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7zip
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7zip archive browsing
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2008-06-25 06:34:08 +00:00 |
directx
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
help
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Compile Help docs & webpages, Fix version string, fix up web pages for release. Update changelog to reflect release date + svn.
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2010-05-31 01:46:29 +00:00 |
lua
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add lua51.dll and lib
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2010-01-31 11:12:17 +00:00 |
res
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* Tasedit: Keeping track of branching activities
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2011-11-07 16:02:25 +00:00 |
taseditlib
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* Tasedit: Keeping track of branching activities
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2011-11-07 16:02:25 +00:00 |
zlib
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
7z.dll
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generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
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2008-07-09 05:47:13 +00:00 |
OutputDS.cpp
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lock down processor affinity.
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2009-02-07 03:54:42 +00:00 |
SConscript
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- new font, slightly bigger with a blue background
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2008-12-03 01:33:05 +00:00 |
Win32InputBox.cpp
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* Tasedit: accelerator table
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2011-09-19 18:13:31 +00:00 |
Win32InputBox.h
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tasedit refinements
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2008-06-27 07:16:08 +00:00 |
afxres.h
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MinGW - fix some possible build issues and compile time errors
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2009-12-11 03:07:34 +00:00 |
archive.cpp
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This should fix problems with non-ASCII filenames for Win32, and 0-sized files contained in archived files should not cause loading valid roms to fail anymore.
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2010-10-28 13:22:51 +00:00 |
archive.h
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first attempt - support loading movies from archives.
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2008-08-10 02:33:14 +00:00 |
args.cpp
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improve commandline parsing more
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2010-08-15 02:01:47 +00:00 |
args.h
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Win32 - a avicapture commandline argument, it receives a frame number, on that frame, avicapturing will stop and fceux will close.
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2010-06-13 14:23:42 +00:00 |
aviout.cpp
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* HideMenu (Esc) only works when FCEU window has focus
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2011-09-23 18:09:40 +00:00 |
cdlogger.cpp
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a little bit of latest mapper changes
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2011-09-24 06:36:44 +00:00 |
cdlogger.h
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Removed LogPCM routine, confirmed PCM logging works without it.
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2009-09-16 21:29:33 +00:00 |
cheat.cpp
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win32: fix context menus to use rightclicks in context menus correctly
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2011-08-25 07:33:56 +00:00 |
cheat.h
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Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well.
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2010-05-12 03:53:15 +00:00 |
common.cpp
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More robust way to handle previous fix. Put the string manipulations into generic functions in common.cpp
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2010-05-15 02:38:32 +00:00 |
common.h
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Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build.
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2010-06-07 15:41:52 +00:00 |
config.cpp
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* Tasedit: Keeping track of branching activities
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2011-11-07 16:02:25 +00:00 |
config.h
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some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
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2008-06-08 10:22:33 +00:00 |
debug.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
debugger.cpp
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debugger-fix mysterious out of bounds condition while editing breakpoints
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2011-10-31 22:33:24 +00:00 |
debugger.h
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win32: try calculating debugger font height
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2011-05-07 17:47:24 +00:00 |
debuggersp.cpp
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1. Debugger no longer reloads itself to load new game .DEB data
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2010-05-06 00:34:45 +00:00 |
debuggersp.h
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1. Debugger no longer reloads itself to load new game .DEB data
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2010-05-06 00:34:45 +00:00 |
directories.cpp
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Win32 - Hacky fix for the annoying directory overrides bug (perhaps not every instance but at least the one reproducable one we have managed to find.
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2009-11-02 01:25:31 +00:00 |
directories.h
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Cleaning out window.cpp
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2007-02-11 13:45:14 +00:00 |
fceu_x86.manifest
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add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later.
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2009-10-08 07:04:41 +00:00 |
gui.cpp
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Improved the Directories configuration dialog.
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2007-02-11 15:35:03 +00:00 |
gui.h
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Improved the Directories configuration dialog.
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2007-02-11 15:35:03 +00:00 |
guiconfig.cpp
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Win32 - Hooked up SingleInstanceMode to a checkbox in GUI config.
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2010-05-20 02:16:57 +00:00 |
guiconfig.h
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Cleaning out window.cpp
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2007-02-11 13:45:14 +00:00 |
help.cpp
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MinGW - fix some possible build issues and compile time errors
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2009-12-11 03:07:34 +00:00 |
help.h
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std::string-ify drivers/win/help.*
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2008-06-02 04:29:54 +00:00 |
input.cpp
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* Tasedit: execute lua functions when jumping inside greenzone
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2011-10-14 17:33:58 +00:00 |
input.h
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win32: poll hotkeys while no rom is loaded
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2011-06-16 17:19:57 +00:00 |
joystick.cpp
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Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code.
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2010-05-13 20:03:57 +00:00 |
joystick.h
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Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code.
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2010-05-13 20:03:57 +00:00 |
keyboard.cpp
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Further optimization, now that I know the code functions and have something to fall back to if I mess up.
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2010-05-13 21:08:37 +00:00 |
keyboard.h
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minimum tasedit should be working now
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2008-06-28 22:03:59 +00:00 |
keyscan.h
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added newline to __dummy_mapper.cpp
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2006-07-31 07:40:11 +00:00 |
log.cpp
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Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512.
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2010-03-31 03:46:16 +00:00 |
log.h
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* Tasedit: major refactoring
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2011-10-13 14:20:45 +00:00 |
luaconsole.cpp
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Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion.
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2010-05-08 02:30:40 +00:00 |
main.cpp
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* launch tools hotkeys shown in FCEUX menu
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2011-09-29 20:39:39 +00:00 |
main.h
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* Config->Display->Rerecord counter
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2011-09-23 10:50:51 +00:00 |
mapinput.cpp
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* "Toggle Rerecord Display" hotkey (M), "Play Movie From Beginning" hotkey now also works in Tasedit
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2011-10-26 23:10:53 +00:00 |
mapinput.h
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Win32 - Menu items show current hotkey for menu items that have a mapped hotkey
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2008-11-17 06:18:48 +00:00 |
memview.cpp
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win32: fix context menus to use rightclicks in context menus correctly
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2011-08-25 07:33:56 +00:00 |
memview.h
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1. Added context menu to Cheat Dialog Cheat Listbox
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2010-05-08 00:04:26 +00:00 |
memviewsp.cpp
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latest fceumm mappers merged into fceux
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2009-03-22 05:31:17 +00:00 |
memviewsp.h
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- a ton of cleanups
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2008-06-21 07:24:01 +00:00 |
memwatch.cpp
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Win32 - Memwatch - ignore spaces at the beginnign of an address in the address boxes
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2010-05-25 04:34:34 +00:00 |
memwatch.h
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Win32 - memory watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized
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2009-06-25 02:56:18 +00:00 |
monitor.cpp
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Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512.
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2010-03-31 03:46:16 +00:00 |
monitor.h
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added ram filter
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2008-05-12 22:13:33 +00:00 |
movieoptions.cpp
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* HideMenu (Esc) only works when FCEU window has focus
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2011-09-23 18:09:40 +00:00 |
movieoptions.h
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Moved around movie options variables and make movie backup functions
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2008-12-23 00:10:15 +00:00 |
netplay.cpp
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Magic-number holocaust part 1: substitution for existing UI elements
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2008-06-03 01:25:12 +00:00 |
netplay.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ntview.cpp
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Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512.
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2010-03-31 03:46:16 +00:00 |
ntview.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
oakra.h
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Numerous seemingly harmless gcc warning fixes
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2008-06-06 01:21:51 +00:00 |
palette.cpp
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Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion.
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2010-05-08 02:30:40 +00:00 |
palette.h
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Win32 - Drag & Drop support for palette files
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2009-06-24 13:52:40 +00:00 |
ppuview.cpp
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Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512.
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2010-03-31 03:46:16 +00:00 |
ppuview.h
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1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc.
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2008-07-07 15:54:38 +00:00 |
pref.cpp
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1. Debugger no longer reloads itself to load new game .DEB data
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2010-05-06 00:34:45 +00:00 |
pref.h
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1. Debugger no longer reloads itself to load new game .DEB data
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2010-05-06 00:34:45 +00:00 |
ram_search.cpp
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Ram Search updates list when emulator is paused (on Power, or when resetting search)
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2011-08-30 15:15:44 +00:00 |
ram_search.h
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Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys.
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2010-05-12 03:09:56 +00:00 |
ramwatch.cpp
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ramwatch: oops, "new" button must be always active
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2010-10-30 06:56:39 +00:00 |
ramwatch.h
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Added a Separator feature to the ram watch
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2010-07-08 15:41:30 +00:00 |
replay.cpp
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* Tasedit: progressbar
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2011-09-25 18:17:26 +00:00 |
replay.h
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Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well.
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2010-05-07 02:37:02 +00:00 |
res.rc
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* Tasedit: Keeping track of branching activities
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2011-11-07 16:02:25 +00:00 |
resource.h
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* Tasedit: Keeping track of branching activities
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2011-11-07 16:02:25 +00:00 |
sound.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
sound.h
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maybe fix crash on exit from sloppy sound deinit code
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2009-11-02 00:02:21 +00:00 |
state.cpp
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redundant code removed, let windows doing it on by own
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2010-05-08 09:27:42 +00:00 |
state.h
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Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented.
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2008-12-24 00:38:47 +00:00 |
tasedit.cpp
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* Tasedit: Keeping track of branching activities
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2011-11-07 16:02:25 +00:00 |
tasedit.h
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* Tasedit: Keeping track of branching activities
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2011-11-07 16:02:25 +00:00 |
texthook.cpp
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Some minimal fixes and clean-ups.
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2011-06-09 12:17:47 +00:00 |
texthook.h
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Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message.
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2008-11-15 01:35:29 +00:00 |
throttle.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
throttle.h
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Numerous seemingly harmless gcc warning fixes
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2008-06-06 01:21:51 +00:00 |
timing.cpp
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Cleaned up Timing Configuration dialog.
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2007-02-11 16:26:23 +00:00 |
timing.h
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Cleaning out window.cpp
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2007-02-11 13:45:14 +00:00 |
tracer.cpp
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tracer crashes when no output file selected, simple workaround (FIXME if you know how to do it better)
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2010-08-16 07:22:06 +00:00 |
tracer.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
video.cpp
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remove shared memory stuff
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2011-03-18 00:59:55 +00:00 |
video.h
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Fix broken SDL build. Annoying have core & win32 files with the same name!
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2010-06-07 16:26:41 +00:00 |
wave.cpp
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redundant code removed, let windows doing it on by own
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2010-05-08 09:27:42 +00:00 |
wave.h
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Fix warning (and act like we're using C++)
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2008-06-01 16:31:27 +00:00 |
window.cpp
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* Tasedit: History truncates after making different commit at the middle of History
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2011-10-28 16:04:03 +00:00 |
window.h
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Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h
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2010-08-21 03:59:17 +00:00 |