D3D11/ShaderCache: Remove feature level 12 enum usage
It's not used anyway.
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@ -176,15 +176,6 @@ std::string ShaderCache::GetCacheBaseFileName(const std::string_view& base_path,
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case D3D_FEATURE_LEVEL_11_0:
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base_filename += "sm50";
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break;
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case D3D_FEATURE_LEVEL_11_1:
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base_filename += "sm51";
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break;
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case D3D_FEATURE_LEVEL_12_0:
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base_filename += "sm60";
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break;
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case D3D_FEATURE_LEVEL_12_1:
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base_filename += "sm61";
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break;
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default:
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base_filename += "unk";
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break;
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@ -306,4 +297,4 @@ ShaderCache::ComPtr<ID3DBlob> ShaderCache::CompileAndAddShaderBlob(const CacheIn
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return blob;
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}
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} // namespace D3D11
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} // namespace D3D11
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