Stenzek
90cb92bcc7
CI: Ensure libz.so.1 is packaged in AppImage
2025-02-21 23:58:04 +10:00
JukePlz
f2715b39ec
GameDB: Falcata - Astran Pardma no Monshou hash ( #3376 )
2025-02-21 23:31:38 +10:00
bl@ck_m@ge
d5c83a80a3
GameDB: Sorcerer's Maze ( #3375 )
2025-02-21 23:31:21 +10:00
Stenzek
f96ab3afda
Deps: Switch zlib to zlib-ng
...
Mac is ommitted because the updater is currently still dynamically
linked, and libz is not part of the bundle (yet).
2025-02-20 16:56:43 +10:00
Stenzek
d1b9473cd2
Deps: Update cpuinfo
2025-02-20 16:56:43 +10:00
Stenzek
373c83c357
GameDB: PGXP-CPU for Twisted Metal 2
2025-02-20 13:47:23 +10:00
KamFretoZ
6a0c73b547
Qt: Add AMOLED theme ( #3374 )
2025-02-20 13:18:27 +10:00
Stenzek
78bd0fdf3e
Qt: Always use ARGB32 for padded cover images
...
Fixes black background around non-square covers.
2025-02-17 22:53:10 +10:00
Stenzek
31a5d8c481
GameDB: Tama - Adventurous Ball in Giddy Labyrinth hash
2025-02-17 22:53:10 +10:00
Stenzek
72ac4f94db
CDROM: Increase delay for pause-when-paused
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Fixes lockup in Tama - Adventurous Ball in Giddy Labyrinth.
2025-02-17 22:53:10 +10:00
Stenzek
6f25cf31a7
CDROM: Add randomness to repeated seek times
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I hate it, but it fixes lockups in Dino Crisis 2, and probably
other games with dodgy code too.
Also Simple 1500 Series Vol. 57 - The Meiro.
2025-02-17 22:52:56 +10:00
Stenzek
2f5c4d819e
Common: Add xorshift-based PRNG class
2025-02-17 21:33:37 +10:00
Stenzek
b57049f1aa
CI: Enable Wayland on AppImage/Flatpak builds
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Might have to revert this, we'll see how many systems it breaks on.
2025-02-17 00:24:52 +10:00
Stenzek
9a75af2fa9
Qt: Explicitly set desktop file path on startup
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Fixes window icon when running under Wayland.
Or, well, as much as it can given the fact that smug GNOME developers
think that windows should not be able to set their own icons.
2025-02-16 23:49:19 +10:00
Stenzek
0c30acb285
Qt: Work around QtWayland bugs
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- Render to main no longer screws up the game list/menu bar.
- Toggling render to main no longer breaks the main window.
Positioning still sucks, but the various groups involved would
rather sit around arguing with each other rather than actually
shipping solutions ¯\_(ツ)_/¯.
2025-02-16 22:16:19 +10:00
Stenzek
cb10c6fbf4
Qt: Ensure build warning is themed
2025-02-16 22:16:17 +10:00
Stenzek
4ce1b1afed
GameDB: Set PGXPPreserveProjFP for Vagrant Story
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Improves jitter on character models.
Haven't seen any other game with this much of an impact.
2025-02-16 19:03:09 +10:00
Stenzek
5bd1a492be
GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
2025-02-16 19:02:56 +10:00
Stenzek
e688e24eb9
GTE: Use floating-point math for preserve-proj-fp
2025-02-16 18:04:24 +10:00
Stenzek
9928d01ac4
Common: Fix ARM64 build on clang-cl 19
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Also fix Vector4 extract32().
2025-02-16 18:03:33 +10:00
Stenzek
cba9d00019
Qt: Further improve async cover loading
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- Fix non-square images not centering.
- Fix possible crash when changing scale quickly.
- Avoid repeatedly resizing placeholder.
2025-02-16 13:18:37 +10:00
Anderson Cardoso
b45f9c39c7
Atualização Português do Brasil ( #3373 )
...
Atualizado para a última versão.
2025-02-16 13:18:22 +10:00
Stenzek
1b3ca81efc
Qt: Fix hotkey search placeholder localisation
2025-02-15 23:02:19 +10:00
Stenzek
369f62318f
Cheats: Only display codes for selected revision
2025-02-15 22:45:17 +10:00
shikulja
4562573711
Update Russian translation ( #3372 )
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* Update ts
* Update Russian translation
* .
2025-02-15 22:44:50 +10:00
Stenzek
ce8b1f0996
GPU: Small optimization to lanczos shader
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Apparently the Adreno shader compiler can't do this on its own.
~23% performance improvement.
2025-02-15 17:44:41 +10:00
Stenzek
958fd0049c
GPU/HW: Don't use shader for self-overlapping copies
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If we use the shader here, we're going to immediately end the
render pass since the area we read and wrote to is going to be
dirty again.
This is problematic on Mali where the render passes are really
expensive. Test case: Dino Crisis 2 - open menu
2025-02-15 17:20:30 +10:00
Stenzek
8772c336ec
CPU: Don't stall until GTE completion on write
...
Apparently this is what the real CPU does, and some very optimized
code can run slower if we stall early.
Obviously if you write to a register being read by the command,
things are going to break.
2025-02-15 12:57:18 +10:00
Stenzek
7d80a74dc3
GameDatabase: Remove now-unused traits
2025-02-15 12:57:02 +10:00
Stenzek
2fcf115d0b
GameDB: Drop LUT fastmem overrides
...
No longer needed with the previous commit.
2025-02-15 12:55:07 +10:00
Stenzek
2bfc408242
Bus: Enable mmap fastmem on uppermost KSEG0 mirror
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Instead of mapping all the RAM mirrors, we only map the KSEG0
uppermost mirror. This is where some games place their stack, so
we avoid the backpatching overhead/slowdown, but don't pay the
cost of 4x the mprotect() calls when a page's protection changes,
which can have a non-trivial impact on slow ARM devices.
2025-02-15 12:42:43 +10:00
Stenzek
e9bfca8cca
System: Add 'Fast Forward Memory Card Access' option
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Does what it says on the tin.
2025-02-15 12:38:32 +10:00
Stenzek
13d58d8ed0
Qt: Move fast boot/fast forward to console settings
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Makes more sense there, and matches Android.
2025-02-15 12:32:22 +10:00
Stenzek
f4aa5e1b98
MemoryCard: Filename -> Path
2025-02-15 11:39:31 +10:00
Stenzek
e0620fcd40
System: Fix setting-altering game patch behaviour
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e.g. overclock was only half applying
2025-02-14 23:50:34 +10:00
Stenzek
bceadadcb4
Image: Fix possible unaligned movaps
2025-02-14 22:51:29 +10:00
Stenzek
6802f77cb9
CrashHandler: More Wcast-function-type-mismatch fixes
2025-02-14 22:06:44 +10:00
Stenzek
af085d7e5a
CI: Bump to LLVM/clang 19
2025-02-14 19:25:05 +10:00
Stenzek
ced9ee4b0b
Qt: Update glyph ranges
2025-02-14 19:02:22 +10:00
Stenzek
dc6d6b91d4
PostProcessing: Fix abort on slow compile in big picture
2025-02-14 19:01:40 +10:00
Stenzek
5060e72b96
Qt: Fix missing vibration binding for NegConRumble
2025-02-14 19:01:40 +10:00
Stenzek
5ae32d3c70
System: Fix black screen when changing options while paused
2025-02-14 19:01:40 +10:00
Stenzek
953bd0919b
RegTest: Fix flipped images in OpenGL
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We're reading the framebuffer, not rendered image.
2025-02-14 19:01:40 +10:00
Stenzek
b68d7c8adb
Image: Vectorize RGBA8 conversion and add A1BGR5
2025-02-14 19:01:40 +10:00
Stenzek
9b2cf0abbd
InputSource: Fix Wcast-function-type-mismatch
2025-02-14 19:01:40 +10:00
Stenzek
5913de947f
VulkanDevice: Fix incorrect texture format for A1BGR5
2025-02-14 19:01:40 +10:00
Stenzek
3a44c3a758
GPU: Fix prerotated presenting with OpenGL
2025-02-14 19:01:39 +10:00
Stenzek
995a34e0e3
CMake: Correctly unset host page size if set via cache
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Fixes x86 flatpak builds unnecessarily using dynamic page size.
2025-02-14 19:01:39 +10:00
zkdpower
f90fdf66c8
Update the Simple-Chinese translation to latest. ( #3371 )
...
* Update the Simple-Chinese translation to latest.
2025-02-14 19:01:28 +10:00
Stenzek
7bc18c8538
DDGoController: Rewrite to support axis input
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And add virtual buttons for each of the possible states.
2025-02-12 21:52:02 +10:00