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attic
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
boards
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mapper 19 savestate fix
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2010-05-23 18:37:31 +00:00 |
drivers
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Win32 - Ramwatch - fix so 2 byte is little endian with 2 byte, hacky needs to be cleaned up
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2010-09-02 23:03:18 +00:00 |
fir
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Simplify scons stuff:
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2006-07-31 22:24:21 +00:00 |
input
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fix include error
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2009-11-14 17:33:26 +00:00 |
lua
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add lua source files so that we can compile lua once more in linux.
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2009-11-03 05:09:17 +00:00 |
mappers
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better solution for previous fix
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2010-07-23 17:13:40 +00:00 |
palettes
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reinstalled the old palette
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2008-06-30 03:46:40 +00:00 |
utils
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Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h
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2010-08-21 03:59:17 +00:00 |
.gitignore
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Fix up my AUTHORS entry, remove another automake file, and add some
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2006-08-02 22:02:11 +00:00 |
SConscript
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Add emufile.cpp to SConscript so that this can actually build under Linux.
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2010-05-29 20:37:43 +00:00 |
asm.cpp
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
asm.h
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
auxlib.lua
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fix auxlib to use registerexit
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2009-11-03 06:17:51 +00:00 |
cart.cpp
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newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
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2009-08-06 00:51:29 +00:00 |
cart.h
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SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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2008-08-12 06:52:48 +00:00 |
cheat.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
cheat.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
conddebug.cpp
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
conddebug.h
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
config.cpp
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
config.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
debug.cpp
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Put some more work into the stack breakpointing code, so it works closer to what is expected.
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2010-05-27 22:18:52 +00:00 |
debug.h
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
drawing.cpp
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Improved the Hold status display considerably.
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2010-05-16 04:50:56 +00:00 |
drawing.h
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fix some random annoying gcc warnings
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2009-10-19 03:37:38 +00:00 |
driver.h
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Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit.
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2010-06-07 04:26:16 +00:00 |
emufile.cpp
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movie speedups
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2010-05-28 03:59:19 +00:00 |
emufile.h
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movie speedups
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2010-05-28 03:59:19 +00:00 |
fceu.cpp
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fixed #3033127, #3033120
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2010-07-22 21:04:09 +00:00 |
fceu.h
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Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp
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2010-05-19 02:12:11 +00:00 |
fceulua.h
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W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.)
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2010-02-02 22:12:07 +00:00 |
fcoeffs.h
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Kill most (non-const) static vars in header files
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2008-05-29 06:24:39 +00:00 |
fds.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
fds.h
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Movie file format header now has a FDS flag.
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2010-03-02 04:59:45 +00:00 |
file.cpp
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Prevent .zip files containing no valid files from causing crash
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2010-05-25 03:20:48 +00:00 |
file.h
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
filter.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
filter.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
git.h
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proper support for single-file archives
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2008-07-10 05:42:12 +00:00 |
ines-bad.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ines-correct.h
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mapper 19 savestate fix
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2010-05-23 18:37:31 +00:00 |
ines.cpp
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fixed #3033127, #3033120
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2010-07-22 21:04:09 +00:00 |
ines.h
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preliminary support for mapper 253
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2009-10-04 13:56:43 +00:00 |
input.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
input.h
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Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well.
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2010-05-12 03:53:15 +00:00 |
lua-engine.cpp
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emulua: add rom.gethash
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2010-07-27 03:40:59 +00:00 |
movie.cpp
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Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h
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2010-08-21 03:59:17 +00:00 |
movie.h
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Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h
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2010-08-21 03:59:17 +00:00 |
netplay.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
netplay.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
nsf.cpp
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cleaned up NSF file loading print statements
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2010-03-05 03:53:40 +00:00 |
nsf.h
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The modified FCEUXDSP 1.07 NSF Updates were applied.
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2009-08-07 19:24:50 +00:00 |
oldmovie.cpp
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fix crash in fcm convert
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2010-06-01 00:53:52 +00:00 |
oldmovie.h
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added option for SDL to convert fcm files to fm2
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2008-11-02 21:25:31 +00:00 |
ops.inc
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Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB)
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2009-06-13 17:40:42 +00:00 |
palette.cpp
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
palette.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ppu.cpp
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refixed "simpsons" and "rattlenroll" broblems after fixing "youngindiana jones" ;)
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2010-06-13 04:19:46 +00:00 |
ppu.h
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fix ntview for new ppu?
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2009-12-08 05:54:21 +00:00 |
pputile.inc
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support mmc5 reg $5130
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2009-06-11 06:27:37 +00:00 |
sound.cpp
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mapper 19 savestate fix
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2010-05-23 18:37:31 +00:00 |
sound.h
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Restored DPCM Logging when Code/Data Logger is active.
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2009-09-16 20:25:41 +00:00 |
state.cpp
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Fix crash (loadstate on missing file) and memory leak (failed to write screenshot)
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2010-08-12 06:27:06 +00:00 |
state.h
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
types-des.h
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Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files.
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2010-05-16 19:41:11 +00:00 |
types.h
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fixed 2 compile errors for gcc, more awaits..
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2010-05-18 18:22:20 +00:00 |
unif.cpp
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mappers 253, 226 redesigned, only vc9 project updated
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2009-11-08 14:39:50 +00:00 |
unif.h
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mappers 253, 226 redesigned, only vc9 project updated
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2009-11-08 14:39:50 +00:00 |
version.h
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Change version back to 2.1.5 interim
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2010-06-01 02:33:43 +00:00 |
video.cpp
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Fix crash (loadstate on missing file) and memory leak (failed to write screenshot)
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2010-08-12 06:27:06 +00:00 |
video.h
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Fix broken SDL build. Annoying have core & win32 files with the same name!
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2010-06-07 16:26:41 +00:00 |
vsuni.cpp
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faster compiles (mappers include 1/3 as much code now)
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2008-06-17 06:55:07 +00:00 |
vsuni.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
wave.cpp
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fixed some more sdl compile errors (still broken)
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2008-12-15 02:56:15 +00:00 |
wave.h
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
x6502.cpp
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cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
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2010-05-20 12:45:20 +00:00 |
x6502.h
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clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
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2008-12-13 02:47:07 +00:00 |
x6502abbrev.h
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fewer warnings
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2008-06-17 23:46:55 +00:00 |
x6502struct.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |