HostInterface: Move throttle and perf stats to System class

This commit is contained in:
Connor McLaughlin 2020-02-09 22:16:25 +09:00
parent 895cefec60
commit c820ddba79
10 changed files with 180 additions and 182 deletions

View File

@ -302,7 +302,7 @@ void GPU::UpdateCRTCConfig()
const TickCount ticks_per_frame = cs.horizontal_total * cs.vertical_total;
const double vertical_frequency =
static_cast<double>((u64(MASTER_CLOCK) * 11) / 7) / static_cast<double>(ticks_per_frame);
m_system->GetHostInterface()->SetThrottleFrequency(vertical_frequency);
m_system->SetThrottleFrequency(vertical_frequency);
const u8 horizontal_resolution_index = m_GPUSTAT.horizontal_resolution_1 | (m_GPUSTAT.horizontal_resolution_2 << 2);
cs.dot_clock_divider = dot_clock_dividers[horizontal_resolution_index];

View File

@ -6,7 +6,6 @@
#include "common/file_system.h"
#include "common/log.h"
#include "common/string_util.h"
#include "common/timer.h"
#include "dma.h"
#include "game_list.h"
#include "gpu.h"
@ -20,12 +19,6 @@
#include <imgui.h>
Log_SetChannel(HostInterface);
#ifdef _WIN32
#include "common/windows_headers.h"
#else
#include <time.h>
#endif
#if defined(ANDROID) || (defined(__GNUC__) && __GNUC__ < 8)
static std::string GetRelativePath(const std::string& path, const char* new_filename)
@ -58,7 +51,6 @@ HostInterface::HostInterface()
m_game_list = std::make_unique<GameList>();
m_game_list->SetCacheFilename(GetGameListCacheFileName());
m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName());
m_last_throttle_time = Common::Timer::GetValue();
}
HostInterface::~HostInterface() = default;
@ -91,7 +83,6 @@ bool HostInterface::BootSystem(const char* filename, const char* state_filename)
void HostInterface::ResetSystem()
{
m_system->Reset();
ResetPerformanceCounters();
AddOSDMessage("System reset.");
}
@ -138,7 +129,7 @@ void HostInterface::DrawFPSWindow()
const bool show_vps = true;
const bool show_speed = true;
if (!(show_fps | show_vps | show_speed))
if (!(show_fps | show_vps | show_speed) || !m_system)
return;
const ImVec2 window_size =
@ -158,7 +149,7 @@ void HostInterface::DrawFPSWindow()
bool first = true;
if (show_fps)
{
ImGui::Text("%.2f", m_fps);
ImGui::Text("%.2f", m_system->GetFPS());
first = false;
}
if (show_vps)
@ -174,7 +165,7 @@ void HostInterface::DrawFPSWindow()
ImGui::SameLine();
}
ImGui::Text("%.2f", m_vps);
ImGui::Text("%.2f", m_system->GetVPS());
}
if (show_speed)
{
@ -189,10 +180,11 @@ void HostInterface::DrawFPSWindow()
ImGui::SameLine();
}
const u32 rounded_speed = static_cast<u32>(std::round(m_speed));
if (m_speed < 90.0f)
const float speed = m_system->GetEmulationSpeed();
const u32 rounded_speed = static_cast<u32>(std::round(speed));
if (speed < 90.0f)
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
else if (m_speed < 110.0f)
else if (speed < 110.0f)
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
else
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
@ -347,45 +339,6 @@ std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
return BIOS::LoadImageFromFile(m_settings.bios_path);
}
void HostInterface::Throttle()
{
// Allow variance of up to 40ms either way.
constexpr s64 MAX_VARIANCE_TIME = INT64_C(40000000);
// Don't sleep for <1ms or >=period.
constexpr s64 MINIMUM_SLEEP_TIME = INT64_C(1000000);
// Use unsigned for defined overflow/wrap-around.
const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
{
#ifndef _DEBUG
// Don't display the slow messages in debug, it'll always be slow...
// Limit how often the messages are displayed.
if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
{
Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
m_speed_lost_time_timestamp.Reset();
}
#endif
m_last_throttle_time = 0;
m_throttle_timer.Reset();
}
else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
{
#ifdef WIN32
Sleep(static_cast<u32>(sleep_time / 1000000));
#else
const struct timespec ts = {0, static_cast<long>(sleep_time)};
nanosleep(&ts, nullptr);
#endif
}
m_last_throttle_time += m_throttle_period;
}
bool HostInterface::LoadState(const char* filename)
{
std::unique_ptr<ByteStream> stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
@ -441,13 +394,13 @@ void HostInterface::UpdateSpeedLimiterState()
m_audio_stream->EmptyBuffers();
m_display->SetVSync(video_sync_enabled);
m_throttle_timer.Reset();
m_last_throttle_time = 0;
if (m_system)
m_system->ResetPerformanceCounters();
}
void HostInterface::SwitchGPURenderer() {}
void HostInterface::OnPerformanceCountersUpdated() {}
void HostInterface::OnSystemPerformanceCountersUpdated() {}
void HostInterface::OnRunningGameChanged() {}
@ -647,59 +600,3 @@ void HostInterface::ModifyResolutionScale(s32 increment)
GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale,
GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale);
}
void HostInterface::RunFrame()
{
m_frame_timer.Reset();
m_system->RunFrame();
UpdatePerformanceCounters();
}
void HostInterface::UpdatePerformanceCounters()
{
const float frame_time = static_cast<float>(m_frame_timer.GetTimeMilliseconds());
m_average_frame_time_accumulator += frame_time;
m_worst_frame_time_accumulator = std::max(m_worst_frame_time_accumulator, frame_time);
// update fps counter
const float time = static_cast<float>(m_fps_timer.GetTimeSeconds());
if (time < 1.0f)
return;
const float frames_presented = static_cast<float>(m_system->GetFrameNumber() - m_last_frame_number);
m_worst_frame_time = m_worst_frame_time_accumulator;
m_worst_frame_time_accumulator = 0.0f;
m_average_frame_time = m_average_frame_time_accumulator / frames_presented;
m_average_frame_time_accumulator = 0.0f;
m_vps = static_cast<float>(frames_presented / time);
m_last_frame_number = m_system->GetFrameNumber();
m_fps = static_cast<float>(m_system->GetInternalFrameNumber() - m_last_internal_frame_number) / time;
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_speed = static_cast<float>(static_cast<double>(m_system->GetGlobalTickCounter() - m_last_global_tick_counter) /
(static_cast<double>(MASTER_CLOCK) * time)) *
100.0f;
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
m_fps_timer.Reset();
OnPerformanceCountersUpdated();
}
void HostInterface::ResetPerformanceCounters()
{
if (m_system)
{
m_last_frame_number = m_system->GetFrameNumber();
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
}
else
{
m_last_frame_number = 0;
m_last_internal_frame_number = 0;
m_last_global_tick_counter = 0;
}
m_average_frame_time_accumulator = 0.0f;
m_worst_frame_time_accumulator = 0.0f;
m_fps_timer.Reset();
}

View File

@ -38,9 +38,6 @@ public:
/// Returns the game list.
const GameList* GetGameList() const { return m_game_list.get(); }
/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
bool CreateSystem();
bool BootSystem(const char* filename, const char* state_filename);
void ResetSystem();
@ -68,12 +65,7 @@ public:
/// Returns a path relative to the user directory.
std::string GetUserDirectoryRelativePath(const char* format, ...) const;
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
void Throttle();
protected:
using ThrottleClock = std::chrono::steady_clock;
enum : u32
{
AUDIO_SAMPLE_RATE = 44100,
@ -90,7 +82,7 @@ protected:
};
virtual void SwitchGPURenderer();
virtual void OnPerformanceCountersUpdated();
virtual void OnSystemPerformanceCountersUpdated();
virtual void OnRunningGameChanged();
void SetUserDirectory();
@ -132,8 +124,6 @@ protected:
/// Adjusts the internal (render) resolution of the hardware backends.
void ModifyResolutionScale(s32 increment);
void RunFrame();
void UpdateSpeedLimiterState();
void DrawFPSWindow();
@ -141,9 +131,6 @@ protected:
void DrawDebugWindows();
void ClearImGuiFocus();
void UpdatePerformanceCounters();
void ResetPerformanceCounters();
std::unique_ptr<HostDisplay> m_display;
std::unique_ptr<AudioStream> m_audio_stream;
std::unique_ptr<System> m_system;
@ -151,29 +138,10 @@ protected:
Settings m_settings;
std::string m_user_directory;
u64 m_last_throttle_time = 0;
s64 m_throttle_period = INT64_C(1000000000) / 60;
Common::Timer m_throttle_timer;
Common::Timer m_speed_lost_time_timestamp;
bool m_paused = false;
bool m_speed_limiter_temp_disabled = false;
bool m_speed_limiter_enabled = false;
float m_average_frame_time_accumulator = 0.0f;
float m_worst_frame_time_accumulator = 0.0f;
float m_vps = 0.0f;
float m_fps = 0.0f;
float m_speed = 0.0f;
float m_worst_frame_time = 0.0f;
float m_average_frame_time = 0.0f;
u32 m_last_frame_number = 0;
u32 m_last_internal_frame_number = 0;
u32 m_last_global_tick_counter = 0;
Common::Timer m_fps_timer;
Common::Timer m_frame_timer;
std::deque<OSDMessage> m_osd_messages;
std::mutex m_osd_messages_lock;
};

View File

@ -23,6 +23,12 @@
#include <imgui.h>
Log_SetChannel(System);
#ifdef WIN32
#include "common/windows_headers.h"
#else
#include <time.h>
#endif
System::System(HostInterface* host_interface) : m_host_interface(host_interface)
{
m_cpu = std::make_unique<CPU::Core>();
@ -350,6 +356,7 @@ void System::Reset()
m_internal_frame_number = 0;
m_global_tick_counter = 0;
m_last_event_run_time = 0;
ResetPerformanceCounters();
}
bool System::LoadState(ByteStream* state)
@ -366,8 +373,10 @@ bool System::SaveState(ByteStream* state)
void System::RunFrame()
{
// Duplicated to avoid branch in the while loop, as the downcount can be quite low at times.
m_frame_timer.Reset();
m_frame_done = false;
// Duplicated to avoid branch in the while loop, as the downcount can be quite low at times.
if (m_cpu_execution_mode == CPUExecutionMode::Interpreter)
{
do
@ -389,6 +398,89 @@ void System::RunFrame()
// Generate any pending samples from the SPU before sleeping, this way we reduce the chances of underruns.
m_spu->GeneratePendingSamples();
UpdatePerformanceCounters();
}
void System::Throttle()
{
// Allow variance of up to 40ms either way.
constexpr s64 MAX_VARIANCE_TIME = INT64_C(40000000);
// Don't sleep for <1ms or >=period.
constexpr s64 MINIMUM_SLEEP_TIME = INT64_C(1000000);
// Use unsigned for defined overflow/wrap-around.
const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
{
#ifndef _DEBUG
// Don't display the slow messages in debug, it'll always be slow...
// Limit how often the messages are displayed.
if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
{
Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
m_speed_lost_time_timestamp.Reset();
}
#endif
m_last_throttle_time = 0;
m_throttle_timer.Reset();
}
else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
{
#ifdef WIN32
Sleep(static_cast<u32>(sleep_time / 1000000));
#else
const struct timespec ts = {0, static_cast<long>(sleep_time)};
nanosleep(&ts, nullptr);
#endif
}
m_last_throttle_time += m_throttle_period;
}
void System::UpdatePerformanceCounters()
{
const float frame_time = static_cast<float>(m_frame_timer.GetTimeMilliseconds());
m_average_frame_time_accumulator += frame_time;
m_worst_frame_time_accumulator = std::max(m_worst_frame_time_accumulator, frame_time);
// update fps counter
const float time = static_cast<float>(m_fps_timer.GetTimeSeconds());
if (time < 1.0f)
return;
const float frames_presented = static_cast<float>(m_frame_number - m_last_frame_number);
m_worst_frame_time = m_worst_frame_time_accumulator;
m_worst_frame_time_accumulator = 0.0f;
m_average_frame_time = m_average_frame_time_accumulator / frames_presented;
m_average_frame_time_accumulator = 0.0f;
m_vps = static_cast<float>(frames_presented / time);
m_last_frame_number = m_frame_number;
m_fps = static_cast<float>(m_internal_frame_number - m_last_internal_frame_number) / time;
m_last_internal_frame_number = m_internal_frame_number;
m_speed = static_cast<float>(static_cast<double>(m_global_tick_counter - m_last_global_tick_counter) /
(static_cast<double>(MASTER_CLOCK) * time)) *
100.0f;
m_last_global_tick_counter = m_global_tick_counter;
m_fps_timer.Reset();
m_host_interface->OnSystemPerformanceCountersUpdated();
}
void System::ResetPerformanceCounters()
{
m_last_frame_number = m_frame_number;
m_last_internal_frame_number = m_internal_frame_number;
m_last_global_tick_counter = m_global_tick_counter;
m_average_frame_time_accumulator = 0.0f;
m_worst_frame_time_accumulator = 0.0f;
m_fps_timer.Reset();
m_throttle_timer.Reset();
m_last_throttle_time = 0;
}
bool System::LoadEXE(const char* filename, std::vector<u8>& bios_image)

View File

@ -1,4 +1,5 @@
#pragma once
#include "common/timer.h"
#include "host_interface.h"
#include "timing_event.h"
#include "types.h"
@ -68,6 +69,12 @@ public:
const std::string& GetRunningCode() const { return m_running_game_code; }
const std::string& GetRunningTitle() const { return m_running_game_title; }
float GetFPS() const { return m_fps; }
float GetVPS() const { return m_vps; }
float GetEmulationSpeed() const { return m_speed; }
float GetAverageFrameTime() const { return m_average_frame_time; }
float GetWorstFrameTime() const { return m_worst_frame_time; }
bool Boot(const char* filename);
void Reset();
@ -85,6 +92,15 @@ public:
void RunFrame();
/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
void Throttle();
void UpdatePerformanceCounters();
void ResetPerformanceCounters();
bool LoadEXE(const char* filename, std::vector<u8>& bios_image);
bool SetExpansionROM(const char* filename);
@ -104,8 +120,6 @@ public:
std::unique_ptr<TimingEvent> CreateTimingEvent(std::string name, TickCount period, TickCount interval,
TimingEventCallback callback, bool activate);
bool RUNNING_EVENTS() const { return m_running_events; }
private:
System(HostInterface* host_interface);
@ -171,4 +185,23 @@ private:
std::string m_running_game_path;
std::string m_running_game_code;
std::string m_running_game_title;
u64 m_last_throttle_time = 0;
s64 m_throttle_period = INT64_C(1000000000) / 60;
Common::Timer m_throttle_timer;
Common::Timer m_speed_lost_time_timestamp;
float m_average_frame_time_accumulator = 0.0f;
float m_worst_frame_time_accumulator = 0.0f;
float m_vps = 0.0f;
float m_fps = 0.0f;
float m_speed = 0.0f;
float m_worst_frame_time = 0.0f;
float m_average_frame_time = 0.0f;
u32 m_last_frame_number = 0;
u32 m_last_internal_frame_number = 0;
u32 m_last_global_tick_counter = 0;
Common::Timer m_fps_timer;
Common::Timer m_frame_timer;
};

View File

@ -124,8 +124,8 @@ void MainWindow::recreateDisplayWidget(bool create_device_context)
updateDebugMenuGPURenderer();
}
void MainWindow::onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time)
void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time)
{
m_status_speed_widget->setText(QStringLiteral("%1%").arg(speed, 0, 'f', 0));
m_status_fps_widget->setText(
@ -345,8 +345,8 @@ void MainWindow::connectSignals()
connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen);
connect(m_host_interface, &QtHostInterface::recreateDisplayWidgetRequested, this, &MainWindow::recreateDisplayWidget,
Qt::BlockingQueuedConnection);
connect(m_host_interface, &QtHostInterface::performanceCountersUpdated, this,
&MainWindow::onPerformanceCountersUpdated);
connect(m_host_interface, &QtHostInterface::systemPerformanceCountersUpdated, this,
&MainWindow::onSystemPerformanceCountersUpdated);
connect(m_host_interface, &QtHostInterface::runningGameChanged, this, &MainWindow::onRunningGameChanged);
connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameListEntry* entry) {

View File

@ -29,8 +29,8 @@ private Q_SLOTS:
void onEmulationPaused(bool paused);
void toggleFullscreen();
void recreateDisplayWidget(bool create_device_context);
void onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time);
void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time);
void onRunningGameChanged(QString filename, QString game_code, QString game_title);
void onStartDiscActionTriggered();

View File

@ -52,9 +52,7 @@ void QtHostInterface::ReportMessage(const char* message)
void QtHostInterface::setDefaultSettings()
{
HostInterface::UpdateSettings([this]() {
HostInterface::SetDefaultSettings();
});
HostInterface::UpdateSettings([this]() { HostInterface::SetDefaultSettings(); });
// default input settings for Qt
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
@ -263,16 +261,18 @@ void QtHostInterface::SwitchGPURenderer()
m_audio_stream->PauseOutput(false);
UpdateSpeedLimiterState();
}
}
ResetPerformanceCounters();
m_system->ResetPerformanceCounters();
}
}
void QtHostInterface::OnPerformanceCountersUpdated()
void QtHostInterface::OnSystemPerformanceCountersUpdated()
{
HostInterface::OnPerformanceCountersUpdated();
HostInterface::OnSystemPerformanceCountersUpdated();
emit performanceCountersUpdated(m_speed, m_fps, m_vps, m_average_frame_time, m_worst_frame_time);
DebugAssert(m_system);
emit systemPerformanceCountersUpdated(m_system->GetEmulationSpeed(), m_system->GetFPS(), m_system->GetVPS(),
m_system->GetAverageFrameTime(), m_system->GetWorstFrameTime());
}
void QtHostInterface::OnRunningGameChanged()
@ -592,7 +592,7 @@ void QtHostInterface::threadEntryPoint()
// execute the system, polling events inbetween frames
// simulate the system if not paused
RunFrame();
m_system->RunFrame();
// rendering
{
@ -611,7 +611,7 @@ void QtHostInterface::threadEntryPoint()
m_system->GetGPU()->RestoreGraphicsAPIState();
if (m_speed_limiter_enabled)
Throttle();
m_system->Throttle();
}
}

View File

@ -71,7 +71,8 @@ Q_SIGNALS:
void gameListRefreshed();
void toggleFullscreenRequested();
void recreateDisplayWidgetRequested(bool create_device_context);
void performanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time, float worst_frame_time);
void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time,
float worst_frame_time);
void runningGameChanged(QString filename, QString game_code, QString game_title);
public Q_SLOTS:
@ -90,7 +91,7 @@ private Q_SLOTS:
protected:
void SwitchGPURenderer() override;
void OnPerformanceCountersUpdated() override;
void OnSystemPerformanceCountersUpdated() override;
void OnRunningGameChanged() override;
private:

View File

@ -200,7 +200,8 @@ void SDLHostInterface::SwitchGPURenderer()
}
UpdateFullscreen();
ResetPerformanceCounters();
if (m_system)
m_system->ResetPerformanceCounters();
ClearImGuiFocus();
}
@ -886,19 +887,20 @@ void SDLHostInterface::DrawMainMenuBar()
{
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 210.0f);
const u32 rounded_speed = static_cast<u32>(std::round(m_speed));
if (m_speed < 90.0f)
const float speed = m_system->GetEmulationSpeed();
const u32 rounded_speed = static_cast<u32>(std::round(speed));
if (speed < 90.0f)
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
else if (m_speed < 110.0f)
else if (speed < 110.0f)
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
else
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 165.0f);
ImGui::Text("FPS: %.2f", m_fps);
ImGui::Text("FPS: %.2f", m_system->GetFPS());
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 80.0f);
ImGui::Text("VPS: %.2f", m_vps);
ImGui::Text("VPS: %.2f", m_system->GetVPS());
}
else
{
@ -1458,7 +1460,8 @@ void SDLHostInterface::DoResume()
}
UpdateControllerMapping();
ResetPerformanceCounters();
if (m_system)
m_system->ResetPerformanceCounters();
ClearImGuiFocus();
}
@ -1478,7 +1481,8 @@ void SDLHostInterface::DoStartDisc()
}
UpdateControllerMapping();
ResetPerformanceCounters();
if (m_system)
m_system->ResetPerformanceCounters();
ClearImGuiFocus();
}
@ -1494,7 +1498,8 @@ void SDLHostInterface::DoStartBIOS()
}
UpdateControllerMapping();
ResetPerformanceCounters();
if (m_system)
m_system->ResetPerformanceCounters();
ClearImGuiFocus();
}
@ -1511,7 +1516,8 @@ void SDLHostInterface::DoChangeDisc()
else
AddOSDMessage("Failed to switch CD. The log may contain further information.");
ResetPerformanceCounters();
if (m_system)
m_system->ResetPerformanceCounters();
ClearImGuiFocus();
}
@ -1531,7 +1537,8 @@ void SDLHostInterface::DoLoadState(u32 index)
}
UpdateControllerMapping();
ResetPerformanceCounters();
if (m_system)
m_system->ResetPerformanceCounters();
ClearImGuiFocus();
}
@ -1549,7 +1556,7 @@ void SDLHostInterface::DoTogglePause()
m_paused = !m_paused;
if (!m_paused)
m_fps_timer.Reset();
m_system->ResetPerformanceCounters();
}
void SDLHostInterface::DoFrameStep()
@ -1584,7 +1591,7 @@ void SDLHostInterface::Run()
if (m_system && !m_paused)
{
RunFrame();
m_system->RunFrame();
if (m_frame_step_request)
{
m_frame_step_request = false;
@ -1611,7 +1618,7 @@ void SDLHostInterface::Run()
m_system->GetGPU()->RestoreGraphicsAPIState();
if (m_speed_limiter_enabled)
Throttle();
m_system->Throttle();
}
}
}