
Flyinghead 99af84d7fb Background plane should be fogged as well. Fixes purple sky in Dragon's
Blood/Draconus.
2018-07-02 10:22:26 +02:00
Flyinghead 18c59c1166 Fix read_frame/dump_frame for now missing autosort param 2018-06-30 13:51:03 +02:00
Flyinghead 3ddcc272bf Fix autosort/presort mode selection. Per render pass sort mode.
The previous algorithm to determine the sort mode for TR polys was
faulty. And the sort mode can vary between passes for multipass
rendering. This also removes the need for the hack to support Always
depth mode with autosorted TR polys. Should fix the Resident Evil 3 menu
problem.
2018-06-30 12:33:11 +02:00
Flyinghead d980f505ad Fully revert f571d6c594
Fixes NAOMI bios flickering
2018-06-29 17:16:39 +02:00
Flyinghead 7c93727b5e Improve modifier volume parsing and drawing logic.
Parse modifier volumes similarily to other polys (first, count, params).
Draw all triangles in one shot and use quad to sum up instead of
redrawing entire strip. Use OR operation for open volumes/quads
(Soulcalibur).
2018-06-26 14:45:58 +02:00
Stefanos Kornilios Mitsis Poiitidis d0cd5a5f64
Merge pull request #1152 from flyinghead/fh/modvols
Enable modifier volumes. Fix for exclusion volumes.
2018-06-09 17:52:51 +02:00
Flyinghead 1f95eb243c Fix video choppiness 2018-06-07 19:06:16 +02:00
Flyinghead e1a86b4e0a Fix SW1-JPB random texture corruption problem and video choppiness. 2018-06-07 17:19:49 +02:00
Flyinghead 488b9ab831 Add TA_GLOB_TILE_CLIP struct. Fix typo. 2018-05-23 12:05:58 +02:00
Flyinghead c8034807bb dump_frame/read_frame: save/load pvr registers 2018-05-22 13:23:07 +02:00
Flyinghead 9e994fecaa Avoid array overflow if more than 10 render passes 2018-05-19 18:57:16 +02:00
Flyinghead c427997269 Enable modifier volumes. Fix for exclusion volumes. Prevent overflow of modifier triangles (JGR). 2018-05-19 10:13:00 +02:00
Flyinghead 6e64fe90fc Reverting c3a90a63a1 as well as the
autosort hack, which was certainly a consequence. Fixes texture
corruptions.
2018-05-18 21:35:51 +02:00
Flyinghead 833a616122 Merge OSX fixes 2018-05-15 11:41:44 +02:00
Flyinghead c36e2731d7 read_frame fix 2018-05-14 22:38:22 +02:00
Flyinghead 699c2986a5 WIP 2018-05-14 12:48:22 +02:00
Flyinghead 688ba5c37d Fix autosort translucent poly bug (rayman). probably still not right... 2018-05-13 16:48:09 +02:00
Flyinghead 50a2e7e842 Revert dd9f77b4ab0b4c66fe7a2a717ed4b8cc1835e343: no gl_FragDepth in GLES 2 :( 2018-05-12 14:39:06 +02:00
Flyinghead dd9f77b4ab Changed z normalization to log scale 2018-05-12 13:26:50 +02:00
Flyinghead b02eccd5c7 Fix performance problem with RTT waiting 2018-05-11 19:08:54 +02:00
Flyinghead 683cbbba3e Multipass rendering 2018-05-10 21:28:20 +02:00
Flyinghead 0f92189585 Fix translucent triangles not being autosorted(?) 2018-05-10 13:02:57 +02:00
Flyinghead 136c3d6825 When rendering to texture, wait until after the frame is rendered to
unlock.
2018-05-09 14:46:06 +02:00
Flyinghead 2e4ec3a1ed Added RTT support 2018-05-08 18:47:00 +02:00
Flyinghead 9f13ded502 Enable Modifier Volumes. Fix modtrig buffer overflow and stencil reset. 2018-05-04 18:18:04 +02:00
Flyinghead 39e0f378cb OSX: add x64 target. Use JIT compiler. Clean exit. Use semaphore in core audio driver. Use layout-independent key codes to support int'l keyboards. Fixed GL window scaling. 2018-04-29 16:07:54 +02:00
Flyinghead 10bdf7f449 Clean exit when exit key is pressed 2018-04-27 10:37:56 +00:00
Hugo Hackenstein d653d4e009 Remove unneeded stdlib include 2018-04-21 19:01:24 +02:00
Hugo Hackenstein 4fcb95a0d1 Mac compile on OSX - Remove deprecated malloc.h include and switch to stdlib.h instead 2018-04-21 19:00:36 +02:00
Stefanos Kornilios Mitsis Poiitidis fe30e58504 tactx: Actually use aligned alloc functions 2018-04-11 11:06:46 +02:00
Stefanos Kornilios Mitsis Poiitidis 894e9f1414 Cleanup changes for merge with master 2018-04-09 21:11:06 +02:00
hissingshark d1bac19a0a
Fixed blunder and changed OS test. 2018-04-05 16:58:23 +01:00
hissingshark dec5c7bdd2 Added helper functions for aligned memory (de)allocation 2018-04-05 12:13:49 +01:00
hissingshark 3ab9c22516
Fix issue from PR #1023 2018-04-03 17:38:30 +01:00
Stefanos Kornilios Mitsis Poiitidis 6ae93b31d1 ta: use 256-bit struct 2017-05-16 13:33:37 +02:00
Stefanos Kornilios Mitsis Poiitidis 8e3b9b434c Cleanup/optimize ta_thd_data32_i
- Use 128-byte copies
- read pcw from memory
2017-05-16 12:38:00 +02:00
Stefanos Kornilios Mitsis Poiitidis ad7e23d849 Merge pull request #846 from reicast/feat/ta-hash-logs
rend/if: Logging/verification of MD5(ta command list data)
2015-12-14 04:15:37 +01:00
Stefanos Kornilios Mitsis Poiitidis af01baae75 linux/softrend: Optional via makefile, sse4.1 detection 2015-12-14 02:40:23 +01:00
Stefanos Kornilios Mitsis Poiitidis 5e377399d3 linux/softrend: builds & runs, doesn't push to screen yet 2015-12-13 14:00:25 +01:00
Stefanos Kornilios Mitsis Poiitidis 7d951b7697 rend/if: Logging/verification of MD5(ta command list data)
This allows for some very primitive auto-automated testing, by comparing known good frames.
As this happens on the TA level, it doesn't actually require rendering (and thus it's server friendly)

Two new config entries under the new [testing] namespace control behavior
- ta.HashLogFile, file where data should be logged, empty if not logging
- ta.HashCheckFile, past log to check against, empty if not checking

The emu will crash via verify if the logs don't match, and exit(1) if they do
2015-10-05 23:49:12 +02:00
Gabriel Corona ad068dcff2 Bind profiling in X11 to F10 2015-09-03 21:08:13 +02:00
Stefanos Kornilios Mitsis Poiitidis 3703b15c3a sync: Also sync to video if too fast
config:pvr.SynchronousRendering controls this feature

Not quite perfect, but should reduce the issues
with too fast hardware
2015-08-11 23:55:51 +02:00
Stefanos Kornilios Mitsis Poiitidis e6a9d3e661 softrend: Resembling a pixel pipeline, textures, sort, cull
- Basic pixel pipeline, a bit better triangle tests, specialized render handlers
- Textures w/ point filtering. Not very smart is it goes 32 -> 16 -> 32 bpp, but works.
- The texture cache is shared rather inelegantly w/ OpenGL one
- Culling
- PParam sorting (shared w/ GL)

The texturing and color blending paths are ugly and slow
2015-08-11 00:26:02 -04:00
Stefanos Kornilios Mitsis Poiitidis f2f9a041e1 Merge pull request #727 from reicast/wip/import-drkpvr-softrend
rend/soft: Import the experimental core from nulldc/drkpvr, modularize
2015-08-05 04:25:06 +02:00
Stefanos Kornilios Mitsis Poiitidis 8cce1a4976 rend/soft: Import the experimental core from nulldc/drkpvr, better renderer modularization
- Adapted for indexed, async rendering, shared ta decoder
- This blits via a quick-and-hacky GDI blitter for now
- SSE/MMX intrins based, so not very portable
- A rather not good "reference" implementation
- At least, it's not terribly slow though
- GetTexture moved to Renderer interface
2015-08-05 02:43:40 +02:00
Stefanos Kornilios Mitsis Poiitidis 0153145950 emscripten: Fix build 2015-07-29 06:22:59 +02:00
Stefanos Kornilios Mitsis Poiitidis 057b1075b6 ta/mt: add rend_framePending? for better mt sync from clients 2015-07-29 04:28:27 +02:00
~skmp 59c6012db2 pvr/rend_if: TARGET_NO_THREADS support 2015-07-29 04:08:06 +02:00
~skmp b1a55aba3f ta_parser: use uniform function signatures for Append* callbacks
- Fixes emscripten build & makes more sense overall
2015-07-29 04:08:03 +02:00
Stefanos Kornilios Mitsis Poiitidis 51a6ed2146 rec/all: optional mips counter on recs
Also de-unroll rec-cpp for debug builds
2015-07-25 14:31:46 +02:00
Stefanos Kornilios Mitsis Poiitidis a9fc0f5aa8 Merge pull request #655 from reicast/feat/segfault-context-consolidation
ios merge, segfault context consolidation, linux86, android x86 jit
2015-05-18 14:56:55 +02:00
Stefanos Kornilios Mitsis Poiitidis f571d6c594 pvr/vram: Bank bit seems to be fixed on 4M, even on 16M hardware 2015-05-18 14:45:24 +02:00
Stefanos Kornilios Mitsis Poiitidis 2d842b9257 Renderer_if: fix norend 2015-05-16 01:10:47 -07:00
Stefanos Kornilios Mitsis Poiitidis 9c2a4dc5a4 iOS fixes 2015-05-16 01:04:30 -07:00
Stefanos Kornilios Mitsis Poiitidis 65ca1382d8 Merge remote-tracking branch 'remotes/origin/skmp/ios-wip' into feat/segfault-context-consolidation
Android/windows builds fine again. Android not tested yet, iOS/OSX not compiled yet
2015-05-16 07:12:19 +02:00
Stefanos Kornilios Mitsis Poiitidis 8c469e4b5c *nix: move context massaging to linux/context.cpp, ALIGN -> DECL_ALIGN
Yay some warnings gone from not conflicting with ALIGN anymore
2015-05-16 03:06:04 +02:00
Stefanos Kornilios Mitsis Poiitidis d33ad6edfb Updating from linux/x64 2015-05-08 17:49:23 +02:00
Stefanos Kornilios Mitsis Poiitidis 4a917a003e Merge branch 'master' of github.com:reicast/reicast-emulator 2015-01-16 21:38:09 +01:00
Stefanos Kornilios Mitsis Poiitidis 977dff25ab Basic support for recording frames 2015-01-16 21:37:30 +01:00
Stefanos Kornilios Mitsis Poiitidis d9d9b76d79 TA/VTX: Reset current list on vdec_init
Fixes some rare cases where it's invalid or left over to some list, without a CurrentList set, leading to crash.
2015-01-15 14:23:56 +01:00
~skmp 33556f3863 64 bit fixes 2015-01-10 21:15:15 +02:00
Stefanos Kornilios Mitsis Poiitidis 5b9ac040a4 FB_R_SIZE_type should be 32 bits, not 42 2014-12-22 16:45:32 +01:00
Stefanos Kornilios Mitsis Poiitidis 56ebda10a9 ios interpreter works, bios runs w/ 3d visulals
THIS IS A MESS. Sorry @angelXwind :p. We'll have to clean up and merge for r8, but most of the nasty work is there.

What works:
- full init, memalloc, mprotects, etc
- boot
- gles2

What doesn't:
- Exceptions for page faults
  - Breaks texture cache
  - Breaks dynarec because of fastpath
  - segfaults don't work, needs special mach exc_server magic that still eludes me after 5 hours
- Dynarecs. RWX issues, and broken buffer mappings. Also some minnor linking stuff (most of it is taken care of)
- Audio. I just killed it off.
- All of the ui. Was getting in the way of me not knowing how to edit story boards...
- Input

Also, merged branch 'skmp/mac86-hackport' into skmp/ios-wip

Have fun~
2014-12-17 10:19:44 -08:00
Stefanos Kornilios Mitsis Poiitidis 160d6f0c48 Linux is case sensitive 2014-12-17 10:44:11 +01:00
Stefanos Kornilios Mitsis Poiitidis 29906d8416 Texkill, palette_update on correct place.
- Texkill needs to be done before texture allocation, which is now done during parsing (texture-sync update)
- palette_update needs to be called from the emu thread, before kicking off the render
2014-12-17 08:42:28 +01:00
Stefanos Kornilios Mitsis Poiitidis e43271e448 fix for msvc 2013 / C++14. Rend is now used by stdlib 2014-12-17 06:48:45 +01:00
Stefanos Kornilios Mitsis Poiitidis 4500cfb1d3 Remove white-space changes 2014-12-11 02:57:23 +01:00
Stefanos Kornilios Mitsis Poiitids f14932c362 Building on osx w/o rec or rend 2014-09-30 12:00:46 +03:00
Stefanos Kornilios Mitsis Poiitidis 4f3cee2d87 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 22:39:21 +02:00
Stefanos Kornilios Mitsis Poiitidis b55fbef3a6 Stored TA command stream persists on TA_LIST_INIT, until first actual write.
Fixes #141, "Main menus on POD and Speed Devil show up black"

Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)

According to p1pkin

«At least in SpeedDevils, at title screen game do a bit weird thing
 - Init TA context
 - Send lists to TA
 - Init the same context again
 - Start Render

so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 22:22:30 +02:00
ptitSeb 15708686b9 Added back manual frameskip due to forum request 2014-08-18 21:57:16 +02:00
ptitSeb b7afa6a498 some fixes for Pandora 2014-08-18 21:57:15 +02:00
ptitSeb 6a9cdd7633 added frameskip back, has asked in openpandora forum 2014-08-18 21:57:14 +02:00
TwistedUmbrella d31f324212 Add explicit casting for iOS, Import iOS EGL headers
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-08-18 21:56:02 +02:00
Stefanos Kornilios Mitsis Poiitidis 66d8b96ae3 Cleanup textures after they are dead for a while 2014-08-18 21:54:23 +02:00
Stefanos Kornilios Mitsis Poiitidis 9d438c3ff3 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 21:54:21 +02:00
Stefanos Kornilios Mitsis Poiitidis 59fbb66a66 Stored TA command stream persists on TA_LIST_INIT, until first actual write.
Fixes #141, "Main menus on POD and Speed Devil show up black"

Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)

According to p1pkin

«At least in SpeedDevils, at title screen game do a bit weird thing
 - Init TA context
 - Send lists to TA
 - Init the same context again
 - Start Render

so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 21:54:17 +02:00
Stefanos Kornilios Mitsis Poiitidis bcf299cfd4 Ignore group_en bit (via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to map boundaries") 2014-08-18 21:54:17 +02:00
TwistedUmbrella c3b1e1087e Add explicit casting for iOS, Import iOS EGL headers
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-05-20 23:45:38 -04:00
Stefanos Kornilios Mitsis Poiitidis f1ef4877b8 Cleanup textures after they are dead for a while 2014-05-08 04:29:14 +03:00
Stefanos Kornilios Mitsis Poiitidis 411aade5e2 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-05-02 03:45:31 +03:00
Stefanos Kornilios Mitsis Poiitidis 4492654a52 Stored TA command stream persists on TA_LIST_INIT, until first actual write.
Fixes #141, "Main menus on POD and Speed Devil show up black"

Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)

According to p1pkin

«At least in SpeedDevils, at title screen game do a bit weird thing
 - Init TA context
 - Send lists to TA
 - Init the same context again
 - Start Render

so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-04-25 19:57:34 +03:00
Stefanos Kornilios Mitsis Poiitidis 35e357ad66 Ignore group_en bit (via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to map boundaries") 2014-04-25 19:52:27 +03:00
Stefanos Kornilios Mitsis Poiitidis 5fd8eb8903 widescreen compitable bg clear (fixes widescreen mode) 2014-03-13 21:49:02 +02:00
ptitSeb 54e3a0e4e0 PANDORA: Options and GUI 2014-03-01 07:38:40 -05:00
Stefanos Kornilios Mitsis Poiitidis a1dcbbc825 Woops fix wrong function arguments 2014-01-21 00:07:57 +02:00
Stefanos Kornilios Mitsis Poiitidis 5c0c7b9db5 Don't count Z for modvols
(partial merge of zhack, the parts that have no speed hit)
2014-01-20 23:13:01 +02:00
Stefanos Kornilios Mitsis Poiitidis 332ab95b61 Don't count mv->z, only vtx->z within 0,0 & 1024,1024.
- Clipping is done on the SH4 side, garbage might be outside the screen
- Mod vols aren't drawn anyway for now
- I wonder how much does this cost on the rend-thread?
2014-01-19 00:35:46 +02:00
Stefanos Kornilios Mitsis Poiitidis 05571cf7ea Frameskip, unstable opts
- make ta_skip to ta frame skipping instead of skipping parsing entierly. it handles 1 out of every (N+1) frames.
- re purpose rend to unstable opts, as pvr.rend is of no real use right now
2014-01-03 19:28:37 +01:00
Stefanos Kornilios Mitsis Poiitidis f5d29677b3 Merge branch 'androidui'
Conflicts:
	core/hw/pvr/spg.cpp
	core/hw/sh4/interpr/sh4_interpreter.cpp
	reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis 7ef9de3cae Moving code around, cleanups 2013-12-28 22:20:08 +01:00