HostInterface: Move throttle and perf stats to System class
This commit is contained in:
parent
895cefec60
commit
c820ddba79
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@ -302,7 +302,7 @@ void GPU::UpdateCRTCConfig()
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const TickCount ticks_per_frame = cs.horizontal_total * cs.vertical_total;
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const double vertical_frequency =
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static_cast<double>((u64(MASTER_CLOCK) * 11) / 7) / static_cast<double>(ticks_per_frame);
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m_system->GetHostInterface()->SetThrottleFrequency(vertical_frequency);
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m_system->SetThrottleFrequency(vertical_frequency);
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const u8 horizontal_resolution_index = m_GPUSTAT.horizontal_resolution_1 | (m_GPUSTAT.horizontal_resolution_2 << 2);
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cs.dot_clock_divider = dot_clock_dividers[horizontal_resolution_index];
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@ -6,7 +6,6 @@
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "common/timer.h"
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#include "dma.h"
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#include "game_list.h"
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#include "gpu.h"
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@ -20,12 +19,6 @@
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#include <imgui.h>
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Log_SetChannel(HostInterface);
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#ifdef _WIN32
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#include "common/windows_headers.h"
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#else
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#include <time.h>
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#endif
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#if defined(ANDROID) || (defined(__GNUC__) && __GNUC__ < 8)
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static std::string GetRelativePath(const std::string& path, const char* new_filename)
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@ -58,7 +51,6 @@ HostInterface::HostInterface()
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m_game_list = std::make_unique<GameList>();
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m_game_list->SetCacheFilename(GetGameListCacheFileName());
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m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName());
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m_last_throttle_time = Common::Timer::GetValue();
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}
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HostInterface::~HostInterface() = default;
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@ -91,7 +83,6 @@ bool HostInterface::BootSystem(const char* filename, const char* state_filename)
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void HostInterface::ResetSystem()
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{
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m_system->Reset();
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ResetPerformanceCounters();
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AddOSDMessage("System reset.");
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}
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@ -138,7 +129,7 @@ void HostInterface::DrawFPSWindow()
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const bool show_vps = true;
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const bool show_speed = true;
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if (!(show_fps | show_vps | show_speed))
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if (!(show_fps | show_vps | show_speed) || !m_system)
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return;
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const ImVec2 window_size =
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@ -158,7 +149,7 @@ void HostInterface::DrawFPSWindow()
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bool first = true;
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if (show_fps)
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{
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ImGui::Text("%.2f", m_fps);
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ImGui::Text("%.2f", m_system->GetFPS());
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first = false;
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}
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if (show_vps)
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@ -174,7 +165,7 @@ void HostInterface::DrawFPSWindow()
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ImGui::SameLine();
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}
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ImGui::Text("%.2f", m_vps);
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ImGui::Text("%.2f", m_system->GetVPS());
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}
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if (show_speed)
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{
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@ -189,10 +180,11 @@ void HostInterface::DrawFPSWindow()
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ImGui::SameLine();
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}
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const u32 rounded_speed = static_cast<u32>(std::round(m_speed));
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if (m_speed < 90.0f)
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const float speed = m_system->GetEmulationSpeed();
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const u32 rounded_speed = static_cast<u32>(std::round(speed));
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if (speed < 90.0f)
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ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
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else if (m_speed < 110.0f)
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else if (speed < 110.0f)
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
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else
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ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
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@ -347,45 +339,6 @@ std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
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return BIOS::LoadImageFromFile(m_settings.bios_path);
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}
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void HostInterface::Throttle()
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{
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// Allow variance of up to 40ms either way.
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constexpr s64 MAX_VARIANCE_TIME = INT64_C(40000000);
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// Don't sleep for <1ms or >=period.
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constexpr s64 MINIMUM_SLEEP_TIME = INT64_C(1000000);
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// Use unsigned for defined overflow/wrap-around.
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const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
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const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
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if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
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{
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#ifndef _DEBUG
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// Don't display the slow messages in debug, it'll always be slow...
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// Limit how often the messages are displayed.
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if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
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{
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Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
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static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
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m_speed_lost_time_timestamp.Reset();
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}
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#endif
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m_last_throttle_time = 0;
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m_throttle_timer.Reset();
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}
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else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
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{
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#ifdef WIN32
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Sleep(static_cast<u32>(sleep_time / 1000000));
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#else
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const struct timespec ts = {0, static_cast<long>(sleep_time)};
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nanosleep(&ts, nullptr);
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#endif
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}
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m_last_throttle_time += m_throttle_period;
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}
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bool HostInterface::LoadState(const char* filename)
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{
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std::unique_ptr<ByteStream> stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
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@ -441,13 +394,13 @@ void HostInterface::UpdateSpeedLimiterState()
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m_audio_stream->EmptyBuffers();
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m_display->SetVSync(video_sync_enabled);
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m_throttle_timer.Reset();
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m_last_throttle_time = 0;
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if (m_system)
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m_system->ResetPerformanceCounters();
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}
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void HostInterface::SwitchGPURenderer() {}
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void HostInterface::OnPerformanceCountersUpdated() {}
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void HostInterface::OnSystemPerformanceCountersUpdated() {}
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void HostInterface::OnRunningGameChanged() {}
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@ -647,59 +600,3 @@ void HostInterface::ModifyResolutionScale(s32 increment)
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GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale,
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GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale);
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}
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void HostInterface::RunFrame()
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{
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m_frame_timer.Reset();
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m_system->RunFrame();
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UpdatePerformanceCounters();
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}
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void HostInterface::UpdatePerformanceCounters()
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{
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const float frame_time = static_cast<float>(m_frame_timer.GetTimeMilliseconds());
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m_average_frame_time_accumulator += frame_time;
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m_worst_frame_time_accumulator = std::max(m_worst_frame_time_accumulator, frame_time);
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// update fps counter
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const float time = static_cast<float>(m_fps_timer.GetTimeSeconds());
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if (time < 1.0f)
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return;
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const float frames_presented = static_cast<float>(m_system->GetFrameNumber() - m_last_frame_number);
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m_worst_frame_time = m_worst_frame_time_accumulator;
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m_worst_frame_time_accumulator = 0.0f;
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m_average_frame_time = m_average_frame_time_accumulator / frames_presented;
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m_average_frame_time_accumulator = 0.0f;
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m_vps = static_cast<float>(frames_presented / time);
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m_last_frame_number = m_system->GetFrameNumber();
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m_fps = static_cast<float>(m_system->GetInternalFrameNumber() - m_last_internal_frame_number) / time;
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_speed = static_cast<float>(static_cast<double>(m_system->GetGlobalTickCounter() - m_last_global_tick_counter) /
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(static_cast<double>(MASTER_CLOCK) * time)) *
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100.0f;
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m_last_global_tick_counter = m_system->GetGlobalTickCounter();
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m_fps_timer.Reset();
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OnPerformanceCountersUpdated();
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}
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void HostInterface::ResetPerformanceCounters()
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{
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if (m_system)
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{
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m_last_frame_number = m_system->GetFrameNumber();
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_last_global_tick_counter = m_system->GetGlobalTickCounter();
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}
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else
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{
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m_last_frame_number = 0;
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m_last_internal_frame_number = 0;
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m_last_global_tick_counter = 0;
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}
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m_average_frame_time_accumulator = 0.0f;
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m_worst_frame_time_accumulator = 0.0f;
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m_fps_timer.Reset();
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}
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@ -38,9 +38,6 @@ public:
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/// Returns the game list.
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const GameList* GetGameList() const { return m_game_list.get(); }
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/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
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void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
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bool CreateSystem();
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bool BootSystem(const char* filename, const char* state_filename);
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void ResetSystem();
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@ -68,12 +65,7 @@ public:
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/// Returns a path relative to the user directory.
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std::string GetUserDirectoryRelativePath(const char* format, ...) const;
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/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
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void Throttle();
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protected:
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using ThrottleClock = std::chrono::steady_clock;
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enum : u32
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{
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AUDIO_SAMPLE_RATE = 44100,
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@ -90,7 +82,7 @@ protected:
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};
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virtual void SwitchGPURenderer();
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virtual void OnPerformanceCountersUpdated();
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virtual void OnSystemPerformanceCountersUpdated();
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virtual void OnRunningGameChanged();
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void SetUserDirectory();
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@ -132,8 +124,6 @@ protected:
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/// Adjusts the internal (render) resolution of the hardware backends.
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void ModifyResolutionScale(s32 increment);
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void RunFrame();
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void UpdateSpeedLimiterState();
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void DrawFPSWindow();
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@ -141,9 +131,6 @@ protected:
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void DrawDebugWindows();
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void ClearImGuiFocus();
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void UpdatePerformanceCounters();
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void ResetPerformanceCounters();
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std::unique_ptr<HostDisplay> m_display;
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std::unique_ptr<AudioStream> m_audio_stream;
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std::unique_ptr<System> m_system;
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@ -151,29 +138,10 @@ protected:
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Settings m_settings;
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std::string m_user_directory;
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u64 m_last_throttle_time = 0;
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s64 m_throttle_period = INT64_C(1000000000) / 60;
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Common::Timer m_throttle_timer;
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Common::Timer m_speed_lost_time_timestamp;
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bool m_paused = false;
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bool m_speed_limiter_temp_disabled = false;
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bool m_speed_limiter_enabled = false;
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float m_average_frame_time_accumulator = 0.0f;
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float m_worst_frame_time_accumulator = 0.0f;
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float m_vps = 0.0f;
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float m_fps = 0.0f;
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float m_speed = 0.0f;
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float m_worst_frame_time = 0.0f;
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float m_average_frame_time = 0.0f;
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u32 m_last_frame_number = 0;
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u32 m_last_internal_frame_number = 0;
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u32 m_last_global_tick_counter = 0;
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Common::Timer m_fps_timer;
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Common::Timer m_frame_timer;
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std::deque<OSDMessage> m_osd_messages;
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std::mutex m_osd_messages_lock;
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};
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@ -23,6 +23,12 @@
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#include <imgui.h>
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Log_SetChannel(System);
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#ifdef WIN32
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#include "common/windows_headers.h"
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#else
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#include <time.h>
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#endif
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System::System(HostInterface* host_interface) : m_host_interface(host_interface)
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{
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m_cpu = std::make_unique<CPU::Core>();
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@ -350,6 +356,7 @@ void System::Reset()
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m_internal_frame_number = 0;
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m_global_tick_counter = 0;
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m_last_event_run_time = 0;
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ResetPerformanceCounters();
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}
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bool System::LoadState(ByteStream* state)
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@ -366,8 +373,10 @@ bool System::SaveState(ByteStream* state)
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void System::RunFrame()
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{
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// Duplicated to avoid branch in the while loop, as the downcount can be quite low at times.
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m_frame_timer.Reset();
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m_frame_done = false;
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// Duplicated to avoid branch in the while loop, as the downcount can be quite low at times.
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if (m_cpu_execution_mode == CPUExecutionMode::Interpreter)
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{
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do
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@ -389,6 +398,89 @@ void System::RunFrame()
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// Generate any pending samples from the SPU before sleeping, this way we reduce the chances of underruns.
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m_spu->GeneratePendingSamples();
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UpdatePerformanceCounters();
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}
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void System::Throttle()
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{
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// Allow variance of up to 40ms either way.
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constexpr s64 MAX_VARIANCE_TIME = INT64_C(40000000);
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// Don't sleep for <1ms or >=period.
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constexpr s64 MINIMUM_SLEEP_TIME = INT64_C(1000000);
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// Use unsigned for defined overflow/wrap-around.
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const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
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const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
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if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
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{
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#ifndef _DEBUG
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// Don't display the slow messages in debug, it'll always be slow...
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// Limit how often the messages are displayed.
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if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
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{
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Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
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static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
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m_speed_lost_time_timestamp.Reset();
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}
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#endif
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m_last_throttle_time = 0;
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m_throttle_timer.Reset();
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}
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else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
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{
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#ifdef WIN32
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Sleep(static_cast<u32>(sleep_time / 1000000));
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#else
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const struct timespec ts = {0, static_cast<long>(sleep_time)};
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nanosleep(&ts, nullptr);
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#endif
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}
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m_last_throttle_time += m_throttle_period;
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}
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void System::UpdatePerformanceCounters()
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{
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const float frame_time = static_cast<float>(m_frame_timer.GetTimeMilliseconds());
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m_average_frame_time_accumulator += frame_time;
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m_worst_frame_time_accumulator = std::max(m_worst_frame_time_accumulator, frame_time);
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// update fps counter
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const float time = static_cast<float>(m_fps_timer.GetTimeSeconds());
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if (time < 1.0f)
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return;
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const float frames_presented = static_cast<float>(m_frame_number - m_last_frame_number);
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m_worst_frame_time = m_worst_frame_time_accumulator;
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m_worst_frame_time_accumulator = 0.0f;
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m_average_frame_time = m_average_frame_time_accumulator / frames_presented;
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m_average_frame_time_accumulator = 0.0f;
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m_vps = static_cast<float>(frames_presented / time);
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m_last_frame_number = m_frame_number;
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m_fps = static_cast<float>(m_internal_frame_number - m_last_internal_frame_number) / time;
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m_last_internal_frame_number = m_internal_frame_number;
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m_speed = static_cast<float>(static_cast<double>(m_global_tick_counter - m_last_global_tick_counter) /
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(static_cast<double>(MASTER_CLOCK) * time)) *
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100.0f;
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m_last_global_tick_counter = m_global_tick_counter;
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m_fps_timer.Reset();
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m_host_interface->OnSystemPerformanceCountersUpdated();
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}
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void System::ResetPerformanceCounters()
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{
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m_last_frame_number = m_frame_number;
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m_last_internal_frame_number = m_internal_frame_number;
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m_last_global_tick_counter = m_global_tick_counter;
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m_average_frame_time_accumulator = 0.0f;
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m_worst_frame_time_accumulator = 0.0f;
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m_fps_timer.Reset();
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m_throttle_timer.Reset();
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m_last_throttle_time = 0;
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}
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bool System::LoadEXE(const char* filename, std::vector<u8>& bios_image)
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@ -1,4 +1,5 @@
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#pragma once
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#include "common/timer.h"
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#include "host_interface.h"
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#include "timing_event.h"
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#include "types.h"
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@ -68,6 +69,12 @@ public:
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const std::string& GetRunningCode() const { return m_running_game_code; }
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const std::string& GetRunningTitle() const { return m_running_game_title; }
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float GetFPS() const { return m_fps; }
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float GetVPS() const { return m_vps; }
|
||||
float GetEmulationSpeed() const { return m_speed; }
|
||||
float GetAverageFrameTime() const { return m_average_frame_time; }
|
||||
float GetWorstFrameTime() const { return m_worst_frame_time; }
|
||||
|
||||
bool Boot(const char* filename);
|
||||
void Reset();
|
||||
|
||||
|
@ -85,6 +92,15 @@ public:
|
|||
|
||||
void RunFrame();
|
||||
|
||||
/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
|
||||
void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
|
||||
|
||||
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
|
||||
void Throttle();
|
||||
|
||||
void UpdatePerformanceCounters();
|
||||
void ResetPerformanceCounters();
|
||||
|
||||
bool LoadEXE(const char* filename, std::vector<u8>& bios_image);
|
||||
bool SetExpansionROM(const char* filename);
|
||||
|
||||
|
@ -104,8 +120,6 @@ public:
|
|||
std::unique_ptr<TimingEvent> CreateTimingEvent(std::string name, TickCount period, TickCount interval,
|
||||
TimingEventCallback callback, bool activate);
|
||||
|
||||
bool RUNNING_EVENTS() const { return m_running_events; }
|
||||
|
||||
private:
|
||||
System(HostInterface* host_interface);
|
||||
|
||||
|
@ -171,4 +185,23 @@ private:
|
|||
std::string m_running_game_path;
|
||||
std::string m_running_game_code;
|
||||
std::string m_running_game_title;
|
||||
|
||||
u64 m_last_throttle_time = 0;
|
||||
s64 m_throttle_period = INT64_C(1000000000) / 60;
|
||||
Common::Timer m_throttle_timer;
|
||||
Common::Timer m_speed_lost_time_timestamp;
|
||||
|
||||
float m_average_frame_time_accumulator = 0.0f;
|
||||
float m_worst_frame_time_accumulator = 0.0f;
|
||||
|
||||
float m_vps = 0.0f;
|
||||
float m_fps = 0.0f;
|
||||
float m_speed = 0.0f;
|
||||
float m_worst_frame_time = 0.0f;
|
||||
float m_average_frame_time = 0.0f;
|
||||
u32 m_last_frame_number = 0;
|
||||
u32 m_last_internal_frame_number = 0;
|
||||
u32 m_last_global_tick_counter = 0;
|
||||
Common::Timer m_fps_timer;
|
||||
Common::Timer m_frame_timer;
|
||||
};
|
||||
|
|
|
@ -124,8 +124,8 @@ void MainWindow::recreateDisplayWidget(bool create_device_context)
|
|||
updateDebugMenuGPURenderer();
|
||||
}
|
||||
|
||||
void MainWindow::onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
|
||||
float worst_frame_time)
|
||||
void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
|
||||
float worst_frame_time)
|
||||
{
|
||||
m_status_speed_widget->setText(QStringLiteral("%1%").arg(speed, 0, 'f', 0));
|
||||
m_status_fps_widget->setText(
|
||||
|
@ -345,8 +345,8 @@ void MainWindow::connectSignals()
|
|||
connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen);
|
||||
connect(m_host_interface, &QtHostInterface::recreateDisplayWidgetRequested, this, &MainWindow::recreateDisplayWidget,
|
||||
Qt::BlockingQueuedConnection);
|
||||
connect(m_host_interface, &QtHostInterface::performanceCountersUpdated, this,
|
||||
&MainWindow::onPerformanceCountersUpdated);
|
||||
connect(m_host_interface, &QtHostInterface::systemPerformanceCountersUpdated, this,
|
||||
&MainWindow::onSystemPerformanceCountersUpdated);
|
||||
connect(m_host_interface, &QtHostInterface::runningGameChanged, this, &MainWindow::onRunningGameChanged);
|
||||
|
||||
connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameListEntry* entry) {
|
||||
|
|
|
@ -29,8 +29,8 @@ private Q_SLOTS:
|
|||
void onEmulationPaused(bool paused);
|
||||
void toggleFullscreen();
|
||||
void recreateDisplayWidget(bool create_device_context);
|
||||
void onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
|
||||
float worst_frame_time);
|
||||
void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
|
||||
float worst_frame_time);
|
||||
void onRunningGameChanged(QString filename, QString game_code, QString game_title);
|
||||
|
||||
void onStartDiscActionTriggered();
|
||||
|
|
|
@ -52,9 +52,7 @@ void QtHostInterface::ReportMessage(const char* message)
|
|||
|
||||
void QtHostInterface::setDefaultSettings()
|
||||
{
|
||||
HostInterface::UpdateSettings([this]() {
|
||||
HostInterface::SetDefaultSettings();
|
||||
});
|
||||
HostInterface::UpdateSettings([this]() { HostInterface::SetDefaultSettings(); });
|
||||
|
||||
// default input settings for Qt
|
||||
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
|
||||
|
@ -263,16 +261,18 @@ void QtHostInterface::SwitchGPURenderer()
|
|||
m_audio_stream->PauseOutput(false);
|
||||
UpdateSpeedLimiterState();
|
||||
}
|
||||
}
|
||||
|
||||
ResetPerformanceCounters();
|
||||
m_system->ResetPerformanceCounters();
|
||||
}
|
||||
}
|
||||
|
||||
void QtHostInterface::OnPerformanceCountersUpdated()
|
||||
void QtHostInterface::OnSystemPerformanceCountersUpdated()
|
||||
{
|
||||
HostInterface::OnPerformanceCountersUpdated();
|
||||
HostInterface::OnSystemPerformanceCountersUpdated();
|
||||
|
||||
emit performanceCountersUpdated(m_speed, m_fps, m_vps, m_average_frame_time, m_worst_frame_time);
|
||||
DebugAssert(m_system);
|
||||
emit systemPerformanceCountersUpdated(m_system->GetEmulationSpeed(), m_system->GetFPS(), m_system->GetVPS(),
|
||||
m_system->GetAverageFrameTime(), m_system->GetWorstFrameTime());
|
||||
}
|
||||
|
||||
void QtHostInterface::OnRunningGameChanged()
|
||||
|
@ -592,7 +592,7 @@ void QtHostInterface::threadEntryPoint()
|
|||
|
||||
// execute the system, polling events inbetween frames
|
||||
// simulate the system if not paused
|
||||
RunFrame();
|
||||
m_system->RunFrame();
|
||||
|
||||
// rendering
|
||||
{
|
||||
|
@ -611,7 +611,7 @@ void QtHostInterface::threadEntryPoint()
|
|||
m_system->GetGPU()->RestoreGraphicsAPIState();
|
||||
|
||||
if (m_speed_limiter_enabled)
|
||||
Throttle();
|
||||
m_system->Throttle();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -71,7 +71,8 @@ Q_SIGNALS:
|
|||
void gameListRefreshed();
|
||||
void toggleFullscreenRequested();
|
||||
void recreateDisplayWidgetRequested(bool create_device_context);
|
||||
void performanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time, float worst_frame_time);
|
||||
void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time,
|
||||
float worst_frame_time);
|
||||
void runningGameChanged(QString filename, QString game_code, QString game_title);
|
||||
|
||||
public Q_SLOTS:
|
||||
|
@ -90,7 +91,7 @@ private Q_SLOTS:
|
|||
|
||||
protected:
|
||||
void SwitchGPURenderer() override;
|
||||
void OnPerformanceCountersUpdated() override;
|
||||
void OnSystemPerformanceCountersUpdated() override;
|
||||
void OnRunningGameChanged() override;
|
||||
|
||||
private:
|
||||
|
|
|
@ -200,7 +200,8 @@ void SDLHostInterface::SwitchGPURenderer()
|
|||
}
|
||||
|
||||
UpdateFullscreen();
|
||||
ResetPerformanceCounters();
|
||||
if (m_system)
|
||||
m_system->ResetPerformanceCounters();
|
||||
ClearImGuiFocus();
|
||||
}
|
||||
|
||||
|
@ -886,19 +887,20 @@ void SDLHostInterface::DrawMainMenuBar()
|
|||
{
|
||||
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 210.0f);
|
||||
|
||||
const u32 rounded_speed = static_cast<u32>(std::round(m_speed));
|
||||
if (m_speed < 90.0f)
|
||||
const float speed = m_system->GetEmulationSpeed();
|
||||
const u32 rounded_speed = static_cast<u32>(std::round(speed));
|
||||
if (speed < 90.0f)
|
||||
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
|
||||
else if (m_speed < 110.0f)
|
||||
else if (speed < 110.0f)
|
||||
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
|
||||
else
|
||||
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
|
||||
|
||||
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 165.0f);
|
||||
ImGui::Text("FPS: %.2f", m_fps);
|
||||
ImGui::Text("FPS: %.2f", m_system->GetFPS());
|
||||
|
||||
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 80.0f);
|
||||
ImGui::Text("VPS: %.2f", m_vps);
|
||||
ImGui::Text("VPS: %.2f", m_system->GetVPS());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1458,7 +1460,8 @@ void SDLHostInterface::DoResume()
|
|||
}
|
||||
|
||||
UpdateControllerMapping();
|
||||
ResetPerformanceCounters();
|
||||
if (m_system)
|
||||
m_system->ResetPerformanceCounters();
|
||||
ClearImGuiFocus();
|
||||
}
|
||||
|
||||
|
@ -1478,7 +1481,8 @@ void SDLHostInterface::DoStartDisc()
|
|||
}
|
||||
|
||||
UpdateControllerMapping();
|
||||
ResetPerformanceCounters();
|
||||
if (m_system)
|
||||
m_system->ResetPerformanceCounters();
|
||||
ClearImGuiFocus();
|
||||
}
|
||||
|
||||
|
@ -1494,7 +1498,8 @@ void SDLHostInterface::DoStartBIOS()
|
|||
}
|
||||
|
||||
UpdateControllerMapping();
|
||||
ResetPerformanceCounters();
|
||||
if (m_system)
|
||||
m_system->ResetPerformanceCounters();
|
||||
ClearImGuiFocus();
|
||||
}
|
||||
|
||||
|
@ -1511,7 +1516,8 @@ void SDLHostInterface::DoChangeDisc()
|
|||
else
|
||||
AddOSDMessage("Failed to switch CD. The log may contain further information.");
|
||||
|
||||
ResetPerformanceCounters();
|
||||
if (m_system)
|
||||
m_system->ResetPerformanceCounters();
|
||||
ClearImGuiFocus();
|
||||
}
|
||||
|
||||
|
@ -1531,7 +1537,8 @@ void SDLHostInterface::DoLoadState(u32 index)
|
|||
}
|
||||
|
||||
UpdateControllerMapping();
|
||||
ResetPerformanceCounters();
|
||||
if (m_system)
|
||||
m_system->ResetPerformanceCounters();
|
||||
ClearImGuiFocus();
|
||||
}
|
||||
|
||||
|
@ -1549,7 +1556,7 @@ void SDLHostInterface::DoTogglePause()
|
|||
|
||||
m_paused = !m_paused;
|
||||
if (!m_paused)
|
||||
m_fps_timer.Reset();
|
||||
m_system->ResetPerformanceCounters();
|
||||
}
|
||||
|
||||
void SDLHostInterface::DoFrameStep()
|
||||
|
@ -1584,7 +1591,7 @@ void SDLHostInterface::Run()
|
|||
|
||||
if (m_system && !m_paused)
|
||||
{
|
||||
RunFrame();
|
||||
m_system->RunFrame();
|
||||
if (m_frame_step_request)
|
||||
{
|
||||
m_frame_step_request = false;
|
||||
|
@ -1611,7 +1618,7 @@ void SDLHostInterface::Run()
|
|||
m_system->GetGPU()->RestoreGraphicsAPIState();
|
||||
|
||||
if (m_speed_limiter_enabled)
|
||||
Throttle();
|
||||
m_system->Throttle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue