Connor McLaughlin
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eab70546c8
|
CDROMAsyncReader: Only log warning when waiting time exceeds 1ms
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2020-07-11 03:21:05 +10:00 |
Connor McLaughlin
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c5e8327e7a
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CDROM: Seek to LBA 0 when resetting
Fixes Love & Destroy.
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2020-07-10 20:55:15 +10:00 |
Connor McLaughlin
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71157b171e
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CDROM: Use partial seek position when re-seeking
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2020-07-10 20:55:00 +10:00 |
Connor McLaughlin
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4d1880091e
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GPU: Ignore display start bit 0 instead of reducing width
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2020-07-10 20:31:58 +10:00 |
Connor McLaughlin
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93abf8e53d
|
GPU: Drop least significant bit of display start address
Fixes extra column in some games, e.g. Nascar Thunder 2004,
U.S. Navy Fighters.
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2020-07-10 20:23:27 +10:00 |
Connor McLaughlin
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604ff20b0d
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AnalogController: Treat rumble as binary on/off
Fixes vibration in Final Fantasy 8.
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2020-07-10 20:15:46 +10:00 |
Connor McLaughlin
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d6ec1fd84e
|
Build fix
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2020-07-10 14:46:44 +10:00 |
Connor McLaughlin
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c01854e9d1
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Define LIBRETRO macro when building core, skip swap chain
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2020-07-10 14:02:45 +10:00 |
Connor McLaughlin
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69f3128b07
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README.md: Add link to libretro Android AArch64 build
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2020-07-09 13:31:33 +10:00 |
Connor McLaughlin
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a5fe740e30
|
Fix a bunch of compiler warnings
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2020-07-09 13:30:16 +10:00 |
Connor McLaughlin
|
60a739e305
|
D3D11HostDisplay: Add __has_include check for dxgi1_5.h
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2020-07-09 13:24:56 +10:00 |
Connor McLaughlin
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9685be9064
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D3D11/ShaderCache: Remove feature level 12 enum usage
It's not used anyway.
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2020-07-09 13:00:44 +10:00 |
Connor McLaughlin
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5984f977ca
|
D3D11HostDisplay: Ensure we only get feature level 10-11
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2020-07-09 13:00:31 +10:00 |
Connor McLaughlin
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e3db2f5ffe
|
Merge pull request #595 from stenzek/android-ci
CI: Build Android AArch64 libretro core
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2020-07-09 02:37:58 +10:00 |
Connor McLaughlin
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659da85ff3
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CI: Build Android AArch64 libretro core
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2020-07-09 02:28:36 +10:00 |
Connor McLaughlin
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46dfccef81
|
Common/DimensionalArray: Don't break clang
|
2020-07-08 15:40:08 +10:00 |
Connor McLaughlin
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532c2a0c15
|
cmake: Drop msbuild-based libretro dll in top-level dir too
|
2020-07-08 15:18:49 +10:00 |
Connor McLaughlin
|
a68bbb3e85
|
Common/DimensionalArray: Work around VC2017 issue
|
2020-07-08 15:04:47 +10:00 |
Connor McLaughlin
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068b244303
|
libretro: Do SET_CORE_OPTIONS unconditionally
|
2020-07-08 12:48:57 +10:00 |
Connor McLaughlin
|
57cf40d1ae
|
Bus: Work around VS2017 bug with std::array
|
2020-07-08 12:45:53 +10:00 |
Connor McLaughlin
|
6ae5caa23b
|
Common/StringUtil: Add missing include
|
2020-07-08 12:45:49 +10:00 |
Connor McLaughlin
|
e1788ee988
|
CI: Fix Linux libretro builds
|
2020-07-08 02:17:39 +10:00 |
Connor McLaughlin
|
209d7c67e9
|
GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage
|
2020-07-08 02:05:36 +10:00 |
Connor McLaughlin
|
922003ba50
|
libretro: Ignore renderer changes
RetroArch does not support hot swapping renderers.
|
2020-07-08 02:05:36 +10:00 |
Connor McLaughlin
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97a946bd62
|
CommonHostInterface: Implement frame step hotkey
|
2020-07-08 02:05:36 +10:00 |
Connor McLaughlin
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fe867edefb
|
cmake: Further tweaks for Android libretro core
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2020-07-07 20:33:17 +10:00 |
Connor McLaughlin
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83b409c32a
|
Merge pull request #591 from stenzek/ci-libretro-cmake
CI: Use cmake for Windows libretro builds
|
2020-07-07 20:27:55 +10:00 |
Connor McLaughlin
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01287cb7da
|
build: Support building libretro core for Android
|
2020-07-07 20:27:14 +10:00 |
Connor McLaughlin
|
c242d4707f
|
build: Drop Linux libretro core in current directory too
|
2020-07-07 20:27:14 +10:00 |
Connor McLaughlin
|
70184c13c7
|
Update libretro core build instructions
|
2020-07-07 20:27:14 +10:00 |
Connor McLaughlin
|
cf1dec6667
|
CI: Use cmake for Windows libretro builds
|
2020-07-07 20:27:14 +10:00 |
Connor McLaughlin
|
089b1d465f
|
build: Drop libretro DLL in build directory
|
2020-07-07 19:09:14 +10:00 |
Connor McLaughlin
|
0ad6adc900
|
build: Enable LTO/LTCG on Windows Release builds
|
2020-07-07 18:54:11 +10:00 |
Connor McLaughlin
|
9a631ff52c
|
build: Don't build unit tests for libretro core
|
2020-07-07 18:54:02 +10:00 |
Connor McLaughlin
|
011ee6331e
|
build: Link tinyxml2 statically in cmake/win32
|
2020-07-07 18:47:58 +10:00 |
Connor McLaughlin
|
24f10eca61
|
build: Drop Windows DLL in binary directory for libretro
|
2020-07-07 18:37:03 +10:00 |
Connor McLaughlin
|
a451e7f177
|
Android: Get it running again
Currently settings are not changable.
|
2020-07-07 00:59:56 +10:00 |
Connor McLaughlin
|
729e1b3392
|
GLContext: Fix Android context creation
|
2020-07-07 00:59:49 +10:00 |
Connor McLaughlin
|
da180a1c4f
|
Vulkan: Fix crash when device creation fails
|
2020-07-07 00:59:42 +10:00 |
Connor McLaughlin
|
1d4b5e22cb
|
Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported
|
2020-07-07 00:59:35 +10:00 |
Connor McLaughlin
|
d1eae288bf
|
GameList: Add EntryCompatibilityRatingToString
|
2020-07-07 00:59:28 +10:00 |
Connor McLaughlin
|
5274fa32ac
|
Qt: Pump events on main thread when waiting for init
|
2020-07-06 02:47:33 +10:00 |
Connor McLaughlin
|
76cb52407b
|
SDLControllerInterface: Init joystick API as well
|
2020-07-06 02:47:33 +10:00 |
Connor McLaughlin
|
547e8b239b
|
libretro: Reduce base width/height
Stops the window opening so large.
|
2020-07-06 02:47:33 +10:00 |
Connor McLaughlin
|
11c0601a67
|
libretro: Work around hw render interface pointer being freed
|
2020-07-06 02:47:33 +10:00 |
Connor McLaughlin
|
01a63a914a
|
Merge pull request #588 from ggrtk/gpu-crtc
GPU: CRTC fixes
|
2020-07-05 23:28:06 +10:00 |
Albert Liu
|
e42d5fed75
|
GPU: Adjust 4-pixel boundary alignment formula
Fixes missing edge in Tenchi wo Kurau II: Sekiheki no Tatakai.
|
2020-07-05 06:00:36 -07:00 |
Albert Liu
|
000a51298a
|
GPU: Don't round screen size to 4-pixel multiple
|
2020-07-05 06:00:36 -07:00 |
Albert Liu
|
e2b1158514
|
GPU: Report CRTC padding as signed in debug window
|
2020-07-05 06:00:36 -07:00 |
Connor McLaughlin
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45f3560427
|
README.md: Update libretro core links
|
2020-07-05 13:36:20 +10:00 |