fceux/src
adelikat 17e7c9f436 Win32 - Ramwatch - fix so 2 byte is little endian with 2 byte, hacky needs to be cleaned up 2010-09-02 23:03:18 +00:00
..
attic moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
boards mapper 19 savestate fix 2010-05-23 18:37:31 +00:00
drivers Win32 - Ramwatch - fix so 2 byte is little endian with 2 byte, hacky needs to be cleaned up 2010-09-02 23:03:18 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input fix include error 2009-11-14 17:33:26 +00:00
lua add lua source files so that we can compile lua once more in linux. 2009-11-03 05:09:17 +00:00
mappers better solution for previous fix 2010-07-23 17:13:40 +00:00
palettes reinstalled the old palette 2008-06-30 03:46:40 +00:00
utils Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h 2010-08-21 03:59:17 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript Add emufile.cpp to SConscript so that this can actually build under Linux. 2010-05-29 20:37:43 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
auxlib.lua fix auxlib to use registerexit 2009-11-03 06:17:51 +00:00
cart.cpp newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
cart.h SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
cheat.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
cheat.h lua!!!! 2008-07-23 06:54:14 +00:00
conddebug.cpp Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
conddebug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
config.cpp vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp Put some more work into the stack breakpointing code, so it works closer to what is expected. 2010-05-27 22:18:52 +00:00
debug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
drawing.cpp Improved the Hold status display considerably. 2010-05-16 04:50:56 +00:00
drawing.h fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
driver.h Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit. 2010-06-07 04:26:16 +00:00
emufile.cpp movie speedups 2010-05-28 03:59:19 +00:00
emufile.h movie speedups 2010-05-28 03:59:19 +00:00
fceu.cpp fixed #3033127, #3033120 2010-07-22 21:04:09 +00:00
fceu.h Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp 2010-05-19 02:12:11 +00:00
fceulua.h W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.) 2010-02-02 22:12:07 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
fds.h Movie file format header now has a FDS flag. 2010-03-02 04:59:45 +00:00
file.cpp Prevent .zip files containing no valid files from causing crash 2010-05-25 03:20:48 +00:00
file.h replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
filter.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h proper support for single-file archives 2008-07-10 05:42:12 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h mapper 19 savestate fix 2010-05-23 18:37:31 +00:00
ines.cpp fixed #3033127, #3033120 2010-07-22 21:04:09 +00:00
ines.h preliminary support for mapper 253 2009-10-04 13:56:43 +00:00
input.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
input.h Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well. 2010-05-12 03:53:15 +00:00
lua-engine.cpp emulua: add rom.gethash 2010-07-27 03:40:59 +00:00
movie.cpp Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h 2010-08-21 03:59:17 +00:00
movie.h Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h 2010-08-21 03:59:17 +00:00
netplay.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp cleaned up NSF file loading print statements 2010-03-05 03:53:40 +00:00
nsf.h The modified FCEUXDSP 1.07 NSF Updates were applied. 2009-08-07 19:24:50 +00:00
oldmovie.cpp fix crash in fcm convert 2010-06-01 00:53:52 +00:00
oldmovie.h added option for SDL to convert fcm files to fm2 2008-11-02 21:25:31 +00:00
ops.inc Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB) 2009-06-13 17:40:42 +00:00
palette.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp refixed "simpsons" and "rattlenroll" broblems after fixing "youngindiana jones" ;) 2010-06-13 04:19:46 +00:00
ppu.h fix ntview for new ppu? 2009-12-08 05:54:21 +00:00
pputile.inc support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
sound.cpp mapper 19 savestate fix 2010-05-23 18:37:31 +00:00
sound.h Restored DPCM Logging when Code/Data Logger is active. 2009-09-16 20:25:41 +00:00
state.cpp Fix crash (loadstate on missing file) and memory leak (failed to write screenshot) 2010-08-12 06:27:06 +00:00
state.h replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
types-des.h Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files. 2010-05-16 19:41:11 +00:00
types.h fixed 2 compile errors for gcc, more awaits.. 2010-05-18 18:22:20 +00:00
unif.cpp mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
unif.h mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
version.h Change version back to 2.1.5 interim 2010-06-01 02:33:43 +00:00
video.cpp Fix crash (loadstate on missing file) and memory leak (failed to write screenshot) 2010-08-12 06:27:06 +00:00
video.h Fix broken SDL build. Annoying have core & win32 files with the same name! 2010-06-07 16:26:41 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp fixed some more sdl compile errors (still broken) 2008-12-15 02:56:15 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all) 2010-05-20 12:45:20 +00:00
x6502.h clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00