GLContext: Fix Android context creation
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@ -135,7 +135,7 @@ if(USE_EGL)
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)
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target_compile_definitions(common PRIVATE "-DUSE_EGL=1")
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if(SUPPORTS_X11)
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if(USE_X11)
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target_sources(common PRIVATE
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gl/context_egl_x11.cpp
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gl/context_egl_x11.h
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@ -74,6 +74,8 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
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context = ContextWGL::Create(wi, versions_to_try, num_versions_to_try);
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#elif defined(__APPLE__)
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context = ContextAGL::Create(wi, versions_to_try, num_versions_to_try);
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#elif defined(ANDROID)
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context = ContextEGLAndroid::Create(wi, versions_to_try, num_versions_to_try);
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#else
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if (wi.type == WindowInfo::Type::X11)
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{
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@ -1,7 +1,6 @@
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#pragma once
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#include "context.h"
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#include "glad_egl.h"
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#include "x11_window.h"
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namespace GL {
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@ -1,10 +1,11 @@
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#include "context_egl_android.h"
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#include "../log.h"
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#include <android/native_window.h>
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Log_SetChannel(GL::ContextEGLAndroid);
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namespace GL {
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ContextEGLX11::ContextEGLAndroid(const WindowInfo& wi) : ContextEGL(wi) {}
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ContextEGLX11::~ContextEGLAndroid() = default;
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ContextEGLAndroid::ContextEGLAndroid(const WindowInfo& wi) : ContextEGL(wi) {}
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ContextEGLAndroid::~ContextEGLAndroid() = default;
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std::unique_ptr<Context> ContextEGLAndroid::Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try)
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@ -29,16 +30,16 @@ std::unique_ptr<Context> ContextEGLAndroid::CreateSharedContext(const WindowInfo
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EGLNativeWindowType ContextEGLAndroid::GetNativeWindow(EGLConfig config)
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{
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X11InhibitErrors ei;
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EGLint native_visual_id = 0;
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if (!eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &native_visual_id))
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{
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Log_ErrorPrintf("Failed to get X11 visual ID");
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return false;
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Log_ErrorPrintf("Failed to get native visual ID");
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return 0;
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}
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ANativeWindow_setBuffersGeometry(static_cast<ANativeWindow*>(m_wi.window_handle), 0, 0, static_cast<int32_t>(native_visual_id));
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m_wi.surface_width = ANativeWindow_getWidth(static_cast<ANativeWindow*>(m_wi.window_handle));
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m_wi.surface_height = ANativeWindow_getHeight(static_cast<ANativeWindow*>(m_wi.window_handle));
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return static_cast<EGLNativeWindowType>(m_wi.window_handle);
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}
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} // namespace GL
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@ -1,6 +1,5 @@
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#pragma once
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#include "context_egl.h"
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#include "x11_window.h"
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namespace GL {
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@ -17,11 +16,6 @@ public:
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protected:
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EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
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private:
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ALWAYS_INLINE Display* GetDisplay() const { return static_cast<Display*>(m_wi.display_connection); }
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X11Window m_window;
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};
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} // namespace GL
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