Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance Fixes #49 (mvsc2, sf3, etc sprites)
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@ -146,11 +146,7 @@ struct TA_context
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void MarkRend()
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{
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<<<<<<< HEAD
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rend.proc_start = tad.thd_root;
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=======
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rend.proc_start = rend.proc_end;
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>>>>>>> Stored TA command stream persists on TA_LIST_INIT, until first actual write.
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rend.proc_end = tad.End();
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}
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void Alloc()
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