fceux/src/drivers/win
mart0258 4e3f25c906 w32 - Tasedit - Allow requests to fast forward to frame past greenzone, and skip non-essential updates to improve speed. 2009-12-27 20:44:39 +00:00
..
7zip 7zip archive browsing 2008-06-25 06:34:08 +00:00
directx Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
help Getting everything release ready, version number, web site changes, documentation changes. This SVN number marks FCEUX 2.1.2 2009-11-03 15:36:47 +00:00
lua/include Readd lua files from pcejin and fix VS2005/2008 compile error "lstate.h - include file not found". lstate.h is an internal header file of Lua, but TAS emulators refer it for some advanced implementation (for instance, error handling); sideeffect: Lua library has become a static library. 2009-10-31 12:07:26 +00:00
res Renamed to 2.1 pre-release, minor code cleanup 2009-03-11 20:30:16 +00:00
taseditlib Win - TASEdit updates - display readonly in-window and allow saving greenzone. 2009-12-18 05:40:38 +00:00
zlib Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
7z.dll generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
OutputDS.cpp lock down processor affinity. 2009-02-07 03:54:42 +00:00
SConscript - new font, slightly bigger with a blue background 2008-12-03 01:33:05 +00:00
Win32InputBox.cpp this fixes my pal problems. i dont know what problems adelikat is having 2008-07-10 15:50:44 +00:00
Win32InputBox.h tasedit refinements 2008-06-27 07:16:08 +00:00
afxres.h MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
archive.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
archive.h first attempt - support loading movies from archives. 2008-08-10 02:33:14 +00:00
args.cpp Win32 - -palette commandline option 2009-06-25 00:59:50 +00:00
args.h Win32 - -palette commandline option 2009-06-25 00:59:50 +00:00
aviout.cpp SF [ 2030405 ] Avi recording: no sound b0rks format 2008-08-10 08:59:23 +00:00
cdlogger.cpp Removed LogPCM routine, confirmed PCM logging works without it. 2009-09-16 21:29:33 +00:00
cdlogger.h Removed LogPCM routine, confirmed PCM logging works without it. 2009-09-16 21:29:33 +00:00
cheat.cpp Win32 - if Cheats dialog pauses the emulator, the emulator will unpaused if it regains focus. 2009-11-18 02:06:06 +00:00
cheat.h Win32 - cheats search lists number active cheats, freezing addresses in hex editor updates cheats dialog, hex editor has minimize and maximize buttons 2008-12-16 05:31:58 +00:00
common.cpp Improved the Directories configuration dialog. 2007-02-11 15:35:46 +00:00
common.h MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
config.cpp Add autosave qty and frequency to config + stability fix 2009-11-26 02:11:09 +00:00
config.h some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
debug.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debugger.cpp vc9 now compiles, I have no idea what just happened. 2009-11-18 00:20:52 +00:00
debugger.h win32 - debugger - added an auto-load feature 2009-11-05 04:36:46 +00:00
debuggersp.cpp Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded. 2009-11-17 23:50:03 +00:00
debuggersp.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
directories.cpp Win32 - Hacky fix for the annoying directory overrides bug (perhaps not every instance but at least the one reproducable one we have managed to find. 2009-11-02 01:25:31 +00:00
directories.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
fceu_x86.manifest add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
gui.cpp Improved the Directories configuration dialog. 2007-02-11 15:35:03 +00:00
gui.h Improved the Directories configuration dialog. 2007-02-11 15:35:03 +00:00
guiconfig.cpp Win32 - GUI Dialog - added option to disable the context menu. Win32 Help CHM - added a page of lua functions & descriptions. Minor cleanup in lua-engine.cpp 2009-03-16 14:10:59 +00:00
guiconfig.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
help.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
help.h std::string-ify drivers/win/help.* 2008-06-02 04:29:54 +00:00
input.cpp Add autosave qty and frequency to config + stability fix 2009-11-26 02:11:09 +00:00
input.h - fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases). 2008-08-08 09:45:34 +00:00
joystick.cpp win32: properly use background input flag on emulator bootup 2009-11-20 15:45:55 +00:00
joystick.h MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
keyboard.cpp win32: properly use background input flag on emulator bootup 2009-11-20 15:45:55 +00:00
keyboard.h minimum tasedit should be working now 2008-06-28 22:03:59 +00:00
keyscan.h added newline to __dummy_mapper.cpp 2006-07-31 07:40:11 +00:00
log.cpp win32 - log - Remove potential buffer overflow 2009-11-14 03:48:47 +00:00
log.h Cleaned up Windows logging code. 2007-02-05 19:37:24 +00:00
luaconsole.cpp apply recent lua changes of snes9x: 2009-11-08 12:15:25 +00:00
main.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
main.h Win32 - Changes to how directory overrides work. Fixed logic problems that were resulting in directory assignment rather than override. 2009-03-02 17:37:31 +00:00
mapinput.cpp Win32 - Map Hotkeys dialog - fixed bug where dialog would not close by the "X" or Alt-F4 2009-08-23 01:10:45 +00:00
mapinput.h Win32 - Menu items show current hotkey for menu items that have a mapped hotkey 2008-11-17 06:18:48 +00:00
memview.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
memview.h MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
memviewsp.cpp latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
memviewsp.h - a ton of cleanups 2008-06-21 07:24:01 +00:00
memwatch.cpp Win32 - Memory Watch - Save Changes prompt - default to quicksave first and save as second (instead of always defaulting to save as) 2009-11-01 01:04:06 +00:00
memwatch.h Win32 - memory watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized 2009-06-25 02:56:18 +00:00
monitor.cpp latest fceumm mappers merged into fceux 2009-03-22 05:31:17 +00:00
monitor.h added ram filter 2008-05-12 22:13:33 +00:00
movieoptions.cpp Moved around movie options variables and make movie backup functions 2008-12-23 00:10:15 +00:00
movieoptions.h Moved around movie options variables and make movie backup functions 2008-12-23 00:10:15 +00:00
netplay.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ntview.cpp fix ntview for new ppu? 2009-12-08 05:54:21 +00:00
ntview.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
oakra.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
palette.cpp vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
palette.h Win32 - Drag & Drop support for palette files 2009-06-24 13:52:40 +00:00
ppuview.cpp Win32 - Name Table Viewer - Refresh value defaults to 15, refresh value stored in .cfg file. 2008-12-22 04:01:31 +00:00
ppuview.h 1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc. 2008-07-07 15:54:38 +00:00
pref.cpp Made the debugger window more persistent, both because the debugger can now be opened without a game loaded, and because someone complained about how the debugger closed when you went to File>Close, even though it would return on game load. 2009-11-15 01:52:29 +00:00
pref.h Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed. 2009-10-08 17:55:21 +00:00
ram_search.cpp win32: fix new ramsearch 2009-10-08 08:06:45 +00:00
ram_search.h add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
ramwatch.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
ramwatch.h add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
replay.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
replay.h - a ton of cleanups 2008-06-21 07:24:01 +00:00
res.rc TASEdit - Cut, Copy, Paste 2009-11-23 20:53:45 +00:00
resource.h Win32 - Cheats - Pause while Active checkbox installed. 2009-11-18 01:51:37 +00:00
sound.cpp Win32 - oops, removed a debug DispMessage from the sound config code 2009-08-02 00:51:54 +00:00
sound.h maybe fix crash on exit from sloppy sound deinit code 2009-11-02 00:02:21 +00:00
state.cpp vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
state.h Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented. 2008-12-24 00:38:47 +00:00
tasedit.cpp w32 - Tasedit - Allow requests to fast forward to frame past greenzone, and skip non-essential updates to improve speed. 2009-12-27 20:44:39 +00:00
tasedit.h MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
texthook.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
texthook.h Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message. 2008-11-15 01:35:29 +00:00
throttle.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
throttle.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
timing.cpp Cleaned up Timing Configuration dialog. 2007-02-11 16:26:23 +00:00
timing.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
tracer.cpp vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
tracer.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
video.cpp Win32 - Fix crash on failure to toggle to fullscreen. 2009-12-19 23:58:38 +00:00
video.h this fixes my pal problems. i dont know what problems adelikat is having 2008-07-10 15:50:44 +00:00
wave.cpp Win32 - All savefile dialogs generate a default filename 2009-06-26 18:20:15 +00:00
wave.h Fix warning (and act like we're using C++) 2008-06-01 16:31:27 +00:00
window.cpp MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
window.h set up a GetMainHWND function so child windows can get the parent handle easily 2009-06-25 02:39:38 +00:00