Connor McLaughlin
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8fd0fa00a7
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Update README.md with user directory info
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2020-02-15 22:51:09 +09:00 |
Connor McLaughlin
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b605a84f7d
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HostInterface: Set user directory for Linux/macOS, portable.txt support
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2020-02-15 22:36:16 +09:00 |
Connor McLaughlin
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2e629a2e7d
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Update README.md with new CI instructions
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2020-02-15 21:52:05 +09:00 |
Connor McLaughlin
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1ccc26804d
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CI: Use AppVeyor for Windows builds
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2020-02-15 21:40:10 +09:00 |
Connor McLaughlin
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f5482cb3b6
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Don't require OpenGL compatibility profile
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2020-02-15 21:11:51 +09:00 |
Connor McLaughlin
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1c17d5495e
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CMake: Attempting to around SDL2 issues on macOS
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2020-02-15 17:40:21 +09:00 |
Connor McLaughlin
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65b5013da0
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Qt: Work around indirect include of glext.h by QOpenGLContext on macOS
Hacky, but aside from not using glad I'm not sure what else to do.
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2020-02-15 17:23:35 +09:00 |
Connor McLaughlin
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15e49b9f61
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Core/TimingEvent: Add missing <string> include
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2020-02-15 11:34:57 +09:00 |
Connor McLaughlin
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f0910dc948
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Common/FileSystem: Include fix
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2020-02-15 11:00:54 +09:00 |
Connor McLaughlin
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f805764fea
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Common/FileSystem: More OSX fixes..
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2020-02-15 10:50:33 +09:00 |
Connor McLaughlin
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2ac8f7a6ac
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Common/FileSystem: uint32 -> u32
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2020-02-15 10:34:48 +09:00 |
Connor McLaughlin
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244302557f
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SDL: Add missing <cmath> include to sdl_host_interface.cpp
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2020-02-15 10:29:46 +09:00 |
Connor McLaughlin
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8eba4b379c
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Settings: Default to D3D11 renderer on Windows
This point it's less buggy and slightly more performant.
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2020-02-15 10:21:59 +09:00 |
Connor McLaughlin
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4681f9d744
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Common/FileSystem: Don't include malloc.h on macOS
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2020-02-15 10:12:55 +09:00 |
Connor McLaughlin
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33f3ab4d86
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Common/FIFOQueue: Use posix_memalign instead of memalign
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2020-02-15 00:08:56 +09:00 |
Connor McLaughlin
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23c8a5588d
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Add macOS to some Linux/Android-only-isms
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2020-02-14 22:58:18 +09:00 |
Connor McLaughlin
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5aba89091e
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HostInterface: Fix possible crash in BIOS loading
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2020-02-14 22:45:54 +09:00 |
Connor McLaughlin
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d7f8884291
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Qt: Fix compilation under clang-9
Fixes #23.
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2020-02-13 16:54:09 +09:00 |
Connor McLaughlin
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9c82096f8f
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Merge pull request #22 from orbea/clang
cmake: Silence warnings with clang.
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2020-02-13 13:33:00 +09:00 |
orbea
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0c05ad471c
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cmake: Silence warnings with clang.
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2020-02-12 12:06:00 -08:00 |
Connor McLaughlin
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c008a5d523
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Display: Fix bleeding from adjacent VRAM columns with linear filtering
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2020-02-13 00:19:46 +09:00 |
Connor McLaughlin
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5c7ef65a34
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HostInterface: Non-standard speeds are <100% too
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2020-02-12 21:27:43 +09:00 |
Connor McLaughlin
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b8210ecbe3
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GPU: Use correct texture page size in overlap tracking
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2020-02-12 20:58:34 +09:00 |
Connor McLaughlin
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278aa86d14
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SPU: Refactor ADSR/implement exponential mode
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2020-02-11 23:10:00 +09:00 |
Connor McLaughlin
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e098c83342
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HostInterface: Disable vsync/audio sync when running at not-100% speed
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2020-02-11 12:03:25 +09:00 |
Connor McLaughlin
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70fe43a3ec
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System: Implement variable emulation speed
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2020-02-11 12:02:42 +09:00 |
Connor McLaughlin
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a81a0c0f21
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Qt: Add normalized float values to SettingWidgetBinder
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2020-02-10 22:44:00 +09:00 |
Connor McLaughlin
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9ac7b002e2
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GPU/HW: Improve dirty rectangle tracking
Fixes title screen of Activision Classics and performance regression
from Vagrant Story motion blur fix.
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2020-02-09 22:49:53 +09:00 |
Connor McLaughlin
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2bf6912f39
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Qt: Simplify emulation thread loop
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2020-02-09 22:16:37 +09:00 |
Connor McLaughlin
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c820ddba79
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HostInterface: Move throttle and perf stats to System class
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2020-02-09 22:16:25 +09:00 |
Connor McLaughlin
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895cefec60
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Qt: Fix core trying to use core OpenGL shaders on OpenGL ES
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2020-02-08 21:18:41 +09:00 |
Connor McLaughlin
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1e45c9c4e1
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GPU: Fix incorrect overwrite of set mask bit from draw mode
Fixes motion blur in Vagrant Story.
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2020-02-08 00:01:37 +09:00 |
Connor McLaughlin
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287ab93cdc
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GPU: Fix texture bit15 not propogating when blending enabled
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2020-02-08 00:01:12 +09:00 |
Connor McLaughlin
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ac5af4658d
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GPU: Mask bit check should use existing colour not new colour
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2020-02-07 00:11:12 +09:00 |
Connor McLaughlin
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a36fe8bfe6
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GPU: Keep drawing area invalidated after invalidating shadow VRAM copy
Partially fixes the motion blur in Vagrant Story.
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2020-02-07 00:10:58 +09:00 |
Connor McLaughlin
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d1c8775996
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Common/Rectangle: Compile fix when using operator=
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2020-02-07 00:10:46 +09:00 |
Connor McLaughlin
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7e862cd63e
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GPU: Texture bit should be ignored when drawing lines
Fixes line flickering in Vagrant Story.
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2020-02-07 00:10:36 +09:00 |
Stenzek
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d67133b537
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Build: Fix DebugFast config for tinyxml2
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2020-02-06 21:02:53 +09:00 |
Stenzek
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8d9ce82281
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Qt: Slightly rework desktop/GLES context creation
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2020-02-06 21:02:47 +09:00 |
Stenzek
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8654778298
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Qt: OpenGL display window crash fix
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2020-02-05 22:47:49 +09:00 |
Stenzek
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e4e15f234b
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Qt: Fix up debug CPU mode switch menu
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2020-02-05 17:43:25 +09:00 |
Stenzek
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057263bda3
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HostInterface: Track changes to CPU mode in ApplySettings()
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2020-02-05 17:43:15 +09:00 |
Stenzek
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c26b9bc54c
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System: UpdateCPUExecutionMode -> SetCPUExecutionMode
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2020-02-05 17:43:00 +09:00 |
Stenzek
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93f85535eb
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Qt: Handle creation of ES contexts even when it wasn't specified
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2020-02-05 17:42:50 +09:00 |
Stenzek
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edb6d7c97e
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Qt: Add debug settings to menu
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2020-02-04 15:22:56 +09:00 |
Stenzek
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733ab1bca0
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Settings: Store debug settings to ini
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2020-02-04 15:22:48 +09:00 |
Stenzek
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6718f0442c
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Qt: Support QActions in SettingsWidgetBinder
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2020-02-04 15:22:39 +09:00 |
Connor McLaughlin
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52fd070d3b
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Build: Compile tinyxml2 as static library instead of dll
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2020-02-03 14:22:17 +10:00 |
Connor McLaughlin
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ec55ab7f5e
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Build: Rename duckstation to duckstation-sdl
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2020-02-03 14:16:59 +10:00 |
Connor McLaughlin
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6c8eaa5204
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Update windows-build.yml to remove unnecessary DLL copy step
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2020-02-03 13:55:34 +10:00 |