Android: Get it running again

Currently settings are not changable.
This commit is contained in:
Connor McLaughlin 2020-07-05 21:31:17 +10:00
parent 729e1b3392
commit a451e7f177
6 changed files with 121 additions and 495 deletions

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@ -1,10 +1,8 @@
set(SRCS
android_host_interface.cpp
android_host_interface.h
android_gles_host_display.cpp
android_gles_host_display.h
main.cpp
)
add_library(duckstation-native SHARED ${SRCS})
target_link_libraries(duckstation-native PRIVATE android frontend-common core common glad imgui EGL::EGL)
target_link_libraries(duckstation-native PRIVATE android frontend-common core common glad imgui)

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@ -1,399 +0,0 @@
#include "android_gles_host_display.h"
#include "common/assert.h"
#include "common/log.h"
#include <EGL/eglext.h>
#include <array>
#include <imgui.h>
#include <imgui_impl_opengl3.h>
#include <tuple>
Log_SetChannel(AndroidGLESHostDisplay);
class AndroidGLESHostDisplayTexture : public HostDisplayTexture
{
public:
AndroidGLESHostDisplayTexture(GLuint id, u32 width, u32 height) : m_id(id), m_width(width), m_height(height) {}
~AndroidGLESHostDisplayTexture() override { glDeleteTextures(1, &m_id); }
void* GetHandle() const override { return reinterpret_cast<void*>(static_cast<uintptr_t>(m_id)); }
u32 GetWidth() const override { return m_width; }
u32 GetHeight() const override { return m_height; }
GLuint GetGLID() const { return m_id; }
static std::unique_ptr<AndroidGLESHostDisplayTexture> Create(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride)
{
GLuint id;
glGenTextures(1, &id);
GLint old_texture_binding = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
// TODO: Set pack width
Assert(!initial_data || initial_data_stride == (width * sizeof(u32)));
glBindTexture(GL_TEXTURE_2D, id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, initial_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, id);
return std::make_unique<AndroidGLESHostDisplayTexture>(id, width, height);
}
private:
GLuint m_id;
u32 m_width;
u32 m_height;
};
AndroidGLESHostDisplay::AndroidGLESHostDisplay(ANativeWindow* window)
: m_window(window), m_window_width(ANativeWindow_getWidth(window)), m_window_height(ANativeWindow_getHeight(window))
{
}
AndroidGLESHostDisplay::~AndroidGLESHostDisplay()
{
if (m_egl_context != EGL_NO_CONTEXT)
{
m_display_program.Destroy();
ImGui_ImplOpenGL3_Shutdown();
eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(m_egl_display, m_egl_context);
}
if (m_egl_surface != EGL_NO_SURFACE)
eglDestroySurface(m_egl_display, m_egl_surface);
}
HostDisplay::RenderAPI AndroidGLESHostDisplay::GetRenderAPI() const
{
return HostDisplay::RenderAPI::OpenGLES;
}
void* AndroidGLESHostDisplay::GetRenderDevice() const
{
return nullptr;
}
void* AndroidGLESHostDisplay::GetRenderContext() const
{
return m_egl_context;
}
void* AndroidGLESHostDisplay::GetRenderWindow() const
{
return m_window;
}
void AndroidGLESHostDisplay::ChangeRenderWindow(void* new_window)
{
eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
DestroySurface();
m_window = static_cast<ANativeWindow*>(new_window);
if (!CreateSurface())
Panic("Failed to recreate surface after window change");
if (!eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface, m_egl_context))
Panic("Failed to make context current after window change");
}
std::unique_ptr<HostDisplayTexture> AndroidGLESHostDisplay::CreateTexture(u32 width, u32 height, const void* data,
u32 data_stride, bool dynamic)
{
return AndroidGLESHostDisplayTexture::Create(width, height, data, data_stride);
}
void AndroidGLESHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* data, u32 data_stride)
{
AndroidGLESHostDisplayTexture* tex = static_cast<AndroidGLESHostDisplayTexture*>(texture);
Assert(data_stride == (width * sizeof(u32)));
GLint old_texture_binding = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
glBindTexture(GL_TEXTURE_2D, tex->GetGLID());
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
}
bool AndroidGLESHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
void* out_data, u32 out_data_stride)
{
GLint old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
height * out_data_stride, out_data);
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
return true;
}
void AndroidGLESHostDisplay::SetVSync(bool enabled)
{
eglSwapInterval(m_egl_display, enabled ? 1 : 0);
}
void AndroidGLESHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
{
HostDisplay::WindowResized(new_window_width, new_window_height);
m_window_width = ANativeWindow_getWidth(m_window);
m_window_height = ANativeWindow_getHeight(m_window);
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
Log_InfoPrintf("WindowResized %dx%d", m_window_width, m_window_height);
}
const char* AndroidGLESHostDisplay::GetGLSLVersionString() const
{
return "#version 100";
}
std::string AndroidGLESHostDisplay::GetGLSLVersionHeader() const
{
return R"(
#version 100
precision highp float;
precision highp int;
)";
}
bool AndroidGLESHostDisplay::CreateGLContext()
{
m_egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!m_egl_display)
{
Log_ErrorPrint("eglGetDisplay() failed");
return false;
}
EGLint egl_major_version, egl_minor_version;
if (!eglInitialize(m_egl_display, &egl_major_version, &egl_minor_version))
{
Log_ErrorPrint("eglInitialize() failed");
return false;
}
Log_InfoPrintf("EGL version %d.%d initialized", egl_major_version, egl_minor_version);
static constexpr std::array<int, 11> egl_surface_attribs = {{EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_SURFACE_TYPE,
EGL_WINDOW_BIT, EGL_NONE}};
int num_m_egl_configs;
if (!eglChooseConfig(m_egl_display, egl_surface_attribs.data(), &m_egl_config, 1, &num_m_egl_configs))
{
Log_ErrorPrint("eglChooseConfig() failed");
return false;
}
eglBindAPI(EGL_OPENGL_ES_API);
// Try GLES 3, then fall back to GLES 2.
for (int major_version : {3, 2})
{
std::array<int, 3> egl_context_attribs = {{EGL_CONTEXT_CLIENT_VERSION, major_version, EGL_NONE}};
m_egl_context = eglCreateContext(m_egl_display, m_egl_config, EGL_NO_CONTEXT, egl_context_attribs.data());
if (m_egl_context)
break;
}
if (!m_egl_context)
{
Log_ErrorPrint("eglCreateContext() failed");
return false;
}
if (!CreateSurface())
return false;
if (!eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface, m_egl_context))
{
Log_ErrorPrint("eglMakeCurrent() failed");
return false;
}
// Load GLAD.
if (!gladLoadGLES2Loader(reinterpret_cast<GLADloadproc>(eglGetProcAddress)))
{
Log_ErrorPrintf("Failed to load GL functions");
return false;
}
Log_InfoPrintf("GLES Version: %s", glGetString(GL_VERSION));
Log_InfoPrintf("GLES Renderer: %s", glGetString(GL_RENDERER));
return true;
}
bool AndroidGLESHostDisplay::CreateSurface()
{
EGLint native_visual;
eglGetConfigAttrib(m_egl_display, m_egl_config, EGL_NATIVE_VISUAL_ID, &native_visual);
ANativeWindow_setBuffersGeometry(m_window, 0, 0, native_visual);
m_window_width = ANativeWindow_getWidth(m_window);
m_window_height = ANativeWindow_getHeight(m_window);
m_egl_surface = eglCreateWindowSurface(m_egl_display, m_egl_config, m_window, nullptr);
if (!m_egl_surface)
{
Log_ErrorPrint("eglCreateWindowSurface() failed");
return false;
}
WindowResized(m_window_width, m_window_height);
return true;
}
void AndroidGLESHostDisplay::DestroySurface()
{
eglDestroySurface(m_egl_display, m_egl_surface);
m_egl_surface = EGL_NO_SURFACE;
}
bool AndroidGLESHostDisplay::CreateImGuiContext()
{
if (!ImGui_ImplOpenGL3_Init(GetGLSLVersionString()))
return false;
ImGui_ImplOpenGL3_NewFrame();
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
return true;
}
bool AndroidGLESHostDisplay::CreateGLResources()
{
static constexpr char fullscreen_quad_vertex_shader[] = R"(
attribute vec2 a_pos;
attribute vec2 a_tex0;
varying vec2 v_tex0;
void main()
{
v_tex0 = a_tex0;
gl_Position = vec4(a_pos, 0.0, 1.0);
}
)";
static constexpr char display_fragment_shader[] = R"(
uniform sampler2D samp0;
varying vec2 v_tex0;
void main()
{
gl_FragColor = texture2D(samp0, v_tex0);
}
)";
if (!m_display_program.Compile(GetGLSLVersionHeader() + fullscreen_quad_vertex_shader,
GetGLSLVersionHeader() + display_fragment_shader))
{
Log_ErrorPrintf("Failed to compile display shaders");
return false;
}
m_display_program.BindAttribute(0, "a_pos");
m_display_program.BindAttribute(1, "a_tex0");
if (!m_display_program.Link())
{
Log_ErrorPrintf("Failed to link display program");
return false;
}
m_display_program.Bind();
m_display_program.RegisterUniform("samp0");
m_display_program.Uniform1i(0, 0);
return true;
}
std::unique_ptr<HostDisplay> AndroidGLESHostDisplay::Create(ANativeWindow* window)
{
std::unique_ptr<AndroidGLESHostDisplay> display = std::make_unique<AndroidGLESHostDisplay>(window);
if (!display->CreateGLContext() || !display->CreateImGuiContext() || !display->CreateGLResources())
return nullptr;
Log_DevPrintf("%dx%d display created", display->m_window_width, display->m_window_height);
return display;
}
void AndroidGLESHostDisplay::Render()
{
glDisable(GL_SCISSOR_TEST);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
RenderDisplay();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
eglSwapBuffers(m_egl_display, m_egl_surface);
ImGui::NewFrame();
ImGui_ImplOpenGL3_NewFrame();
GL::Program::ResetLastProgram();
}
void AndroidGLESHostDisplay::RenderDisplay()
{
if (!m_display_texture_handle)
return;
const auto [vp_left, vp_top, vp_width, vp_height] = CalculateDrawRect();
glViewport(vp_left, m_window_height - vp_top - vp_height, vp_width, vp_height);
glDisable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDepthMask(GL_FALSE);
m_display_program.Bind();
const float tex_left =
(static_cast<float>(m_display_texture_view_x) + 0.25f) / static_cast<float>(m_display_texture_width);
const float tex_top =
(static_cast<float>(m_display_texture_view_y) - 0.25f) / static_cast<float>(m_display_texture_height);
const float tex_right =
(tex_left + static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width);
const float tex_bottom =
(tex_top + static_cast<float>(m_display_texture_view_height) + 0.5f) / static_cast<float>(m_display_texture_height);
const std::array<std::array<float, 4>, 4> vertices = {{
{{-1.0f, -1.0f, tex_left, tex_bottom}}, // bottom-left
{{1.0f, -1.0f, tex_right, tex_bottom}}, // bottom-right
{{-1.0f, 1.0f, tex_left, tex_top}}, // top-left
{{1.0f, 1.0f, tex_right, tex_top}}, // top-right
}};
glBindBuffer(GL_ARRAY_BUFFER, 0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), &vertices[0][0]);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), &vertices[0][2]);
glEnableVertexAttribArray(1);
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
}

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@ -1,61 +0,0 @@
#pragma once
#include "common/gl/program.h"
#include "common/gl/texture.h"
#include "core/host_display.h"
#include <EGL/egl.h>
#include <android/native_window.h>
#include <glad.h>
#include <memory>
#include <string>
class AndroidGLESHostDisplay final : public HostDisplay
{
public:
AndroidGLESHostDisplay(ANativeWindow* window);
~AndroidGLESHostDisplay();
static std::unique_ptr<HostDisplay> Create(ANativeWindow* window);
RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override;
void* GetRenderContext() const override;
void* GetRenderWindow() const override;
void ChangeRenderWindow(void* new_window) override;
void WindowResized(s32 new_window_width, s32 new_window_height) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
void SetVSync(bool enabled) override;
void Render() override;
private:
const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const;
bool CreateSurface();
void DestroySurface();
bool CreateGLContext();
bool CreateImGuiContext();
bool CreateGLResources();
void RenderDisplay();
ANativeWindow* m_window = nullptr;
int m_window_width = 0;
int m_window_height = 0;
EGLDisplay m_egl_display = EGL_NO_DISPLAY;
EGLSurface m_egl_surface = EGL_NO_SURFACE;
EGLContext m_egl_context = EGL_NO_CONTEXT;
EGLConfig m_egl_config = {};
GL::Program m_display_program;
};

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@ -1,15 +1,16 @@
#include "android_host_interface.h"
#include "android_gles_host_display.h"
#include "common/assert.h"
#include "common/audio_stream.h"
#include "common/log.h"
#include "common/string.h"
#include "common/timestamp.h"
#include "core/controller.h"
#include "core/game_list.h"
#include "core/gpu.h"
#include "core/host_display.h"
#include "core/system.h"
#include "frontend-common/ini_settings_interface.h"
#include "frontend-common/opengl_host_display.h"
#include "frontend-common/vulkan_host_display.h"
#include <android/native_window_jni.h>
#include <cmath>
#include <imgui.h>
@ -64,7 +65,7 @@ AndroidHostInterface::~AndroidHostInterface()
bool AndroidHostInterface::Initialize()
{
if (!HostInterface::Initialize())
if (!CommonHostInterface::Initialize())
return false;
return true;
@ -75,6 +76,16 @@ void AndroidHostInterface::Shutdown()
HostInterface::Shutdown();
}
const char* AndroidHostInterface::GetFrontendName() const
{
return "DuckStation Android";
}
void AndroidHostInterface::RequestExit()
{
ReportError("Ignoring RequestExit()");
}
void AndroidHostInterface::ReportError(const char* message)
{
HostInterface::ReportError(message);
@ -85,6 +96,11 @@ void AndroidHostInterface::ReportMessage(const char* message)
HostInterface::ReportMessage(message);
}
std::string AndroidHostInterface::GetSettingValue(const char* section, const char* key, const char* default_value)
{
return m_settings_interface->GetStringValue(section, key, default_value);
}
void AndroidHostInterface::SetUserDirectory()
{
// TODO: Should this be customizable or use an API-determined path?
@ -93,10 +109,13 @@ void AndroidHostInterface::SetUserDirectory()
void AndroidHostInterface::LoadSettings()
{
// check settings version, if invalid set defaults, then load settings
INISettingsInterface settings_interface(GetSettingsFileName());
CheckSettings(settings_interface);
UpdateSettings([this, &settings_interface]() { m_settings.Load(settings_interface); });
m_settings_interface = std::make_unique<INISettingsInterface>(GetSettingsFileName());
CommonHostInterface::LoadSettings(*m_settings_interface);
}
void AndroidHostInterface::UpdateInputMap()
{
CommonHostInterface::UpdateInputMap(*m_settings_interface);
}
bool AndroidHostInterface::StartEmulationThread(ANativeWindow* initial_surface, SystemBootParameters boot_params)
@ -157,6 +176,7 @@ void AndroidHostInterface::RunOnEmulationThread(std::function<void()> function,
void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surface, SystemBootParameters boot_params)
{
CreateImGuiContext();
m_surface = initial_surface;
// Boot system.
if (!BootSystem(boot_params))
@ -172,8 +192,6 @@ void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surf
m_emulation_thread_start_result.store(true);
m_emulation_thread_started.Signal();
ImGui::NewFrame();
while (!m_emulation_thread_stop_request.load())
{
// run any events
@ -203,6 +221,7 @@ void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surf
m_system->GetGPU()->ResetGraphicsAPIState();
m_display->Render();
ImGui::NewFrame();
if (m_system)
{
@ -221,21 +240,41 @@ void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surf
bool AndroidHostInterface::AcquireHostDisplay()
{
std::unique_ptr<HostDisplay> display = AndroidGLESHostDisplay::Create(m_surface);
if (!display)
WindowInfo wi;
wi.type = WindowInfo::Type::Android;
wi.window_handle = m_surface;
wi.surface_width = ANativeWindow_getWidth(m_surface);
wi.surface_height = ANativeWindow_getHeight(m_surface);
std::unique_ptr<HostDisplay> display;
switch (m_settings.gpu_renderer)
{
Log_ErrorPrintf("Failed to create GLES host display");
case GPURenderer::HardwareVulkan:
display = std::make_unique<FrontendCommon::VulkanHostDisplay>();
break;
case GPURenderer::HardwareOpenGL:
default:
display = std::make_unique<FrontendCommon::OpenGLHostDisplay>();
break;
}
if (!display->CreateRenderDevice(wi, {}, m_settings.gpu_use_debug_device) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), m_settings.gpu_use_debug_device))
{
ReportError("Failed to acquire host display.");
return false;
}
m_display = display.release();
m_display = std::move(display);
ImGui::NewFrame();
return true;
}
void AndroidHostInterface::ReleaseHostDisplay()
{
delete m_display;
m_display = nullptr;
m_display->DestroyRenderDevice();
m_display.reset();
}
std::unique_ptr<AudioStream> AndroidHostInterface::CreateAudioStream(AudioBackend backend)
@ -269,14 +308,23 @@ void AndroidHostInterface::SurfaceChanged(ANativeWindow* surface, int format, in
if (m_surface == surface)
{
if (m_display)
m_display->WindowResized(width, height);
m_display->ResizeRenderWindow(width, height);
return;
}
m_surface = surface;
if (m_display)
m_display->ChangeRenderWindow(surface);
{
WindowInfo wi;
wi.type = WindowInfo::Type::Android;
wi.window_handle = surface;
wi.surface_width = width;
wi.surface_height = height;
m_display->ChangeRenderWindow(wi);
}
}
void AndroidHostInterface::CreateImGuiContext()
@ -369,6 +417,8 @@ extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
DEFINE_JNI_ARGS_METHOD(jobject, AndroidHostInterface_create, jobject unused)
{
Log::SetDebugOutputParams(true, nullptr, LOGLEVEL_DEBUG);
// initialize the java side
jobject java_obj = env->NewObject(s_AndroidHostInterface_class, s_AndroidHostInterface_constructor);
if (!java_obj)
@ -382,7 +432,7 @@ DEFINE_JNI_ARGS_METHOD(jobject, AndroidHostInterface_create, jobject unused)
// initialize the C++ side
AndroidHostInterface* cpp_obj = new AndroidHostInterface(java_obj_ref);
if (!cpp_obj)
if (!cpp_obj->Initialize())
{
// TODO: Do we need to release the original java object reference?
Log_ErrorPrint("Failed to create C++ AndroidHostInterface");
@ -478,12 +528,14 @@ DEFINE_JNI_ARGS_METHOD(jarray, GameList_getEntries, jobject unused, jstring j_ca
gl.AddDirectory(search_dir.c_str(), search_recursively);
}
gl.Refresh(false, false, nullptr);
jclass entry_class = env->FindClass("com/github/stenzek/duckstation/GameListEntry");
Assert(entry_class != nullptr);
jmethodID entry_constructor =
env->GetMethodID(entry_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;J)V");
jmethodID entry_constructor = env->GetMethodID(entry_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;JLjava/lang/"
"String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V");
Assert(entry_constructor != nullptr);
jobjectArray entry_array = env->NewObjectArray(gl.GetEntryCount(), entry_class, nullptr);
@ -492,14 +544,21 @@ DEFINE_JNI_ARGS_METHOD(jarray, GameList_getEntries, jobject unused, jstring j_ca
u32 counter = 0;
for (const GameListEntry& entry : gl.GetEntries())
{
const Timestamp modified_ts(
Timestamp::FromUnixTimestamp(static_cast<Timestamp::UnixTimestampValue>(entry.last_modified_time)));
jstring path = env->NewStringUTF(entry.path.c_str());
jstring code = env->NewStringUTF(entry.code.c_str());
jstring title = env->NewStringUTF(entry.title.c_str());
jstring region = env->NewStringUTF(Settings::GetDiscRegionName(entry.region));
jstring type = env->NewStringUTF(GameList::EntryTypeToString(entry.type));
jstring compatibility_rating =
env->NewStringUTF(GameList::EntryCompatibilityRatingToString(entry.compatibility_rating));
jstring modified_time = env->NewStringUTF(modified_ts.ToString("%Y/%m/%d, %H:%M:%S"));
jlong size = entry.total_size;
jobject entry_jobject = env->NewObject(entry_class, entry_constructor, path, code, title, region, type, size);
jobject entry_jobject = env->NewObject(entry_class, entry_constructor, path, code, title, size, modified_time,
region, type, compatibility_rating);
env->SetObjectArrayElement(entry_array, counter++, entry_jobject);
}

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@ -1,6 +1,7 @@
#pragma once
#include "common/event.h"
#include "core/host_interface.h"
#include "frontend-common/common_host_interface.h"
#include "frontend-common/ini_settings_interface.h"
#include <array>
#include <atomic>
#include <functional>
@ -12,7 +13,7 @@ struct ANativeWindow;
class Controller;
class AndroidHostInterface final : public HostInterface
class AndroidHostInterface final : public CommonHostInterface
{
public:
AndroidHostInterface(jobject java_object);
@ -21,9 +22,14 @@ public:
bool Initialize() override;
void Shutdown() override;
const char* GetFrontendName() const override;
void RequestExit() override;
void ReportError(const char* message) override;
void ReportMessage(const char* message) override;
std::string GetSettingValue(const char* section, const char* key, const char* default_value = "") override;
bool IsEmulationThreadRunning() const { return m_emulation_thread.joinable(); }
bool StartEmulationThread(ANativeWindow* initial_surface, SystemBootParameters boot_params);
void RunOnEmulationThread(std::function<void()> function, bool blocking = false);
@ -37,16 +43,13 @@ public:
protected:
void SetUserDirectory() override;
void LoadSettings() override;
void UpdateInputMap() override;
bool AcquireHostDisplay() override;
void ReleaseHostDisplay() override;
std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;
private:
enum : u32
{
NUM_CONTROLLERS = 2
};
void EmulationThreadEntryPoint(ANativeWindow* initial_surface, SystemBootParameters boot_params);
void CreateImGuiContext();
@ -54,6 +57,8 @@ private:
jobject m_java_object = {};
std::unique_ptr<INISettingsInterface> m_settings_interface;
ANativeWindow* m_surface = nullptr;
std::mutex m_callback_mutex;

View File

@ -13,19 +13,33 @@ public class GameListEntry {
PSExe
}
public enum CompatibilityRating
{
Unknown,
DoesntBoot,
CrashesInIntro,
CrashesInGame,
GraphicalAudioIssues,
NoIssues,
}
private String mPath;
private String mCode;
private String mTitle;
private long mSize;
private String mModifiedTime;
private ConsoleRegion mRegion;
private EntryType mType;
private long mSize;
private CompatibilityRating mCompatibilityRating;
public GameListEntry(String path, String code, String title, String region,
String type, long size) {
public GameListEntry(String path, String code, String title, long size, String modifiedTime, String region,
String type, String compatibilityRating) {
mPath = path;
mCode = code;
mTitle = title;
mSize = size;
mModifiedTime = modifiedTime;
try {
mRegion = ConsoleRegion.valueOf(region);
@ -38,6 +52,12 @@ public class GameListEntry {
} catch (IllegalArgumentException e) {
mType = EntryType.Disc;
}
try {
mCompatibilityRating = CompatibilityRating.valueOf(compatibilityRating);
} catch (IllegalArgumentException e) {
mCompatibilityRating = CompatibilityRating.Unknown;
}
}
public String getPath() {
@ -52,12 +72,16 @@ public class GameListEntry {
return mTitle;
}
public String getModifiedTime() { return mModifiedTime; }
public ConsoleRegion getRegion() {
return mRegion;
}
public EntryType getType() { return mType; }
public CompatibilityRating getCompatibilityRating() { return mCompatibilityRating; }
public void fillView(View view) {
((TextView) view.findViewById(R.id.game_list_view_entry_title)).setText(mTitle);
((TextView) view.findViewById(R.id.game_list_view_entry_path)).setText(mPath);