CDROM: Increase delay for pause-when-paused
Fixes lockup in Tama - Adventurous Ball in Giddy Labyrinth.
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@ -1680,7 +1680,7 @@ TickCount CDROM::GetTicksForSeek(CDImage::LBA new_lba, bool ignore_speed_change)
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TickCount CDROM::GetTicksForPause()
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{
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if (!IsReadingOrPlaying())
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return 7000;
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return 27000;
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if (g_settings.cdrom_read_speedup == 0 && CanUseReadSpeedup())
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return System::ScaleTicksToOverclock(g_settings.cdrom_max_speedup_cycles);
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