Qt: Fix up debug CPU mode switch menu
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parent
057263bda3
commit
e4e15f234b
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@ -222,12 +222,26 @@ void MainWindow::setupAdditionalUi()
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m_status_frame_time_widget->setFixedSize(190, 16);
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m_status_frame_time_widget->hide();
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for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
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{
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const CPUExecutionMode mode = static_cast<CPUExecutionMode>(i);
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QAction* action = m_ui.menuCPUExecutionMode->addAction(tr(Settings::GetCPUExecutionModeDisplayName(mode)));
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action->setCheckable(true);
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connect(action, &QAction::triggered, [this, mode]() {
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m_host_interface->putSettingValue(QStringLiteral("CPU/ExecutionMode"),
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QString(Settings::GetCPUExecutionModeName(mode)));
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m_host_interface->applySettings();
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updateDebugMenuCPUExecutionMode();
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});
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}
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updateDebugMenuCPUExecutionMode();
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for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
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{
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const GPURenderer renderer = static_cast<GPURenderer>(i);
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QAction* action = m_ui.menuRenderer->addAction(tr(Settings::GetRendererDisplayName(renderer)));
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action->setCheckable(true);
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connect(action, &QAction::triggered, [this, action, renderer]() {
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connect(action, &QAction::triggered, [this, renderer]() {
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m_host_interface->putSettingValue(QStringLiteral("GPU/Renderer"), QString(Settings::GetRendererName(renderer)));
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m_host_interface->applySettings();
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});
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@ -396,21 +410,36 @@ void MainWindow::doSettings(SettingsDialog::Category category)
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dlg->setCategory(category);
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}
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void MainWindow::updateDebugMenuCPUExecutionMode()
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{
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std::optional<CPUExecutionMode> current_mode = Settings::ParseCPUExecutionMode(
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m_host_interface->getSettingValue(QStringLiteral("CPU/ExecutionMode")).toString().toStdString().c_str());
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if (!current_mode.has_value())
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return;
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const QString current_mode_display_name(tr(Settings::GetCPUExecutionModeDisplayName(current_mode.value())));
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for (QObject* obj : m_ui.menuCPUExecutionMode->children())
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{
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QAction* action = qobject_cast<QAction*>(obj);
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if (action)
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action->setChecked(action->text() == current_mode_display_name);
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}
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}
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void MainWindow::updateDebugMenuGPURenderer()
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{
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// update the menu with the new selected renderer
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std::optional<GPURenderer> current_renderer = Settings::ParseRendererName(
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m_host_interface->getSettingValue(QStringLiteral("GPU/Renderer")).toString().toStdString().c_str());
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if (current_renderer.has_value())
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if (!current_renderer.has_value())
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return;
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const QString current_renderer_display_name(tr(Settings::GetRendererDisplayName(current_renderer.value())));
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for (QObject* obj : m_ui.menuRenderer->children())
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{
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const QString current_renderer_display_name(
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QString::fromUtf8(Settings::GetRendererDisplayName(current_renderer.value())));
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for (QObject* obj : m_ui.menuRenderer->children())
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{
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QAction* action = qobject_cast<QAction*>(obj);
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if (action)
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action->setChecked(action->text() == current_renderer_display_name);
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}
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QAction* action = qobject_cast<QAction*>(obj);
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if (action)
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action->setChecked(action->text() == current_renderer_display_name);
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}
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}
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@ -52,6 +52,7 @@ private:
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void switchToEmulationView();
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SettingsDialog* getSettingsDialog();
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void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
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void updateDebugMenuCPUExecutionMode();
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void updateDebugMenuGPURenderer();
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void populateLoadSaveStateMenus(QString game_code);
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@ -117,9 +117,6 @@
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<property name="title">
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<string>Switch CPU Emulation Mode</string>
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</property>
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<addaction name="actionCPUExecutionModeInterpreter"/>
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<addaction name="actionCPUExecutionModeCachedInterpreter"/>
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<addaction name="actionCPUExecutionModeRecompiler"/>
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</widget>
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<addaction name="menuCPUExecutionMode"/>
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<addaction name="menuRenderer"/>
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@ -288,30 +285,6 @@
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<string>Fullscreen</string>
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</property>
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</action>
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<action name="actionCPUExecutionModeInterpreter">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Interpreter (Slowest)</string>
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</property>
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</action>
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<action name="actionCPUExecutionModeCachedInterpreter">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Cached Interpreter (Slower)</string>
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</property>
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</action>
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<action name="actionCPUExecutionModeRecompiler">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Recompiler (Fastest)</string>
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</property>
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</action>
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<action name="actionResolution_Scale">
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<property name="text">
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<string>Resolution Scale</string>
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