Stenzek
f4b88edc49
GameDB: Disable WS for Breath of Fire IV
...
While it fares better than III, at wider ARs the sprite scaling
completely breaks.
Also fix the name for the Japanese release.
2024-10-08 19:39:35 +10:00
Stenzek
ff194844de
GameDB: Disable WS for Breath of Fire III
2024-10-08 19:39:16 +10:00
Stenzek
f1dd161504
GameDB: Chaos Control supports mouse
2024-10-08 19:27:13 +10:00
Stenzek
75babc74cb
Data: Update SDL game controller db
2024-09-29 23:07:25 +10:00
Stenzek
9de5794afe
Data: Add replacement scanlines shader
2024-09-29 17:11:56 +10:00
Stenzek
060146a37a
CDROM: Add SubQ Skew option
...
Fixes corrupted boss sprites in Captain Commando.
One day I'll refactor things to fix this properly.
2024-09-29 17:11:52 +10:00
Stenzek
ca6b99401b
Common: Build fix when compiling with AVX2 march
2024-09-28 19:43:23 +10:00
Stenzek
2e4eaeafdc
GameDB: PGXP-CPU for Hogs of War
...
Fixes wobble in minimap.
2024-09-26 20:55:10 +10:00
Stenzek
e3a84af1aa
GameDB: PGXP-CPU for Firebugs
...
Fixes gaps in geometry.
2024-09-26 20:49:04 +10:00
Stenzek
d1eed89292
GameDB: PGXP-CPU for Roswell Conspiracies
2024-09-26 14:05:43 +10:00
Stenzek
5ed96fcfe4
GameDB: ICache for Nightmare Creatures
...
Janky ass disc code...
2024-09-25 01:37:07 +10:00
Stenzek
50cfbf1629
GameDB: PGXP-CPU for Valkyrie Profile
...
Fixes wobble during screen transitions and battle stages.
Hopefully nothing else breaks, if it does, please let me know.
2024-09-25 01:37:07 +10:00
Bobby Smith
a259178d1b
GameDB: South Park - Chef's Luv Shack controller update ( #3298 )
2024-09-15 08:17:47 +02:00
Stenzek
86bff869bc
dep/reshadefx: Update to 7bdfb03
2024-09-08 19:19:58 +10:00
Bobby Smith
2d3c6ace31
GameDB: Fix MGS Premium Package ( #3289 )
2024-09-06 09:39:28 +02:00
Stenzek
1446e3035f
Settings: Make Disable Interlacing a Deinterlacing mode
...
Saving that precious vertical space.
2024-09-03 20:02:01 +10:00
Stenzek
503004f17c
Data: Note third-party codecs in AppImage FFmpeg
2024-09-03 19:17:19 +10:00
Stenzek
0ba068e843
GameDB: Disable PGXP culling in Spyro 1
...
Otherwise it corrupts memory when looking through portals.
2024-09-02 00:26:12 +10:00
Stenzek
88ee70ef8a
Misc: Remove unused files
2024-09-01 23:17:17 +10:00
Stenzek
7f4e5d55db
Misc: Update copyright headers
2024-09-01 22:08:31 +10:00
Stenzek
3fbdcdb4ff
AudioStream: Rewrite and integrate expander
2024-09-01 13:16:10 +10:00
Stenzek
7df5764835
Data: Remove license-incompatible shaders
2024-09-01 20:01:34 +10:00
Stenzek
486f410f43
GameDB: Disable WS in Athena - Awakening from the Ordinary Life
2024-08-31 14:37:46 +10:00
Stenzek
a49be5db7c
Data: Update SDL Game Controller DB
2024-08-26 00:35:56 +10:00
Stenzek
0f29cd8d63
Data: Update third-party notices
2024-08-26 00:26:27 +10:00
Stenzek
e8b787fb57
Misc: Change various icons
2024-08-25 23:17:05 +10:00
Stenzek
9a0d5db74f
GameDB: Use disable sprite texture filtering for FF7/LoD
2024-08-23 15:20:24 +10:00
Stenzek
5c14ac2fd1
GameDB: Allow clipping correction for Spyro 1
...
Can't remember why I enabled this in 2020.. maybe NCLIP related? Should
be fine now if so.
2024-08-20 21:56:35 +10:00
Stenzek
aa1596fdab
GameDB: Set DisableAutoAnalogMode on various games
2024-08-18 20:34:10 +10:00
Bobby Smith
0f03aa3e30
GameDB: Fix Starblade Alpha JPN hash ( #3276 )
2024-08-14 21:38:34 +10:00
Stenzek
34e0752b65
GameDB: Add hash for Starblade Alpha (Japan)
2024-08-13 14:49:41 +10:00
Stenzek
9e09f53566
Core: Add constexpr MIPS Encoder
...
From https://raw.githubusercontent.com/grumpycoders/pcsx-redux/main/src/mips/common/util/encoder.hh
2024-08-13 14:46:42 +10:00
Stenzek
da1fb4c09e
Data: Update SDL game controller database
2024-08-12 17:07:26 +10:00
Stenzek
da4b5df656
MediaCapture: Add FFmpeg backend
2024-08-12 16:29:03 +10:00
Stenzek
5d84185240
GameDB: Slightly bump up DMA rate for Chrono Cross
...
Don't want to run it too slow, and the recent changes seem to allow us
to go to ~33 or so before it breaks.
2024-08-11 23:50:37 +10:00
Stenzek
78398f82fd
GameDB: Battle Athletess - Daiundoukai GTO
...
Requires accurate DMA timing, otherwise the GPU backpressure does not
slow down the frame rate enough, and cutscenes run at twice speed.
2024-08-11 23:50:37 +10:00
Stenzek
c538df317a
GameDatabase: Add crop mode override
2024-08-04 18:59:21 +10:00
Stenzek
a2f98541b3
Misc: Slim down some header includes
2024-08-04 14:49:55 +10:00
Stenzek
0518bfb60f
Data: Update SDL game controller DB
2024-08-02 21:50:47 +10:00
bl@ck_m@ge
aa400f12ae
GameDB: Analog support for Nightmare Creatures ( #3270 )
2024-08-02 21:48:44 +10:00
John Novak
24abd108f6
Add CRT-Guest-NTSC ( #3268 )
...
* Add ReShade port of CRT-Guest-NTSC
* Reformat CRT-Guest-NTSC
* Organise CRT-Guest-NTSC shader params into categories
* Adapt CRT-Guest-NTSC to Duckstation
- The shader is now native resolution based
- Native height triggered fake interlace/hi-res mode works
- The scaling of all effects (vignette, border, blur, etc.) now work
mostly correctly with all window/viewport sizes and scaling modes
* Further clean up of CRT-Guest-NTSC
* Fix uneven scanline sampling bug in CRT-Guest-NTSC
The bug only manifested at specific window sizes
* Use drop-down controls in CRT-Guest-NTSC
---------
Co-authored-by: HelelSingh <96559140+HelelSingh@users.noreply.github.com>
Co-authored-by: John Novak <john@johnovak.net>
2024-08-02 21:48:14 +10:00
Stenzek
8c9a885032
GameDB: Add missing hash
2024-07-29 21:59:53 +10:00
Stenzek
998f77c590
GameDB: More WS disables
2024-07-29 17:27:33 +10:00
Stenzek
6da84bf5d0
GameDB: Disable WS for Rally de Europe
2024-07-29 13:21:33 +10:00
Stenzek
f051aa54d9
GameDB: Include London Mission Pack in GTA disc set
2024-07-27 13:33:19 +10:00
Hyllian
d3dc3ec6d3
Organize crt-royale params in categories. ( #3261 )
...
- Organize parameters in categories.
2024-07-26 23:10:07 +10:00
Hyllian
bf1b023f12
Add a new port of crt-royale.fx ( #3260 )
...
- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.
OBS: It's up to you decide if the two versions should be maintained.
2024-07-26 14:33:01 +10:00
Stenzek
7bbc1745e4
GameDB: Accurate blending for High Heat Major League Baseball 2002
...
Requires 16-bit blend precision for transparency in menu backgrounds in
hardware renderer.
2024-07-23 14:46:06 +10:00
Stenzek
49772f0479
GameDB: Set accurate blending for Addie no Okurimono
...
Fixes screen flicker in hardware renderers.
2024-07-23 14:46:06 +10:00
Mrlinkwii
14d87602d3
Resources: Update SDL game controller database ( #3255 )
2024-07-21 16:10:29 +10:00
user18081972
a6e34fa632
Fix ui_step for crt-consumer.fx ( #3256 )
...
For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
2024-07-21 16:09:27 +10:00
Stenzek
efd8aab437
TimingEvents: Fix events ending up out-of-order
2024-07-20 22:35:32 +10:00
Stenzek
495b2ff29e
GameDB: Front Mission 2
2024-07-20 22:32:50 +10:00
Stenzek
8d94fd54f2
GameDB: Use SW readbacks for 360 Three Sixty
2024-07-17 23:51:44 +10:00
Stenzek
c925becd57
GameDB: Set deinterlacing mode and line offset on a few games
2024-07-17 23:51:43 +10:00
Stenzek
f1ca914512
CDROM: Further adjust IRQ delay
...
Fixes audio dropouts in Crime Crackers, Ogre Battle seems fine now as
well.
2024-07-17 20:57:36 +10:00
Hyllian
cf15591704
Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others ( #3252 )
...
* Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others
- Add crt-hyllian-sinc.fx;
- Add crt-geo-zfast.fx;
- Updated bicubic.fx and lanczos3.fx to allow prescaling;
- Add include folder and mask.fxh and geom.fxh;
* Update psx.jpg
- No logos anymore.
2024-07-15 22:06:02 +10:00
Hyllian
c1976f4b53
Add ntsc-adaptive-lite.fx shader ( #3248 )
...
- A shader that apply NTSC effects. Can be used in a stack with crt shaders.
2024-07-10 15:12:47 +10:00
Hyllian
4bd7256a37
Add Gaussian blur shaders and update psx.jpg ( #3247 )
...
- Add gsharp2-resampler.fx shader and a fast version;
- Update Power LED in psx.jpg.
2024-07-09 21:49:17 +10:00
Stenzek
36abbd97e8
GameDB: Set DisablePGXPOn2DPolygons on Xenogears
...
Fixes misaligned UI. For future reference: game does a multiply by 4096,
then a right shift of 12, which should give back the same value, but
with it being implemented in PGXP-CPU with a divide that does not round
down, it ends up being off by one.
Rounding down loses precision in other games, so that's not an option.
2024-07-09 20:38:21 +10:00
Hyllian
22b273800e
Add geom-overlay and fix other shaders. ( #3245 )
...
- Add geom-overlay.fx shader + psx.jpg texture;
- Add crt-consumer.fx and delete crt-consumer.glsl;
- Fix corner parameters from crt-geom.fx and geom.fx;
- Fix coords from super-xbr. Now it works with more aspect ratio options.
2024-07-08 17:22:09 +10:00
Stenzek
985b9f8a38
GameDB: CPU-PGXP for Xenogears
2024-07-08 17:20:46 +10:00
Stenzek
7373342ea9
GameDB: CPU-PGXP for Resident Evil 3
...
And disable WS for Japanese releases of RE1-3.
2024-07-07 14:29:29 +10:00
Hyllian
91962508fe
Fix crt-cyclon and update others ( #3240 )
...
* Fix crt-cyclon and update others
- Fix some crt-cyclon parameters;
- Update bicubic and lanczos3.
* Update crt-geom.fx and geom.fx
- Added image center X and Y to crt-geom.fx and geom.fx.
2024-07-06 19:35:17 +10:00
Stenzek
d021a61eb5
GameDB: PGXP-CPU for Rat Attack
2024-07-04 22:11:16 +10:00
Stenzek
fbdeea7889
GameDB: Duke Nukem games
2024-07-02 16:56:10 +10:00
crashGG
66ba600a36
A super-simple shader ( #3236 )
...
A super-simple shader refined from the super-fast
2024-06-30 16:45:31 +10:00
Stenzek
e4cb359625
GameDB: Breath of Fire III
2024-06-28 20:17:15 +10:00
Hyllian
ad27f8bac3
Add some shaders and update others. ( #3234 )
...
- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
2024-06-27 12:37:02 +10:00
Hyllian
9189588554
Shaders: Add new pack of shaders (reshade) ( #3232 )
...
- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
2024-06-24 10:16:51 +10:00
Stenzek
3d00957248
Resources: Update gamecontrollerdb.txt
2024-06-23 11:15:17 +10:00
PowerDuckSamurai
da51827e47
GameDB: Over Drivin' DX - Rally Edition (Japan) ( #3226 )
...
Co-authored-by: unknown <anrams777@gmail.com>
2024-06-17 17:04:12 +10:00
Stenzek
7b1ec5dab2
GameDB: Force round texcoords on Digimon World 3
2024-06-17 16:46:55 +10:00
Stenzek
0563350d04
GameDB: Set force round texcoords on Crash games
2024-06-16 19:09:46 +10:00
Hyllian
2a90a88055
Add crt-consumer and crt-cyclon. Update others. ( #3223 )
...
- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
2024-06-16 00:02:30 +10:00
Stenzek
eb80a82ce5
GameDB: Disable widescreen on Final Fantasy Tactics
2024-06-15 23:58:15 +10:00
Hyllian
edea81d151
Update CRT-HYLLIAN.glsl
...
- Small update to cut scanlines when height resolution is above threshold.
2024-06-13 18:34:48 +10:00
Hyllian
7cf7a0a11f
Add some shaders to dolphinfx folder
...
This is a first pack of shaders ported to dolphinfx specs.
It includes: crt-hyllian, crt-easymode, zfast-crt, ddt, xbr, jinc2 and pixellate.
2024-06-13 18:34:48 +10:00
Stenzek
e6a11abedc
Shaders: Fix upscaling moire in CRT-Lottes
2024-06-11 23:32:19 +10:00
Stenzek
e25bb4801c
GameDB: Add PGXP-CPU to Lego Racers
2024-06-01 00:02:19 +10:00
Stenzek
c3bf89b278
GameDB: Disable texture filtering in Legend of Dragoon
2024-05-31 14:58:15 +10:00
Stenzek
ac3affe472
GameDB: Chrono Cross
2024-05-26 21:55:27 +10:00
Stenzek
b4b579d2b1
GameDB: More traits
2024-05-25 16:29:38 +10:00
Stenzek
a75e61e1d6
GameDB: Disable texture filtering on FF7
2024-05-25 13:40:31 +10:00
Stenzek
b4df9d3876
GameDB: Syphon Filter 3
2024-05-25 02:02:47 +10:00
Stenzek
7b8f9506c9
GameDB: Disc set corrections
2024-05-19 13:19:52 +10:00
GreyXor
515e44f1fd
Data: Update SDL Game Controller DB ( #3209 )
...
Signed-off-by: GreyXor <greyxor@protonmail.com>
2024-05-19 13:18:03 +10:00
PowerDuckSamurai
23598e6a42
GameDB: Various fixes ( #3207 )
2024-05-18 15:21:32 +10:00
Stenzek
e1625d61f6
GameDB: PGXP-CPU for Lifeforce Tenka
2024-05-18 01:09:18 +10:00
Stenzek
1c098f625e
GameDB: Disable true colour for Dragon Valor
2024-05-17 14:23:41 +10:00
Stenzek
313496e843
GameDB: PGXP-CPU for Dragon Valor
2024-05-12 15:28:44 +10:00
Stenzek
aed2863d73
GameDB: Add notes about Shadow Master/Castrol Honda Superbike Racing
2024-05-06 00:04:21 +10:00
Stenzek
d094978214
Justifier: Add controller implementation
2024-04-28 15:25:24 +10:00
PowerDuckSamurai
a9aaac12fc
GameDB: Various fixes ( #3192 )
2024-04-28 15:25:10 +10:00
Michael Prince Sharpe
9d3f328404
Adding crt-guest-advanced-HD shader ( #3189 )
...
* Add CRT-Guest-Advanced-HD
* Update CRT-Guest info
* Update CRT-Guest info
* Update CRT-Guest info
* Update CRT-Guest info
* reversion for correction
* Update thirdparty.html
* Update thirdparty.html
* Update thirdparty.html
* Update thirdparty.html
* Add files via upload
* Update source.txt
2024-04-25 01:18:49 +10:00
Stenzek
7932d284f1
Deps: Add freesurround
2024-04-21 23:27:31 +10:00
Stenzek
35056c2c52
Deps: Add kissfft
2024-04-21 23:27:31 +10:00
Stenzek
2871a26f54
GameDB: Motor Toon Grand Prix (again)
2024-04-21 14:51:05 +10:00
Stenzek
a88ee93b4d
GameDB: Motor Toon Grand Prix (again)
2024-04-20 19:59:58 +10:00
Deozaan
5060c0fc31
Add cheats for all characters in Beyond the Beyond (USA) ( #3176 )
2024-04-16 12:49:54 +10:00