Improve async/mt rendering & sync logic.

Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
This commit is contained in:
Stefanos Kornilios Mitsis Poiitidis 2014-05-02 03:43:34 +03:00 committed by ptitSeb
parent 8ebe44ea85
commit 4f3cee2d87
1 changed files with 0 additions and 4 deletions

View File

@ -146,11 +146,7 @@ struct TA_context
void MarkRend()
{
<<<<<<< HEAD
rend.proc_start = tad.thd_root;
=======
rend.proc_start = rend.proc_end;
>>>>>>> Stored TA command stream persists on TA_LIST_INIT, until first actual write.
rend.proc_end = tad.End();
}
void Alloc()