fceux/src/drivers/win
ansstuff 80662af1d3 * Tasedit: Keeping track of branching activities
* Tasedit: "Branches mode" of Bookmarks window
* Tasedit: Drawing Branches Tree (using GDI), animations, transitions, mouseover
2011-11-07 16:02:25 +00:00
..
7zip 7zip archive browsing 2008-06-25 06:34:08 +00:00
directx Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
help Compile Help docs & webpages, Fix version string, fix up web pages for release. Update changelog to reflect release date + svn. 2010-05-31 01:46:29 +00:00
lua add lua51.dll and lib 2010-01-31 11:12:17 +00:00
res * Tasedit: Keeping track of branching activities 2011-11-07 16:02:25 +00:00
taseditlib * Tasedit: Keeping track of branching activities 2011-11-07 16:02:25 +00:00
zlib Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
7z.dll generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
OutputDS.cpp lock down processor affinity. 2009-02-07 03:54:42 +00:00
SConscript - new font, slightly bigger with a blue background 2008-12-03 01:33:05 +00:00
Win32InputBox.cpp * Tasedit: accelerator table 2011-09-19 18:13:31 +00:00
Win32InputBox.h tasedit refinements 2008-06-27 07:16:08 +00:00
afxres.h MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
archive.cpp This should fix problems with non-ASCII filenames for Win32, and 0-sized files contained in archived files should not cause loading valid roms to fail anymore. 2010-10-28 13:22:51 +00:00
archive.h first attempt - support loading movies from archives. 2008-08-10 02:33:14 +00:00
args.cpp improve commandline parsing more 2010-08-15 02:01:47 +00:00
args.h Win32 - a avicapture commandline argument, it receives a frame number, on that frame, avicapturing will stop and fceux will close. 2010-06-13 14:23:42 +00:00
aviout.cpp * HideMenu (Esc) only works when FCEU window has focus 2011-09-23 18:09:40 +00:00
cdlogger.cpp a little bit of latest mapper changes 2011-09-24 06:36:44 +00:00
cdlogger.h Removed LogPCM routine, confirmed PCM logging works without it. 2009-09-16 21:29:33 +00:00
cheat.cpp win32: fix context menus to use rightclicks in context menus correctly 2011-08-25 07:33:56 +00:00
cheat.h Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well. 2010-05-12 03:53:15 +00:00
common.cpp More robust way to handle previous fix. Put the string manipulations into generic functions in common.cpp 2010-05-15 02:38:32 +00:00
common.h Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build. 2010-06-07 15:41:52 +00:00
config.cpp * Tasedit: Keeping track of branching activities 2011-11-07 16:02:25 +00:00
config.h some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
debug.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debugger.cpp debugger-fix mysterious out of bounds condition while editing breakpoints 2011-10-31 22:33:24 +00:00
debugger.h win32: try calculating debugger font height 2011-05-07 17:47:24 +00:00
debuggersp.cpp 1. Debugger no longer reloads itself to load new game .DEB data 2010-05-06 00:34:45 +00:00
debuggersp.h 1. Debugger no longer reloads itself to load new game .DEB data 2010-05-06 00:34:45 +00:00
directories.cpp Win32 - Hacky fix for the annoying directory overrides bug (perhaps not every instance but at least the one reproducable one we have managed to find. 2009-11-02 01:25:31 +00:00
directories.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
fceu_x86.manifest add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
gui.cpp Improved the Directories configuration dialog. 2007-02-11 15:35:03 +00:00
gui.h Improved the Directories configuration dialog. 2007-02-11 15:35:03 +00:00
guiconfig.cpp Win32 - Hooked up SingleInstanceMode to a checkbox in GUI config. 2010-05-20 02:16:57 +00:00
guiconfig.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
help.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
help.h std::string-ify drivers/win/help.* 2008-06-02 04:29:54 +00:00
input.cpp * Tasedit: execute lua functions when jumping inside greenzone 2011-10-14 17:33:58 +00:00
input.h win32: poll hotkeys while no rom is loaded 2011-06-16 17:19:57 +00:00
joystick.cpp Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code. 2010-05-13 20:03:57 +00:00
joystick.h Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code. 2010-05-13 20:03:57 +00:00
keyboard.cpp Further optimization, now that I know the code functions and have something to fall back to if I mess up. 2010-05-13 21:08:37 +00:00
keyboard.h minimum tasedit should be working now 2008-06-28 22:03:59 +00:00
keyscan.h added newline to __dummy_mapper.cpp 2006-07-31 07:40:11 +00:00
log.cpp Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512. 2010-03-31 03:46:16 +00:00
log.h * Tasedit: major refactoring 2011-10-13 14:20:45 +00:00
luaconsole.cpp Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion. 2010-05-08 02:30:40 +00:00
main.cpp * launch tools hotkeys shown in FCEUX menu 2011-09-29 20:39:39 +00:00
main.h * Config->Display->Rerecord counter 2011-09-23 10:50:51 +00:00
mapinput.cpp * "Toggle Rerecord Display" hotkey (M), "Play Movie From Beginning" hotkey now also works in Tasedit 2011-10-26 23:10:53 +00:00
mapinput.h Win32 - Menu items show current hotkey for menu items that have a mapped hotkey 2008-11-17 06:18:48 +00:00
memview.cpp win32: fix context menus to use rightclicks in context menus correctly 2011-08-25 07:33:56 +00:00
memview.h 1. Added context menu to Cheat Dialog Cheat Listbox 2010-05-08 00:04:26 +00:00
memviewsp.cpp latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
memviewsp.h - a ton of cleanups 2008-06-21 07:24:01 +00:00
memwatch.cpp Win32 - Memwatch - ignore spaces at the beginnign of an address in the address boxes 2010-05-25 04:34:34 +00:00
memwatch.h Win32 - memory watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized 2009-06-25 02:56:18 +00:00
monitor.cpp Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512. 2010-03-31 03:46:16 +00:00
monitor.h added ram filter 2008-05-12 22:13:33 +00:00
movieoptions.cpp * HideMenu (Esc) only works when FCEU window has focus 2011-09-23 18:09:40 +00:00
movieoptions.h Moved around movie options variables and make movie backup functions 2008-12-23 00:10:15 +00:00
netplay.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ntview.cpp Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512. 2010-03-31 03:46:16 +00:00
ntview.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
oakra.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
palette.cpp Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion. 2010-05-08 02:30:40 +00:00
palette.h Win32 - Drag & Drop support for palette files 2009-06-24 13:52:40 +00:00
ppuview.cpp Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512. 2010-03-31 03:46:16 +00:00
ppuview.h 1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc. 2008-07-07 15:54:38 +00:00
pref.cpp 1. Debugger no longer reloads itself to load new game .DEB data 2010-05-06 00:34:45 +00:00
pref.h 1. Debugger no longer reloads itself to load new game .DEB data 2010-05-06 00:34:45 +00:00
ram_search.cpp Ram Search updates list when emulator is paused (on Power, or when resetting search) 2011-08-30 15:15:44 +00:00
ram_search.h Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys. 2010-05-12 03:09:56 +00:00
ramwatch.cpp ramwatch: oops, "new" button must be always active 2010-10-30 06:56:39 +00:00
ramwatch.h Added a Separator feature to the ram watch 2010-07-08 15:41:30 +00:00
replay.cpp * Tasedit: progressbar 2011-09-25 18:17:26 +00:00
replay.h Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well. 2010-05-07 02:37:02 +00:00
res.rc * Tasedit: Keeping track of branching activities 2011-11-07 16:02:25 +00:00
resource.h * Tasedit: Keeping track of branching activities 2011-11-07 16:02:25 +00:00
sound.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
sound.h maybe fix crash on exit from sloppy sound deinit code 2009-11-02 00:02:21 +00:00
state.cpp redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
state.h Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented. 2008-12-24 00:38:47 +00:00
tasedit.cpp * Tasedit: Keeping track of branching activities 2011-11-07 16:02:25 +00:00
tasedit.h * Tasedit: Keeping track of branching activities 2011-11-07 16:02:25 +00:00
texthook.cpp Some minimal fixes and clean-ups. 2011-06-09 12:17:47 +00:00
texthook.h Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message. 2008-11-15 01:35:29 +00:00
throttle.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
throttle.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
timing.cpp Cleaned up Timing Configuration dialog. 2007-02-11 16:26:23 +00:00
timing.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
tracer.cpp tracer crashes when no output file selected, simple workaround (FIXME if you know how to do it better) 2010-08-16 07:22:06 +00:00
tracer.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
video.cpp remove shared memory stuff 2011-03-18 00:59:55 +00:00
video.h Fix broken SDL build. Annoying have core & win32 files with the same name! 2010-06-07 16:26:41 +00:00
wave.cpp redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
wave.h Fix warning (and act like we're using C++) 2008-06-01 16:31:27 +00:00
window.cpp * Tasedit: History truncates after making different commit at the middle of History 2011-10-28 16:04:03 +00:00
window.h Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h 2010-08-21 03:59:17 +00:00