Commit Graph

  • d9c27c4ee3 SPU: Fix sustain step being ignored Connor McLaughlin 2019-11-15 16:42:25 +1000
  • 4e9d5b77f8 GPU: Fix swapped bytes for VRAM->CPU transfers Connor McLaughlin 2019-11-15 15:05:27 +1000
  • f27ad2fa67 Frontend: Re-implement fullscreen Connor McLaughlin 2019-11-15 14:57:27 +1000
  • a25fe54a4b Frontend: Swap L1/R1 and L2/R2 bindings Connor McLaughlin 2019-11-15 14:13:05 +1000
  • 708ce25cb0 GPU/HW: Fix resolution changing while running corrupting screen Connor McLaughlin 2019-11-14 22:24:47 +1000
  • 49569d29aa GPU: Refactor command execution/VRAM->CPU transfers Connor McLaughlin 2019-11-14 22:17:09 +1000
  • bc9ed3572b GPU/HW: Fix flipped GPU readback in D3D11 Connor McLaughlin 2019-11-14 22:11:12 +1000
  • 9d66638bce GPU: Handle oversized transfers (wrap around behavior) Connor McLaughlin 2019-11-14 20:31:48 +1000
  • 9ea7a8418c GPU: Eliminate temporary buffer when reading back Connor McLaughlin 2019-11-14 17:16:59 +1000
  • 3998b9684e GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks Connor McLaughlin 2019-11-14 16:58:27 +1000
  • 878a76e258 Common: Fix issues in utility classes for readbacks Connor McLaughlin 2019-11-14 16:57:58 +1000
  • 4bab3bffc0 Frontend: Fix display linear filtering setting not applying Connor McLaughlin 2019-11-14 01:22:35 +1000
  • 53881219ce GPU: Fix handling of interlaced non-480-line mode Connor McLaughlin 2019-11-14 00:59:09 +1000
  • 7152d54104 GPU: Simplify 480i mode handling in CRTC Connor McLaughlin 2019-11-14 00:58:15 +1000
  • b48accf0bf GPU/HW: Fix 24-bit output broken with >1x res scale Connor McLaughlin 2019-11-13 22:54:42 +1000
  • 76172c88f3 GPU/HW: Disable blending when updating VRAM Connor McLaughlin 2019-11-13 22:48:37 +1000
  • f7f4818de4 GPU/HW: Explicitly specify std140 layout for UBOs Connor McLaughlin 2019-11-13 22:48:14 +1000
  • 8cfb8d7922 CDROM: Fix track skip behavior with track=0 Connor McLaughlin 2019-11-13 16:33:49 +1000
  • 525bbf48d7 CDImage: Set data bit in Q subchannel for bin images Connor McLaughlin 2019-11-13 16:28:43 +1000
  • 8e06f86db8 CDROM: Implement auto-pause at end of track Connor McLaughlin 2019-11-12 20:31:59 +1000
  • 85413218cb SPU: Check upper 8 byte block of ADPCM block for interrupt Connor McLaughlin 2019-11-12 18:56:53 +1000
  • 90cf6b8b41 CDROM: Don't lose INT1 interrupts from command execution Connor McLaughlin 2019-11-12 18:02:36 +1000
  • 6a82333d8f Pad: Only buffer a single byte Connor McLaughlin 2019-11-12 01:13:08 +1000
  • d8452d7d7d GPU: Track horizontal blanking, correct timer increment point Connor McLaughlin 2019-11-11 23:36:11 +1000
  • f3baee2582 DMA: Hack for self-referencing DMA loops Connor McLaughlin 2019-11-11 20:37:11 +1000
  • 29674df803 DMA: Simplify address masking Connor McLaughlin 2019-11-11 20:34:41 +1000
  • 6f4cf7d5e3 System: Support changing BIOS path Connor McLaughlin 2019-11-11 18:19:57 +1000
  • 7b6a2f1aaf Build: Fix CMake build Connor McLaughlin 2019-11-11 14:34:46 +1000
  • 99c264947d SPU: Implement capture buffers Connor McLaughlin 2019-11-11 14:06:28 +1000
  • 26437e31dd SPU: Fire interrupt on DMA reads/writes too Connor McLaughlin 2019-11-11 14:05:58 +1000
  • 8722757412 SPU: Implement pitch modulation Connor McLaughlin 2019-11-11 00:41:09 +1000
  • 5a84122862 CDROM: Implement CDDA report Connor McLaughlin 2019-11-10 23:03:52 +1000
  • ab90d287bb CDROM: Use Sub-Channel Q for GetLocP Connor McLaughlin 2019-11-10 22:45:48 +1000
  • 6bb4f8e728 CDImage: Support generating Q Sub-Channel Connor McLaughlin 2019-11-10 22:44:53 +1000
  • 2cc5084dd1 CDImage: Handle cue sheets where pregap is in file Connor McLaughlin 2019-11-10 15:01:41 +1000
  • 68fe492130 CDROM: Use seek time formula from Mednafen Connor McLaughlin 2019-11-10 15:01:18 +1000
  • c0208b6e78 GPU: Flush render before changing drawing area/offset Connor McLaughlin 2019-11-09 22:56:49 +1000
  • dbc22fe841 GPU/HW: Fix typo preventing fragment shader based VRAM writes from being used Connor McLaughlin 2019-11-09 21:36:37 +1000
  • 5dd4f6f65e CDROM: Implement ReadTOC command Connor McLaughlin 2019-11-09 00:21:11 +1000
  • 7e7b7dc216 CDROM: Stub out SCEx test commands Connor McLaughlin 2019-11-09 00:21:04 +1000
  • 5eea2f9ced CDROM: Fix interrupt enable register having no effect Connor McLaughlin 2019-11-08 23:48:09 +1000
  • c3efc5637a CDROM: Implement Getparam command Connor McLaughlin 2019-11-08 22:45:06 +1000
  • 487f952c48 CDROM: Clear response FIFO before writing results Connor McLaughlin 2019-11-08 22:42:31 +1000
  • 02132a9f29 CDROM: INT2 should not be sent after read/play command Connor McLaughlin 2019-11-08 21:16:21 +1000
  • 8c51abaf37 System: Move settings to HostInterface Connor McLaughlin 2019-11-08 01:07:39 +1000
  • e8ebead23d Frontend: Use Roboto font Connor McLaughlin 2019-11-08 00:22:10 +1000
  • 52caf312d9 Frontend: Make about window modal Connor McLaughlin 2019-11-08 00:08:27 +1000
  • b5a8e562e8 Frontend: Add 'Darker' style Connor McLaughlin 2019-11-07 23:59:04 +1000
  • 36b7690056 Frontend: Add settings window Connor McLaughlin 2019-11-07 23:52:19 +1000
  • 57c4101ff4 dep: Add imgui_stdlib.cpp Connor McLaughlin 2019-11-07 23:51:00 +1000
  • 98a5c4980d Settings: Use simpleini for settings load/save Connor McLaughlin 2019-11-07 01:43:51 +1000
  • 328944ca49 dep: Add simpleini Connor McLaughlin 2019-11-07 01:43:03 +1000
  • 26c22f003f Common: Persistent-mapped stream buffer implementation Connor McLaughlin 2019-11-07 00:08:13 +1000
  • ff8cef4da3 GPU/HW: Support OpenGL ES Connor McLaughlin 2019-11-06 01:33:09 +1000
  • b28610e30b Frontend: Support OpenGL ES Connor McLaughlin 2019-11-06 01:32:56 +1000
  • 1a6c51e74b dep/imgui: Support both GL and GLES without macro Connor McLaughlin 2019-11-06 01:32:30 +1000
  • 15c42f032f GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers Connor McLaughlin 2019-11-05 23:15:54 +1000
  • 089f297b9a GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image Connor McLaughlin 2019-11-05 23:05:57 +1000
  • cc7483ad58 GPU/HW: Only copy the dirty area to the VRAM read texture Connor McLaughlin 2019-11-05 22:34:27 +1000
  • da51d49d18 GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating Connor McLaughlin 2019-11-05 22:12:37 +1000
  • 2578f34a7c GPU/HW: Reset state when shutting down Connor McLaughlin 2019-11-05 19:51:08 +1000
  • 2c631aba5e GPU: Move stats from renderer class to base classes Connor McLaughlin 2019-11-05 19:44:17 +1000
  • afbec85f89 GPU/HW: Track dirty area of VRAM shadow texture via drawing area Connor McLaughlin 2019-11-05 19:19:49 +1000
  • 65197d4350 Common: Add Rectangle helper class Connor McLaughlin 2019-11-05 19:19:20 +1000
  • 16d83989e5 GPU/HW: Support line drawing at >1x scale in D3D11 via GS Connor McLaughlin 2019-11-05 00:27:22 +1000
  • 3619b46b45 GPU: Fix parsing of polylines.. again Connor McLaughlin 2019-11-05 00:26:35 +1000
  • 39850af147 Common: Add GS support to D3D11 shader compiler Connor McLaughlin 2019-11-05 00:23:31 +1000
  • 3c64a242bb GPU: Fix incorrect parsing of polyline commands Connor McLaughlin 2019-11-04 02:56:30 +1000
  • 5d26c2177f GPU/HW: Don't crash when switching to incompatible renderer Connor McLaughlin 2019-11-04 01:57:08 +1000
  • a397979d72 GPU/HW: Elide buffer copy in scanout and fix flipped display Connor McLaughlin 2019-11-04 01:45:03 +1000
  • ac45f3892c Frontend: Fix broken display texture for OpenGL Connor McLaughlin 2019-11-04 01:01:31 +1000
  • 4a6f283484 CPU: Add trace log to file support Connor McLaughlin 2019-11-04 00:55:07 +1000
  • 9de9cf3be2 GPU/HW: Add D3D11 renderer and refactor host interface/display Connor McLaughlin 2019-11-04 00:39:48 +1000
  • f244da86a2 Common: Add helper classes for D3D11 Connor McLaughlin 2019-11-04 00:39:25 +1000
  • d68f7085d6 Common: Move GL classes to subdirectory Connor McLaughlin 2019-11-03 15:22:37 +1000
  • 47849465d8 GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen Connor McLaughlin 2019-11-03 15:18:51 +1000
  • d5150ec790 Common: Add unregistered uniform mutators to GL::Program Connor McLaughlin 2019-11-03 15:18:28 +1000
  • be81d08109 GPU/HW: Split shadergen to seperate class Connor McLaughlin 2019-11-03 13:36:54 +1000
  • 91c99f0226 GPU/HW: Use uniform blocks for batch rendering Connor McLaughlin 2019-11-03 13:15:17 +1000
  • e3a9aa1c4f Common: Add uniform block binding to GL::Program Connor McLaughlin 2019-11-03 13:14:50 +1000
  • aa1f3ad8f7 GPU: Don't truncate clear colour to 15-bit with true colour on Connor McLaughlin 2019-11-03 01:05:37 +1000
  • f7f5d45d7a GPU: Fix incorrect VRAM fill colours in GL renderer Connor McLaughlin 2019-11-03 01:02:05 +1000
  • 8ffce6ae0b GPU: Fix 24-bit scanout being cut-off at >1x resolution scale Connor McLaughlin 2019-11-03 00:52:37 +1000
  • ba1a5a5ca9 GPU: Fix batching regression (draws split on texture page) Connor McLaughlin 2019-11-03 00:36:47 +1000
  • 5abbdef065 Fix compile errors on GCC Connor McLaughlin 2019-11-03 00:15:42 +1000
  • 6dc7069d7c CDROM: Fix buffer overflow Connor McLaughlin 2019-11-03 00:09:17 +1000
  • bb572d5c14 GPU: Remove hack for bitwise ops on TextureMode enum Connor McLaughlin 2019-11-03 00:01:54 +1000
  • 4143469353 GPU: Use texture buffer/fragment shader for VRAM writes Connor McLaughlin 2019-11-02 23:43:20 +1000
  • f59e08b564 Common: Add Unbind() to GL::StreamBuffer Connor McLaughlin 2019-11-02 23:42:44 +1000
  • 60281eb67e Common: Use std::string_view for GL::Program Connor McLaughlin 2019-11-02 23:42:21 +1000
  • 2b17cfd365 GPU: Use streaming buffers for CPU->VRAM transfers Connor McLaughlin 2019-11-02 22:31:15 +1000
  • 407fee9ec3 GPU: Add base functionality for GL streaming buffers Connor McLaughlin 2019-11-02 22:21:56 +1000
  • c52c0608ae GPU: Move resolution scale to hardware backend only Connor McLaughlin 2019-11-02 01:32:27 +1000
  • c9feb7ea07 GPU: Add force true color setting Connor McLaughlin 2019-11-02 00:31:25 +1000
  • fc09b722ea GPU: Truncate fragment values to 15-bit RGB Connor McLaughlin 2019-11-02 00:01:03 +1000
  • bbd7798ca4 GPU: Apply dither pattern more correctly at higher resolutions Connor McLaughlin 2019-11-01 23:17:50 +1000
  • 3aa4219067 GPU: Implement dithering on software backend Connor McLaughlin 2019-11-01 23:11:37 +1000
  • ac82383abe GPU: Implement dithering on OpenGL backend Connor McLaughlin 2019-11-01 22:47:32 +1000
  • 1d1da1d82c GPU: Add VRAM read/write stats to GL renderer Connor McLaughlin 2019-11-01 22:06:19 +1000
  • 1c79737021 GPU: Simplify batch state Connor McLaughlin 2019-11-01 21:47:45 +1000