Commit Graph

741 Commits

Author SHA1 Message Date
Flyinghead 3dd3595a79 disable emulator Exit on android
Issue #222
2021-04-20 16:32:49 +02:00
Flyinghead c0b5721920 Super widescreen option
Issue #209
2021-04-20 16:06:03 +02:00
Flyinghead 44fd67ffd2 In command line mode, exit the emulator when pressing Exit
Issue #222
2021-04-20 15:57:30 +02:00
Flyinghead 3474901e58 wsi: swap immediately when fast forwarding 2021-04-20 10:56:49 +02:00
Flyinghead d55a26c242 flatpak: better screenshots. Indicate where to put BIOS files. 2021-04-19 19:12:00 +02:00
flyinghead 8909368033 dsound: dedicated audio thread. configurable latency
Use dedicated thread to fill the audio buffer, fill with silence when
underrun, wait for notification events instead of busy loop.
Configurable ring buffer size / latency.
2021-04-19 11:13:27 +02:00
flyinghead f9603dc11a vk: use texture pointers instead of u64 2021-04-17 19:04:00 +02:00
flyinghead 5359e9a09d allow gpu-handled palette textures to be replaced by custom version
Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
flyinghead 28d2c6db73 dx9: rotate 90deg 2021-04-16 21:58:37 +02:00
flyinghead abc8b18b78 dx9: mipmaps. load/dump textures. vmu/crosshair display.
upload all texture mipmaps to gpu
dump textures. load custom textures
vmu and lightgun xhair display
fix dx9 half-pixel offset
fix 565_32 unpacker bug
2021-04-16 18:30:47 +02:00
flyinghead c889bfa6d4 dx9: copy to vram. clipping. fix depth/stencil size. better reset
Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
flyinghead b549c56b23 build fix. default Delay Frame Swapping to true 2021-04-13 11:20:11 +02:00
flyinghead f107d380b9 WIP directx9 renderer 2021-04-12 22:49:04 +02:00
Flyinghead 4a8ce39bfd vk: use a single command buffer for all texture updates 2021-04-08 10:38:26 +02:00
Flyinghead 24d172bd51 gl: use async PBO to copy texture back to vram 2021-04-08 10:33:14 +02:00
Flyinghead 72968290bf cheats: support for .CHT cheat files
Issue #167
gui: no need to save background in opengl, use RenderLastFrame instead
disable cheats when online
2021-04-06 11:41:41 +02:00
Flyinghead 904bed862e arm32: store queue dynarec optim. ditch Unstable Optimizations
shrink Sh4Context.pad size except on arm32
reset sh4 before mem to unlock ram
2021-03-29 14:26:55 +02:00
Flyinghead 9e9aa5b4d9 gl: proper vao use. define palette uniforms only when needed 2021-03-28 20:08:02 +02:00
Flyinghead dc0c5baece move vram to pvr 2021-03-28 20:08:02 +02:00
Flyinghead 569c23ca95 pvr: use pvr_read32p/pvr_write32p to access 32b vram 2021-03-28 20:08:02 +02:00
scribam 767a1b6a8d gui: fix wrong index CrosshairColor 2021-03-28 11:38:43 +02:00
scribam d0c2c269b0 glcache: call glDeleteTextures if texture cache size > 0 during reset 2021-03-27 19:56:11 +01:00
Flyinghead 1e6874c5eb SDL2/SDL.h -> SDL.h 2021-03-21 20:07:53 +01:00
Flyinghead d8a25e73f2 cmake fixes. makefile clean up. load gles3 driver with sdl
add FindSDL2.cmake and don't provide wrong hint
cmake: option to disable vulkan
don't use/link with egl if using sdl
remove ARM_HARDFP and use standard __ARM_PCS_VFP #def
hide texture upscaling options if no openmp
2021-03-21 18:03:22 +01:00
Flyinghead 06be0d927b screen stretching always in final horiz direction. lightgun coords fix
gl: strech direct fb texture based on stretching and rotation
Fix lighgun coords when stretching and/or rotating
Dimension render size based on stretching and rotation
vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must
be >= 0
always stretch horizontally even when rotating
2021-03-21 18:03:22 +01:00
Flyinghead 685dcd1c8a Variable length arrays not supported by msvc. Fix MacOS project 2021-03-21 18:03:22 +01:00
Flyinghead 1abfa19636 set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
Flyinghead 58c936fa6c android: expose sound latency setting. default to auto
Issue #182
remove video Clipping option
remove audio LimitFPS option
2021-03-16 10:15:23 +01:00
scribam 8542675488 clang-tidy: run bugprone-incorrect-roundings 2021-03-15 19:52:54 +01:00
scribam 092ee6d8a5 clang-tidy: run readability-container-size-empty 2021-03-15 19:52:54 +01:00
scribam 913fbef952 clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names 2021-03-15 19:52:54 +01:00
scribam 26ebcdf9f5 clang-tidy: run modernize-use-equals-default 2021-03-14 21:52:42 +01:00
scribam fe17d79e8d clang-tidy: run performance-unnecessary-value-param 2021-03-13 17:28:33 +01:00
scribam af0c267d96 clang-tidy: run modernize-use-emplace 2021-03-13 17:28:32 +01:00
scribam d1239dea89 clang-tidy: run modernize-redundant-void-arg 2021-03-13 17:28:32 +01:00
scribam 28d7227ba5 clang-tidy: run modernize-use-bool-literals 2021-03-13 17:28:32 +01:00
scribam d715836c40 clang-tidy: run modernize-use-override 2021-03-13 17:28:32 +01:00
scribam 1cc3490f51 Remove HOST_OS references 2021-03-13 11:38:34 +01:00
flyinghead 99e37500e9 vk: renderer wasn't always resized when window is
Issue #199
2021-03-08 21:04:51 +01:00
flyinghead 0e20d5976b vram texture locks race condition 2021-03-05 18:22:42 +01:00
flyinghead ee9e64a253 gui: prevent crash when starting a game while game scanner is running 2021-03-05 18:20:55 +01:00
Flyinghead ca107953fe Vulkan renderer setting was reset to off when starting a game 2021-03-03 09:40:52 +01:00
flyinghead 8259b8ba02 x86 msvc build fix. Build 32bit SDL. Force renderer type at startup 2021-03-01 12:49:41 +01:00
flyinghead 72a61786f4 win32: crash when opening texture pack
Issue #187
2021-03-01 12:44:38 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Flyinghead 859a8dc8fb vulkan: wrong viewport with widescreen and SSAA x2
Issue #172
2021-02-21 08:33:31 +01:00
Edward Li 25e66d6972 Keeping the original scaling calculation for other OSes 2021-02-18 07:24:05 +08:00
Edward Li 50ece2a831 Handling scaling properly on macOS 2021-02-18 06:03:14 +08:00
Edward Li 78aaf39792 Edit comment 2021-02-01 22:56:12 +08:00
Edward Li 4bbf4e3b65 Precompose characters for game scanner also 2021-02-01 20:01:56 +08:00
Edward Li eda6603808 Use `preferredLanguages` to detect system language 2021-02-01 19:57:28 +08:00
Edward Li 94caf86d4d Precompose unicode characters before displaying since HFS+ and APFS is using decomposed form 2021-02-01 19:42:18 +08:00
Edward Li 98c4343410 Font loading for macOS 2021-02-01 19:40:12 +08:00
Edward Li 7d73920ac2 Using the official common character list from the governments 2021-02-01 19:38:29 +08:00
Flyinghead 1a8b25cc34 vk: bump sampler pool size. use swap chain size 3. no mailbox on AMD
Increase descriptor set pool size for combined image sampler to
accomodate for games using a stupidly large number of textures.
Don't use mailbox mode on AMD as it needs 5(!) swap chain images on
linux.
Return to a swap chain size of 3 since it's the min for AMD.
2021-02-01 12:04:55 +01:00
Flyinghead a71c897d56 vk oit: crash when rendering to texture 2021-01-31 17:30:34 +01:00
flyinghead 6105365065 win32: load Asian glyphs from system fonts based on current code page 2021-01-31 16:08:10 +01:00
flyinghead 0fe0c6c653 gl: crosshair not displaying without fps cpunter or vmu 2021-01-28 18:57:04 +01:00
flyinghead 562660134e vulkan: fix resize crash with overlay 2021-01-26 18:12:37 +01:00
flyinghead 7697d37ec6 lightgun crosshair support 2021-01-23 15:59:57 +01:00
flyinghead d217f5232a win32 and macOS fixes 2021-01-21 22:44:51 +01:00
flyinghead ed7bd06f96 win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
flyinghead 119948cfdb more event use cases 2021-01-19 23:52:28 +01:00
flyinghead 87e9fdd0ac allow subfolders in custom texture folders
make file iterator to be used by custom tex and game scanner
added some missing nowide::getenv
2021-01-19 16:58:26 +01:00
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
flyinghead 417b470cbb sdl: fall back to open gl if vulkan init fails 2021-01-16 19:09:22 +01:00
flyinghead 49627eaf53 vk: first framebuffer wasn't cleared 2021-01-16 18:50:54 +01:00
flyinghead f3b86f6c14 gl: TextureCache -> GlTextureCache 2021-01-15 10:14:24 +01:00
Flyinghead 1727413247 vulkan: fix crash on minimize and resize. clear framebuffer on resize
many vulkan fixes related to init/term/reset
2021-01-09 18:16:39 +01:00
Flyinghead 4a103a1de3 process input when no frame is rendered 2021-01-08 21:47:33 +01:00
Flyinghead ac7bd2a6a0 free()/delete[] mismatch 2021-01-04 21:21:35 +01:00
Flyinghead 2c8b5aa7f8 vs2019 build tentative fix 2021-01-04 18:56:15 +01:00
Flyinghead 0fd9912f02 gui: get rid of content winodw border 2021-01-03 21:26:56 +01:00
Flyinghead 889fc8256d broadband adapter support 2021-01-02 21:19:50 +01:00
Flyinghead a859effa04 build fix 2020-12-27 09:10:19 +01:00
Flyinghead a0b099df7c gl: when loading custom textures, don't delete regular textures until after the current frame
regular textures might be referenced by the current frame and deleting them cause gl errors
Issue #144
2020-12-27 08:58:48 +01:00
Flyinghead 7a889803fd renderer: mipmapped textures render as black when dumping textures
Issue #144
2020-12-26 22:59:20 +01:00
Flyinghead a00aad5fa7 pvr: auto frame skip to replace current and previous synchronous rendering
Restore previous synchronous rendering behaviour (normal auto frame skip)
No frame skipping when disabled
better cpu speed measure over 4 vblanks
2020-12-25 12:08:44 +01:00
Flyinghead ee157db078 macos: microphone support. Audio latency setting 2020-12-24 08:58:46 +01:00
Flyinghead 1a59f8bade vk: reset lastFrameView to nil when switching renderer
fix crash when switching per-tri/per-pix
2020-12-21 20:09:23 +01:00
Flyinghead 632731bede vmem: map area 4 access to vram
pass DDT0101 diag test
fix vmem handler bug with >= 8 handlers
ch2-DMA: use SB_LMMODE1 for upper mirror
dmac: update SAR and DAR according to CHCR.SM and CHCR.DM
use function templates for vram 32b handlers
clean up
2020-12-20 17:25:28 +01:00
Flyinghead a7a70f9900 gl: don't present a frame if no previous render 2020-12-16 17:25:33 +01:00
Flyinghead 3f1326a3ac rend: read framebuffer as non-interlaced when possible 2020-12-16 14:40:11 +01:00
Flyinghead 190ab6690a vk: create staging buffer for texture if null
Fixes SF3 double impact crash
better texture cache cleanup
2020-12-16 14:37:28 +01:00
Flyinghead bb5b5d4512 only switch vulkan/opengl when needed 2020-12-15 20:16:35 +01:00
Flyinghead 04cd7db2cd pvr: serialize TA render passes
use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead d960f8e9f5 lightgun: handle screen stretching, rotation and tall aspect ratio
Issue #139

move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead fd244eb8b9 android: create data directory if needed at startup and onboarding 2020-12-08 17:15:51 +01:00
Flyinghead b147f71ffa fix crash with vulkan an android
compiler bug?
2020-12-08 15:45:39 +01:00
Flyinghead adeacd89f4 input: implement reload. remap some naomi games input
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead 8905410aa4 clean up 2020-11-30 21:59:13 +01:00
Flyinghead 8f77a5482a config/data folders improvements
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)

look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead 93dc87f17f rend: fix race condition when clearing texture cache 2020-11-25 23:22:45 +01:00
Flyinghead fad94ca759 upgrade imgui to 1.8. Allow scrolling settings by dragging empty space 2020-11-25 13:54:27 +01:00
Flyinghead 289ff59008 gui: fix content path incorrect popup. fix potential race condition 2020-11-25 10:20:03 +01:00
Flyinghead 7744e1a262 vk: use-after-free if inFlight texture is deleted or cache cleared 2020-11-24 18:01:09 +01:00
Flyinghead 4cb361bf9f input: allow binding controller buttons/axes to more than 1 player
Issue #68
2020-11-21 17:57:23 +01:00
Flyinghead 3e3fa08430 input: use btn/axes names in ui. fix mouse btn mapping
Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Flyinghead ee66afb7f6 vk: recreate swap chain if presentation failed. retry creation if fails 2020-11-20 21:13:18 +01:00